L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.


  • I’m off for atleast 2 h from now. Can look here on the mobile earlier.


  • I am sorry I assumed wrong one thing, u said if u score good dice we re roll the same

    But u must know that according to league rules ur rushing into scramble battle is ur risk alone, and u have to bear the concenquences of it. So no re roll, unless i accept. Since i dont like to cause trouble for players, i wont ask it, i wont scramble as i wouldnt before knowing the dice,

    But against some other players u ll maybe wont be that luckY.

    If u want to hasten do it. But u must bear the risks.

    And the moderators cant help here. Its a clear rule. Only the good will of the defender can help. As i say its not so much about this particular situation, as its for the future.

    P. S.
    U wrote a mssg here and dice we rolled at the same minute so its impossible to know did u see the dice first and then wrote the msg.

    But i trust u so far to be pretty sure u were honest, but as i say in some play off or other games u ll probably get, sanked for nothing.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.

    I have family issues. And no need to rush anyway. The, game, will be finished sooner or later xd


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.

    How its to my advantage since if have to re roll?

    U score good dices, my advantage.
    U score bad dicea, your advantage.

    So its null.

    But the risk is the attackers. Always.

    The same was for me when i was attaxcking sz 54 with jap to speed up the game


  • So next time u dont have to ask me for scramble, but what u score u scored. And i decide upon scrambling knowing rd 1 dices.

    Cus tehnically no dices should be re rolled, we can just add my scrambled figs.

    The dices can, not be nullified (except that case maybe when i rolled as the, defender by accident)


  • Ok, that’s a good way. I’m game.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Alexandria to Tobruk
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Alexandria to Tobruk
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            7 artilleries and 3 infantry moved from Ukraine to Rostov
            7 infantry moved from Bryansk to Rostov
            2 armour and 3 mech_infantrys moved from Western Ukraine to Russia
            7 infantry moved from Belarus to Smolensk
            3 infantry moved from Novgorod to Archangel
            2 infantry moved from France to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from 112 Sea Zone to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            3 armour moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            1 fighter moved from Ukraine to Archangel
            1 artillery and 2 infantry moved from Bryansk to Tambov
            7 mech_infantrys moved from Bryansk to Russia
            4 artilleries moved from Bryansk to Russia
            5 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 bomber moved from Ukraine to Rostov
            4 mech_infantrys moved from Bryansk to Rostov
            2 bombers moved from Western Germany to Rostov
    
        Combat - Germans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 marine
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/7 hits, 3,17 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 marine
            Battle in Tambov
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Rostov
                Germans attack with 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys
                Russians defend with 6 artilleries and 5 infantry
                    Germans roll dice for 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 7/25 hits, 8,00 expected hits
                    Russians roll dice for 6 artilleries and 5 infantry in Rostov, round 2 : 3/11 hits, 3,67 expected hits
                    5 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 7 artilleries, 3 bombers, 8 infantry and 4 mech_infantrys in Rostov, round 3 : 11/22 hits, 7,50 expected hits
                    Russians roll dice for 4 artilleries in Rostov, round 3 : 3/4 hits, 1,33 expected hits
                    4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 7 artilleries, 3 bombers, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Germans: 6 infantry
                Casualties for Russians: 6 artilleries and 5 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 infantry in Smolensk, round 2 : 2/7 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major and 7 infantry
                    Germans roll dice for 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys in Russia, round 2 : 6/24 hits, 7,00 expected hits
                    Russians roll dice for 7 infantry in Russia, round 2 : 3/7 hits, 2,33 expected hits
                    6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys in Russia, round 3 : 5/21 hits, 6,50 expected hits
                    Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Russia
                Germans captures 30PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 3 infantry
                Casualties for Russians: 7 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Russia
            2 aaGuns moved from Bryansk to Rostov
            1 mech_infantry moved from Eastern Poland to Bryansk
            4 mech_infantrys moved from Bryansk to Russia
            1 fighter moved from Archangel to Novgorod
            2 bombers moved from Rostov to Ukraine
            1 bomber moved from Rostov to Western Germany
            1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
            1 battleship and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from 94 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 1 infantry placed in Western Germany
            3 infantry placed in France
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -7,00
    Americans : 0,33
    AA fire in Normandy Bordeaux : : 0,83
    Russians : 1,67
    

    Savegame


  • Sub in sz125 of course to sz112.


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Politics - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • And just came to think of that sneaky sub move. The sub from sz124 to sz110.


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Politics - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • No, silly me, you can just attack it and then move units by tr in NCM. Disregard the last post. The sub stays in sz124.


  • I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.

    just that mine did too , xd


  • Siam is red. As it should be xd


  • Yes, the dice very much favoured the ruskijs these two rounds, both on attack and defense, but the overwhelming might of the Third Reich will not stop at such disturbing inconveniences.

    Thank you for noting. :)


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Siam is red. As it should be xd

    Blood money.

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