TigerAce1944 (Germany/Italy) ironfish (Japan) vs erinmores (Allies)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Combat - French Battle in 43 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser EDIT: Adding units owned by French to 106 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 114 Sea Zone 2 bombers moved from France to 114 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 4 armour, 5 artilleries and 3 infantry moved from Poland to Baltic States 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 armour moved from Bulgaria to Eastern Poland Combat - Germans Battle in Novgorod Battle in 114 Sea Zone Germans attack with 2 bombers and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 114 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 114 Sea Zone Germans roll dice for 2 bombers in 114 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win, taking Novgorod from Russians with 1 bomber remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber and 1 submarine Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 4 armour, 5 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 5 artilleries and 3 infantry in Baltic States, round 2 : 9/12 hits, 4.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 2 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 armour moved from Scotland to United Kingdom 1 bomber moved from 114 Sea Zone to Western Germany 1 aaGun moved from Poland to Eastern Poland 2 aaGuns moved from Poland to Baltic States 1 tactical_bomber moved from Yugoslavia to Romania 1 fighter and 1 tactical_bomber moved from France to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western Germany 1 armour and 1 infantry placed in United Kingdom 2 armour placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 4.50 Americans : 0.67 Russians : 1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 2 tactical_bombers moved from Ukraine to Novgorod 2 fighters moved from Ukraine to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 tactical_bombers moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 10 infantry moved from Bryansk to Belarus 10 infantry moved from Russia to Bryansk 1 mech_infantry moved from Ukraine to Belarus 3 armour moved from Ukraine to Belarus 1 artillery and 6 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 5 infantry moved from Kansu to Shensi 2 infantry moved from Olgiy to Kansu 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Dzavhan to Ulaanbaatar 1 armour moved from Sikang to Yunnan 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Ukraine to Western Ukraine Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 battleship moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 tactical_bombers moved from Korea to Manchuria 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Shantung to Jehol 1 bomber moved from Shantung to Jehol 1 artillery moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 2 fighters moved from Kwangsi to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in Java Battle in Jehol Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Jehol, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Java from ANZAC, taking Jehol from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers French defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for French: 1 destroyer Battle in Manchuria Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser and 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 cruiser owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 cruiser and 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Kwangsi 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Anhwe to Kwangsi 3 mech_infantrys moved from Kiangsu to Kwangsi 1 fighter moved from Jehol to Kiangsu 1 bomber moved from Jehol to Kiangsu 1 aaGun moved from Amur to Manchuria 2 tactical_bombers moved from Manchuria to Jehol 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Jehol to Kiangsu Place Units - Japanese 1 factory_minor placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery, 2 infantry and 1 mech_infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,2,2,1 Japanese collect 49 PUs (1 lost to blockades); end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
French : 0.67 Americans : 0.33 Chinese : 1.00 Japanese : 1.83
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 106 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 1 armour and 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 artillery moved from 119 Sea Zone to Scotland 1 infantry moved from 119 Sea Zone to Scotland 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 armour and 1 infantry moved from 119 Sea Zone to Eire 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 106 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 1 armour and 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 artillery moved from 119 Sea Zone to Scotland 1 infantry moved from 119 Sea Zone to Scotland 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 armour and 1 infantry moved from 119 Sea Zone to Eire 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Hawaiian Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Battle in 109 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers Germans defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits Units damaged: 2 battleships owned by the Germans Germans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 2 destroyers owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits Germans roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits 2 battleships owned by the Germans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 47 Casualties for Americans: 1 carrier, 3 fighters and 3 tactical_bombers Casualties for Germans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Battle in Scotland Battle in Eire Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 108 Sea Zone 2 fighters moved from 109 Sea Zone to 108 Sea Zone 1 bomber moved from West Indies to Gibraltar 1 bomber moved from Suriname to Gibraltar 3 bombers moved from Eastern United States to Gibraltar 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Central America to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 10 Sea Zone 2 infantry moved from 10 Sea Zone to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 airfield placed in Gibraltar Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2.17 Americans : 3.17 Japanese : 1.