I can’t see a reason why the scrambled fighter can’t land in Normandy.
LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis)
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from West India to Eastern Persia 1 mech_infantry moved from Turkmenistan to Eastern Persia 2 bombers moved from Yunnan to Eastern Persia 1 armour and 1 mech_infantry moved from Yenisey to Kansu 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu 2 armour and 2 mech_infantrys moved from Shensi to Kansu 4 fighters and 3 tactical_bombers moved from Shensi to Kansu 1 fighter and 1 tactical_bomber moved from Shensi to Kansu 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 armour and 1 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 artillery moved from Sakha to Amur 1 armour, 1 artillery and 4 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 42 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 56 Sea Zone to Western Australia 1 destroyer moved from 55 Sea Zone to 61 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Timguska to Samara 1 mech_infantry moved from Turkmenistan to Samara 2 fighters moved from Shensi to Samara Combat - Japanese Battle in Western Australia Battle in Alaska Battle in Kansu Japanese attack with 3 armour, 1 artillery, 5 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 3 armour, 1 artillery, 5 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 6/18 hits, 8.00 expected hits Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 2 : 4/14 hits, 5.00 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 armour, 1 artillery, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Kansu, round 3 : 8/14 hits, 7.33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 3 : 4/8 hits, 3.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Western Australia from ANZAC, taking Alaska from Americans, taking Kansu from Chinese with 1 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys Casualties for Chinese: 1 fighter and 13 infantry Battle in Eastern Persia Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Samara Japanese attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Samara to Kazakhstan 3 armour and 3 mech_infantrys moved from Shensi to Kazakhstan 3 fighters and 3 tactical_bombers moved from Kansu to Kazakhstan 1 aaGun moved from Anhwe to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from French Indo China to Burma 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 2 destroyers moved from 35 Sea Zone to 56 Sea Zone 3 fighters moved from Japan to Philippines 1 fighter moved from Philippines to Burma 1 bomber moved from Japan to French Indo China 2 bombers moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from Kansu to Kazakhstan 1 fighter moved from Kansu to Kazakhstan Place Units - Japanese 1 armour and 2 mech_infantrys placed in India 1 infantry placed in French Indo China 1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 86 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
British : 0.67 Chinese : 0.00 Russians : -0.33 Japanese : -1.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Combat Move - Americans 7 fighters moved from Iraq to Eastern Persia 13 fighters moved from Iraq to Northwest Persia 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to South Australia 2 fighters moved from 63 Sea Zone to South Australia 1 fighter moved from Eastern United States to 1 Sea Zone 6 fighters moved from Eastern United States to Alaska 2 mech_infantrys moved from Eastern United States to Western United States 7 fighters moved from Gibraltar to 110 Sea Zone 3 fighters moved from Sardinia to Iraq 4 fighters moved from Sicily to Iraq Combat - Americans Battle in 1 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northwest Persia Americans attack with 13 fighters Italians defend with 2 armour Americans roll dice for 13 fighters in Northwest Persia, round 2 : 6/13 hits, 6.50 expected hits Italians roll dice for 2 armour in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Northwest Persia Americans win with 13 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in 110 Sea Zone Americans attack with 7 fighters Germans defend with 1 carrier, 1 cruiser, 3 destroyers and 1 transport Americans roll dice for 7 fighters in 110 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 110 Sea Zone, round 2 : 4/5 hits, 1.83 expected hits 1 carrier owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone Americans roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser, 3 destroyers and 1 transport in 110 Sea Zone, round 3 : 3/4 hits, 1.50 expected hits 2 destroyers owned by the Germans and 3 fighters owned by the Americans lost in 110 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -38 Casualties for Americans: 7 fighters Casualties for Germans: 1 carrier and 2 destroyers Battle in Alaska Americans attack with 6 fighters Japanese defend with 1 armour, 2 infantry and 1 mech_infantry Americans roll dice for 6 fighters in Alaska, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Alaska, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Alaska Americans win with 4 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 fighters Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry Battle in Eastern Persia Americans attack with 7 fighters Japanese defend with 1 artillery Americans