TigerAce1944 (Germany/Italy) ironfish (Japan) vs erinmores (Allies)


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
    
        Combat - French
            Battle in 43 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser
            EDIT: Adding units owned by French to 106 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 114 Sea Zone
            2 bombers moved from France to 114 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            4 armour, 5 artilleries and 3 infantry moved from Poland to Baltic States
            2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            1 armour moved from Bulgaria to Eastern Poland
    
        Combat - Germans
            Battle in Novgorod
            Battle in 114 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 114 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 114 Sea Zone
                    Germans roll dice for 2 bombers in 114 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win, taking Novgorod from Russians with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Germans: 1 bomber and 1 submarine
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 4 armour, 5 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 5 artilleries and 3 infantry in Baltic States, round 2 : 9/12 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 2 artilleries and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            1 armour moved from Scotland to United Kingdom
            1 bomber moved from 114 Sea Zone to Western Germany
            1 aaGun moved from Poland to Eastern Poland
            2 aaGuns moved from Poland to Baltic States
            1 tactical_bomber moved from Yugoslavia to Romania
            1 fighter and 1 tactical_bomber moved from France to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 artilleries, 1 fighter and 2 infantry placed in Western Germany
            1 armour and 1 infantry placed in United Kingdom
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    Americans : 0.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            2 tactical_bombers moved from Ukraine to Novgorod
            2 fighters moved from Ukraine to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 tactical_bombers moved from Novgorod to Belarus
            2 fighters moved from Novgorod to Belarus
            10 infantry moved from Bryansk to Belarus
            10 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Ukraine to Belarus
            3 armour moved from Ukraine to Belarus
            1 artillery and 6 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            5 infantry moved from Kansu to Shensi
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Dzavhan to Ulaanbaatar
            1 armour moved from Sikang to Yunnan
            1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
    
        Place Units - Russians
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Amur to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 battleship moved from 5 Sea Zone to 19 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 tactical_bombers moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Jehol
            1 fighter moved from Shantung to Jehol
            1 bomber moved from Shantung to Jehol
            1 artillery moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            1 battleship moved from 41 Sea Zone to 37 Sea Zone
            1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from Kwangsi to 43 Sea Zone
            2 fighters moved from Kwangsi to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Jehol
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Jehol, round 2 : 4/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Java from ANZAC, taking Jehol from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for French: 1 destroyer
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 cruiser owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Americans: 1 cruiser and 1 submarine
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Kwangsi
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Anhwe to Kwangsi
            3 mech_infantrys moved from Kiangsu to Kwangsi
            1 fighter moved from Jehol to Kiangsu
            1 bomber moved from Jehol to Kiangsu
            1 aaGun moved from Amur to Manchuria
            2 tactical_bombers moved from Manchuria to Jehol
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Jehol to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery, 2 infantry and 1 mech_infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,2,2,1
            Japanese collect 49 PUs (1 lost to blockades); end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    French : 0.67
    Americans : 0.33
    Chinese : 1.00
    Japanese : 1.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 106 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            1 armour and 1 artillery moved from Quebec to 106 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 artillery moved from 119 Sea Zone to Scotland
            1 infantry moved from 119 Sea Zone to Scotland
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 armour and 1 infantry moved from 119 Sea Zone to Eire
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 106 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            1 armour and 1 artillery moved from Quebec to 106 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 artillery moved from 119 Sea Zone to Scotland
            1 infantry moved from 119 Sea Zone to Scotland
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 armour and 1 infantry moved from 119 Sea Zone to Eire
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers
                Germans defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
                Units damaged: 2 battleships owned by the Germans
                    Germans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    2 destroyers owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits
                    Germans roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
                    2 battleships owned by the Germans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 47
                Casualties for Americans: 1 carrier, 3 fighters and 3 tactical_bombers
                Casualties for Germans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
            Battle in Scotland
            Battle in Eire
    
