41780-AoW (X) v Stu (L)-ITA-3.tsvg
Intercept Egyptian SBR?
Thanks graciously!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 2x airfield; Remaining resources: 75 PUs;
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Spain to Gibraltar
2 bombers moved from Spain to Gibraltar
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 battleships and 2 cruisers moved from 62 Sea Zone to 54 Sea Zone
6 fighters moved from 62 Sea Zone to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
Combat - Americans
Battle in Dutch New Guinea
Battle in Gibraltar
Americans attack with 2 bombers, 1 fighter and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Dutch New Guinea from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Queensland
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 aaGun and 5 fighters moved from Novosibirsk to Urals
1 fighter moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to Spain
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 fighter moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 carriers, 5 destroyers and 4 submarines moved from 62 Sea Zone to 54 Sea Zone
6 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - Americans
2 carriers and 1 destroyer placed in 91 Sea Zone
2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : -1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,00
Japanese : -0,33
Did you finish the UK Turn? No rush, just didn’t see the final post come through so wanted to make sure you didn’t forget to post it.
Not yet, but I’m on it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 2x airfield; Remaining resources: 75 PUs;
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Spain to Gibraltar
2 bombers moved from Spain to Gibraltar
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 battleships and 2 cruisers moved from 62 Sea Zone to 54 Sea Zone
6 fighters moved from 62 Sea Zone to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
Combat - Americans
Battle in Dutch New Guinea
Battle in Gibraltar
Americans attack with 2 bombers, 1 fighter and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Dutch New Guinea from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Queensland
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 aaGun and 5 fighters moved from Novosibirsk to Urals
1 fighter moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to Spain
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 fighter moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 carriers, 5 destroyers and 4 submarines moved from 62 Sea Zone to 54 Sea Zone
6 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - Americans
2 carriers and 1 destroyer placed in 91 Sea Zone
2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Turkey to Greece
British take Greece from Italians
1 bomber moved from Belgian Congo to Angola
2 mech_infantrys moved from Mozambique to Angola
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to Angola
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Angola
7 fighters and 2 tactical_bombers moved from Kazakhstan to Sikang
Combat - British
Battle in Angola
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Angola, round 2 : 1/6 hits, 2,17 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Angola
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Angola, round 3 : 2/5 hits, 2,00 expected hits
Neutral_True roll dice for 1 infantry in Angola, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Sikang
British attack with 7 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 7 fighters and 2 tactical_bombers in Sikang, round 2 : 6/9 hits, 4,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
British win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Sikang to Samara
1 fighter and 1 tactical_bomber moved from Sikang to Suiyuyan
1 fighter moved from Sikang to Samara
1 armour moved from Afghanistan to Samara
2 artilleries and 1 infantry moved from Turkey to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Mozambique to Tanganyika Territory
1 artillery and 2 infantry moved from Persia to Iraq
3 aaGuns, 7 artilleries and 15 infantry moved from India to West India
2 armour and 5 mech_infantrys moved from Turkey to Iraq
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Angola to Iraq
Place Units - British
1 factory_minor placed in Saudi Arabia
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 armour and 5 mech_infantrys
EDIT: Adding units owned by British to Persia: 2 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Turkey: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
British : 0,00
Americans : -1,33
Neutral_True : 1,00
Chinese : -0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 2x airfield; Remaining resources: 75 PUs;
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Spain to Gibraltar
2 bombers moved from Spain to Gibraltar
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 battleships and 2 cruisers moved from 62 Sea Zone to 54 Sea Zone
6 fighters moved from 62 Sea Zone to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
Combat - Americans
Battle in Dutch New Guinea
Battle in Gibraltar
Americans attack with 2 bombers, 1 fighter and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Dutch New Guinea from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Queensland
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 aaGun and 5 fighters moved from Novosibirsk to Urals
1 fighter moved from Gibraltar to 91 Sea Zone
2 bombers moved from Gibraltar to Spain
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 fighter moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 carriers, 5 destroyers and 4 submarines moved from 62 Sea Zone to 54 Sea Zone
6 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - Americans
2 carriers and 1 destroyer placed in 91 Sea Zone
2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Turkey to Greece
British take Greece from Italians
1 bomber moved from Belgian Congo to Angola
2 mech_infantrys moved from Mozambique to Angola
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to Angola
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Angola
7 fighters and 2 tactical_bombers moved from Kazakhstan to Sikang
Combat - British
Battle in Angola
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Angola, round 2 : 1/6 hits, 2,17 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Angola
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Angola, round 3 : 2/5 hits, 2,00 expected hits
Neutral_True roll dice for 1 infantry in Angola, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Neutral_True lost in Angola
British win, taking Angola from Neutral_True with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Sikang
British attack with 7 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 7 fighters and 2 tactical_bombers in Sikang, round 2 : 6/9 hits, 4,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
British win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Sikang to Samara
1 fighter and 1 tactical_bomber moved from Sikang to Suiyuyan
1 fighter moved from Sikang to Samara
1 armour moved from Afghanistan to Samara
2 artilleries and 1 infantry moved from Turkey to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Mozambique to Tanganyika Territory
1 artillery and 2 infantry moved from Persia to Iraq
3 aaGuns, 7 artilleries and 15 infantry moved from India to West India
2 armour and 5 mech_infantrys moved from Turkey to Iraq
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Angola to Iraq
Place Units - British
1 factory_minor placed in Saudi Arabia
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 armour and 5 mech_infantrys
EDIT: Adding units owned by British to Persia: 2 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Turkey: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from Germans to British
EDIT: Removing units owned by British from Spain: 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
British : 0,00
Americans : -1,33
Neutral_True : 1,00
Chinese : -0,00
Japanese : -0,33
Restarted and then didn’t take Gibraltar.
