Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 6 Sea Zone
1 destroyer, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 bombers moved from Philippines to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from India to West India
1 battleship, 3 carriers and 1 cruiser moved from 39 Sea Zone to 55 Sea Zone
1 battleship, 7 carriers, 1 destroyer and 5 submarines moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
4 fighters moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 5 submarines in 55 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in West India, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
3 artilleries, 4 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 55 Sea Zone
4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
4 infantry and 2 transports moved from 44 Sea Zone to 55 Sea Zone
5 fighters moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Amur
2 artilleries and 8 infantry moved from Korea to Amur
4 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 20 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Americans : 0.50
UK_Pacific : -0.33
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Kiangsi to 20 Sea Zone
2 bombers moved from Anhwe to 20 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 20 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 bombers moved from 20 Sea Zone to Manchuria
1 bomber moved from Western United States to Manchuria
1 bomber moved from Hawaiian Islands to Manchuria
1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 11 fighters and 1 tactical_bomber moved from 54 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from Bryansk to Russia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Queensland to New South Wales
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 harbour placed in Wake Island
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
1 fighter moved from Kiangsi to Manchuria
4 infantry moved from Anhwe to Jehol
Place Units - Chinese
8 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Bryansk to Russia
Combat - British
Non Combat Move - British
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Kazakhstan to Russia
1 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Persia
3 fighters moved from Iraq to Persia
1 aaGun moved from Northwest Persia to Persia
2 aaGuns moved from Iraq to Persia
1 aaGun moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 4 cruisers, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to Persia
2 artilleries and 2 infantry moved from Iraq to Persia
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 4 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 fighter placed in Persia
1 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
4 fighters moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 4 fighters
British defend with 1 infantry
Italians roll dice for 1 bomber and 4 fighters in Caucasus, round 2 : 5/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
4 fighters moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
2 artilleries and 2 infantry moved from Romania to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,1,6,4,2
Italians collect 3 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 2.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber and 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 aaGuns, 1 armour and 3 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to Wake Island
1 cruiser moved from 54 Sea Zone to 31 Sea Zone
Place Units - ANZAC
1 aaGun and 2 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
5 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 1.00
@AndrewAAGamer Well, more stupid ass dice in your favor! I should of just been disciplined and taken my lumps and have the bomber live to fight another day.
@majikforce
Yep - only an 8% chance you will miss with both units and the Jap DD will hit. Before the battle begins just a 2.5% chance all three units die. Amazing how often those low odds battles show up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
3 infantry moved from Ukraine to Western Ukraine
4 fighters and 4 tactical_bombers moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Archangel to Smolensk
6 bombers moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
10 artilleries and 9 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Rostov
9 mech_infantrys moved from Ukraine to Rostov
Combat - Germans
Battle in Smolensk
Germans attack with 6 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 4/11 hits, 5.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 6 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys in Rostov, round 2 : 9/31 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Western Ukraine, round 2 : 5/11 hits, 5.17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 armour and 6 mech_infantrys moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Western Ukraine to Novgorod
2 fighters and 2 tactical_bombers moved from Western Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
6 bombers moved from Smolensk to Western Germany
3 bombers moved from Germany to Western Germany
1 mech_infantry moved from Poland to Novgorod
5 infantry moved from Novgorod to Archangel
2 infantry moved from Norway to Finland
1 aaGun and 1 artillery moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 armour and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Germans collect 64 PUs (1 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 2 : 1/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 aaGun moved from Russia to Bryansk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Buyant-Uhaa to Manchuria
8 infantry moved from Jehol to Manchuria
2 aaGuns and 10 infantry moved from Jehol to Anhwe
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 2 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 5 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Buryatia
1 submarine moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from West India to India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 55 Sea Zone to 41 Sea Zone
3 artilleries and 7 infantry moved from 41 Sea Zone to Sumatra
3 fighters moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
4 fighters and 4 tactical_bombers moved from 55 Sea Zone to French Indo China
3 fighters moved from 55 Sea Zone to 36 Sea Zone
2 carriers moved from 55 Sea Zone to 45 Sea Zone
2 battleships, 6 carriers, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone
4 fighters moved from 54 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 aaGun moved from Amur to Buryatia
7 infantry moved from Amur to Korea
1 submarine moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser and 1 submarine moved from 55 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 fighter, 2 infantry and 3 tactical_bombers placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.67
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to West India
Americans take West India from Japanese
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
5 bombers moved from Manchuria to Japan
@AndrewAAGamer Intercept?