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 9 artilleries, 1 fighter and 11 infantry Japanese defend with 1 armour, 3 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 2 tactical_bombers Chinese roll dice for 9 artilleries, 1 fighter and 11 infantry in Kwangsi, round 2 : 5/21 hits, 6.83 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 8/24 hits, 9.17 expected hits 5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 9 artilleries, 1 fighter and 3 infantry in Kwangsi, round 3 : 4/13 hits, 4.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry, 9 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 10/19 hits, 7.50 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Chinese and 7 artilleries owned by the Chinese lost in Kwangsi 2 artilleries owned by the Chinese retreated to Yunnan Japanese win with 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -32 Casualties for Chinese: 7 artilleries and 11 infantry Casualties for Japanese: 7 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -2.33 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 106 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 1 armour and 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 artillery moved from 119 Sea Zone to Scotland 1 infantry moved from 119 Sea Zone to Scotland 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 armour and 1 infantry moved from 119 Sea Zone to Eire 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Hawaiian Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Battle in 109 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers Germans defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits Units damaged: 2 battleships owned by the Germans Germans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 2 destroyers owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits Germans roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits 2 battleships owned by the Germans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 47 Casualties for Americans: 1 carrier, 3 fighters and 3 tactical_bombers Casualties for Germans: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Battle in Scotland Battle in Eire Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 108 Sea Zone 2 fighters moved from 109 Sea Zone to 108 Sea Zone 1 bomber moved from West Indies to Gibraltar 1 bomber moved from Suriname to Gibraltar 3 bombers moved from Eastern United States to Gibraltar 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Central America to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 10 Sea Zone 2 infantry moved from 10 Sea Zone to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 airfield placed in Gibraltar Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 9 artilleries, 1 fighter and 11 infantry Japanese defend with 1 armour, 3 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 2 tactical_bombers Chinese roll dice for 9 artilleries, 1 fighter and 11 infantry in Kwangsi, round 2 : 5/21 hits, 6.83 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 8/24 hits, 9.17 expected hits 5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 9 artilleries, 1 fighter and 3 infantry in Kwangsi, round 3 : 4/13 hits, 4.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry, 9 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 10/19 hits, 7.50 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Chinese and 7 artilleries owned by the Chinese lost in Kwangsi 2 artilleries owned by the Chinese retreated to Yunnan Japanese win with 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -32 Casualties for Chinese: 7 artilleries and 11 infantry Casualties for Japanese: 7 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from India to Kwangsi 1 armour, 1 artillery, 10 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Kwangsi British attack with 1 armour, 2 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers British roll dice for 1 armour, 2 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/21 hits, 6.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 7/15 hits, 6.17 expected hits 4 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 5/14 hits, 4.83 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 5/11 hits, 4.83 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 4 : 4/9 hits, 4.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Kwangsi, round 4 : 4/6 hits, 3.17 expected hits 2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in Kwangsi British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Kwangsi, round 5 : 3/5 hits, 2.67 expected hits Japanese roll dice for 2 fighters in Kwangsi, round 5 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kwangsi British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 armour, 2 artilleries, 1 fighter, 11 infantry and 3 mech_infantrys Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 fighter moved from Malta to Gibraltar Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,6,3,4,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3 UK_Pacific collect 6 PUs (7 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 2.17 British : -1.50 Americans : 3.17 Chinese : -2.33 Japanese : 5.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 4 armour moved from Yugoslavia to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 4 armour Russians defend with 1 infantry Italians roll dice for 4 armour in Bessarabia, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery moved from South Australia to Queensland 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4 ANZAC collect 12 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery moved from South Australia to Queensland 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4 ANZAC collect 12 PUs (1 lost to blockades); end with 14 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 106 Sea Zone to 104 Sea Zone 1 infantry moved from Libya to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 79 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 4 armour, 5 artilleries and 2 infantry moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Novgorod 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in 119 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 119 Sea Zone Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 109 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 battleship, 2 carriers and 2 cruisers Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 109 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the Germans, 2 cruisers owned by the Americans, 2 fighters owned by the Germans and 2 carriers owned by the Americans lost in 109 Sea Zone Germans roll dice for 