in 106, sub fights until someone hits. If there is 1 hit, sink the DD and submerge the sub.
Dangerous but I will go with this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Caroline Islands
Non Combat Move - Americans
2 marines moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 marines and 2 submarines moved from 25 Sea Zone to 33 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 marines moved from 33 Sea Zone to Caroline Islands
1 aaGun, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Western United States to Queensland
2 bombers moved from Western United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 factory_minor placed in Korea
2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,5,3,5,5,5,1,4,4,5,5,4,5,6
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 artillery
EDIT: Adding units owned by Americans to Manchuria: 1 artillery
EDIT: Turning off Edit Mode
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.33
i want to redo cas selection in malaya i ll keep the bomber and des the me hc
It’s ok, although I don’t get the picture.
Ah, now I understand. You destroy the mech.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Caroline Islands
Non Combat Move - Americans
2 marines moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 marines and 2 submarines moved from 25 Sea Zone to 33 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 marines moved from 33 Sea Zone to Caroline Islands
1 aaGun, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Western United States to Queensland
2 bombers moved from Western United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 factory_minor placed in Korea
2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,5,3,5,5,5,1,4,4,5,5,4,5,6
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 artillery
EDIT: Adding units owned by Americans to Manchuria: 1 artillery
EDIT: Turning off Edit Mode
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from Egypt to Tobruk
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 bomber moved from India to Malaya
1 fighter moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from Yunnan to Siam
Combat - British
Battle in Tobruk
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 1 mech_infantry in Tobruk, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Siam
British attack with 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys in Siam, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Siam, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Siam
1 mech_infantry owned by the British retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 marine
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 marine in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 marine
Battle in Malaya
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
British roll dice for 1 bomber and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 1 mech_infantry
EDIT: Changing ownership of Malaya from UK_Pacific to Japanese
EDIT: Adding units owned by British to Malaya: 1 bomber
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Gibraltar
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Iraq
4 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 bomber moved from Malaya to India
2 mech_infantrys moved from India to Yunnan
2 aaGuns and 4 infantry moved from Burma to Yunnan
1 fighter moved from French Indo China to India
3 infantry moved from Burma to India
2 infantry moved from Burma to Yunnan
1 bomber moved from Tobruk to Iraq
1 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 aaGun and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,6,3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 aaGun and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.17
Italians : -0.33
Chinese : 0.17
Japanese : 2.67
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
It’s ok, although I don’t get the picture.
i atttacked with 2 inf 1 bom
in first round all my units missed and japan scored
in second round i score a hit
and japan scored again
look at my uk 5 rd dices, worse then those german/russian that round, but i just accept it as part of the game.
let s go forward
no time to weep for scattered milk heh
i am definitely lookin forward to a new game with axis on this forum, all though not my favs, i think that with small bid for allies i can make a pretty good axis game
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
ish win, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 infantry
Casualties for Japanese: 1 infantry
i have an impression that ur usual games with axis do not look like this one xd
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble sz92?
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i have an impression that ur usual games with axis do not look like this one xd
No, they usually don’t. But it’s mostly because I have to act according to your strategy. No one plays like you do. :)
I will assume no scramble, since it’s bad odds for the defender.
If you wanted to scramble, I’ll re-roll the whole battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Algeria
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win, taking Algeria from Americans with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tunisia
Italians attack with 1 armour and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 carrier, 1 destroyer and 1 fighter moved from 99 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
3 fighters moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 armour and 2 infantry moved from Ukraine to Bryansk
Place Units - Italians
1 bomber and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : 0,17
wait i ll look at the map
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I will assume no scramble, since it’s bad odds for the defender.
If you wanted to scramble, I’ll re-roll the whole battle.
u should of wait me a few min, i was online
so what u saw bad dices and u then decided we will re roll if i scramble?
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I will assume no scramble, since it’s bad odds for the defender.
If you wanted to scramble, I’ll re-roll the whole battle.
the standard procedure is that the dices scored are kept, so its a risk for the attacker. u should of know that
otherwise what u scored good dices its ok, u scored bad ones, we re roll
no no, that is not the way
i WONT SCRAMBLE
BUT NEXT TIME IF U GO FOR THAT TYPE OF ATTACK WITHOUT ASKING ME THE RISKS IS YOURS
u score bad dices
ur problem
we dont re roll it
cheers
i have to go