@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3
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Oh, lucky sob (sic)!
I believe I’ve been pretty much favoured by the dice in this game or ours.
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Syria to Trans-Jordan 1 infantry moved from Syria to Iraq Italians take Iraq from British 2 artilleries and 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 2 fighters moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 infantry moved from Northern Italy to Southern France 2 fighters moved from 99 Sea Zone to Egypt 1 bomber moved from Cyprus to Egypt Combat - Italians Air Battle in EgyptCombat Hit Differential Summary :
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Assume no intercept. Can roll the air battle separately later if you disagree.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Syria to Trans-Jordan 1 infantry moved from Syria to Iraq Italians take Iraq from British 2 artilleries and 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 2 fighters moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 infantry moved from Northern Italy to Southern France 2 fighters moved from 99 Sea Zone to Egypt 1 bomber moved from Cyprus to Egypt Combat - Italians Air Battle in Egypt Italians attacks with 3 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Trans-Jordan Italians attack with 3 artilleries and 4 infantry British defend with 1 aaGun and 3 infantry Italians roll dice for 3 artilleries and 4 infantry in Trans-Jordan, round 2 : 1/7 hits, 2,17 expected hits British roll dice for 1 aaGun and 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the British lost in Trans-Jordan Italians roll dice for 3 artilleries and 4 infantry in Trans-Jordan, round 3 : 2/7 hits, 2,17 expected hits British roll dice for 3 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries and 3 infantry in Trans-Jordan, round 4 : 0/6 hits, 2,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries and 2 infantry in Trans-Jordan, round 5 : 0/5 hits, 1,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 6 : 0/4 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 7 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 artilleries remaining. Battle score for attacker is 2 Casualties for British: 1 aaGun and 3 infantry Casualties for Italians: 4 infantry Battle in Southern France Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 2 marines moved from Syria to 99 Sea Zone 4 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to France 1 aaGun, 2 artilleries and 5 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone 2 artilleries and 5 infantry moved from 99 Sea Zone to Syria 1 aaGun moved from 99 Sea Zone to Syria 3 aaGuns and 2 infantry moved from Northern Italy to Southern Italy 3 armour moved from France to Southern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern France to 99 Sea Zone 2 fighters moved from Egypt to 99 Sea Zone Place Units - Italians 1 harbour placed in Crete 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,6 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -7,50 British : 1,33 AA fire in Egypt : : 0,83 -
Ok, here it was crazy bad dice for Italy. Sick.
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Oh, lucky sob (sic)!
I believe I’ve been pretty much favoured by the dice in this game or ours.
perhaps you spoke too soon? ;)
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@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Oh, lucky sob (sic)!
I believe I’ve been pretty much favoured by the dice in this game or ours.
perhaps you spoke too soon? ;)
Maybe you should intercept? ;)
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in Java Battle in New Guinea Non Combat Move - ANZAC 1 submarine moved from 47 Sea Zone to 50 Sea Zone 1 infantry moved from Queensland to New South Wales 1 aaGun, 1 artillery and 2 infantry moved from Queensland to South Australia 1 infantry moved from India to Burma 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to Kansu 3 fighters moved from Manchuria to Korea 1 fighter moved from 13 Sea Zone to Southeast Mexico 2 infantry moved from Persia to Northwest Persia Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 71 PUs; Germans buy 1 factory_minor, 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Vyborg to Finland 1 submarine moved from 112 Sea Zone to 125 Sea Zone Germans take 125 Sea Zone from British 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 infantry moved from France to Southern France Germans take Southern France from British 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Rostov to Caucasus 2 infantry moved from Bryansk to Tambov 1 bomber moved from Vyborg to Tambov 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Archangel 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Finland 1 infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 infantry moved from Novgorod to Archangel 1 fighter moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Finland 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 2 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Finland, round 2 : 4/8 hits, 3,83 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 3/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Caucasus, round 6 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Archangel to Bryansk 1 infantry moved from Novgorod to Vyborg 1 tactical_bomber moved from Finland to Novgorod 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 2 tactical_bombers moved from Finland to 112 Sea Zone 2 fighters moved from Finland to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 2 mech_infantrys moved from France to Western Germany 1 fighter moved from Finland to Novgorod 5 armour moved from Bryansk to Volgograd 7 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Tambov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd Place Units - Germans 1 factory_minor placed in Rostov 2 fighters and 1 infantry placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 2,17 Americans : -1,00 Russians : -1,33 -
I’ll check for one thing. The mechs in W Ger, if they should move away or not.
