@crockett36 Thanks!
David vs Kenneth
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 2 armour moved from Kiangsu to Jehol 1 mech_infantry moved from Shantung to Jehol 1 armour moved from Kwangsi to Burma 6 mech_infantrys moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 2 bombers moved from Szechwan to India 3 tactical_bombers moved from Szechwan to India 1 fighter moved from Szechwan to India 1 fighter moved from Szechwan to Burma 1 armour moved from Hunan to Burma 2 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 armour moved from Shan State to Burma 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Nenetsia to Archangel 1 armour moved from Nenetsia to Archangel 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 2 armour moved from Kiangsu to Jehol 1 mech_infantry moved from Shantung to Jehol 1 armour moved from Kwangsi to Burma 6 mech_infantrys moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 2 bombers moved from Szechwan to India 3 tactical_bombers moved from Szechwan to India 1 fighter moved from Szechwan to India 1 fighter moved from Szechwan to Burma 1 armour moved from Hunan to Burma 2 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 armour moved from Shan State to Burma 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Nenetsia to Archangel 1 armour moved from Nenetsia to Archangel 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 6 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits AA fire in India : 0/3 hits, 0,50 expected hits Bombing raid in India rolls: 6,8 and causes: 12 damage to unit: factory_major Bombing raid in India rolls: 6,3,6 and causes: 6 damage to unit: airfield Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6 Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 2 armour and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 armour in Jehol, round 3 : 0/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Jehol Japanese roll dice for 1 armour in Jehol, round 4 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 2 armour and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Archangel Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Archangel Japanese win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 5 armour, 1 artillery, 1 fighter and 6 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 armour, 1 artillery, 1 fighter and 6 mech_infantrys in Burma, round 2 : 8/13 hits, 4,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 armour, 1 artillery, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 mech_infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Anhwe to Yunnan 2 fighters moved from 37 Sea Zone to 38 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from Burma to Yunnan 2 fighters moved from 38 Sea Zone to Yunnan 2 tactical_bombers moved from 38 Sea Zone to Yunnan 8 infantry moved from French Indo China to 36 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 8 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 bomber moved from India to Yunnan 1 bomber moved from India to Yunnan 1 fighter moved from India to 39 Sea Zone 3 tactical_bombers moved from India to 39 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1 Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Chinese : 1,33 UK_Pacific : -0,33 AA fire in India : : -0,83 Russians : 0,67 Japanese : 2,67
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 mech_infantrys moved from Volgograd to Rostov 2 fighters moved from Russia to Rostov 3 armour moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 3 armour moved from Kazakhstan to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Russians take 125 Sea Zone from Germans Combat - Russians Battle in Rostov Russians attack with 2 fighters and 3 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 2 fighters moved from Rostov to Russia 1 armour moved from Karelia to Novgorod 1 mech_infantry moved from Karelia to Novgorod 2 infantry moved from Kansu to Timguska 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 6 infantry moved from Archangel to Novgorod Place Units - Russians 2 fighters placed in Russia 2 armour and 1 mech_infantry placed in Novgorod Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 0,50
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 4 fighters moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Japan to Siberia 3 fighters moved from Japan to Siberia 5 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Amur to Siberia 1 infantry moved from Shantung to Jehol 3 tactical_bombers moved from Shantung to Jehol 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Siberia 2 bombers moved from Japan to Siberia 2 cruisers moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 3 submarines moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 3 tactical_bombers in Jehol, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry Japanese roll dice for 2 cruisers in Siberia, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in Siberia, round 2 : 5/12 hits, 5,00 expected hits Russians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Siberia, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 4 fighters British defend with 1 destroyer Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 20 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Japanese 3 fighters moved from 20 Sea Zone to Shantung 3 fighters moved from Siberia to Manchuria 2 tactical_bombers moved from Siberia to Manchuria 2 bombers moved from Siberia to Japan 3 tactical_bombers moved from Jehol to Shantung 2 infantry moved from 19 Sea Zone to Shantung 2 aaGuns moved from Japan to 6 Sea Zone 2 aaGuns and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 aaGuns moved from 19 Sea Zone to Shantung Place Units - Japanese 3 armour placed in Shantung 3 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 0,67 Chinese : -0,33 Russians : -1,00 Japanese : 0,33