roll dice for 7 fighters in Eastern Persia, round 2 : 2/7 hits, 3.50 expected hits Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Eastern Persia Americans win with 7 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 7 fighters moved from Eastern Persia to Iraq 13 fighters moved from Northwest Persia to Iraq 1 fighter moved from 1 Sea Zone to British Columbia 4 fighters moved from Alaska to British Columbia Place Units - Americans 6 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,1 Americans collect 44 PUs (4 lost to blockades); end with 44 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 3.67 Italians : -1.00 Americans : -2.00 Japanese : 0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Sardinia to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Sicily to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Japanese 6 armour and 2 infantry moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Iraq 4 armour moved from Egypt to Iraq Combat - British Non Combat Move - British Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 armour, 2 infantry and 2 transports EDIT: Adding units owned by British to 92 Sea Zone: 2 transports EDIT: Adding units owned by British to Gibraltar: 2 armour and 2 infantry EDIT: Turning off Edit Mode 3 fighters placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,6,6,2 British collect 28 PUs (8 lost to blockades); end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Novosibirsk to Tambov Combat - Italians Battle in Tambov Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 3 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk Italians roll dice for 3 armour in Bryansk, round 3 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits 2 armour owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win with no units remaining. Battle score for attacker is -16 Casualties for Italians: 3 armour and 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 5 fighters moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Caucasus Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.83 Russians : 2.00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 artilleries, 2 fighters and 5 infantry moved from Queensland to New South Wales 3 infantry moved from Queensland to South Australia Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales 2 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French 5 infantry moved from Alexandria to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 2 mech_infantrys moved from Caucasus to Northwest Persia 3 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 bomber moved from Germany to United Kingdom 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 3 mech_infantrys moved from Novgorod to Vologda 1 bomber moved from Romania to Vologda 2 mech_infantrys moved from Belarus to Smolensk 5 fighters moved from Caucasus to Smolensk Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Vologda Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 5/10 hits, 5.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 5 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 fighters and 2 mech_infantrys in Smolensk, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 fighters moved from Smolensk to Belarus 1 bomber moved from Vologda to Novgorod 3 armour moved from Volgograd to Caucasus 4 fighters and 4 tactical_bombers moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Poland to Belarus 3 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod 1 infantry placed in Normandy Bordeaux 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -0.33 Russians : -0.67 AA fire in United Kingdom : : 0.83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Bryansk 1 artillery and 3 infantry moved from Russia to Samara 1 artillery and 3 infantry moved from Russia to Vologda 1 artillery and 3 infantry moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Samara Russians attack with 1 artillery and 3 infantry Japanese defend with 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Tambov Russians attack with 2 fighters and 2 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 2 fighters moved from Tambov to Russia 5 infantry moved from Russia to Smolensk 2 armour moved from Russia to Smolensk 4 artilleries moved from Russia to Smolensk 8 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.50 Russians : -0.83 Japanese : -1.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from Soviet Far East to 3 Sea Zone 1 artillery and 1 transport moved from 3 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 1 armour, 1 artillery and 4 infantry moved from Western Australia to 56 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 56 Sea Zone to 45 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 destroyer moved from 61 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 2 armour and 2 mech_infantrys moved from Kazakhstan to Samara 1 armour and 1 mech_infantry moved from Kazakhstan to Tambov 2 fighters and 2 tactical_bombers moved from Kazakhstan to Samara 1 fighter moved from Kazakhstan to Tambov 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from Kazakhstan to Bryansk 2 bombers moved from India to Samara 1 tactical_bomber moved from Kazakhstan to Bryansk 1 fighter moved from Kazakhstan to Samara 1 fighter moved from Burma to Eastern Persia 1 bomber moved from French Indo China to Eastern Persia Combat - Japanese Japanese creates battle in territory 10 Sea Zone Battle in Aleutian Islands Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese win, taking Aleutian Islands from Americans, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Dutch New Guinea Japanese attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 7/12 hits, 4.33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Samara Japanese attack with 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/11 hits, 5.