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They will not. Russia is ready to go.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey 2 infantry moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Yenisey Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Yenisey Russians win, taking Yenisey from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/7 hits, 3.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 armour and 4 mech_infantrys moved from Novosibirsk to Russia 4 mech_infantrys moved from Urals to Russia 4 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Smolensk to Russia 1 aaGun and 2 artilleries moved from Samara to Russia 1 aaGun and 3 infantry moved from Vologda to Russia 1 infantry moved from Urals to Timguska 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 11 infantry EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 11 infantry EDIT: Turning off Edit Mode 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.33 -
Hard pressed, but atleast dear Klaus put up a heroic fight against the communist-oppression.
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(I know Klaus was deep in Russia exploring, rather offensively, but history is what it is…)
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hey I forgot to move my anz subs to 19, if you’ll allow, since germany and Italy aren’t impacted in that decision. I was fully intending to do that but forgot when I actually did the turn
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Sure thing. I’ll fix it during Japan.
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 submarines moved from 6 Sea Zone to 19 Sea ZoneCombat Hit Differential Summary :
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I changed my plans of not buying 2 des, but mixed things up after several restarts. Was to leave one des behind in sz22 to move it to sz19. May I do that change, considering the battle in sz17 was rather overkill?
I’ll cope if you won’t allow it, but I’d like to put forth the question atleast.
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@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

I changed my plans of not buying 2 des, but mixed things up after several restarts. Was to leave one des behind in sz22 to move it to sz19. May I do that change, considering the battle in sz17 was rather overkill?
I’ll cope if you won’t allow it, but I’d like to put forth the question atleast.
Sure go for it
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from Marianas to 22 Sea Zone 1 battleship and 1 marine moved from 22 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 46 Sea Zone 1 battleship and 2 cruisers moved from 22 Sea Zone to 17 Sea Zone 3 destroyers moved from 22 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 22 Sea Zone to 18 Sea Zone 4 submarines moved from 22 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Iwo Jima 3 fighters and 3 tactical_bombers moved from Japan to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 fighter moved from 22 Sea Zone to Iwo Jima 1 fighter moved from Japan to 18 Sea Zone 1 fighter moved from 22 Sea Zone to 21 Sea Zone 2 bombers moved from Hunan to Jehol 1 infantry moved from Shantung to Jehol Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 17 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 3 destroyers and 4 submarines Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 17 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 battleships, 2 cruisers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 0/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 4 fighters, 1 marine and 3 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 4 fighters, 1 marine and 3 tactical_bombers in Iwo Jima, round 2 : 3/8 hits, 4,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 18 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 6 carriers moved from 22 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Malaya to French Indo China 1 artillery moved from Shan State to French Indo China 2 aaGuns, 6 artilleries and 10 infantry moved from Yunnan to French Indo China 1 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from Jehol to Philippines 1 infantry moved from Western Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 4 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone 4 fighters and 3 tactical_bombers moved from 18 Sea Zone to Japan 4 fighters moved from 21 Sea Zone to 17 Sea Zone EDIT: 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to 17 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 submarines placed in 20 Sea Zone 1 artillery placed in Malaya 3 infantry placed in French Indo China 2 infantry placed in Japan 1 infantry placed in Japan Japanese undo move 6. 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,6,2,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,2,2,1,5,5,4,3,3,2,3,1,3,5,4,4,4,5,1,2,3,1,3,5,4,2,4,2 Japanese collect 41 PUs (12 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : -0,33 ANZAC : -0,33 Chinese : -0,67 Japanese : -4,00





