L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • sorry i wanted to say that the axis are too strong (overpowered)


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I’d say this is the back-side of helping out the chinese. Somehow it didn’t work out in our first game. Have to look at why. Will stick it into my report. ;)

    and what specifically is the back side of helping chinese that u meantion here?


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I’d say this is the back-side of helping out the chinese. Somehow it didn’t work out in our first game. Have to look at why. Will stick it into my report. ;)

    and what specifically is the back side of helping chinese that u meantion here?

    That valuable battle power is withdrawn from Moscow.

    If Russia had built only inf and maybe some art, then Germany could not stomp into Bryansk in G5 without any italian can-opening.

    Now Germany is knocking on the doors of Moscow and I believe the defense of that stronghold now is very compromised.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I’d say this is the back-side of helping out the chinese. Somehow it didn’t work out in our first game. Have to look at why. Will stick it into my report. ;)

    and what specifically is the back side of helping chinese that u meantion here?

    That valuable battle power is withdrawn from Moscow.

    If Russia had built only inf and maybe some art, then Germany could not stomp into Bryansk in G5 without any italian can-opening.

    Now Germany is knocking on the doors of Moscow and I believe the defense of that stronghold now is very compromised.

    but could in G6 or G7 ?


  • And of course, very significant, that 2 mech, 2 tank, 2 fig and 1 tac would be part of the defense. The air makes a great job at offensive defense, i e small battles.


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    but could in G6 or G7 ?

    Depends a lot on how much reinforcements is coming in from Berlin. Not impossible, but much more difficult. The thing is that without being able to land air after moving in the stack, it’s usually more susceptible to counter-attack. Of course, you know this.

    In BM3 Russia is usually to strong for Germany to just have it’s way with it. In OOB it’s a little bit different, since it’s so easy to exclude Russia from it’s NOs. 7 extra IPC per round from R2-3) to R in the beginning is a big issue for the situation in G5-7.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            1 tactical_bomber moved from India to Malaya
            2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Malaya
            6 artilleries and 6 infantry moved from Tambov to Rostov
            2 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 6 artilleries and 9 infantry
                Germans defend with 8 armour and 1 mech_infantry
                    Russians roll dice for 6 artilleries and 9 infantry in Rostov, round 2 : 6/15 hits, 4.50 expected hits
                    Germans roll dice for 8 armour and 1 mech_infantry in Rostov, round 2 : 3/9 hits, 4.33 expected hits
                    3 infantry owned by the Russians, 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 6 artilleries and 6 infantry in Rostov, round 3 : 5/12 hits, 4.00 expected hits
                    Germans roll dice for 3 armour in Rostov, round 3 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 3 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 6 artilleries and 5 infantry remaining. Battle score for attacker is 40
                Casualties for Russians: 4 infantry
                Casualties for Germans: 8 armour and 1 mech_infantry
            Battle in Malaya
                Russians attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 harbour and 1 infantry
                    Russians roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Russians win, taking Malaya from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            4 infantry moved from Vologda to Samara
            1 infantry moved from Novosibirsk to Vologda
            8 mech_infantrys moved from Russia to Samara
            2 infantry moved from Volgograd to Tambov
            1 aaGun, 6 artilleries and 8 infantry moved from Tambov to Samara
            1 bomber moved from Amur to Western United States
            2 aaGuns and 16 infantry moved from Amur to Korea
            2 infantry moved from Soviet Far East to Siberia
            2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            7 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Russians : 3.00
    Japanese : -0.33
    

    Savegame


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    but could in G6 or G7 ?

    Depends a lot on how much reinforcements is coming in from Berlin. Not impossible, but much more difficult. The thing is that without being able to land air after moving in the stack, it’s usually more susceptible to counter-attack. Of course, you know this.

    In BM3 Russia is usually to strong for Germany to just have it’s way with it. In OOB it’s a little bit different, since it’s so easy to exclude Russia from it’s NOs. 7 extra IPC per round from R2-3) to R in the beginning is a big issue for the situation in G5-7.

    even if i had those units russia would fall eventualy if germany is totally into it.

    i ve decided to take my risks. we will see if they pay off


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    even if i had those units russia would fall eventualy if germany is totally into it.

    i ve decided to take my risks. we will see if they pay off

    Went very well in Rostov. Valuable tanks annihilated. So they weren’t immune after all. :) Well, we’ll see.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    even if i had those units russia would fall eventualy if germany is totally into it.

    i ve decided to take my risks. we will see if they pay off

    Went very well in Rostov. Valuable tanks annihilated. So they weren’t immune after all. :) Well, we’ll see.

    i ve sent to many units, now my guys will be annihilated, but i was afraid of bad dice


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Place Units - Russians
    7 infantry placed in Russia
    3 mech_infantrys placed in Volgograd

    i think this game is interesting and fairly matched . we shall see what will the future bring us. the quality of play is pretty high and i am enjoying it :)


  • Btw, I don’t think that the Soviet-Mongolian Defense Pact is maculated. You entered Korea, but didn’t attack it.


