Playoff game if farmboy wins his previous matchup. Normal game if he loses.
Bid: subs in 106 and 91. inf in yunnan and sudan.
Good luck and have fun!
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
but could in G6 or G7 ?
Depends a lot on how much reinforcements is coming in from Berlin. Not impossible, but much more difficult. The thing is that without being able to land air after moving in the stack, it’s usually more susceptible to counter-attack. Of course, you know this.
In BM3 Russia is usually to strong for Germany to just have it’s way with it. In OOB it’s a little bit different, since it’s so easy to exclude Russia from it’s NOs. 7 extra IPC per round from R2-3) to R in the beginning is a big issue for the situation in G5-7.
even if i had those units russia would fall eventualy if germany is totally into it.
i ve decided to take my risks. we will see if they pay off
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
even if i had those units russia would fall eventualy if germany is totally into it.
i ve decided to take my risks. we will see if they pay off
Went very well in Rostov. Valuable tanks annihilated. So they weren’t immune after all. :) Well, we’ll see.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
even if i had those units russia would fall eventualy if germany is totally into it.
i ve decided to take my risks. we will see if they pay off
Went very well in Rostov. Valuable tanks annihilated. So they weren’t immune after all. :) Well, we’ll see.
i ve sent to many units, now my guys will be annihilated, but i was afraid of bad dice
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Place Units - Russians
7 infantry placed in Russia
3 mech_infantrys placed in Volgograd
i think this game is interesting and fairly matched . we shall see what will the future bring us. the quality of play is pretty high and i am enjoying it :)
Btw, I don’t think that the Soviet-Mongolian Defense Pact is maculated. You entered Korea, but didn’t attack it.
*You = Russia
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Btw, I don’t think that the Soviet-Mongolian Defense Pact is maculated. You entered Korea, but didn’t attack it.
yep, the treaty is still in force
Will do a landing with marine from cr in FIC that I missed.
Did a miscalc in landing air. May I adjust the amount of air I sent to the over-kill of Kweichow? Didn’t calculate sz6 and now I see that there’s an extra sub and 3 sb. I also notice the russian sb in WUS (!). Didn’t you do something like that last game as well?
The dice are rolled, but I think it’s possible to handle.
I take away 3 air, 2 fig and 1 tac, since they’re needed by Tokyo. I haven’t looked at the dice, but I can do a second roll to find out which dice from the rolled ones to use.
Lets say there were 2 out of 4 hits for the figs and the same for the tacs, then taking away 2 figs and 1 tac would mean a roll of 1D2 for figs with a hit on 1 and miss on 2 and 1D3 for tacs with a hit on 1-2 and miss on 3.
Would this be ok with you?
If not I’ll just adjust placements. There’s that possibility as well, which I haven’t really looked at yet.
I’ll continue the round assuming you say no to battle adjustment. It’s possible to do it later if you say yes.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
there’s an extra sub and 3 sb. I also notice the russian sb in WUS (!). Didn’t you do something like that last game as well?
The dice are rolled, but I think it’s possible to handle.
I take away 3 air, 2 fig and 1 tac, since they’re needed by Tokyo. I haven’t looked at the dice, but I can do a second roll to find out which dice from the rolled ones to use.
its totally confusing i need to see the map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
4 fighters and 1 tactical_bomber moved from Japan to Siberia
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
5 artilleries and 9 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Anhwe to Kweichow
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Siam
1 bomber moved from Hunan to Malaya
1 bomber moved from Hunan to Siam
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
1 fighter moved from 20 Sea Zone to Kweichow
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kweichow
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kweichow
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/10 hits, 5,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Siam
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 cruiser in Siam, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/5 hits, 2,17 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Siam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Siberia
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 bomber; Russians defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 3/7 hits, 3,00 expected hits
Russians roll dice for 1 bomber and 2 infantry in Siberia, round 2 : 1/3 hits, 0,83 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Casualties for Russians: 2 infantry
Battle in Kwangsi
Japanese attack with 6 artilleries and 9 infantry
Chinese defend with 1 artillery
Japanese roll dice for 6 artilleries and 9 infantry in Kwangsi, round 2 : 4/15 hits, 4,50 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Malaya
Japanese attack with 1 bomber and 2 infantry
UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Borneo
1 armour moved from Hunan to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Siam to Borneo
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
4 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Japan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kweichow to Anhwe
3 fighters moved from Kweichow to Anhwe
3 transports moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
EDIT: 1 armour moved from Chahar to Anhwe
EDIT: 1 mech_infantry moved from Hopei to Anhwe
EDIT: 1 infantry moved from Kansu to Suiyuyan
EDIT: 1 infantry moved from Suiyuyan to Chahar
EDIT: 1 infantry moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 tactical_bomber moved from Kweichow to Anhwe
1 aaGun moved from Kwangtung to Kiangsi
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Japanese to Chinese
EDIT: Changing ownership of Shensi from Japanese to Chinese
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Chinese : 1,00
UK_Pacific : 0,67
Russians : 0,17
Japanese : 0,00
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
its totally confusing i need to see the map
Ok, lets skip it. Allies are good to go.
in this map u ve posted u ve don that edits or no?
I changed my mind about stretching out west in China, but no air battle adjustments there.
@trulpenplay said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
y moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chine
i see u ve sent too many units in kweichow against just one inf of mine and 1 art
np then do ur edits
so u wish to put less air there in kweicho how much would u pull back?
i can allow it but what about the dice, i think u should roll ur attacking dice again ther e with aas many air u wanted to send in the end
Thanks for allowing the change, but it’s a bit messy. Re-rolling attack dice works, although I’d say a roll for already rolled dice is better. No biggie. I guess the situation in sz6 is a bit shaky, but maybe not critical, so better not mess with things too much. I should learn to look beforehand more closely.
You may proceed with US.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
ke away 3 air, 2 fig and 1 tac, since they’re needed by Tokyo. I haven’t looked at the dice, but I can do a second roll to find out which dice from the rolled ones to use.
the problem is that u can not now which of the air units did score, the ones that stay or the ones u pulled off. so u would have to roll attacking dice all over again
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
lem is that u can not now which of the air units did score, the ones that stay or the ones u pulled off. so
but u scored 6 hits, and if it wasnt from inf, than it doesnt matter u still could remove them, since even if they missed u would have 2 hits
but did inf missed?
Both inf missed, so it would matter. I have a good system for correction, which is important especially if there were bad rolls.