LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis)


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            1 fighter moved from Iraq to Eastern Persia
            5 infantry moved from Trans-Jordan to Iraq
    
        Combat - French
            Battle in Eastern Persia
                French attack with 1 fighter
                Japanese defend with 1 mech_infantry
                    French roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in Eastern Persia
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : -0.50
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            14 armour, 10 artilleries, 4 fighters, 17 infantry, 20 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from British
            6 armour, 5 fighters and 9 mech_infantrys moved from Volgograd to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 20 armour, 10 artilleries, 9 fighters, 17 infantry, 29 mech_infantrys and 4 tactical_bombers
                Americans defend with 26 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 31 infantry
                    AA fire in Russia : 4/12 hits, 2.00 expected hits
                    4 fighters owned by the Germans lost in Russia
                    Germans roll dice for 20 armour, 10 artilleries, 5 fighters, 17 infantry, 29 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 27/85 hits, 27.83 expected hits
                    Russians roll dice for 4 aaGuns, 2 artilleries, 30 fighters and 31 infantry in Russia, round 2 : 31/63 hits, 31.00 expected hits
                    23 infantry owned by the Russians, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 20 armour, 10 artilleries, 5 fighters, 15 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 23/54 hits, 22.67 expected hits
                    Russians roll dice for 2 artilleries, 30 fighters and 8 infantry in Russia, round 3 : 22/40 hits, 23.33 expected hits
                    4 fighters owned by the Russians, 8 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans, 9 fighters owned by the Americans and 15 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 20 armour, 3 artilleries, 5 fighters and 4 tactical_bombers in Russia, round 4 : 16/32 hits, 16.17 expected hits
                    Russians roll dice for 17 fighters in Russia, round 4 : 13/17 hits, 11.33 expected hits
                    3 artilleries owned by the Germans, 10 armour owned by the Germans and 16 fighters owned by the Americans lost in Russia
                    Germans roll dice for 10 armour, 5 fighters and 4 tactical_bombers in Russia, round 5 : 9/19 hits, 10.17 expected hits
                    Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Russia
                Germans captures 12PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 114
                Casualties for Germans: 10 armour, 10 artilleries, 4 fighters, 17 infantry and 29 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 artilleries, 4 fighters and 31 infantry
                Casualties for Americans: 26 fighters
    
        Non Combat Move - Germans
            5 fighters and 4 tactical_bombers moved from Russia to Volgograd
            4 aaGuns moved from Bryansk to Rostov
            2 mech_infantrys moved from Novgorod to Bryansk
            1 aaGun moved from Normandy Bordeaux to France
            1 aaGun moved from France to Western Germany
            1 tactical_bomber moved from Southern Italy to Volgograd
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 fighters and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 2.00
    Germans : -1.83
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 transport moved from 8 Sea Zone to 2 Sea Zone
            1 artillery moved from 2 Sea Zone to Alaska
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Alaska
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 25 Sea Zone
                Japanese win, taking Alaska from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 2 submarines
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Aleutian Islands to Japan
            2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
            1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 9 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone
            1 armour and 1 mech_infantry moved from Shan State to India
            1 aaGun moved from Burma to India
            3 mech_infantrys moved from French Indo China to Burma
            3 mech_infantrys moved from Kweichow to Burma
            3 fighters moved from Kiangsu to Burma
            1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            6 fighters and 4 tactical_bombers moved from Volgograd to Caucasus
            2 bombers moved from Volgograd to West India
            3 armour moved from India to West India
    
        Place Units - Japanese
            1 carrier, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Japan
            3 armour placed in India
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 89 PUs; end with 90 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 transport moved from 8 Sea Zone to 2 Sea Zone
            1 artillery moved from 2 Sea Zone to Alaska
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Alaska
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 25 Sea Zone
                Japanese win, taking Alaska from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 2 submarines
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Aleutian Islands to Japan
            2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
            1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 9 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone
            1 armour and 1 mech_infantry moved from Shan State to India
            1 aaGun moved from Burma to India
            3 mech_infantrys moved from French Indo China to Burma
            3 mech_infantrys moved from Kweichow to Burma
            3 fighters moved from Kiangsu to Burma
            1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            6 fighters and 4 tactical_bombers moved from Volgograd to Caucasus
            2 bombers moved from Volgograd to West India
            3 armour moved from India to West India
    
        Place Units - Japanese
            1 carrier, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Japan
            3 armour placed in India
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 89 PUs; end with 90 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Urals: 2 armour
            EDIT: Adding units owned by Japanese to Kazakhstan: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame


  • @StuckTojo WELP! that about does it. it seems like i’m getting worse and worse at this game.:slightly_frowning_face:

  • '19 '17 '16

    @dawgoneit said in LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis):

    @StuckTojo WELP! that about does it. it seems like i’m getting worse and worse at this game.:slightly_frowning_face:

    @dawgoneit

    I wouldn’t say that. You tried a new strategy, which is a good thing. It was interesting and it forced me to scramble at times. Unfortunately, it left Japan unopposed and it turned into a monster. Maybe try re-assesing it and modifying it.

    Want to try again?


  • @StuckTojo oh yeah!


  • @dawgoneit same bid? if so same bid placement.


  • @dawgoneit i cant believe you beat 30 fighters.

  • '19 '17 '16

    It really wasn’t a bad game, actually. A little pressure on Japan and maybe a little less reckless play with your Russian pieces and who knows?


  • @StuckTojo yeah, i have a real problem with russia. not just this game but its all games.

  • '19 '17 '16

    @dawgoneit

    Do the use the dice calculator? I find it’s very helpful. I actually had 99% odds to win Moscow.

    OK, I have to do some work, then I’ll set it up with the same bid placements.

  • '19 '17 '16

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