  • *You = Russia


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Btw, I don’t think that the Soviet-Mongolian Defense Pact is maculated. You entered Korea, but didn’t attack it.

    yep, the treaty is still in force


  • Will do a landing with marine from cr in FIC that I missed.


  • Did a miscalc in landing air. May I adjust the amount of air I sent to the over-kill of Kweichow? Didn’t calculate sz6 and now I see that there’s an extra sub and 3 sb. I also notice the russian sb in WUS (!). Didn’t you do something like that last game as well?

    The dice are rolled, but I think it’s possible to handle.

    I take away 3 air, 2 fig and 1 tac, since they’re needed by Tokyo. I haven’t looked at the dice, but I can do a second roll to find out which dice from the rolled ones to use.

    Lets say there were 2 out of 4 hits for the figs and the same for the tacs, then taking away 2 figs and 1 tac would mean a roll of 1D2 for figs with a hit on 1 and miss on 2 and 1D3 for tacs with a hit on 1-2 and miss on 3.

    Would this be ok with you?

    If not I’ll just adjust placements. There’s that possibility as well, which I haven’t really looked at yet.


  • I’ll continue the round assuming you say no to battle adjustment. It’s possible to do it later if you say yes.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    there’s an extra sub and 3 sb. I also notice the russian sb in WUS (!). Didn’t you do something like that last game as well?
    The dice are rolled, but I think it’s possible to handle.
    I take away 3 air, 2 fig and 1 tac, since they’re needed by Tokyo. I haven’t looked at the dice, but I can do a second roll to find out which dice from the rolled ones to use.

    its totally confusing i need to see the map


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            4 fighters and 1 tactical_bomber moved from Japan to Siberia
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            5 artilleries and 9 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kiangsi to Kwangsi
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Anhwe to Kweichow
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Siam
            1 bomber moved from Hunan to Malaya
            1 bomber moved from Hunan to Siam
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
            1 fighter moved from 20 Sea Zone to Kweichow
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kweichow
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kweichow
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/10 hits, 5,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Siam
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 cruiser in Siam, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/5 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Siam, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/4 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
            Battle in Siberia
                Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 3/7 hits, 3,00 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Siberia, round 2 : 1/3 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Russians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
                Casualties for Russians: 2 infantry
            Battle in Kwangsi
                Japanese attack with 6 artilleries and 9 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 6 artilleries and 9 infantry in Kwangsi, round 2 : 4/15 hits, 4,50 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Malaya
                Japanese attack with 1 bomber and 2 infantry
                UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of French Indo China from French to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 carrier moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Malaya to Borneo
            1 armour moved from Hunan to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Hopei
            1 bomber moved from Siam to Borneo
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            4 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
            2 carriers moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
            1 fighter moved from 20 Sea Zone to Japan
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Kweichow to Anhwe
            3 fighters moved from Kweichow to Anhwe
            3 transports moved from 37 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            EDIT: 1 armour moved from Chahar to Anhwe
            EDIT: 1 mech_infantry moved from Hopei to Anhwe
            EDIT: 1 infantry moved from Kansu to Suiyuyan
            EDIT: 1 infantry moved from Suiyuyan to Chahar
            EDIT: 1 infantry moved from Shensi to Hopei
            1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
            1 tactical_bomber moved from Kweichow to Anhwe
            1 aaGun moved from Kwangtung to Kiangsi
            1 aaGun moved from Hunan to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Changing ownership of Kansu from Japanese to Chinese
            EDIT: Changing ownership of Shensi from Japanese to Chinese
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Chinese : 1,00
    UK_Pacific : 0,67
    Russians : 0,17
    Japanese : 0,00
    

    Savegame


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    its totally confusing i need to see the map

    Ok, lets skip it. Allies are good to go.

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