Will also look a bit at that fishy US ac move to sz28. Might put it in sz26 or 54 instead.
It will stay in sz28. So the last game post should be final.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Albania to Greece
1 mech_infantry moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
1 armour moved from Bryansk to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Greece
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Bryansk to Tambov
1 aaGun moved from Ukraine to Bryansk
3 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Northern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Southern France to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Caucasus to Yugoslavia
1 fighter moved from Greece to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Gibraltar to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
3 infantry placed in Southern France
1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.17
Italians : 0.50
British : -0.67
Americans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to Northern Territory
ANZAC take Northern Territory from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries and 6 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from 28 Sea Zone to 91 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Spain to 91 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to Northern Territory
ANZAC take Northern Territory from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries and 6 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from 28 Sea Zone to 91 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Spain to 91 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Algeria: 2 infantry
EDIT: Adding units owned by French to Morocco: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 bomber, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
3 bombers moved from France to 92 Sea Zone
1 mech_infantry moved from Rostov to Turkey
1 tactical_bomber moved from Southern Italy to Turkey
1 bomber moved from France to Turkey
In SZ 92 would you like to scramble and do you want your subs to submerge?
Chicken race. No scramble and submerge subs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 bomber, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
3 bombers moved from France to 92 Sea Zone
1 mech_infantry moved from Rostov to Turkey
1 tactical_bomber moved from Southern Italy to Turkey
1 bomber moved from France to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 artillery moved from Bryansk to Tambov
1 aaGun, 12 armour, 10 artilleries, 24 infantry and 8 mech_infantrys moved from Volgograd to Tambov
3 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Smolensk
6 infantry moved from Karelia to Finland
3 mech_infantrys moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Ukraine
1 aaGun moved from Rostov to Tambov
7 armour moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Bryansk
5 mech_infantrys moved from Rostov to Tambov
1 bomber moved from Turkey to Tambov
1 tactical_bomber moved from Turkey to Ukraine
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Bulgaria
2 armour and 4 mech_infantrys moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
3 bombers moved from 92 Sea Zone to Southern Italy
4 artilleries and 1 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
4 artilleries and 5 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to France
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
5 artilleries and 5 infantry placed in Western Germany
1 bomber and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
1 artillery moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Urals to Vologda
4 aaGuns, 10 artilleries and 46 infantry moved from Samara to Vologda
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Trans-Jordan to Turkey
2 armour moved from Samara to Vologda
1 armour moved from Samara to Vologda
1 armour and 1 mech_infantry moved from Samara to Urals
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shensi
3 fighters and 3 tactical_bombers moved from Yunnan to Shensi
2 fighters moved from Japan to Chahar
1 fighter moved from Anhwe to Chahar
2 bombers moved from French Indo China to Chahar
4 artilleries, 14 infantry and 9 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 armour and 1 mech_infantry moved from Shan State to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 1 tactical_bomber moved from Caroline Islands to Dutch New Guinea
2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
7 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to Dutch New Guinea
1 bomber moved from French Indo China to Shensi
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 6/9 hits, 4.67 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers, 3 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 infantry in Chahar, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 14 infantry and 13 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 14 infantry and 13 mech_infantrys in India, round 2 : 10/32 hits, 7.00 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 14 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Burma
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 bomber moved from Shensi to French Indo China
2 bombers moved from Chahar to Kweichow
2 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Chahar to Yunnan
2 fighters moved from Chahar to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from Java to 42 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
4 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
2 fighters and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 68 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Chinese : -1.00
UK_Pacific : -0.67
Japanese : 4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Spain to Venezuela
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Venezuela
Americans attack with 1 artillery, 2 bombers and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Venezuela, round 2 : 3/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans winAmericans win with 1 transport remaining with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Philippines
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 submarine
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 28 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 infantry moved from Queensland to New South Wales
2 fighters moved from Hawaiian Islands to Queensland
1 artillery moved from Queensland to New South Wales
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 carriers and 2 fighters moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
2 bombers moved from Venezuela to Brazil
Place Units - Americans
3 infantry placed in Spain
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
3 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 101 Sea Zone
Americans undo move 5.
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,50
Americans : -0,50
Neutral_True : 0,33
Japanese : -0,33
You had the option of fighting with the sub, but I assumed that you’d submerge. If you on the contrary wanted a sea battle in z35, then it’s possible to execute it retroactively.