There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
axis-dominion vs giallo (allies+18) bm3
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forgot to ul my uk units in gib I edit that
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@Giallo said in axis-dominion vs giallo (allies+18) bm3:
forgot to ul my uk units in gib I edit that
And if you allow it i would like to edit 2 inf and 2 art to west india
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sure, go for it. just post the update when it’s done.
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TripleA Manual Gamesave Post: French round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - ANZAC 2 infantry moved from South Australia to New South Wales 5 fighters moved from South Australia to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 5 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 marine ANZAC roll dice for 5 fighters and 2 infantry in New South Wales, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in New South Wales ANZAC win, taking New South Wales from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 3 armour and 1 artillery moved from South Australia to New South Wales 5 fighters moved from New South Wales to New Zealand Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,1,5,2,2,2,4,5,1,5,2,3,3,3,4,1 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 transport EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 2 mech_infantrys EDIT: Removing units owned by Americans from 92 Sea Zone: 1 transport EDIT: Adding units owned by British to Gibraltar: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 2 artilleries and 2 infantry EDIT: Adding units owned by British to West India: 2 artilleries and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 tactical_bomber moved from Egypt to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans 1 infantry moved from Belarus to Eastern Poland 1 artillery and 3 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Baltic States 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Baltic States 1 infantry moved from Germany to Poland 3 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 infantry moved from Northern Italy to France 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 2 armour moved from Iraq to Egypt 1 mech_infantry moved from Persia to Iraq 1 bomber moved from Eastern Poland to Southern Italy 1 bomber moved from Eastern Poland to Southern Italy 2 mech_infantrys moved from Southern Italy to Greater Southern Germany 2 mech_infantrys moved from Southern Italy to Yugoslavia 3 tactical_bombers moved from Egypt to Southern Italy 1 submarine moved from 70 Sea Zone to 68 Sea Zone 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 aaGun and 2 infantry moved from Karelia to Finland 1 fighter moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 112 Sea Zone to Southern Italy 1 battleship, 1 carrier and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 marine moved from Western Germany to France 2 mech_infantrys moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in France 2 artilleries and 2 infantry placed in Germany 3 infantry placed in Novgorod 3 infantry placed in Southern France 6 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,4,4,3,6 Germans collect 51 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese 4 infantry moved from Novosibirsk to Vologda 10 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 6 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan 4 armour and 3 mech_infantrys moved from Rostov to Kazakhstan 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Kazakhstan Russians attack with 10 armour, 2 infantry and 9 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 10 armour, 2 infantry and 9 mech_infantrys in Kazakhstan, round 2 : 6/21 hits, 6,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 10 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 3 infantry in Vologda, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Russians win, taking Vologda from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 1 aaGun and 11 infantry moved from Rostov to Bryansk 2 fighters moved from Smolensk to Russia 3 infantry moved from Northwest Persia to Caucasus Place Units - Russians 6 artilleries placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 Russians : -0,17 Japanese : 2,00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 armour, 4 bombers, 1 harbour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 bombers moved from Japan to Suiyuyan 2 mech_infantrys moved from Jehol to Suiyuyan 1 armour moved from Kweichow to Suiyuyan 1 armour moved from Hopei to Suiyuyan 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu 1 infantry moved from Evenkiyskiy to Urals 2 mech_infantrys moved from Dzavhan to Kansu 3 infantry moved from Olgiy to Kansu 3 mech_infantrys moved from Timguska to Urals 2 infantry moved from Timguska to Urals 1 bomber moved from Szechwan to Urals 2 mech_infantrys moved from Sikang to Shensi 3 armour moved from Sikang to Shensi 1 bomber moved from Szechwan to India 1 mech_infantry moved from Kweichow to Suiyuyan 1 armour moved from Szechwan to Shensi 1 armour moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in Caroline Islands Battle in Suiyuyan Japanese attack with 2 armour, 7 bombers and 3 mech_infantrys Chinese defend with 10 infantry Japanese roll dice for 2 armour, 7 bombers and 3 mech_infantrys in Suiyuyan, round 2 : 8/12 hits, 6.17 expected hits Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 3.33 expected hits 2 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 armour, 7 bombers and 1 mech_infantry in Suiyuyan, round 3 : 4/10 hits, 5.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Caroline Islands from Americans, taking Suiyuyan from Chinese with 2 armour and 7 bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 10 infantry Battle in Kansu Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys Chinese defend with 1 fighter Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kansu, round 2 : 0/6 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kansu, round 3 : 1/6 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter Battle in Urals Japanese attack with 1 bomber, 3 infantry and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber, 3 infantry and 3 mech_infantrys in Urals, round 2 : 3/7 hits, 1.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 5 armour and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 5 armour and 2 mech_infantrys in Shensi, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 5 armour and 2 mech_infantrys in Shensi, round 3 : 0/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 armour and 2 mech_infantrys in Shensi, round 4 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 mech_infantry moved from Szechwan to Hopei 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 7 bombers moved from Suiyuyan to Anhwe 1 bomber moved from Urals to Olgiy 2 infantry moved from Dzavhan to Olgiy 1 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Timguska to Urals 4 infantry moved from Timguska to Kansu 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 2 transports moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from Amur to Ulaanbaatar 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Shan State to Yunnan 1 bomber moved from India to Yunnan Place Units - Japanese 1 harbour placed in New Guinea 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in French Indo China 2 armour, 4 bombers and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Chinese : -3.00 AA fire in India : : -0.17 Russians : -0.33 Japanese : -4.83 -
I’ll try to respond somewhere soon, but just became a dad for the 2nd time
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@Giallo said in axis-dominion vs giallo (allies+18) bm3:
I’ll try to respond somewhere soon, but just became a dad for the 2nd time
congrats man, that’s big news! take your time, papa!
