Nice AA hit!
OOL? Lose the AA Gun?
6607d72b-01a5-4d2f-bfe4-79ae72626c4e-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Alexandria to Tobruk
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
7 artilleries and 3 infantry moved from Ukraine to Rostov
7 infantry moved from Bryansk to Rostov
2 armour and 3 mech_infantrys moved from Western Ukraine to Russia
7 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
2 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
3 armour moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Archangel
1 artillery and 2 infantry moved from Bryansk to Tambov
7 mech_infantrys moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
1 bomber moved from Ukraine to Rostov
4 mech_infantrys moved from Bryansk to Rostov
2 bombers moved from Western Germany to Rostov
Combat - Germans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 marine
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/7 hits, 3,17 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys
Russians defend with 6 artilleries and 5 infantry
Germans roll dice for 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 7/25 hits, 8,00 expected hits
Russians roll dice for 6 artilleries and 5 infantry in Rostov, round 2 : 3/11 hits, 3,67 expected hits
5 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Germans roll dice for 7 artilleries, 3 bombers, 8 infantry and 4 mech_infantrys in Rostov, round 3 : 11/22 hits, 7,50 expected hits
Russians roll dice for 4 artilleries in Rostov, round 3 : 3/4 hits, 1,33 expected hits
4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 7 artilleries, 3 bombers, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 6 infantry
Casualties for Russians: 6 artilleries and 5 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Smolensk, round 2 : 2/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 7 infantry
Germans roll dice for 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys in Russia, round 2 : 6/24 hits, 7,00 expected hits
Russians roll dice for 7 infantry in Russia, round 2 : 3/7 hits, 2,33 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys in Russia, round 3 : 5/21 hits, 6,50 expected hits
Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Russians: 7 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Archangel to Novgorod
2 bombers moved from Rostov to Ukraine
1 bomber moved from Rostov to Western Germany
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 battleship and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 94 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
3 infantry placed in France
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -7,00
Americans : 0,33
AA fire in Normandy Bordeaux : : 0,83
Russians : 1,67
Sub in sz125 of course to sz112.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
And just came to think of that sneaky sub move. The sub from sz124 to sz110.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
No, silly me, you can just attack it and then move units by tr in NCM. Disregard the last post. The sub stays in sz124.
I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.
just that mine did too , xd
Siam is red. As it should be xd
Yes, the dice very much favoured the ruskijs these two rounds, both on attack and defense, but the overwhelming might of the Third Reich will not stop at such disturbing inconveniences.
Thank you for noting. :)
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Siam is red. As it should be xd
Blood money.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - Russians
1 bomber moved from Western United States to 5 Sea Zone
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Siam
2 fighters and 2 tactical_bombers moved from Yunnan to Siam
Combat - Russians
Battle in 5 Sea Zone
Russians attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siam
Russians attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Siam, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
Russians win, taking Siam from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber moved from 5 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Siam to Yunnan
1 infantry moved from Samara to Vologda
1 mech_infantry moved from Samara to Timguska
1 aaGun, 6 artilleries, 10 infantry and 7 mech_infantrys moved from Samara to Kazakhstan
1 infantry moved from Vologda to Urals
3 mech_infantrys moved from Volgograd to Kazakhstan
1 aaGun and 2 infantry moved from Caucasus to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Kwangsi to French Indo China
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Borneo to Kweichow
1 infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Borneo to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/6 hits, 2,83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1,00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 battleships, 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 3 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea Zone
1 tactical_bomber moved from Hunan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Kweichow to Anhwe
1 bomber moved from Kweichow to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hopei to Chahar
1 armour moved from Chahar to Anhwe
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : -0,67
UK_Pacific : 0,00
Russians : 0,33
Japanese : 0,17
Checked for NCMs. Allies are good to go.
i will try to play tomorrow. not quite well still, but a little better. cheers
Good to hear that you’re recovering!
does ur transport prevents me from using combine bombardment?
can i just ignore ur transport ?
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
does ur transport prevents me from using combine bombardment?
can i just ignore ur transport ?
Correct. If you attack the tr, no shore bombardment. Ignoring it works fine and then you can just bomb away.
i ll post usa soon
i need scramble decisions
but its logical for u to scramble fully
but to be all by the order i ll wait for ur command
i ll post in a minute or two