        Non Combat Move - Americans
            1 carrier moved from 101 Sea Zone to 108 Sea Zone
            2 fighters moved from 109 Sea Zone to 108 Sea Zone
            1 bomber moved from West Indies to Gibraltar
            1 bomber moved from Suriname to Gibraltar
            3 bombers moved from Eastern United States to Gibraltar
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Central America to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 airfield placed in Gibraltar
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Americans : 3.17
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 9 artilleries, 1 fighter and 11 infantry
                Japanese defend with 1 armour, 3 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Chinese roll dice for 9 artilleries, 1 fighter and 11 infantry in Kwangsi, round 2 : 5/21 hits, 6.83 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 8/24 hits, 9.17 expected hits
                    5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 9 artilleries, 1 fighter and 3 infantry in Kwangsi, round 3 : 4/13 hits, 4.50 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry, 9 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 10/19 hits, 7.50 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Chinese and 7 artilleries owned by the Chinese lost in Kwangsi
                2 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -32
                Casualties for Chinese: 7 artilleries and 11 infantry
                Casualties for Japanese: 7 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 106 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            1 armour and 1 artillery moved from Quebec to 106 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 artillery moved from 119 Sea Zone to Scotland
            1 infantry moved from 119 Sea Zone to Scotland
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 armour and 1 infantry moved from 119 Sea Zone to Eire
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers
                Germans defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
                Units damaged: 2 battleships owned by the Germans
                    Germans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    2 destroyers owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits
                    Germans roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
                    2 battleships owned by the Germans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 47
                Casualties for Americans: 1 carrier, 3 fighters and 3 tactical_bombers
                Casualties for Germans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
            Battle in Scotland
            Battle in Eire
    
        Non Combat Move - Americans
            1 carrier moved from 101 Sea Zone to 108 Sea Zone
            2 fighters moved from 109 Sea Zone to 108 Sea Zone
            1 bomber moved from West Indies to Gibraltar
            1 bomber moved from Suriname to Gibraltar
            3 bombers moved from Eastern United States to Gibraltar
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Central America to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 airfield placed in Gibraltar
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 9 artilleries, 1 fighter and 11 infantry
                Japanese defend with 1 armour, 3 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Chinese roll dice for 9 artilleries, 1 fighter and 11 infantry in Kwangsi, round 2 : 5/21 hits, 6.83 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 8/24 hits, 9.17 expected hits
                    5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 9 artilleries, 1 fighter and 3 infantry in Kwangsi, round 3 : 4/13 hits, 4.50 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry, 9 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 10/19 hits, 7.50 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Chinese and 7 artilleries owned by the Chinese lost in Kwangsi
                2 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -32
                Casualties for Chinese: 7 artilleries and 11 infantry
                Casualties for Japanese: 7 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters and 1 tactical_bomber moved from India to Kwangsi
            1 armour, 1 artillery, 10 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 armour, 2 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/21 hits, 6.00 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 7/15 hits, 6.17 expected hits
                    4 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 5/14 hits, 4.83 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 5/11 hits, 4.83 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 4 : 4/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Kwangsi, round 4 : 4/6 hits, 3.17 expected hits
                    2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in Kwangsi
                    British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Kwangsi, round 5 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 fighters in Kwangsi, round 5 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kwangsi
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 1 armour, 2 artilleries, 1 fighter, 11 infantry and 3 mech_infantrys
                Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 armour and 3 mech_infantrys moved from India to Yunnan
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Tanganyika Territory to Kenya
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 fighter moved from Malta to Gibraltar
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,6,3,4,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
            UK_Pacific collect 6 PUs (7 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : -1.50
    Americans : 3.17
    Chinese : -2.33
    Japanese : 5.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 armour moved from Yugoslavia to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 4 armour
                Russians defend with 1 infantry
                    Italians roll dice for 4 armour in Bessarabia, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 4 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Romania to Bessarabia
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 artillery and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery moved from South Australia to Queensland
            1 infantry moved from Shan State to Yunnan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
            ANZAC collect 12 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery moved from South Australia to Queensland
            1 infantry moved from Shan State to Yunnan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
            ANZAC collect 12 PUs (1 lost to blockades); end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 106 Sea Zone to 104 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            6 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            4 armour, 5 artilleries and 2 infantry moved from Baltic States to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 119 Sea Zone
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 109 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 battleship, 2 carriers and 2 cruisers
                    Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 109 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    1 destroyer owned by the Germans, 2 cruisers owned by the Americans, 2 fighters owned by the Germans and 2 carriers owned by the Americans lost in 109 Sea Zone
                    Germans roll dice for 1 bomber and 1 tactical_bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 battleship in 109 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 109 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 48
                Casualties for Germans: 1 destroyer and 2 fighters
                Casualties for Americans: 1 battleship, 2 carriers and 2 cruisers
            Battle in Scotland
                Germans attack with 3 artilleries and 3 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Scotland
                Germans win, taking Scotland from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Novgorod
                Germans attack with 5 armour, 5 artilleries and 9 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 5 armour, 5 artilleries and 9 infantry in Novgorod, round 2 : 6/19 hits, 6.50 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 aaGun, 2 artilleries and 4 infantry moved from Eastern Poland to Baltic States
            1 artillery and 2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Eastern Poland to Baltic States
            2 armour moved from Germany to Baltic States
            3 aaGuns moved from Germany to Poland
            4 armour and 1 mech_infantry moved from Romania to Baltic States
            1 transport moved from 127 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Romania to Western Germany
            1 bomber and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
    
