No scramble.
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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Ah, now I understand. You destroy the mech.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Caroline Islands Non Combat Move - Americans 2 marines moved from Midway to 25 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 marines and 2 submarines moved from 25 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 3 marines moved from 33 Sea Zone to Caroline Islands 1 aaGun, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 aaGun, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 bomber moved from Western United States to Queensland 2 bombers moved from Western United States to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 bombers moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 factory_minor placed in Korea 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,5,3,5,5,5,1,4,4,5,5,4,5,6 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Americans from Korea: 1 artillery EDIT: Adding units owned by Americans to Manchuria: 1 artillery EDIT: Turning off Edit Mode Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk 1 bomber moved from Egypt to Tobruk 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 bomber moved from India to Malaya 1 fighter moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 2 mech_infantrys moved from Yunnan to Siam Combat - British Battle in Tobruk British attack with 1 bomber and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 bomber and 1 mech_infantry in Tobruk, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Siam British attack with 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 mech_infantrys in Siam, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys in Siam, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam 1 mech_infantry owned by the British retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 marine British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 marine in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 marine Battle in Malaya British attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya British roll dice for 1 bomber and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for British: 1 bomber and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Malaya: 1 mech_infantry EDIT: Changing ownership of Malaya from UK_Pacific to Japanese EDIT: Adding units owned by British to Malaya: 1 bomber EDIT: Turning off Edit Mode 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Gibraltar 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Iraq 4 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 bomber moved from Malaya to India 2 mech_infantrys moved from India to Yunnan 2 aaGuns and 4 infantry moved from Burma to Yunnan 1 fighter moved from French Indo China to India 3 infantry moved from Burma to India 2 infantry moved from Burma to Yunnan 1 bomber moved from Tobruk to Iraq 1 infantry moved from Iraq to Trans-Jordan Place Units - British 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt 1 destroyer and 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 aaGun and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,6,3,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 aaGun and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.17 Italians : -0.33 Chinese : 0.17 Japanese : 2.67
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
It’s ok, although I don’t get the picture.
i atttacked with 2 inf 1 bom
in first round all my units missed and japan scoredin second round i score a hit
and japan scored again -
look at my uk 5 rd dices, worse then those german/russian that round, but i just accept it as part of the game.
let s go forward
no time to weep for scattered milk heh -
i am definitely lookin forward to a new game with axis on this forum, all though not my favs, i think that with small bid for allies i can make a pretty good axis game
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
ish win, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 infantry
Casualties for Japanese: 1 infantryi have an impression that ur usual games with axis do not look like this one xd
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Western Germany to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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Scramble sz92?
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i have an impression that ur usual games with axis do not look like this one xd
No, they usually don’t. But it’s mostly because I have to act according to your strategy. No one plays like you do. :)
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I will assume no scramble, since it’s bad odds for the defender.
If you wanted to scramble, I’ll re-roll the whole battle.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Western Germany to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Algeria Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win, taking Algeria from Americans with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tunisia Italians attack with 1 armour and 1 infantry Americans defend with 1 armour Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 carrier, 1 destroyer and 1 fighter moved from 99 Sea Zone to 94 Sea Zone 1 carrier moved from 97 Sea Zone to 94 Sea Zone 3 fighters moved from 92 Sea Zone to 94 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 armour and 2 infantry moved from Ukraine to Bryansk Place Units - Italians 1 bomber and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1,33 Americans : 0,17
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wait i ll look at the map
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I will assume no scramble, since it’s bad odds for the defender.
If you wanted to scramble, I’ll re-roll the whole battle.
u should of wait me a few min, i was online
so what u saw bad dices and u then decided we will re roll if i scramble?
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I will assume no scramble, since it’s bad odds for the defender.
If you wanted to scramble, I’ll re-roll the whole battle.
the standard procedure is that the dices scored are kept, so its a risk for the attacker. u should of know that
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otherwise what u scored good dices its ok, u scored bad ones, we re roll
no no, that is not the way
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i WONT SCRAMBLE
BUT NEXT TIME IF U GO FOR THAT TYPE OF ATTACK WITHOUT ASKING ME THE RISKS IS YOURS
u score bad dices
ur problem
we dont re roll itcheers
i have to go
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Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.
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I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.
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I’m off for atleast 2 h from now. Can look here on the mobile earlier.
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I am sorry I assumed wrong one thing, u said if u score good dice we re roll the same
But u must know that according to league rules ur rushing into scramble battle is ur risk alone, and u have to bear the concenquences of it. So no re roll, unless i accept. Since i dont like to cause trouble for players, i wont ask it, i wont scramble as i wouldnt before knowing the dice,
But against some other players u ll maybe wont be that luckY.
If u want to hasten do it. But u must bear the risks.
And the moderators cant help here. Its a clear rule. Only the good will of the defender can help. As i say its not so much about this particular situation, as its for the future.
P. S.
U wrote a mssg here and dice we rolled at the same minute so its impossible to know did u see the dice first and then wrote the msg.But i trust u so far to be pretty sure u were honest, but as i say in some play off or other games u ll probably get, sanked for nothing.