DMJ (Axis) vs. JTB (Allies) G40.2


  • TripleA Move Summary: Russians round 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Combat Move - Russians
            1 artillery moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
    

    Savegame


  • TripleA Move Summary: Russians round 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Combat Move - Russians
            1 artillery moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
    

    Savegame


  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Combat Move - Russians
            1 artillery moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_upgrade and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians converts factory_upgrade into different units
                Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys in Poland, round 2 : 35/103 hits, 31.50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Eastern Poland to Poland
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            3 infantry moved from Korea to 6 Sea Zone
            3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 19 Sea Zone to 21 Sea Zone
            1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 21 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 23 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Battle in Philippines
            Battle in 20 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                 retreated to 20 Sea Zone
                ANZAC win, taking Philippines from Americans with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from Kiangsu to 35 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to Kiangsu
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
            Japanese collect 28 PUs (1 lost to blockades); end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: Americans round 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            11 transports moved from 109 Sea Zone to 110 Sea Zone
            1 armour, 10 artilleries and 11 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 10 artilleries and 11 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            11 transports moved from 109 Sea Zone to 110 Sea Zone
            1 armour, 10 artilleries and 11 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 10 artilleries and 11 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/24 hits, 8.50 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 10 infantry in Normandy Bordeaux, round 2 : 5/15 hits, 5.50 expected hits
                    9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/19 hits, 7.00 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 4/6 hits, 2.50 expected hits
                    3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 10 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Americans: 9 infantry
                Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 10 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 7 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 9/13 hits, 5.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 5 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 5/11 hits, 5.00 expected hits
                    Japanese roll dice for 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 10/13 hits, 7.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 battleship in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 35 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -80
                Casualties for Americans: 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                3 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 4.33
    Japanese : 3.67
    

    Savegame


  • TripleA Move Summary: Chinese round 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangtung to Kwangsi
    

    Savegame


  • TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Chahar
            1 infantry placed in Kwangsi
            Chinese undo move 2.
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Combat Move - British
            1 fighter moved from Scotland to Normandy Bordeaux
            1 fighter moved from Scotland to Normandy Bordeaux
            1 fighter moved from Scotland to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 artillery, 4 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            1 armour moved from Szechwan to Kazakhstan
                  Chinese take Sikang from Germans
            1 armour moved from Eastern Persia to Kazakhstan
            1 tactical_bomber moved from Northwest Persia to Kazakhstan
            1 fighter moved from Northwest Persia to Kazakhstan
            4 fighters moved from India to Kazakhstan
            1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 infantry moved from Shan State to Malaya
            1 artillery and 2 infantry moved from Yunnan to French Indo China
            1 armour moved from French Indo China to Yunnan
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            11 transports moved from 109 Sea Zone to 110 Sea Zone
            1 armour, 10 artilleries and 11 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 10 artilleries and 11 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/24 hits, 8.50 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 10 infantry in Normandy Bordeaux, round 2 : 5/15 hits, 5.50 expected hits
                    9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 armour, 10 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/19 hits, 7.00 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 4/6 hits, 2.50 expected hits
                    3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 10 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Americans: 9 infantry
                Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 10 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 7 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 9/13 hits, 5.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 5 destroyers, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 5/11 hits, 5.00 expected hits
                    Japanese roll dice for 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 10/13 hits, 7.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 battleship in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 35 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -80
                Casualties for Americans: 1 battleship, 3 carriers, 7 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                3 fighters owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Chahar
            1 infantry placed in Kwangsi
            Chinese undo move 2.
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Scotland to Normandy Bordeaux
            1 fighter moved from Scotland to Normandy Bordeaux
            1 fighter moved from Scotland to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 artillery, 4 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            1 armour moved from Szechwan to Kazakhstan
                  Chinese take Sikang from Germans
            1 armour moved from Eastern Persia to Kazakhstan
            1 tactical_bomber moved from Northwest Persia to Kazakhstan
            1 fighter moved from Northwest Persia to Kazakhstan
            4 fighters moved from India to Kazakhstan
            1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 infantry moved from Shan State to Malaya
            1 artillery and 2 infantry moved from Yunnan to French Indo China
            1 armour moved from French Indo China to Yunnan
    
        Combat - British
            Battle in Hainan
            Battle in Kazakhstan
                British attack with 2 armour, 5 fighters and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 3/8 hits, 4.17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                British win, taking Hainan from Japanese, taking Kazakhstan from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 armour
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Kazakhstan to Northwest Persia
            1 fighter moved from Kazakhstan to Northwest Persia
            1 fighter moved from Kazakhstan to Turkmenistan
            1 fighter moved from Kazakhstan to Turkmenistan
            1 fighter moved from Kazakhstan to Turkmenistan
            1 fighter moved from Kazakhstan to Turkmenistan
            1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 artilleries and 3 infantry placed in United Kingdom
            1 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 infantry placed in Malaya
            1 armour and 2 infantry placed in French Indo China
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in Malaya change ownership: 2 armour and 1 infantry
                Some Units in French Indo China change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -1.17
    Americans : 4.33
    Japanese : 3.67
    

    Savegame


  • TripleA Move Summary: Italians round 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            6 artilleries and 15 infantry moved from France to Normandy Bordeaux
            5 infantry moved from Southern France to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
    