@majikforce
Intercept 5 Fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to West India
Americans take West India from Japanese
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
5 bombers moved from Manchuria to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Japanese launches 5 interceptors out of Japan
Attackers Fire, : 0/5 hits, 0.83 expected hits
Defenders Fire, : 0/5 hits, 0.83 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
AA fire in Japan : 0/4 hits, 0.67 expected hits
Bombing raid in Japan rolls: 8,3,6,4 and causes: 20 damage to unit: factory_major
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Japan causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 3
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Midway
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Japan to Manchuria
1 infantry moved from Wake Island to 31 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 13 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to Scotland
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
10 infantry moved from Yunnan to Burma
2 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
19 infantry moved from Kiangsi to Anhwe
4 infantry moved from Jehol to Manchuria
Place Units - Chinese
8 infantry placed in Burma
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
1 mech_infantry moved from Yunnan to India
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 mech_infantrys moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/7 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese, taking Burma from Chinese, taking West India from Americans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry moved from Eastern Persia to West India
2 fighters moved from Persia to 79 Sea Zone
1 battleship, 1 carrier, 4 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
5 mech_infantrys moved from Iraq to Eastern Persia
1 aaGun moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Russia to Persia
5 fighters moved from Persia to West India
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from United Kingdom to Scotland
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Defenders Fire, : : -0.83
British : 1.67
AA fire in Japan : : -0.83
Americans : -0.33
Attackers Fire, : : -0.83
Japanese : 0.67
@AndrewAAGamer Surprisingly clean Bombing run. I feared for the worst. Also you spoke of advantage earlier for the allies about the turn order. Well here is where the axis have a huge advantage in the game by being able to plunder a capitals coffers more than once. This is where BM is far superior by only allowing a one time plunder of a capital, balancing out that huge advantage for the axis.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
4 fighters moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 4 fighters
British defend with 1 infantry
Italians roll dice for 1 bomber and 4 fighters in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Caucasus to Ukraine
1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
1 aaGun and 8 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1,5,6,1,6
Italians collect 4 PUs (8 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
3 aaGuns moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
3 fighters moved from Wake Island to Queensland
1 cruiser moved from 31 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Persia to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 112 Sea Zone
16 bombers moved from Western Germany to Norway
2 infantry moved from Finland to Norway
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 infantry moved from Archangel to Smolensk
3 fighters and 3 tactical_bombers moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 armour and 1 mech_infantry moved from Archangel to Bryansk
2 fighters and 2 tactical_bombers moved from Novgorod to Smolensk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys moved from Rostov to Bryansk
9 armour and 15 mech_infantrys moved from Volgograd to Rostov
9 armour and 15 mech_infantrys moved from Rostov to Bryansk
1 infantry moved from Finland to Norway
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 5 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 5 fighters, 3 infantry and 5 tactical_bombers in Smolensk, round 2 : 5/13 hits, 6.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 16 armour, 11 artilleries, 14 infantry and 28 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 7 infantry
Germans roll dice for 16 armour, 11 artilleries, 14 infantry and 28 mech_infantrys in Bryansk, round 2 : 18/69 hits, 20.50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 7 infantry in Bryansk, round 2 : 4/8 hits, 2.67 expected hits
7 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 11 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 7 infantry
Battle in Norway
Germans attack with 16 bombers and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 16 bombers and 3 infantry in Norway, round 2 : 12/19 hits, 11.17 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 16 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Germany
16 bombers moved from Norway to Germany
1 artillery moved from Finland to Vyborg
4 mech_infantrys moved from Poland to Belarus
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 aaGuns, 2 artilleries and 8 infantry moved from Normandy Bordeaux to France
4 fighters and 4 tactical_bombers moved from Smolensk to Volgograd
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
7 infantry placed in Western Germany
2 bombers and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -3.00
Americans : 1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 artilleries and 2 infantry moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 3 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
