@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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i WONT SCRAMBLE
BUT NEXT TIME IF U GO FOR THAT TYPE OF ATTACK WITHOUT ASKING ME THE RISKS IS YOURS
u score bad dices
ur problem
we dont re roll itcheers
i have to go
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Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.
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I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.
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I’m off for atleast 2 h from now. Can look here on the mobile earlier.
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I am sorry I assumed wrong one thing, u said if u score good dice we re roll the same
But u must know that according to league rules ur rushing into scramble battle is ur risk alone, and u have to bear the concenquences of it. So no re roll, unless i accept. Since i dont like to cause trouble for players, i wont ask it, i wont scramble as i wouldnt before knowing the dice,
But against some other players u ll maybe wont be that luckY.
If u want to hasten do it. But u must bear the risks.
And the moderators cant help here. Its a clear rule. Only the good will of the defender can help. As i say its not so much about this particular situation, as its for the future.
P. S.
U wrote a mssg here and dice we rolled at the same minute so its impossible to know did u see the dice first and then wrote the msg.But i trust u so far to be pretty sure u were honest, but as i say in some play off or other games u ll probably get, sanked for nothing.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.
I have family issues. And no need to rush anyway. The, game, will be finished sooner or later xd
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.
How its to my advantage since if have to re roll?
U score good dices, my advantage.
U score bad dicea, your advantage.So its null.
But the risk is the attackers. Always.
The same was for me when i was attaxcking sz 54 with jap to speed up the game
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So next time u dont have to ask me for scramble, but what u score u scored. And i decide upon scrambling knowing rd 1 dices.
Cus tehnically no dices should be re rolled, we can just add my scrambled figs.
The dices can, not be nullified (except that case maybe when i rolled as the, defender by accident)
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Ok, that’s a good way. I’m game.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Alexandria to Tobruk Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Alexandria to Tobruk Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 7 artilleries and 3 infantry moved from Ukraine to Rostov 7 infantry moved from Bryansk to Rostov 2 armour and 3 mech_infantrys moved from Western Ukraine to Russia 7 infantry moved from Belarus to Smolensk 3 infantry moved from Novgorod to Archangel 2 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 3 armour moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 fighter moved from Ukraine to Archangel 1 artillery and 2 infantry moved from Bryansk to Tambov 7 mech_infantrys moved from Bryansk to Russia 4 artilleries moved from Bryansk to Russia 5 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Rostov 1 bomber moved from Ukraine to Rostov 4 mech_infantrys moved from Bryansk to Rostov 2 bombers moved from Western Germany to Rostov Combat - Germans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 marine Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/7 hits, 3,17 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 marine in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 marine Battle in Tambov Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 2,00 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2,00 expected hits Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Rostov Germans attack with 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys Russians defend with 6 artilleries and 5 infantry Germans roll dice for 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 7/25 hits, 8,00 expected hits Russians roll dice for 6 artilleries and 5 infantry in Rostov, round 2 : 3/11 hits, 3,67 expected hits 5 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov Germans roll dice for 7 artilleries, 3 bombers, 8 infantry and 4 mech_infantrys in Rostov, round 3 : 11/22 hits, 7,50 expected hits Russians roll dice for 4 artilleries in Rostov, round 3 : 3/4 hits, 1,33 expected hits 4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 7 artilleries, 3 bombers, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 21 Casualties for Germans: 6 infantry Casualties for Russians: 6 artilleries and 5 infantry Battle in Archangel Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Smolensk, round 2 : 2/7 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 7 infantry Germans roll dice for 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys in Russia, round 2 : 6/24 hits, 7,00 expected hits Russians roll dice for 7 infantry in Russia, round 2 : 3/7 hits, 2,33 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans roll dice for 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys in Russia, round 3 : 5/21 hits, 6,50 expected hits Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Germans captures 30PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Russians: 7 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Rostov 1 mech_infantry moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Bryansk to Russia 1 fighter moved from Archangel to Novgorod 2 bombers moved from Rostov to Ukraine 1 bomber moved from Rostov to Western Germany 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine 1 battleship and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from 94 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 1 infantry placed in Western Germany 3 infantry placed in France 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -7,00 Americans : 0,33 AA fire in Normandy Bordeaux : : 0,83 Russians : 1,67
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Sub in sz125 of course to sz112.
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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And just came to think of that sneaky sub move. The sub from sz124 to sz110.
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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No, silly me, you can just attack it and then move units by tr in NCM. Disregard the last post. The sub stays in sz124.
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I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.
just that mine did too , xd
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Siam is red. As it should be xd