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  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            6 artilleries and 15 infantry moved from France to Normandy Bordeaux
            5 infantry moved from Southern France to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 6 artilleries, 2 fighters, 20 infantry and 1 mech_infantry
                British defend with 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry; Americans defend with 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 armour, 6 artilleries, 2 fighters, 20 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 10/30 hits, 8.00 expected hits
                    Americans roll dice for 1 armour, 11 artilleries, 5 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 9/24 hits, 9.83 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Americans, 3 artilleries owned by the Americans, 4 infantry owned by the British and 9 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 armour, 6 artilleries, 2 fighters, 11 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 9/21 hits, 6.50 expected hits
                    Americans roll dice for 1 armour, 8 artilleries and 5 fighters in Normandy Bordeaux, round 3 : 6/14 hits, 6.50 expected hits
                    1 armour owned by the Americans, 7 artilleries owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 6/15 hits, 5.50 expected hits
                    Americans roll dice for 5 fighters in Normandy Bordeaux, round 4 : 4/5 hits, 3.33 expected hits
                    5 fighters owned by the British and 4 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 armour, 6 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 65
                Casualties for Italians: 19 infantry
                Casualties for Americans: 1 armour, 10 artilleries and 2 infantry
                Casualties for British: 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            10 infantry moved from Western Germany to France
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            3 infantry moved from Rostov to Caucasus
            2 fighters moved from Normandy Bordeaux to France
            1 armour moved from Bulgaria to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern France
            2 infantry placed in Northern Italy
            3 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 5.00
    Americans : -0.67
    

    Savegame


  • TripleA Move Summary: ANZAC round 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 35 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 5 submarines
                Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 35 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 battleships and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 battleships owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 4 submarines in 35 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 4 submarines in 35 Sea Zone, round 5 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 4 submarines in 35 Sea Zone, round 6 : 1/4 hits, 1.33 expected hits
                    1 transport owned by the Japanese lost in 35 Sea Zone
                4 submarines owned by the ANZAC Submerged
                Japanese win with 2 fighters remaining. Battle score for attacker is 46
                Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - ANZAC
            1 armour moved from Persia to Northwest Persia
            1 infantry moved from Eastern Persia to Persia
            1 artillery and 3 infantry moved from West India to Eastern Persia
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.83
    Japanese : -2.50
    

    Savegame


  • TripleA Move Summary: French round 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Combat Move - French
    

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  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 35 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 5 submarines
                Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 35 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 battleships and 2 transports in 35 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 battleships owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 4 submarines in 35 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 4 submarines in 35 Sea Zone, round 5 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 4 submarines in 35 Sea Zone, round 6 : 1/4 hits, 1.33 expected hits
                    1 transport owned by the Japanese lost in 35 Sea Zone
                4 submarines owned by the ANZAC Submerged
                Japanese win with 2 fighters remaining. Battle score for attacker is 46
                Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - ANZAC
            1 armour moved from Persia to Northwest Persia
            1 infantry moved from Eastern Persia to Persia
            1 artillery and 3 infantry moved from West India to Eastern Persia
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.83
    Japanese : -2.50
    

    Savegame


  • TripleA Move Summary: Germans round 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 fighters and 21 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Caucasus to Kazakhstan
            49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers moved from Bessarabia to Romania
            1 armour moved from Jehol to Shantung
    

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  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 fighters and 21 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Caucasus to Kazakhstan
            49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers moved from Bessarabia to Romania
            1 armour moved from Jehol to Shantung
    
        Combat - Germans
            Battle in Romania
                Germans attack with 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers in Romania, round 2 : 37/98 hits, 37.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 infantry moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            1 armour moved from Belarus to Rostov
            3 aaGuns moved from Bessarabia to Romania
            24 infantry moved from Western Germany to Germany
            3 fighters moved from Western Germany to Germany
            1 bomber moved from Western Germany to France
            2 artilleries moved from Germany to Western Germany
            2 fighters moved from Romania to Germany
            2 tactical_bombers moved from Romania to Western Germany
    
        Place Units - Germans
            2 fighters and 8 infantry placed in Germany
            10 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in Volgograd
            2 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 0.50
    Russians : -0.67
    

    Savegame


  • TripleA Move Summary: Russians round 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Combat Move - Russians
            14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Poland to Germany
    

    Savegame


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Combat Move - Russians
            14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys moved from Poland to Germany
    
        Combat - Russians
            Battle in Germany
                Russians attack with 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys
                Germans defend with 6 armour, 1 factory_major, 7 fighters and 50 infantry
                    Russians roll dice for 14 armour, 29 artilleries, 56 infantry and 4 mech_infantrys in Germany, round 2 : 33/103 hits, 31.50 expected hits
                    Germans roll dice for 6 armour, 7 fighters and 50 infantry in Germany, round 2 : 18/63 hits, 24.33 expected hits
                    18 infantry owned by the Russians and 33 infantry owned by the Germans lost in Germany
                    Russians roll dice for 14 armour, 29 artilleries, 38 infantry and 4 mech_infantrys in Germany, round 3 : 30/85 hits, 28.50 expected hits
                    Germans roll dice for 6 armour, 7 fighters and 17 infantry in Germany, round 3 : 13/30 hits, 13.33 expected hits
                    13 infantry owned by the Russians, 17 infantry owned by the Germans, 7 fighters owned by the Germans and 6 armour owned by the Germans lost in Germany
                Russians captures 87PUs while taking Germans capital
                Russians converts factory_major into different units
                Russians win, taking Germany from Germans with 14 armour, 29 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 163
                Casualties for Russians: 31 infantry
                Casualties for Germans: 6 armour, 7 fighters and 50 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Poland to Germany
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -6.67
    Russians : 3.00
    

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