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 2 armour, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Eastern Persia Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tambov Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tambov Japanese win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Bryansk Japanese attack with 3 fighters and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 3 fighters and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Bryansk Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Bryansk to Ukraine 3 fighters and 2 tactical_bombers moved from Samara to Caucasus 1 fighter moved from Tambov to Caucasus 2 bombers moved from Samara to Kansu 1 mech_infantry moved from Kweichow to Kansu 2 mech_infantrys moved from Kweichow to Burma 1 aaGun moved from Kweichow to Yunnan 1 mech_infantry moved from Burma to West India 1 armour and 1 mech_infantry moved from India to West India 1 bomber and 1 fighter moved from Eastern Persia to West India 3 fighters moved from Philippines to Burma 1 artillery moved from Korea to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 artillery moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 1 cruiser, 4 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone Place Units - Japanese 3 armour placed in India 3 fighters placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter and 1 infantry placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 87 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.67 ANZAC : 0.33 Russians : 0.33 Japanese : 2.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to New South Wales 1 fighter moved from South Australia to New South Wales 1 fighter moved from South Australia to Queensland 1 fighter moved from British Columbia to 8 Sea Zone 2 mech_infantrys moved from Western United States to Alaska Americans take Alaska from Japanese 4 fighters moved from British Columbia to Eastern United States 6 fighters moved from Eastern United States to Gibraltar 27 fighters moved from Iraq to Eastern Persia 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 63 Sea Zone to 26 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eastern Persia Americans attack with 27 fighters Japanese defend with 1 artillery and 1 mech_infantry Americans roll dice for 27 fighters in Eastern Persia, round 2 : 15/27 hits, 13.50 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia Americans win with 26 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Americans 26 fighters moved from Eastern Persia to Persia 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 8 Sea Zone to British Columbia Place Units - Americans 5 fighters and 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2 Americans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 1.50 Japanese : 0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 bomber moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Persia to Northwest Persia 9 fighters and 2 tactical_bombers moved from Iraq to Persia 4 armour moved from Iraq to Northwest Persia 6 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in Northwest Persia British attack with 10 armour, 2 artilleries, 1 bomber and 4 infantry Germans defend with 2 mech_infantrys British roll dice for 10 armour, 2 artilleries, 1 bomber and 4 infantry in Northwest Persia, round 2 : 8/17 hits, 7.33 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 10 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 aaGun moved from 95 Sea Zone to Sardinia 1 bomber moved from Northwest Persia to Persia Place Units - British 3 fighters placed in Iraq 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4,3,4,4 British collect 29 PUs (7 lost to blockades); end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 British : 0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 5 fighters moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Southern Italy 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Place Units - Italians 1 armour and 1 mech_infantry placed in Ukraine 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 63 Sea Zone to 26 Sea Zone 3 artilleries, 2 fighters and 8 infantry moved from New South Wales to Queensland 3 infantry moved from South Australia to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - French 5 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 95 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 3 mech_infantrys moved from Novgorod to Smolensk 2 fighters moved from Belarus to Smolensk 3 fighters and 3 mech_infantrys moved from Belarus to Smolensk 3 mech_infantrys moved from Western Ukraine to Smolensk 2 mech_infantrys moved from Eastern Poland to Smolensk 3 mech_infantrys moved from Ukraine to Smolensk 4 fighters and 4 tactical_bombers moved from Caucasus to