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 mech_infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Japanese 1 armour and 1 mech_infantry moved from Manchuria to Shantung 3 infantry moved from Amur to 5 Sea Zone 3 artilleries moved from Amur to 5 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 3 carriers moved from 5 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 cruisers moved from 5 Sea Zone to 19 Sea Zone 1 destroyer moved from 5 Sea Zone to 19 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 armour moved from Soviet Far East to 4 Sea Zone 3 infantry moved from Soviet Far East to 4 Sea Zone 3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone 2 armour moved from Amur to Jehol 4 infantry moved from Amur to Manchuria 3 fighters moved from Amur to Shantung 3 fighters moved from Amur to Kiangsu 1 bomber moved from Amur to Kiangsu 4 armour moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 armour, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries moved from Gibraltar to 91 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone 3 artilleries moved from 105 Sea Zone to Normandy Bordeaux 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 3 transports moved from 106 Sea Zone to 101 Sea Zone 3 armour moved from Eastern United States to 101 Sea Zone 3 armour and 3 transports moved from 101 Sea Zone to 103 Sea Zone 1 bomber moved from Morocco to Normandy Bordeaux 1 infantry moved from Korea to Manchuria Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,4,5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4,3 Battle in Shantung Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/7 hits, 2,83 expected hits Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Shantung, round 3 : 2/6 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shantung Americans win, taking Shantung from Japanese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 3 infantry Battle in Kiangsu Americans attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Kiangsu, round 2 : 4/8 hits, 3,50 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 3 infantry Battle in Normandy Bordeaux Americans attack with 3 artilleries, 1 bomber and 2 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 3 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 3 artilleries and 1 bomber in Normandy Bordeaux, round 4 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries and 2 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 3 infantry moved from 6 Sea Zone to Korea 3 armour moved from 6 Sea Zone to Korea 3 fighters moved from Shantung to 19 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 bomber moved from Kiangsu to Korea Place Units - Americans 1 factory_minor placed in Korea 3 armour, 1 artillery and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : -2,67 Japanese : 1,33
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 2 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Shantung 2 infantry placed in Kiangsu 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 mech_infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Japanese 1 armour and 1 mech_infantry moved from Manchuria to Shantung 3 infantry moved from Amur to 5 Sea Zone 3 artilleries moved from Amur to 5 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 3 carriers moved from 5 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 cruisers moved from 5 Sea Zone to 19 Sea Zone 1 destroyer moved from 5 Sea Zone to 19 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 armour moved from Soviet Far East to 4 Sea Zone 3 infantry moved from Soviet Far East to 4 Sea Zone 3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone 2 armour moved from Amur to Jehol 4 infantry moved from Amur to Manchuria 3 fighters moved from Amur to Shantung 3 fighters moved from Amur to Kiangsu 1 bomber moved from Amur to Kiangsu 4 armour moved from Western United States to 10 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 armour, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries moved from Gibraltar to 91 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone 3 artilleries moved from 105 Sea Zone to Normandy Bordeaux 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 3 transports moved from 106 Sea Zone to 101 Sea Zone 3 armour moved from Eastern United States to 101 Sea Zone 3 armour and 3 transports moved from 101 Sea Zone to 103 Sea Zone 1 bomber moved from Morocco to Normandy Bordeaux 1 infantry moved from Korea to Manchuria Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,4,5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4,3 Battle in Shantung Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/7 hits, 2,83 expected hits Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Shantung, round 3 : 2/6 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shantung Americans win, taking Shantung from Japanese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 3 infantry Battle in Kiangsu Americans attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Kiangsu, round 2 : 4/8 hits, 3,50 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 3 infantry Battle in Normandy Bordeaux Americans attack with 3 artilleries, 1 bomber and 2 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 3 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 3 artilleries and 1 bomber in Normandy Bordeaux, round 4 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries and 2 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 3 infantry moved from 6 Sea Zone to Korea 3 armour moved from 6 Sea Zone to Korea 3 fighters moved from Shantung to 19 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 bomber moved from Kiangsu to Korea Place Units - Americans 1 factory_minor placed in Korea 3 armour, 1 artillery and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 2 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Shantung 2 infantry placed in Kiangsu 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Purchase Units - British British buy 2 armour, 1 cruiser, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 12x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 carrier moved from 93 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 battleship moved from 110 Sea Zone to 105 Sea Zone 1 cruiser moved from 110 Sea Zone to 105 Sea Zone 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 2 armour moved from Eastern Persia to India 1 fighter moved from Eastern Persia to Burma 2 tactical_bombers moved from Eastern Persia to Burma 2 infantry moved from India to Burma 2 artilleries moved from India to Burma 5 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from Malaya to Shan State UK_Pacific take Shan State from Japanese 3 armour moved from Bryansk to Archangel 1 armour moved from India to Burma 2 infantry moved from India to Burma Combat - British Battle in Holland Belgium Battle in Archangel British attack with 3 armour Japanese defend with 1 armour British roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Archangel British win, taking Holland Belgium from Germans, taking Archangel from Japanese with 3 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Burma British attack with 1 armour, 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Japanese defend with 5 armour, 1 artillery and 6 mech_infantrys British roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers in Burma, round 2 : 6/16 hits, 5,33 expected hits Japanese roll dice for 5 armour, 1 artillery and 6 mech_infantrys in Burma, round 2 : 6/12 hits, 4,83 expected hits 6 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Burma British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 3 : 6/10 hits, 4,33 expected hits Japanese roll dice for 5 armour and 1 artillery in Burma, round 3 : 3/6 hits, 2,83 expected hits 1 artillery owned by the Japanese, 5 armour owned by the Japanese and 3 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for British: 9 infantry Casualties for Japanese: 5 armour, 1 artillery and 6 mech_infantrys Non Combat Move - British 2 fighters moved from Burma to India 2 tactical_bombers moved from Burma to India 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone 2 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,3,2,6,3,5,1,3,3 UK_Pacific collect 16 PUs (3 lost to blockades); end with 17 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,67 British : 2,83 Americans : -2,67 Japanese : 2,17