2 aaGuns, 3 armour, 6 artilleries, 35 infantry and 10 mech_infantrys moved from Russia to Samara
1 fighter moved from Tambov to Persia
1 fighter moved from Vologda to Kweichow
2 aaGuns and 10 infantry moved from Anhwe to Kweichow
1 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 1x airfield; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier and 2 fighters; Remaining resources: 14 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from 41 Sea Zone to India
4 fighters moved from French Indo China to India
3 fighters moved from 36 Sea Zone to 39 Sea Zone
2 carriers and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
3 carriers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese win, taking 39 Sea Zone from Neutral with 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 1 artillery, 7 fighters and 3 infantry
British defend with 1 artillery and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 7 fighters and 3 infantry in India, round 2 : 4/11 hits, 4.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 7 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 mech_infantrys
Non Combat Move - Japanese
7 fighters moved from India to 39 Sea Zone
2 artilleries and 4 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 carriers, 4 fighters, 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 4 infantry moved from French Indo China to Shan State
4 tactical_bombers moved from French Indo China to 37 Sea Zone
2 artilleries and 6 infantry moved from 37 Sea Zone to Shan State
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Buryatia to Korea
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Siberia
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 6 carriers, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 2 fighters placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Scotland to Norway
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 125 Sea Zone to Norway
5 bombers moved from Manchuria to Shan State
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
13 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from West India to India
Combat - Americans
Americans creates battle in territory 79 Sea Zone
Battle in Holland Belgium
Battle in Philippines
Battle in Norway
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking 79 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 13 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 13 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 5 bombers
Japanese defend with 3 artilleries and 10 infantry
Americans roll dice for 5 bombers in Shan State, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 3 artilleries and 10 infantry in Shan State, round 2 : 3/13 hits, 4.33 expected hits
3 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Shan State
Americans roll dice for 2 bombers in Shan State, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 3 artilleries and 7 infantry in Shan State, round 3 : 6/10 hits, 3.33 expected hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Shan State
Japanese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -45
Casualties for Americans: 5 bombers
Casualties for Japanese: 5 infantry
Battle in India
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in India
Americans roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in India
Americans roll dice for 1 artillery in India, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in India
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 cruiser and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from 101 Sea Zone to Gibraltar
13 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to Wake Island
1 carrier and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
5 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
19 infantry moved from Anhwe to Kiangsi
1 fighter moved from Manchuria to Yunnan
Place Units - Chinese
7 infantry placed in Yunnan
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
6 fighters and 1 tactical_bomber moved from West India to Shan State
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 fighters moved from 79 Sea Zone to Shan State
1 mech_infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
Combat - British
Battle in Normandy Bordeaux
Battle in India
British attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in India, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in India, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking Normandy Bordeaux from Germans, taking India from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 8 fighters and 1 tactical_bomber
Japanese defend with 3 artilleries and 5 infantry
British roll dice for 8 fighters and 1 tactical_bomber in Shan State, round 2 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 3 artilleries and 5 infantry in Shan State, round 2 : 6/8 hits, 2.67 expected hits
5 infantry owned by the Japanese and 6 fighters owned by the British lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries in Shan State, round 3 : 2/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is -54
Casualties for British: 7 fighters and 1 tactical_bomber
Casualties for Japanese: 3 artilleries and 5 infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
2 fighters moved from Scotland to 110 Sea Zone
1 carrier, 5 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Iraq to Persia
1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Eastern Persia to Persia
1 battleship, 1 carrier, 4 cruisers, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from Persia to 80 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,4,1,1,4,6,1,3,3,2,2,5,6,1,2,2,3,3,3,1,4,6,1,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 3 fighters
EDIT: Adding units owned by Americans to Samara: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : 1.33
Americans : 1.00
Japanese : 4.67