L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    ish win, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12
    Casualties for British: 1 bomber and 1 infantry
    Casualties for Japanese: 1 infantry

    i have an impression that ur usual games with axis do not look like this one xd


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from 99 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from Western Germany to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz92?


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    i have an impression that ur usual games with axis do not look like this one xd

    No, they usually don’t. But it’s mostly because I have to act according to your strategy. No one plays like you do. :)


  • I will assume no scramble, since it’s bad odds for the defender.

    If you wanted to scramble, I’ll re-roll the whole battle.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from 99 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from Western Germany to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in Algeria
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win, taking Algeria from Americans with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Tunisia
                Italians attack with 1 armour and 1 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 carrier, 1 destroyer and 1 fighter moved from 99 Sea Zone to 94 Sea Zone
            1 carrier moved from 97 Sea Zone to 94 Sea Zone
            3 fighters moved from 92 Sea Zone to 94 Sea Zone
            1 bomber moved from 92 Sea Zone to Southern Italy
            2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 armour and 2 infantry moved from Ukraine to Bryansk
    
        Place Units - Italians
            1 bomber and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    Americans : 0,17
    

    Savegame


  • wait i ll look at the map


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I will assume no scramble, since it’s bad odds for the defender.

    If you wanted to scramble, I’ll re-roll the whole battle.

    u should of wait me a few min, i was online

    so what u saw bad dices and u then decided we will re roll if i scramble?


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I will assume no scramble, since it’s bad odds for the defender.

    If you wanted to scramble, I’ll re-roll the whole battle.

    the standard procedure is that the dices scored are kept, so its a risk for the attacker. u should of know that


  • otherwise what u scored good dices its ok, u scored bad ones, we re roll

    no no, that is not the way


  • i WONT SCRAMBLE

    BUT NEXT TIME IF U GO FOR THAT TYPE OF ATTACK WITHOUT ASKING ME THE RISKS IS YOURS

    u score bad dices
    ur problem
    we dont re roll it

    cheers

    i have to go


  • Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.


  • I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.


  • I’m off for atleast 2 h from now. Can look here on the mobile earlier.


  • I am sorry I assumed wrong one thing, u said if u score good dice we re roll the same

    But u must know that according to league rules ur rushing into scramble battle is ur risk alone, and u have to bear the concenquences of it. So no re roll, unless i accept. Since i dont like to cause trouble for players, i wont ask it, i wont scramble as i wouldnt before knowing the dice,

    But against some other players u ll maybe wont be that luckY.

    If u want to hasten do it. But u must bear the risks.

    And the moderators cant help here. Its a clear rule. Only the good will of the defender can help. As i say its not so much about this particular situation, as its for the future.

    P. S.
    U wrote a mssg here and dice we rolled at the same minute so its impossible to know did u see the dice first and then wrote the msg.

    But i trust u so far to be pretty sure u were honest, but as i say in some play off or other games u ll probably get, sanked for nothing.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Sorry. Was in a rush. Had to run off for running practise and wanted to have Italy ready for you.

    I have family issues. And no need to rush anyway. The, game, will be finished sooner or later xd


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I wrote in advance (I would never re-roll on my part), so it’s actually to the defenders advantage if good dice was scored and at the same time not being able to capitalize on bad dice. I think it’s a correct procedure and usually do it like that with scramble assumptions. It’s very different from causalty selection. It’s important for me that we have a mutual agreement about procedures, so I’ll avoid assumption in the future.

    How its to my advantage since if have to re roll?

    U score good dices, my advantage.
    U score bad dicea, your advantage.

    So its null.

    But the risk is the attackers. Always.

    The same was for me when i was attaxcking sz 54 with jap to speed up the game


  • So next time u dont have to ask me for scramble, but what u score u scored. And i decide upon scrambling knowing rd 1 dices.

    Cus tehnically no dices should be re rolled, we can just add my scrambled figs.

    The dices can, not be nullified (except that case maybe when i rolled as the, defender by accident)


  • Ok, that’s a good way. I’m game.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Alexandria to Tobruk
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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