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser and 3 fighters; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters moved from 92 Sea Zone to 98 Sea Zone 10 fighters moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Gibraltar to 92 Sea Zone 1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 5 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Eastern United States to Gibraltar 4 transports moved from 92 Sea Zone to 89 Sea ZoneCombat Hit Differential Summary :
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@axis-dominion said in axis-dominion vs giallo (allies+18) bm3:
@Giallo said in axis-dominion vs giallo (allies+18) bm3:
I’ll try to respond somewhere soon, but just became a dad for the 2nd time
congrats man, that’s big news! take your time, papa!
Thanks! Scramble?
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no scramble
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser and 3 fighters; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters moved from 92 Sea Zone to 98 Sea Zone 10 fighters moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Gibraltar to 92 Sea Zone 1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 5 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Eastern United States to Gibraltar 4 transports moved from 92 Sea Zone to 89 Sea Zone Combat - Americans Battle in Syria Battle in Trans-Jordan Americans attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 artillery Americans roll dice for 3 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win, taking Syria from Italians, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 49 Sea Zone Americans attack with 1 destroyer, 10 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 4/12 hits, 6,00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 10 fighters and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship, 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : -2,50 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser and 3 fighters; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters moved from 92 Sea Zone to 98 Sea Zone 10 fighters moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Gibraltar to 92 Sea Zone 1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 5 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Eastern United States to Gibraltar 4 transports moved from 92 Sea Zone to 89 Sea Zone Combat - Americans Battle in Syria Battle in Trans-Jordan Americans attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 artillery Americans roll dice for 3 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win, taking Syria from Italians, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 49 Sea Zone Americans attack with 1 destroyer, 10 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 4/12 hits, 6,00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 10 fighters and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship, 1 carrier and 1 cruiser placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries and 1 harbour; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 2 submarines moved from 71 Sea Zone to 68 Sea Zone 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 1 mech_infantry moved from French West Africa to Nigeria 2 transports moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 2 infantry moved from West India to 79 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from 80 Sea Zone to Iraq 2 artilleries and 2 infantry moved from India to West India 1 artillery and 1 infantry moved from Quebec to Eastern United States Combat - British Battle in Persia Battle in 68 Sea Zone British attack with 1 destroyer and 2 submarines Germans defend with 1 submarine British roll dice for 2 submarines in 68 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 68 Sea Zone British win, taking Persia from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Place Units - British 1 harbour placed in Eastern Persia 3 artilleries placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 British : 2,17 Americans : -2,50 Japanese : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Tobruk Italians take Tobruk from British Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 3 fighters and 3 infantry Americans defend with 1 artillery, 1 infantry and 1 marine Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Trans-Jordan, round 2 : 2/7 hits, 2.50 expected hits British roll dice for 1 artillery, 1 infantry and 1 marine in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Trans-Jordan, round 3 : 2/6 hits, 2.33 expected hits British roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 marine Non Combat Move - Italians 3 fighters moved from Trans-Jordan to Egypt 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports moved from 97 Sea Zone to 93 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,4,3,5,3,2,6,4,6,1,4,5,6,4,2,3,3,5,1,2,1,1,6,5,1,5,2,1,4,5,1,4 Italians collect 10 PUs (3 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : -0.83 British : -0.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3 ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3 ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 4 fighters moved from 93 Sea Zone to 91 Sea Zone 2 bombers moved from Southern Italy to 91 Sea Zone 1 armour moved from Egypt to Syria 3 fighters moved from Egypt to Syria 1 tactical_bomber moved from Southern Italy to Syria 2 mech_infantrys moved from Yugoslavia to Greece 5 fighters and 7 tactical_bombers moved from Southern Italy to Greece -
scramble ??
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