L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • i WONT SCRAMBLE

    BUT NEXT TIME IF U GO FOR THAT TYPE OF ATTACK WITHOUT ASKING ME THE RISKS IS YOURS

    u score bad dices
    ur problem
    we dont re roll it

    cheers

    i have to go


  • Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.


  • I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.


  • I’m off for atleast 2 h from now. Can look here on the mobile earlier.


  • I am sorry I assumed wrong one thing, u said if u score good dice we re roll the same

    But u must know that according to league rules ur rushing into scramble battle is ur risk alone, and u have to bear the concenquences of it. So no re roll, unless i accept. Since i dont like to cause trouble for players, i wont ask it, i wont scramble as i wouldnt before knowing the dice,

    But against some other players u ll maybe wont be that luckY.

    If u want to hasten do it. But u must bear the risks.

    And the moderators cant help here. Its a clear rule. Only the good will of the defender can help. As i say its not so much about this particular situation, as its for the future.

    P. S.
    U wrote a mssg here and dice we rolled at the same minute so its impossible to know did u see the dice first and then wrote the msg.

    But i trust u so far to be pretty sure u were honest, but as i say in some play off or other games u ll probably get, sanked for nothing.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.

    I have family issues. And no need to rush anyway. The, game, will be finished sooner or later xd


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.

    How its to my advantage since if have to re roll?

    U score good dices, my advantage.
    U score bad dicea, your advantage.

    So its null.

    But the risk is the attackers. Always.

    The same was for me when i was attaxcking sz 54 with jap to speed up the game


  • So next time u dont have to ask me for scramble, but what u score u scored. And i decide upon scrambling knowing rd 1 dices.

    Cus tehnically no dices should be re rolled, we can just add my scrambled figs.

    The dices can, not be nullified (except that case maybe when i rolled as the, defender by accident)


  • Ok, that’s a good way. I’m game.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Alexandria to Tobruk
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Alexandria to Tobruk
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            7 artilleries and 3 infantry moved from Ukraine to Rostov
            7 infantry moved from Bryansk to Rostov
            2 armour and 3 mech_infantrys moved from Western Ukraine to Russia
            7 infantry moved from Belarus to Smolensk
            3 infantry moved from Novgorod to Archangel
            2 infantry moved from France to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from 112 Sea Zone to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            3 armour moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            1 fighter moved from Ukraine to Archangel
            1 artillery and 2 infantry moved from Bryansk to Tambov
            7 mech_infantrys moved from Bryansk to Russia
            4 artilleries moved from Bryansk to Russia
            5 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 bomber moved from Ukraine to Rostov
            4 mech_infantrys moved from Bryansk to Rostov
            2 bombers moved from Western Germany to Rostov
    
        Combat - Germans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 marine
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/7 hits, 3,17 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 marine
            Battle in Tambov
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Rostov
                Germans attack with 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys
                Russians defend with 6 artilleries and 5 infantry
                    Germans roll dice for 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 7/25 hits, 8,00 expected hits
                    Russians roll dice for 6 artilleries and 5 infantry in Rostov, round 2 : 3/11 hits, 3,67 expected hits
                    5 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 7 artilleries, 3 bombers, 8 infantry and 4 mech_infantrys in Rostov, round 3 : 11/22 hits, 7,50 expected hits
                    Russians roll dice for 4 artilleries in Rostov, round 3 : 3/4 hits, 1,33 expected hits
                    4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 7 artilleries, 3 bombers, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Germans: 6 infantry
                Casualties for Russians: 6 artilleries and 5 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 infantry in Smolensk, round 2 : 2/7 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major and 7 infantry
                    Germans roll dice for 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys in Russia, round 2 : 6/24 hits, 7,00 expected hits
                    Russians roll dice for 7 infantry in Russia, round 2 : 3/7 hits, 2,33 expected hits
                    6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys in Russia, round 3 : 5/21 hits, 6,50 expected hits
                    Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Russia
                Germans captures 30PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 3 infantry
                Casualties for Russians: 7 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Russia
            2 aaGuns moved from Bryansk to Rostov
            1 mech_infantry moved from Eastern Poland to Bryansk
            4 mech_infantrys moved from Bryansk to Russia
            1 fighter moved from Archangel to Novgorod
            2 bombers moved from Rostov to Ukraine
            1 bomber moved from Rostov to Western Germany
            1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
            1 battleship and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from 94 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 1 infantry placed in Western Germany
            3 infantry placed in France
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -7,00
    Americans : 0,33
    AA fire in Normandy Bordeaux : : 0,83
    Russians : 1,67
    

    Savegame


  • Sub in sz125 of course to sz112.


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Politics - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • And just came to think of that sneaky sub move. The sub from sz124 to sz110.


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Politics - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • No, silly me, you can just attack it and then move units by tr in NCM. Disregard the last post. The sub stays in sz124.


  • I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.

    just that mine did too , xd


  • Siam is red. As it should be xd

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