@mike64 this is the special rule for Italy…
Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced
Makalakalane vs Brent
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 109 Sea Zone 3 fighters moved from Western Germany to 109 Sea Zone 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Romania to Greece 1 armour moved from Southern France to Normandy Bordeaux 5 armour and 1 mech_infantry moved from France to Normandy Bordeaux Combat - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 3 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Novgorod to Russia 6 infantry moved from Archangel to Smolensk 1 aaGun moved from Archangel to Smolensk 1 aaGun moved from Archangel to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vologda to Russia 1 aaGun moved from Samara to Volgograd 9 artilleries moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Olgiy to Timguska 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Dzavhan 6 infantry moved from Yakut S.S.R. to Yenisey 8 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Buryatia to Yakut S.S.R. 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 1 artillery and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 39 PUsCombat Hit Differential Summary :
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@BrentStoudtKY it’s not Russias turn… you need to choose if you want to scramble or not… Germany is attacking near london.
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@Makalakalane
I’m confused.
You had two posts. 2 saved files.
I responded to both.
One I scrambled.
Other I did Russians turn and you had completed R2 with Germany.
Which one are we playing…Let me know.
Brent
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@BrentStoudtKY oh sorry… When I downloaded the Russia Turn 2 it was still on Germany Turn 2, waiting for scramble decision by Britain. But now I got the right one… My bad, I think.
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@BrentStoudtKY by the way, I edited your american Sub and Destroyer to SZ16 away from Iwo Jima. It’s not permitted for the Americans to end their turn in a sz adjecent to any Japanes original territories as long as they are not at war. The US cannot declare war against the axis until turn 4 (happens automatically at the end of turn 3 really) unless Japan makes an unprovoked declaration of war against Britain/ANZAC. Or if Germany/Italy declares war before turn 4 OR if London or Moscow falls before turn 4.
Japanese units can’t end their moves within 2 adjacent sz of American mainland until war has been declared. -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 2 factory_minors and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 armour and 1 infantry moved from Kwangsi to Yunnan 2 artilleries and 6 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Chahar to Hopei 1 bomber moved from Kwangsi to Hopei 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 10 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 fighter moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Hopei 1 fighter moved from Kwangsi to Kweichow 2 tactical_bombers moved from 36 Sea Zone to Yunnan 2 fighters moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 6/11 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Hopei, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits, 6,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to Hunan 2 fighters moved from Kweichow to Hunan 2 bombers moved from Hopei to Hunan 2 fighters moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to Hunan 2 tactical_bombers moved from Yunnan to Hunan 2 fighters moved from Manchuria to Amur 2 artilleries moved from Japan to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 8 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries moved from 36 Sea Zone to Kwangsi 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Kiangsu 2 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : 1,67 Japanese : 2,17 -
@BrentStoudtKY US mainland being Mexico, Western US and Alaska and all that. North America basically.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Southeast Mexico to Central America 1 fighter moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 armour placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Kansu 1 infantry placed in Kansu 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Sikang 1 infantry placed in Sikang 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 destroyer moved from 76 Sea Zone to 78 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in 112 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer and 3 fighters British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 2 fighters owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the British lost in 112 Sea Zone British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer and 3 fighters Casualties for Germans: 3 fighters Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 infantry moved from Burma to Shan State 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 fighter moved from Tanganyika Territory to Egypt 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - British 2 armour placed in Egypt 1 infantry placed in Egypt 1 armour, 2 artilleries and 2 infantry placed in United Kingdom British undo move 2. 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,4,2 British collect 28 PUs (3 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : -0.33 British : 0.17 Italians : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Alexandria to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Libya to Trans-Jordan 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 97 Sea Zone Italians win, taking 97 Sea Zone from French with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry British defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2,17 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 armour moved from Syria to Iraq Italians take Iraq from Neutral_Axis 2 fighters moved from Trans-Jordan to Syria 1 mech_infantry moved from Alexandria to Libya 1 armour moved from Yugoslavia to Slovakia Hungary 4 infantry moved from Northern Italy to France Place Units - Italians 2 transports placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0,50 British : -0,67 French : -0,33 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:51:05 PM
Savegame -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 cruiser moved from 91 Sea Zone to 89 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 artilleries moved from Germany to 113 Sea Zone 6 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 5 armour moved from Normandy Bordeaux to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 6 armour moved from 110 Sea Zone to United Kingdom 8 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries moved from 110 Sea Zone to United Kingdom 1 submarine moved from 110 Sea Zone to 109 Sea Zone 3 tactical_bombers moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 5 infantry moved from Finland to Karelia 5 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Romania to Bessarabia 2 infantry moved from Romania to Bessarabia 1 artillery and 5 infantry moved from Romania to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Baltic States 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 6 armour, 2 artilleries, 2 bombers, 2 fighters, 8 infantry and 4 tactical_bombers British defend with 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 3/8 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 8 infantry and 3 tactical_bombers in United Kingdom, round 2 : 6/21 hits, 8.67 expected hits British roll dice for 4 aaGuns, 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/15 hits, 5.67 expected hits 4 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 1 infantry and 3 tactical_bombers in United Kingdom, round 3 : 6/14 hits, 7.33 expected hits British roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/11 hits, 4.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 2 bombers and 3 tactical_bombers in United Kingdom, round 4 : 8/11 hits, 6.33 expected hits British roll dice for 2 armour, 2 artilleries and 1 fighter in United Kingdom, round 4 : 3/5 hits, 2.33 expected hits 3 armour owned by the Germans, 1 fighter owned by the French, 2 artilleries owned by the British and 2 armour owned by the British lost in United Kingdom Germans captures 28PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 3 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber Casualties for British: 4 aaGuns, 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Battle in Baltic States Germans attack with 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 8 infantry in Baltic States, round 2 : 3/10 hits, 2.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery and 10 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 10 infantry in Eastern Poland, round 2 : 1/11 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 2 bombers moved from United Kingdom to Western Germany 3 aaGuns moved from Poland to Baltic States 3 aaGuns moved from Poland to Eastern Poland 1 armour moved from Greece to Romania 2 armour moved from Greece to Romania 1 tactical_bomber moved from United Kingdom to Holland Belgium Place Units - Germans 10 infantry placed in Germany 1 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -2.83 British : 0.67 Russians : -0.50 AA fire in United Kingdom : : 1.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 1 fighter moved from Russia to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Vologda to Russia 8 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Central Mongolia to Buyant-Uhaa 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Yenisey to Dzavhan 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Bryansk 1 fighter moved from Bessarabia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Vologda to Russia 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Olgiy to Dzavhan Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 1.00 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from Kwangsi to Kwangtung 2 bombers moved from Hunan to India 2 fighters moved from Hunan to Kwangtung 2 tactical_bombers moved from Hunan to Kwangtung 2 fighters moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 mech_infantry moved from Amur to Siberia 1 armour moved from Manchuria to Siberia 2 infantry moved from Buryatia to Sakha 2 tactical_bombers moved from Manchuria to Sakha 1 armour moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 tactical_bomber moved from Manchuria to Buyant-Uhaa 2 fighters moved from Amur to Siberia 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from FrenchCombat Hit Differential Summary :
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@BrentStoudtKY do you want to intercept in India? I’m coming with 2 bombers and you’ve got 1 fighter.