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 7 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Algeria to Normandy Bordeaux Combat - Americans Americans creates battle in territory 105 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 4 transports moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from 92 Sea Zone to Gibraltar 2 tactical_bombers moved from Eastern United States to 92 Sea Zone 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 battleship, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 9 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from British Columbia to Western United States 1 armour moved from British Columbia to Western United States 3 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 infantry placed in Western United States 1 carrier and 3 submarines placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Normandy Bordeaux : : 0,83
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kiangsu 1 artillery and 5 infantry moved from Kwangsi to Kiangsi Place Units - Chinese 2 artilleries and 5 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 7 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Algeria to Normandy Bordeaux Combat - Americans Americans creates battle in territory 105 Sea Zone Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 4 transports moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from 92 Sea Zone to Gibraltar 2 tactical_bombers moved from Eastern United States to 92 Sea Zone 3 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 battleship, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 9 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from British Columbia to Western United States 1 armour moved from British Columbia to Western United States 3 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 infantry placed in Western United States 1 carrier and 3 submarines placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kiangsu 1 artillery and 5 infantry moved from Kwangsi to Kiangsi Place Units - Chinese 2 artilleries and 5 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 battleship moved from 81 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Southern Italy 3 artilleries moved from 97 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy Combat - British Battle in Southern Italy British attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour British roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern Italy British captures 0PUs while taking Italians capital British win, taking Southern Italy from Italians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 7 mech_infantrys moved from Kwangtung to Anhwe 3 armour moved from Kwangtung to Anhwe 2 mech_infantrys moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Kwangsi 1 armour moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Tobruk to Egypt 3 infantry moved from Trans-Jordan to Syria Place Units - British 1 transport placed in 106 Sea Zone 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 2 armour and 1 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in Kwangtung Turning on Edit Mode EDIT: Turning off Edit Mode 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 5 infantry Some Units in Kwangtung change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,33 Italians : -0,33 AA fire in Normandy Bordeaux : : 0,83
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Northern Italy to Southern Italy 4 mech_infantrys moved from Southern Italy to Northern Italy 3 submarines moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Italians 4 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Rostov 6 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery and 7 infantry Russians defend with 2 mech_infantrys Italians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 1/8 hits, 1,67 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery and 6 infantry in Rostov, round 3 : 1/7 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for Russians: 2 mech_infantrys Battle in Tambov Italians attack with 5 infantry Russians defend with 1 infantry Italians roll dice for 5 infantry in Tambov, round 2 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 5 infantry in Tambov, round 3 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 5 infantry in Tambov, round 4 : 0/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 5 infantry in Tambov, round 5 : 1/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 3 aaGuns moved from Bryansk to Rostov Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -3,50 Russians : 0,67
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 8 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 armour moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Java to India 1 fighter moved from Java to India 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -1,00
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 8 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from New South Wales to Queensland 1 armour moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Java to India 1 fighter moved from Java to India 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -1,00
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Southern France to Normandy Bordeaux 7 mech_infantrys moved from Western Germany to Normandy Bordeaux 5 bombers moved from Western Germany to Normandy Bordeaux 5 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 7 mech_infantrys moved from Romania to Eastern Poland 4 armour moved from Belarus to Eastern Poland 8 armour moved from Belarus to Archangel 2 infantry moved from Novgorod to Archangel Combat - Germans Battle in Normandy Bordeaux Germans attack with 5 bombers and 9 mech_infantrys British defend with 1 aaGun, 4 fighters and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor and 1 harbour AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits Germans roll dice for 5 bombers and 9 mech_infantrys in Normandy Bordeaux, round 2 : 4/14 hits, 4,83 expected hits Americans roll dice for 1 aaGun, 3 artilleries, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 4,00 expected hits 1 aaGun owned by the British, 2 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 5 bombers and 4 mech_infantrys in Normandy Bordeaux, round 3 : 3/9 hits, 4,00 expected