@Adam514 no scramble
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Place Units - Russians
7 infantry placed in Russia
3 mech_infantrys placed in Volgogradi think this game is interesting and fairly matched . we shall see what will the future bring us. the quality of play is pretty high and i am enjoying it :)
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Btw, I don’t think that the Soviet-Mongolian Defense Pact is maculated. You entered Korea, but didn’t attack it.
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*You = Russia
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Btw, I don’t think that the Soviet-Mongolian Defense Pact is maculated. You entered Korea, but didn’t attack it.
yep, the treaty is still in force
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Will do a landing with marine from cr in FIC that I missed.
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Did a miscalc in landing air. May I adjust the amount of air I sent to the over-kill of Kweichow? Didn’t calculate sz6 and now I see that there’s an extra sub and 3 sb. I also notice the russian sb in WUS (!). Didn’t you do something like that last game as well?
The dice are rolled, but I think it’s possible to handle.
I take away 3 air, 2 fig and 1 tac, since they’re needed by Tokyo. I haven’t looked at the dice, but I can do a second roll to find out which dice from the rolled ones to use.
Lets say there were 2 out of 4 hits for the figs and the same for the tacs, then taking away 2 figs and 1 tac would mean a roll of 1D2 for figs with a hit on 1 and miss on 2 and 1D3 for tacs with a hit on 1-2 and miss on 3.
Would this be ok with you?
If not I’ll just adjust placements. There’s that possibility as well, which I haven’t really looked at yet.
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I’ll continue the round assuming you say no to battle adjustment. It’s possible to do it later if you say yes.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
there’s an extra sub and 3 sb. I also notice the russian sb in WUS (!). Didn’t you do something like that last game as well?
The dice are rolled, but I think it’s possible to handle.
I take away 3 air, 2 fig and 1 tac, since they’re needed by Tokyo. I haven’t looked at the dice, but I can do a second roll to find out which dice from the rolled ones to use.its totally confusing i need to see the map
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 4 fighters and 1 tactical_bomber moved from Japan to Siberia 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 5 artilleries and 9 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kiangsi to Kwangsi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Anhwe to Kweichow 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Siam 1 bomber moved from Hunan to Malaya 1 bomber moved from Hunan to Siam 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Hunan to Kweichow 1 fighter moved from 20 Sea Zone to Kweichow 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kweichow 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kweichow Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/10 hits, 5,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Siam Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 cruiser in Siam, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/5 hits, 2,17 expected hits UK_Pacific roll dice for 2 mech_infantrys in Siam, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in Siberia Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 3/7 hits, 3,00 expected hits Russians roll dice for 1 bomber and 2 infantry in Siberia, round 2 : 1/3 hits, 0,83 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Casualties for Russians: 2 infantry Battle in Kwangsi Japanese attack with 6 artilleries and 9 infantry Chinese defend with 1 artillery Japanese roll dice for 6 artilleries and 9 infantry in Kwangsi, round 2 : 4/15 hits, 4,50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Malaya Japanese attack with 1 bomber and 2 infantry UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 bomber moved from Malaya to Borneo 1 armour moved from Hunan to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hopei 1 bomber moved from Siam to Borneo 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 4 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone 2 carriers moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to Japan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Kweichow to Anhwe 3 fighters moved from Kweichow to Anhwe 3 transports moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to Kiangsi EDIT: 1 armour moved from Chahar to Anhwe EDIT: 1 mech_infantry moved from Hopei to Anhwe EDIT: 1 infantry moved from Kansu to Suiyuyan EDIT: 1 infantry moved from Suiyuyan to Chahar EDIT: 1 infantry moved from Shensi to Hopei 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 1 tactical_bomber moved from Kweichow to Anhwe 1 aaGun moved from Kwangtung to Kiangsi 1 aaGun moved from Hunan to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 factory_minor placed in Kwangtung 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 infantry placed in Japan Turning on Edit Mode EDIT: Changing ownership of Kansu from Japanese to Chinese EDIT: Changing ownership of Shensi from Japanese to Chinese EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : 1,00 UK_Pacific : 0,67 Russians : 0,17 Japanese : 0,00
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
its totally confusing i need to see the map
Ok, lets skip it. Allies are good to go.
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in this map u ve posted u ve don that edits or no?
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I changed my mind about stretching out west in China, but no air battle adjustments there.
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@trulpenplay said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
y moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinei see u ve sent too many units in kweichow against just one inf of mine and 1 art
np then do ur editsso u wish to put less air there in kweicho how much would u pull back?
i can allow it but what about the dice, i think u should roll ur attacking dice again ther e with aas many air u wanted to send in the end
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Thanks for allowing the change, but it’s a bit messy. Re-rolling attack dice works, although I’d say a roll for already rolled dice is better. No biggie. I guess the situation in sz6 is a bit shaky, but maybe not critical, so better not mess with things too much. I should learn to look beforehand more closely.
You may proceed with US.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
ke away 3 air, 2 fig and 1 tac, since they’re needed by Tokyo. I haven’t looked at the dice, but I can do a second roll to find out which dice from the rolled ones to use.
the problem is that u can not now which of the air units did score, the ones that stay or the ones u pulled off. so u would have to roll attacking dice all over again
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
lem is that u can not now which of the air units did score, the ones that stay or the ones u pulled off. so
but u scored 6 hits, and if it wasnt from inf, than it doesnt matter u still could remove them, since even if they missed u would have 2 hits
but did inf missed?
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Both inf missed, so it would matter. I have a good system for correction, which is important especially if there were bad rolls.
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
ut u scored 6 hits, and if it wasnt from inf, than it doesnt matter u still could remove them, since even if they missed u would have 2 hits
but did inf missed?and it can be tricky since ur altering the number of figs needed on defense after u have seen the dice results
but i trust u it was on oversight
so i u can take care of dice purity then np
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Both inf missed, so it would matter. I have a good system for correction, which is important especially if there were bad rolls.
u should not make habbit from correctioning battles ;) not because of me, but some harsher players
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Both inf missed, so it would matter. I have a good system for correction, which is important especially if there were bad rolls.
how would it matter then, u score 6 hits with air units, u want to remove 3, (let s say they all scored) u still have 3 hits left and my 2 units are destroyed
u have 1 hit more actually