@Stucifer OK, the Germans go first – I will submit their move. In the meantime, want to make sure you can download and open this saved game OK?
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Move Summary: Russians round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Combat Move - Russians 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Combat Move - Russians 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Eastern Poland to Poland Combat - Russians Battle in Romania Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_upgrade and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians converts factory_upgrade into different units Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys in Poland, round 2 : 35/103 hits, 31.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Eastern Poland to Poland Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.17
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 3 infantry moved from Korea to 6 Sea Zone 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 19 Sea Zone to 21 Sea Zone 1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 21 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone Combat - Japanese Battle in Philippines Battle in 20 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone retreated to 20 Sea Zone ANZAC win, taking Philippines from Americans with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to Kiangsu Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3 Japanese collect 28 PUs (1 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67
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TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 11 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 11 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/24 hits, 8.50 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 10 infantry in Normandy Bordeaux, round 2 : 5/15 hits, 5.50 expected hits 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/19 hits, 7.00 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 4/6 hits, 2.50 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 10 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Americans: 9 infantry Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 10 infantry Battle in 35 Sea Zone Americans attack with 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 7 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 9/13 hits, 5.67 expected hits Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 5 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 5/11 hits, 5.00 expected hits Japanese roll dice for 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 10/13 hits, 7.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 35 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -80 Casualties for Americans: 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber 3 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : 4.33 Japanese : 3.67
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TripleA Move Summary: Chinese round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Kwangsi
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Chahar 1 infantry placed in Kwangsi Chinese undo move 2. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Combat Move - British 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery, 4 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 armour moved from Szechwan to Kazakhstan Chinese take Sikang from Germans 1 armour moved from Eastern Persia to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 4 fighters moved from India to Kazakhstan 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 infantry moved from Shan State to Malaya 1 artillery and 2 infantry moved from Yunnan to French Indo China 1 armour moved from French Indo China to Yunnan
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 11 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/24 hits, 8.50 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 10 infantry in Normandy Bordeaux, round 2 : 5/15 hits, 5.50 expected hits 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/19 hits, 7.00 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 4/6 hits, 2.50 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 10 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Americans: 9 infantry Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 10 infantry Battle in 35 Sea Zone Americans attack with 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 7 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 9/13 hits, 5.67 expected hits Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 5 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 5/11 hits, 5.00 expected hits Japanese roll dice for 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 10/13 hits, 7.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 35 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -80 Casualties for Americans: 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber 3 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Chahar 1 infantry placed in Kwangsi Chinese undo move 2. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery, 4 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 armour moved from Szechwan to Kazakhstan Chinese take Sikang from Germans 1 armour moved from Eastern Persia to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 4 fighters moved from India to Kazakhstan 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 infantry moved from Shan State to Malaya 1 artillery and 2 infantry moved from Yunnan to French Indo China 1 armour moved from French Indo China to Yunnan Combat - British Battle in Hainan Battle in Kazakhstan British attack with 2 armour, 5 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 infantry British roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 3/8 hits, 4.17 expected hits Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan British win, taking Hainan from Japanese, taking Kazakhstan from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 armour Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 fighter moved from Kazakhstan to Northwest Persia 1 fighter moved from Kazakhstan to Turkmenistan 1 fighter moved from Kazakhstan to Turkmenistan 1 fighter moved from Kazakhstan to Turkmenistan 1 fighter moved from Kazakhstan to Turkmenistan 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang Place Units - British 1 fighter placed in United Kingdom 2 artilleries and 3 infantry placed in United Kingdom 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in Malaya 1 armour and 2 infantry placed in French Indo China 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in Malaya change ownership: 2 armour and 1 infantry Some Units in French Indo China change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Germans : 1.17 British : -1.17 Americans : 4.33 Japanese : 3.67
