Test summary from TripleA, engine version: 2.6.14803, time: 4:53:29 PM
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LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis)
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone Combat - ANZAC Battle in 25 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French 1 fighter moved from Iraq to Eastern Persia 5 infantry moved from Trans-Jordan to Iraq Combat - French Battle in Eastern Persia French attack with 1 fighter Japanese defend with 1 mech_infantry French roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in Eastern Persia Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : -0.50 Japanese : 0.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 14 armour, 10 artilleries, 4 fighters, 17 infantry, 20 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 6 armour, 5 fighters and 9 mech_infantrys moved from Volgograd to Russia Combat - Germans Battle in Russia Germans attack with 20 armour, 10 artilleries, 9 fighters, 17 infantry, 29 mech_infantrys and 4 tactical_bombers Americans defend with 26 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 31 infantry AA fire in Russia : 4/12 hits, 2.00 expected hits 4 fighters owned by the Germans lost in Russia Germans roll dice for 20 armour, 10 artilleries, 5 fighters, 17 infantry, 29 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 27/85 hits, 27.83 expected hits Russians roll dice for 4 aaGuns, 2 artilleries, 30 fighters and 31 infantry in Russia, round 2 : 31/63 hits, 31.00 expected hits 23 infantry owned by the Russians, 17 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 20 armour, 10 artilleries, 5 fighters, 15 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 23/54 hits, 22.67 expected hits Russians roll dice for 2 artilleries, 30 fighters and 8 infantry in Russia, round 3 : 22/40 hits, 23.33 expected hits 4 fighters owned by the Russians, 8 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans, 9 fighters owned by the Americans and 15 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 20 armour, 3 artilleries, 5 fighters and 4 tactical_bombers in Russia, round 4 : 16/32 hits, 16.17 expected hits Russians roll dice for 17 fighters in Russia, round 4 : 13/17 hits, 11.33 expected hits 3 artilleries owned by the Germans, 10 armour owned by the Germans and 16 fighters owned by the Americans lost in Russia Germans roll dice for 10 armour, 5 fighters and 4 tactical_bombers in Russia, round 5 : 9/19 hits, 10.17 expected hits Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 114 Casualties for Germans: 10 armour, 10 artilleries, 4 fighters, 17 infantry and 29 mech_infantrys Casualties for Russians: 4 aaGuns, 2 artilleries, 4 fighters and 31 infantry Casualties for Americans: 26 fighters Non Combat Move - Germans 5 fighters and 4 tactical_bombers moved from Russia to Volgograd 4 aaGuns moved from Bryansk to Rostov 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Normandy Bordeaux to France 1 aaGun moved from France to Western Germany 1 tactical_bomber moved from Southern Italy to Volgograd 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 2 fighters and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 2.00 Germans : -1.83 Russians : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery and 1 transport moved from 8 Sea Zone to 2 Sea Zone 1 artillery moved from 2 Sea Zone to Alaska 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Alaska Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 25 Sea Zone Japanese win, taking Alaska from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Aleutian Islands to Japan 2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Japan 1 artillery and 3 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 9 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Shan State to India 1 aaGun moved from Burma to India 3 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Kweichow to Burma 3 fighters moved from Kiangsu to Burma 1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Samara to Caucasus 6 fighters and 4 tactical_bombers moved from Volgograd to Caucasus 2 bombers moved from Volgograd to West India 3 armour moved from India to West India Place Units - Japanese 1 carrier, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan 3 armour placed in India 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 89 PUs; end with 90 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery and 1 transport moved from 8 Sea Zone to 2 Sea Zone 1 artillery moved from 2 Sea Zone to Alaska 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Alaska Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 25 Sea Zone Japanese win, taking Alaska from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Aleutian Islands to Japan 2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Japan 1 artillery and 3 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 9 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Shan State to India 1 aaGun moved from Burma to India 3 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Kweichow to Burma 3 fighters moved from Kiangsu to Burma 1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Samara to Caucasus 6 fighters and 4 tactical_bombers moved from Volgograd to Caucasus 2 bombers moved from Volgograd to West India 3 armour moved from India to West India Place Units - Japanese 1 carrier, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan 3 armour placed in India 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 89 PUs; end with 90 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Urals: 2 armour EDIT: Adding units owned by Japanese to Kazakhstan: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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@StuckTojo WELP! that about does it. it seems like i’m getting worse and worse at this game.:slightly_frowning_face:
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@dawgoneit said in LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis):
@StuckTojo WELP! that about does it. it seems like i’m getting worse and worse at this game.:slightly_frowning_face:
I wouldn’t say that. You tried a new strategy, which is a good thing. It was interesting and it forced me to scramble at times. Unfortunately, it left Japan unopposed and it turned into a monster. Maybe try re-assesing it and modifying it.
Want to try again?
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@StuckTojo oh yeah!
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@dawgoneit same bid? if so same bid placement.
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@dawgoneit i cant believe you beat 30 fighters.
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It really wasn’t a bad game, actually. A little pressure on Japan and maybe a little less reckless play with your Russian pieces and who knows?
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@StuckTojo yeah, i have a real problem with russia. not just this game but its all games.
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Do the use the dice calculator? I find it’s very helpful. I actually had 99% odds to win Moscow.
OK, I have to do some work, then I’ll set it up with the same bid placements.
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