hits Americans roll dice for 1 artillery and 4 fighters in Normandy Bordeaux, round 3 : 2/5 hits, 3,00 expected hits 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 5 bombers and 2 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 3,67 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 1/2 hits, 1,33 expected hits 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Germans: 8 mech_infantrys Casualties for Americans: 3 artilleries Casualties for British: 1 aaGun, 4 fighters and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Archangel Germans attack with 8 armour and 2 infantry British defend with 3 armour Germans roll dice for 8 armour and 2 infantry in Archangel, round 2 : 2/10 hits, 4,33 expected hits Russians roll dice for 3 armour in Archangel, round 2 : 3/3 hits, 1,50 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the British lost in Archangel Germans roll dice for 7 armour in Archangel, round 3 : 3/7 hits, 3,50 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Archangel Germans win, taking Archangel from Russians with 6 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour and 2 infantry Casualties for British: 3 armour Battle in Eastern Poland Germans attack with 4 armour and 7 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 3,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from Romania to Eastern Poland 5 bombers moved from Normandy Bordeaux to Western Germany 3 aaGuns moved from Western Germany to Holland Belgium Place Units - Germans 9 infantry and 1 mech_infantry placed in Western Germany 9 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3 Germans collect 45 PUs (6 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -4,83 British : 0,33 Americans : -0,33 AA fire in Normandy Bordeaux : : -0,50 Russians : 1,33
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from French West Africa to 83 Sea Zone 1 artillery and 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 artillery moved from 85 Sea Zone to Brazil 1 cruiser and 1 destroyer moved from 83 Sea Zone to 70 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 5 submarines moved from 112 Sea Zone to 109 Sea Zone 3 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from Western Germany to Novgorod 1 armour moved from Norway to Karelia Germans take Finland from Russians Germans take Karelia from Russians 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 7 armour, 2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod 2 armour and 4 infantry moved from Baltic States to Novgorod 2 infantry moved from Belarus to Novgorod 2 artilleries moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 4 infantry moved from Bryansk to Smolensk 2 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour moved from Ukraine to Volgograd 3 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Vyborg 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in Brazil Battle in Vyborg Battle in 104 Sea Zone Germans attack with 1 cruiser and 1 fighter British defend with 1 destroyer Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win, taking Brazil from British, taking Vyborg from Russians with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Smolensk Germans attack with 2 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 7 infantry in Smolensk, round 2 : 3/9 hits, 2,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers Russians defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys Germans roll dice for 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 9/22 hits, 8,83 expected hits Russians roll dice for 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/16 hits, 6,00 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 9 armour, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers in Novgorod, round 3 : 8/21 hits, 8,67 expected hits Russians roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Novgorod, round 3 : 3/7 hits, 3,00 expected hits 1 mech_infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Germans: 4 infantry Casualties for Russians: 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys Non Combat Move - Germans 2 fighters moved from Novgorod to 115 Sea Zone 2 tactical_bombers moved from Novgorod to 115 Sea Zone 1 bomber moved from Novgorod to Germany 2 mech_infantrys moved from Germany to Northern Italy 2 mech_infantrys moved from Germany to Northern Italy 4 aaGuns moved from Baltic States to Novgorod 2 aaGuns moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 5 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from France to Northern Italy 2 fighters moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 fighter moved from 104 Sea Zone to Normandy Bordeaux Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 infantry placed in Ukraine 3 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : -0,67 Russians : -5,33
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour moved from Russia to Volgograd 3 armour moved from Novosibirsk to Volgograd 4 fighters moved from Russia to Volgograd 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans Combat - Russians Battle in Volgograd Russians attack with 8 armour and 4 fighters Germans defend with 3 armour and 1 factory_minor Russians roll dice for 8 armour and 4 fighters in Volgograd, round 2 : 5/12 hits, 6,00 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1,50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 6 armour and 4 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 armour Casualties for Germans: 3 armour Non Combat Move - Russians 4 fighters moved from Volgograd to Russia 2 infantry moved from Timguska to Yenisey Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : -1,00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 3 armour, 1 artillery and 7 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 2 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 armour moved from Bessarabia to Western Ukraine 2 armour moved from Ukraine to Western Ukraine 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Timguska to Urals Russians take Urals from Japanese Combat - Russians Battle in Archangel Russians attack with 3 armour, 1 artillery and 8 infantry Germans defend with 1 aaGun and 6 armour Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 2 : 4/12 hits, 3,33 expected hits Germans roll dice for 1 aaGun and 6 armour in Archangel, round 2 : 3/6 hits, 3,00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 armour owned by the Germans lost in Archangel Russians roll dice for 3 armour, 1 artillery and 5 infantry in Archangel, round 3 : 4/9 hits, 2,83 expected hits Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 26 Casualties for Russians: 5 infantry Casualties for Germans: 1 aaGun and 6 armour Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 artillery and 1 fighter placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 1,83