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TripleA Move Summary: Italians round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 6 artilleries and 15 infantry moved from France to Normandy Bordeaux 5 infantry moved from Southern France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 6 artilleries and 15 infantry moved from France to Normandy Bordeaux 5 infantry moved from Southern France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 6 artilleries, 2 fighters, 20 infantry and 1 mech_infantry British defend with 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry; Americans defend with 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 armour, 6 artilleries, 2 fighters, 20 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 10/30 hits, 8.00 expected hits Americans roll dice for 1 armour, 11 artilleries, 5 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 9/24 hits, 9.83 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Americans, 3 artilleries owned by the Americans, 4 infantry owned by the British and 9 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 6 artilleries, 2 fighters, 11 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 9/21 hits, 6.50 expected hits Americans roll dice for 1 armour, 8 artilleries and 5 fighters in Normandy Bordeaux, round 3 : 6/14 hits, 6.50 expected hits 1 armour owned by the Americans, 7 artilleries owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 6/15 hits, 5.50 expected hits Americans roll dice for 5 fighters in Normandy Bordeaux, round 4 : 4/5 hits, 3.33 expected hits 5 fighters owned by the British and 4 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 6 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 65 Casualties for Italians: 19 infantry Casualties for Americans: 1 armour, 10 artilleries and 2 infantry Casualties for British: 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry Non Combat Move - Italians 10 infantry moved from Western Germany to France 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 3 infantry moved from Rostov to Caucasus 2 fighters moved from Normandy Bordeaux to France 1 armour moved from Bulgaria to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to France Place Units - Italians 1 artillery and 1 infantry placed in Southern France 2 infantry placed in Northern Italy 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 5.00 Americans : -0.67
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TripleA Move Summary: ANZAC round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 5 submarines Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 35 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 3 battleships and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 battleships owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 4 submarines in 35 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 4 submarines in 35 Sea Zone, round 5 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 35 Sea Zone, round 6 : 1/4 hits, 1.33 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 4 submarines owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 46 Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 armour moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Persia 1 artillery and 3 infantry moved from West India to Eastern Persia 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -2.83 Japanese : -2.50
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TripleA Move Summary: French round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Combat Move - French
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 5 submarines Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 35 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 3 battleships and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 battleships owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 4 submarines in 35 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 4 submarines in 35 Sea Zone, round 5 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 35 Sea Zone, round 6 : 1/4 hits, 1.33 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 4 submarines owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 46 Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 armour moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Persia 1 artillery and 3 infantry moved from West India to Eastern Persia 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.83 Japanese : -2.50
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TripleA Move Summary: Germans round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers moved from Bessarabia to Romania 1 armour moved from Jehol to Shantung
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers moved from Bessarabia to Romania 1 armour moved from Jehol to Shantung Combat - Germans Battle in Romania Germans attack with 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers in Romania, round 2 : 37/98 hits, 37.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 1 artillery and 2 infantry British defend with 1 armour Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 infantry moved from Caucasus to Volgograd 1 armour moved from Caucasus to Volgograd 1 armour moved from Belarus to Rostov 3 aaGuns moved from Bessarabia to Romania 24 infantry moved from Western Germany to Germany 3 fighters moved from Western Germany to Germany 1 bomber moved from Western Germany to France 2 artilleries moved from Germany to Western Germany 2 fighters moved from Romania to Germany 2 tactical_bombers moved from Romania to Western Germany Place Units - Germans 2 fighters and 8 infantry placed in Germany 10 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.50 Russians : -0.67
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TripleA Move Summary: Russians round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Combat Move - Russians 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Poland to Germany
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Combat Move - Russians 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Poland to Germany Combat - Russians Battle in Germany Russians attack with 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys Germans defend with 6 armour, 1 factory_major, 7 fighters and 50 infantry Russians roll dice for 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys in Germany, round 2 : 33/103 hits, 31.50 expected hits Germans roll dice for 6 armour, 7 fighters and 50 infantry in Germany, round 2 : 18/63 hits, 24.33 expected hits 18 infantry owned by the Russians and 33 infantry owned by the Germans lost in Germany Russians roll dice for 14 armour, 29 artilleries, 38 infantry and 4 mech_infantrys in Germany, round 3 : 30/85 hits, 28.50 expected hits Germans roll dice for 6 armour, 7 fighters and 17 infantry in Germany, round 3 : 13/30 hits, 13.33 expected hits 13 infantry owned by the Russians, 17 infantry owned by the Germans, 7 fighters owned by the Germans and 6 armour owned by the Germans lost in Germany Russians captures 87PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 14 armour, 29 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 163 Casualties for Russians: 31 infantry Casualties for Germans: 6 armour, 7 fighters and 50 infantry Non Combat Move - Russians 3 aaGuns moved from Poland to Germany Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -6.67 Russians : 3.00
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TripleA Move Summary: Japanese round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 destroyers and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Jehol to Shantung 1 artillery moved from Jehol to Manchuria 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Kiangsu to Shantung