@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Move Summary: Russians round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Combat Move - Russians 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Eastern Poland to Poland -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Combat Move - Russians 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Eastern Poland to Poland Combat - Russians Battle in Romania Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_upgrade and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians converts factory_upgrade into different units Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys in Poland, round 2 : 35/103 hits, 31.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Eastern Poland to Poland Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0.67 Russians : 1.17 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 3 infantry moved from Korea to 6 Sea Zone 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 19 Sea Zone to 21 Sea Zone 1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 21 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone Combat - Japanese Battle in Philippines Battle in 20 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone retreated to 20 Sea Zone ANZAC win, taking Philippines from Americans with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to Kiangsu Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3 Japanese collect 28 PUs (1 lost to blockades); end with 30 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67 -
TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 11 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 11 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/24 hits, 8.50 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 10 infantry in Normandy Bordeaux, round 2 : 5/15 hits, 5.50 expected hits 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/19 hits, 7.00 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 4/6 hits, 2.50 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 10 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Americans: 9 infantry Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 10 infantry Battle in 35 Sea Zone Americans attack with 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 7 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 9/13 hits, 5.67 expected hits Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 5 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 5/11 hits, 5.00 expected hits Japanese roll dice for 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 10/13 hits, 7.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 35 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -80 Casualties for Americans: 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber 3 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : 4.33 Japanese : 3.67 -
TripleA Move Summary: Chinese round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Kwangsi -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Chahar 1 infantry placed in Kwangsi Chinese undo move 2. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Combat Move - British 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery, 4 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 armour moved from Szechwan to Kazakhstan Chinese take Sikang from Germans 1 armour moved from Eastern Persia to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 4 fighters moved from India to Kazakhstan 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 infantry moved from Shan State to Malaya 1 artillery and 2 infantry moved from Yunnan to French Indo China 1 armour moved from French Indo China to Yunnan -
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 11 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 10 artilleries and 11 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/24 hits, 8.50 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 10 infantry in Normandy Bordeaux, round 2 : 5/15 hits, 5.50 expected hits 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/19 hits, 7.00 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 4/6 hits, 2.50 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 10 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Americans: 9 infantry Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 10 infantry Battle in 35 Sea Zone Americans attack with 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 7 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 9/13 hits, 5.67 expected hits Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 5 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 5/11 hits, 5.00 expected hits Japanese roll dice for 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 10/13 hits, 7.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 35 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -80 Casualties for Americans: 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber 3 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Chahar 1 infantry placed in Kwangsi Chinese undo move 2. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery, 4 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 armour moved from Szechwan to Kazakhstan Chinese take Sikang from Germans 1 armour moved from Eastern Persia to Kazakhstan 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 4 fighters moved from India to Kazakhstan 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 infantry moved from Shan State to Malaya 1 artillery and 2 infantry moved from Yunnan to French Indo China 1 armour moved from French Indo China to Yunnan Combat - British Battle in Hainan Battle in Kazakhstan British attack with 2 armour, 5 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 infantry British roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 3/8 hits, 4.17 expected hits Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan British win, taking Hainan from Japanese, taking Kazakhstan from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 armour Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 fighter moved from Kazakhstan to Northwest Persia 1 fighter moved from Kazakhstan to Turkmenistan 1 fighter moved from Kazakhstan to Turkmenistan 1 fighter moved from Kazakhstan to Turkmenistan 1 fighter moved from Kazakhstan to Turkmenistan 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang Place Units - British 1 fighter placed in United Kingdom 2 artilleries and 3 infantry placed in United Kingdom 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in Malaya 1 armour and 2 infantry placed in French Indo China 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in Malaya change ownership: 2 armour and 1 infantry Some Units in French Indo China change ownership: 1 armour and 2 infantryCombat Hit Differential Summary :
Germans : 1.17 British : -1.17 Americans : 4.33 Japanese : 3.67 -