1 bomber and 1 tactical_bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 battleship in 109 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 109 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for Germans: 1 destroyer and 2 fighters Casualties for Americans: 1 battleship, 2 carriers and 2 cruisers Battle in Scotland Germans attack with 3 artilleries and 3 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 5 armour, 5 artilleries and 9 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 5 armour, 5 artilleries and 9 infantry in Novgorod, round 2 : 6/19 hits, 6.50 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 aaGun, 2 artilleries and 4 infantry moved from Eastern Poland to Baltic States 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 2 armour moved from Germany to Baltic States 3 aaGuns moved from Germany to Poland 4 armour and 1 mech_infantry moved from Romania to Baltic States 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Romania to Western Germany 1 bomber and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom Place Units - Germans 2 fighters and 2 tactical_bombers placed in Western Germany 1 destroyer placed in 112 Sea Zone 3 infantry placed in United Kingdom 1 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 2.33 Americans : 0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Belarus to Eastern Poland 2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 infantry moved from Shensi to Kweichow 1 armour moved from Yunnan to Kweichow 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese Combat - Russians Battle in Eastern Poland Russians attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/9 hits, 3.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 5/8 hits, 3.67 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Kweichow Russians attack with 1 armour and 3 infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 infantry moved from Shensi to Hopei 2 tactical_bombers moved from Eastern Poland to Belarus 2 fighters moved from Eastern Poland to Belarus 1 armour, 1 artillery, 18 infantry and 2 mech_infantrys moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Russia to Belarus 8 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Tambov 2 infantry moved from Kansu to Shensi Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50 Japanese : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur 1 artillery moved from Manchuria to Amur 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 artillery moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to Amur 1 mech_infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi Combat - Japanese Battle in French Indo China Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking French Indo China from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Amur Japanese attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Malaya from UK_Pacific, taking Amur from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from Amur to Shantung 1 tactical_bomber moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Chahar to Kiangsu 1 fighter moved from Chahar to Kiangsu 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 mech_infantrys placed in Kiangsu 3 artilleries and 3 infantry placed in Japan 2 transports placed in 6 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Russians : 0.67 Japanese : 1.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 bomber moved from Gibraltar to 111 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 bomber Germans defend with 3 transports 3 transports owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in New Guinea Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 64 Sea Zone 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 aaGun moved from Suriname to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America 2 bombers moved from Gibraltar to Western United States 1 carrier and 2 fighters moved from 108 Sea Zone to 91 Sea Zone 1 bomber moved from 111 Sea Zone to Iceland Place Units - Americans 5 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Yunnan to Kweichow Place Units - Chinese 1 artillery placed in Hopei 1 artillery placed in Suiyuyan 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 bomber moved from Gibraltar to 111 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 bomber Germans defend with 3 transports 3 transports owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in New Guinea Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 64 Sea Zone 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 aaGun moved from Suriname to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America 2 bombers moved from Gibraltar to Western United States 1 carrier and 2 fighters moved from 108 Sea Zone to 91 Sea Zone 1 bomber moved from 111 Sea Zone to Iceland Place Units - Americans 5 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Yunnan to Kweichow Place Units - Chinese 1 artillery placed in Hopei 1 artillery placed in Suiyuyan 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Malaya Combat - British Battle in Malaya British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 infantry moved from Eastern Persia to West India 1 artillery moved from Eastern Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,5,6,5 UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 4 armour moved from Bessarabia to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 4 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 2 artilleries and 2 infantry Italians roll dice for 4 armour, 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 2/7 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 4 armour and 1 bomber in Eastern Poland, round 3 : 3/5 hits, 2.67 expected hits Russians roll dice for 2 artilleries in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour, 1 artillery and 1 infantry Casualties for Russians: 2 artilleries and 2 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Western Germany 1 artillery and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Italians undo move 2. Italians undo move 1. 4 infantry placed in Northern Italy Italians undo move 1. 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Italians undo move 2. Italians undo move 1. 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : 1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 artillery moved from Dutch New Guinea to New Guinea 1 armour moved from Queensland to New South Wales 1 infantry moved from Yunnan to Hunan Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.17