        Place Units - Germans
            2 fighters and 2 tactical_bombers placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            3 infantry placed in United Kingdom
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Americans : 0.33
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Belarus to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Shensi to Kweichow
            1 armour moved from Yunnan to Kweichow
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/9 hits, 3.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 5/8 hits, 3.67 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Kweichow
                Russians attack with 1 armour and 3 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Russians win, taking Kweichow from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            2 infantry moved from Shensi to Hopei
            2 tactical_bombers moved from Eastern Poland to Belarus
            2 fighters moved from Eastern Poland to Belarus
            1 armour, 1 artillery, 18 infantry and 2 mech_infantrys moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Russia to Belarus
            8 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Tambov
            2 infantry moved from Kansu to Shensi
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Amur
            1 infantry moved from Sakha to Amur
            1 artillery moved from Manchuria to Amur
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 artillery moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
            1 bomber moved from Kiangsu to Amur
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in French Indo China
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking French Indo China from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in Amur
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Malaya from UK_Pacific, taking Amur from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from Amur to Shantung
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 tactical_bomber moved from Chahar to Kiangsu
            1 fighter moved from Chahar to Kiangsu
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 mech_infantrys placed in Kiangsu
            3 artilleries and 3 infantry placed in Japan
            2 transports placed in 6 Sea Zone
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
            Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.33
    Russians : 0.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            1 bomber moved from Gibraltar to 111 Sea Zone
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in New Guinea
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 carrier and 1 fighter moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 10 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 64 Sea Zone
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 aaGun moved from Suriname to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Central America
            2 bombers moved from Gibraltar to Western United States
            1 carrier and 2 fighters moved from 108 Sea Zone to 91 Sea Zone
            1 bomber moved from 111 Sea Zone to Iceland
    
        Place Units - Americans
            5 submarines placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery moved from Yunnan to Kweichow
    
        Place Units - Chinese
            1 artillery placed in Hopei
            1 artillery placed in Suiyuyan
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            1 bomber moved from Gibraltar to 111 Sea Zone
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in New Guinea
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 carrier and 1 fighter moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 10 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 64 Sea Zone
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 aaGun moved from Suriname to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Central America
            2 bombers moved from Gibraltar to Western United States
            1 carrier and 2 fighters moved from 108 Sea Zone to 91 Sea Zone
            1 bomber moved from 111 Sea Zone to Iceland
    
        Place Units - Americans
            5 submarines placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery moved from Yunnan to Kweichow
    
        Place Units - Chinese
            1 artillery placed in Hopei
            1 artillery placed in Suiyuyan
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Yunnan to Malaya
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Malaya
    
        Combat - British
            Battle in Malaya
                British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 infantry moved from Eastern Persia to West India
            1 artillery moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,5,6,5
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Romania to Eastern Poland
            1 infantry moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
            4 armour moved from Bessarabia to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 4 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 artilleries and 2 infantry
                    Italians roll dice for 4 armour, 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 2/7 hits, 3.33 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians roll dice for 4 armour and 1 bomber in Eastern Poland, round 3 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 2 artilleries in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Casualties for Russians: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Eastern Poland to Western Germany
            1 artillery and 3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
            Italians undo move 2.
            Italians undo move 1.
            4 infantry placed in Northern Italy
            Italians undo move 1.
            2 artilleries and 1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            Italians undo move 2.
            Italians undo move 1.
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 armour and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 artillery moved from Dutch New Guinea to New Guinea
            1 armour moved from Queensland to New South Wales
            1 infantry moved from Yunnan to Hunan
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.17
    

    Savegame

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.5k

Topics

1.8m

Posts