TripleA Move Summary: Italians round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 6 artilleries and 15 infantry moved from France to Normandy Bordeaux 5 infantry moved from Southern France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 6 artilleries and 15 infantry moved from France to Normandy Bordeaux 5 infantry moved from Southern France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 6 artilleries, 2 fighters, 20 infantry and 1 mech_infantry British defend with 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry; Americans defend with 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 armour, 6 artilleries, 2 fighters, 20 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 10/30 hits, 8.00 expected hits Americans roll dice for 1 armour, 11 artilleries, 5 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 9/24 hits, 9.83 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Americans, 3 artilleries owned by the Americans, 4 infantry owned by the British and 9 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 6 artilleries, 2 fighters, 11 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 9/21 hits, 6.50 expected hits Americans roll dice for 1 armour, 8 artilleries and 5 fighters in Normandy Bordeaux, round 3 : 6/14 hits, 6.50 expected hits 1 armour owned by the Americans, 7 artilleries owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 6/15 hits, 5.50 expected hits Americans roll dice for 5 fighters in Normandy Bordeaux, round 4 : 4/5 hits, 3.33 expected hits 5 fighters owned by the British and 4 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 6 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 65 Casualties for Italians: 19 infantry Casualties for Americans: 1 armour, 10 artilleries and 2 infantry Casualties for British: 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry Non Combat Move - Italians 10 infantry moved from Western Germany to France 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 3 infantry moved from Rostov to Caucasus 2 fighters moved from Normandy Bordeaux to France 1 armour moved from Bulgaria to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to France Place Units - Italians 1 artillery and 1 infantry placed in Southern France 2 infantry placed in Northern Italy 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 5.00 Americans : -0.67 -
TripleA Move Summary: ANZAC round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone -
TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 5 submarines Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 35 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 3 battleships and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 battleships owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 4 submarines in 35 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 4 submarines in 35 Sea Zone, round 5 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 35 Sea Zone, round 6 : 1/4 hits, 1.33 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 4 submarines owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 46 Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 armour moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Persia 1 artillery and 3 infantry moved from West India to Eastern Persia 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -2.83 Japanese : -2.50 -
TripleA Move Summary: French round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Combat Move - French -
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 5 submarines Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 35 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 3 battleships and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 battleships owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 4 submarines in 35 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 4 submarines in 35 Sea Zone, round 5 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 submarines in 35 Sea Zone, round 6 : 1/4 hits, 1.33 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone 4 submarines owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 46 Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 armour moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Persia 1 artillery and 3 infantry moved from West India to Eastern Persia 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2.83 Japanese : -2.50 -
TripleA Move Summary: Germans round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers moved from Bessarabia to Romania 1 armour moved from Jehol to Shantung -
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers moved from Bessarabia to Romania 1 armour moved from Jehol to Shantung Combat - Germans Battle in Romania Germans attack with 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers in Romania, round 2 : 37/98 hits, 37.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 1 artillery and 2 infantry British defend with 1 armour Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 infantry moved from Caucasus to Volgograd 1 armour moved from Caucasus to Volgograd 1 armour moved from Belarus to Rostov 3 aaGuns moved from Bessarabia to Romania 24 infantry moved from Western Germany to Germany 3 fighters moved from Western Germany to Germany 1 bomber moved from Western Germany to France 2 artilleries moved from Germany to Western Germany 2 fighters moved from Romania to Germany 2 tactical_bombers moved from Romania to Western Germany Place Units - Germans 2 fighters and 8 infantry placed in Germany 10 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 0.17 British : 0.50 Russians : -0.67 -
TripleA Move Summary: Russians round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Combat Move - Russians 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Poland to Germany -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Combat Move - Russians 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Poland to Germany Combat - Russians Battle in Germany Russians attack with 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys Germans defend with 6 armour, 1 factory_major, 7 fighters and 50 infantry Russians roll dice for 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys in Germany, round 2 : 33/103 hits, 31.50 expected hits Germans roll dice for 6 armour, 7 fighters and 50 infantry in Germany, round 2 : 18/63 hits, 24.33 expected hits 18 infantry owned by the Russians and 33 infantry owned by the Germans lost in Germany Russians roll dice for 14 armour, 29 artilleries, 38 infantry and 4 mech_infantrys in Germany, round 3 : 30/85 hits, 28.50 expected hits Germans roll dice for 6 armour, 7 fighters and 17 infantry in Germany, round 3 : 13/30 hits, 13.33 expected hits 13 infantry owned by the Russians, 17 infantry owned by the Germans, 7 fighters owned by the Germans and 6 armour owned by the Germans lost in Germany Russians captures 87PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 14 armour, 29 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 163 Casualties for Russians: 31 infantry Casualties for Germans: 6 armour, 7 fighters and 50 infantry Non Combat Move - Russians 3 aaGuns moved from Poland to Germany Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -6.67 Russians : 3.00 -
TripleA Move Summary: Japanese round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 destroyers and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Jehol to Shantung 1 artillery moved from Jehol to Manchuria 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Kiangsu to Shantung