Smolensk 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 109 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Iceland Battle in Smolensk Germans attack with 1 bomber, 9 fighters, 14 mech_infantrys and 4 tactical_bombers Russians defend with 2 armour, 5 artilleries and 14 infantry Germans roll dice for 1 bomber, 9 fighters, 14 mech_infantrys and 4 tactical_bombers in Smolensk, round 2 : 12/28 hits, 10.17 expected hits Russians roll dice for 2 armour, 5 artilleries and 14 infantry in Smolensk, round 2 : 11/21 hits, 7.33 expected hits 12 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Smolensk Germans roll dice for 1 bomber, 9 fighters, 3 mech_infantrys and 4 tactical_bombers in Smolensk, round 3 : 8/17 hits, 8.33 expected hits Russians roll dice for 2 armour, 5 artilleries and 2 infantry in Smolensk, round 3 : 4/9 hits, 3.33 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 1 fighter owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk Germans roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in Smolensk, round 4 : 7/13 hits, 7.33 expected hits Russians roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Smolensk Germans win, taking Iceland from British with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 fighters and 14 mech_infantrys Casualties for Russians: 2 armour, 5 artilleries and 14 infantry Non Combat Move - Germans 5 fighters moved from Smolensk to Volgograd 2 fighters and 4 tactical_bombers moved from Smolensk to Bryansk 1 bomber moved from Smolensk to Western Germany 1 fighter moved from Western Germany to Bryansk 1 fighter moved from Southern Italy to Bryansk 1 fighter moved from 110 Sea Zone to Southern Italy 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Southern Italy 4 aaGuns, 10 artilleries and 17 infantry moved from Ukraine to Bryansk 10 mech_infantrys moved from Caucasus to Bryansk 4 armour moved from Caucasus to Bryansk 5 armour moved from Caucasus to Bryansk 7 mech_infantrys moved from Caucasus to Bryansk 5 armour moved from Caucasus to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 10 mech_infantrys moved from Caucasus to Volgograd Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Novgorod 2 fighters placed in 110 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in France 3 mech_infantrys placed in Germany Germans undo move 6. 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : 4.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 artillery moved from Vologda to Urals Russians take Urals from Italians Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 armour and 1 mech_infantry moved from Samara to Archangel Japanese take Vologda from Russians 1 bomber moved from Kansu to Urals 1 bomber moved from Kansu to Archangel 1 armour moved from Kansu to Urals 1 armour moved from Samara to Urals 1 mech_infantry moved from Kansu to Samara Combat - Japanese Japanese creates battle in territory 10 Sea Zone Battle in Urals Japanese attack with 2 armour and 1 bomber Russians defend with 1 artillery Japanese roll dice for 2 armour and 1 bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Archangel Japanese win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Archangel to Volgograd 1 bomber moved from Urals to Volgograd 4 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd 1 armour moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from West India to Turkmenistan 1 mech_infantry moved from West India to Eastern Persia 3 fighters and 2 mech_infantrys moved from Burma to West India 3 armour moved from India to West India 1 aaGun moved from Yunnan to Burma 3 fighters moved from French Indo China to West India 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Japan to Aleutian Islands 1 artillery moved from Korea to 6 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 8 Sea Zone 3 artilleries and 3 infantry moved from 8 Sea Zone to Aleutian Islands 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 45 Sea Zone to 37 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 37 Sea Zone Place Units - Japanese 3 armour placed in India 3 mech_infantrys placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys EDIT: Turning off Edit Mode 3 fighters placed in Kiangsu 1 carrier placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 87 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : 0.00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Americans Americans buy 6 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 26 fighters moved from Persia to Russia 6 fighters moved from Gibraltar to Sicily 9 fighters moved from Eastern United States to Gibraltar 1 fighter moved from British Columbia to Western United States 2 mech_infantrys moved from Alaska to Western United States 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - Americans Battle in 10 Sea Zone Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports Japanese defend with 1 submarine Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 10 Sea Zone Americans win, taking 10 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Place Units - Americans 2 fighters placed in 10 Sea Zone 2 fighters placed in Western United States 1 infantry placed in Western United States 2 fighters placed in Eastern United States Americans undo move 4. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.67