Scramble 111 but not 110
sub fights in 106 and dies first.
otherwise what u scored good dices its ok, u scored bad ones, we re roll
no no, that is not the way
i WONT SCRAMBLE
BUT NEXT TIME IF U GO FOR THAT TYPE OF ATTACK WITHOUT ASKING ME THE RISKS IS YOURS
u score bad dices
ur problem
we dont re roll it
cheers
i have to go
Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.
I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.
I’m off for atleast 2 h from now. Can look here on the mobile earlier.
I am sorry I assumed wrong one thing, u said if u score good dice we re roll the same
But u must know that according to league rules ur rushing into scramble battle is ur risk alone, and u have to bear the concenquences of it. So no re roll, unless i accept. Since i dont like to cause trouble for players, i wont ask it, i wont scramble as i wouldnt before knowing the dice,
But against some other players u ll maybe wont be that luckY.
If u want to hasten do it. But u must bear the risks.
And the moderators cant help here. Its a clear rule. Only the good will of the defender can help. As i say its not so much about this particular situation, as its for the future.
P. S.
U wrote a mssg here and dice we rolled at the same minute so its impossible to know did u see the dice first and then wrote the msg.
But i trust u so far to be pretty sure u were honest, but as i say in some play off or other games u ll probably get, sanked for nothing.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.
I have family issues. And no need to rush anyway. The, game, will be finished sooner or later xd
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.
How its to my advantage since if have to re roll?
U score good dices, my advantage.
U score bad dicea, your advantage.
So its null.
But the risk is the attackers. Always.
The same was for me when i was attaxcking sz 54 with jap to speed up the game
So next time u dont have to ask me for scramble, but what u score u scored. And i decide upon scrambling knowing rd 1 dices.
Cus tehnically no dices should be re rolled, we can just add my scrambled figs.
The dices can, not be nullified (except that case maybe when i rolled as the, defender by accident)
Ok, that’s a good way. I’m game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Alexandria to Tobruk
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Alexandria to Tobruk
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
7 artilleries and 3 infantry moved from Ukraine to Rostov
7 infantry moved from Bryansk to Rostov
2 armour and 3 mech_infantrys moved from Western Ukraine to Russia
7 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
2 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
3 armour moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Archangel
1 artillery and 2 infantry moved from Bryansk to Tambov
7 mech_infantrys moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
1 bomber moved from Ukraine to Rostov
4 mech_infantrys moved from Bryansk to Rostov
2 bombers moved from Western Germany to Rostov
Combat - Germans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 marine
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/7 hits, 3,17 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys
Russians defend with 6 artilleries and 5 infantry
Germans roll dice for 7 artilleries, 3 bombers, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 7/25 hits, 8,00 expected hits
Russians roll dice for 6 artilleries and 5 infantry in Rostov, round 2 : 3/11 hits, 3,67 expected hits
5 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Germans roll dice for 7 artilleries, 3 bombers, 8 infantry and 4 mech_infantrys in Rostov, round 3 : 11/22 hits, 7,50 expected hits
Russians roll dice for 4 artilleries in Rostov, round 3 : 3/4 hits, 1,33 expected hits
4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 7 artilleries, 3 bombers, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 6 infantry
Casualties for Russians: 6 artilleries and 5 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Smolensk, round 2 : 2/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 7 infantry
Germans roll dice for 5 armour, 4 artilleries, 5 infantry and 10 mech_infantrys in Russia, round 2 : 6/24 hits, 7,00 expected hits
Russians roll dice for 7 infantry in Russia, round 2 : 3/7 hits, 2,33 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys in Russia, round 3 : 5/21 hits, 6,50 expected hits
Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 4 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Russians: 7 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Archangel to Novgorod
2 bombers moved from Rostov to Ukraine
1 bomber moved from Rostov to Western Germany
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 battleship and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 94 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
3 infantry placed in France
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -7,00
Americans : 0,33
AA fire in Normandy Bordeaux : : 0,83
Russians : 1,67
Sub in sz125 of course to sz112.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
And just came to think of that sneaky sub move. The sub from sz124 to sz110.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
No, silly me, you can just attack it and then move units by tr in NCM. Disregard the last post. The sub stays in sz124.
I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I see that the dices in this turn tested Ur nerves quite much. I must congragulate U, U didnt wrote a single word about it, even to make ur self feel easier, cus u really had the reason too. but luckily your guys regrouped and scored as they should.
just that mine did too , xd