Playoff game if farmboy wins his previous matchup. Normal game if he loses.
Bid: subs in 106 and 91. inf in yunnan and sudan.
Good luck and have fun!
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 aaGun
EDIT: Adding units owned by Japanese to Kwangtung: 1 aaGun
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Germans, taking Marshall Islands from Japanese with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Siberia
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 bombers placed in Western United States
2 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 aaGun
EDIT: Adding units owned by Japanese to Kwangtung: 1 aaGun
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Germans, taking Marshall Islands from Japanese with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Siberia
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 bombers placed in Western United States
2 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Siam
1 fighter moved from Yunnan to Shan State
1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
Combat - British
Battle in Siam
British attack with 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 2 mech_infantrys in Siam, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Siam, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Siam, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alexandria
British attack with 1 bomber and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour moved from British Somaliland to 76 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Iraq to Egypt
1 bomber moved from Alexandria to Egypt
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar
2 aaGuns, 9 infantry and 3 mech_infantrys moved from India to Burma
3 mech_infantrys moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 bomber and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,6,6,5
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 bomber and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.67
Italians : 0.67
Americans : -1.00
Chinese : -1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern France to 93 Sea Zone
1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 cruiser and 1 marine moved from 93 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
1 bomber moved from Tobruk to Western Germany
1 carrier and 1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour and 2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from Northern Territory to South Australia
1 infantry moved from South Australia to Queensland
2 aaGuns, 3 fighters and 1 infantry moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from Northern Territory to South Australia
1 infantry moved from South Australia to Queensland
2 aaGuns, 3 fighters and 1 infantry moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Doing Germany.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Eastern Poland to Bryansk
8 armour, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 tactical_bomber moved from 99 Sea Zone to Rostov
5 artilleries and 17 infantry moved from Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Archangel to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
2 armour and 3 mech_infantrys moved from Romania to Western Ukraine
1 bomber moved from Western Germany to 115 Sea Zone
1 battleship and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Southern Italy to Western Ukraine
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 3 armour, 5 artilleries, 17 infantry and 15 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 3 armour, 5 artilleries, 17 infantry and 15 mech_infantrys in Bryansk, round 2 : 6/40 hits, 9,33 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 5 artilleries, 15 infantry and 15 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 1/7 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 8 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
AA fire in Rostov : 0/1 hits, 0,17 expected hits
Germans roll dice for 8 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 10/14 hits, 5,50 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 4/6 hits, 2,00 expected hits
6 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 bomber and 1 destroyer in 115 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 115 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Rostov to Ukraine
3 aaGuns moved from Ukraine to Bryansk
6 artilleries and 1 infantry moved from Bessarabia to Ukraine
7 infantry moved from Novgorod to Belarus
1 fighter moved from Tobruk to 99 Sea Zone
1 bomber moved from Western Ukraine to Ukraine
1 fighter moved from 97 Sea Zone to Ukraine
1 bomber moved from Southern Italy to Western Germany
1 fighter moved from 97 Sea Zone to Ukraine
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
Place Units - Germans
1 bomber, 2 fighters and 2 infantry placed in Western Germany
Germans undo move 1.
1 bomber and 2 fighters placed in Western Germany
2 infantry placed in France
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0,17
AA fire in Rostov : : -0,17
British : 0,67
Russians : 3,83
No complaining, but that was just sick defensive dice. Just a short summary. The inf in W Ukraine hit. The Bryansk stack hit above average, 2 of 1,66. The Rostov stack was even more persistent with a double effort, hitting 4 of 2. The des hit. Even the friggin’ sub hit. Almost everything hit. Amazing.
Ah, yes, the anti-airgun didn’t hit. Quite surprisingly.
I actually only intended a strafe of Rostov. Hence all the tanks and the tac. Smashing through the defenses wasn’t too bad though. They’re likely untouchable because of Moscow.
I’d say this is the back-side of helping out the chinese. Somehow it didn’t work out in our first game. Have to look at why. Will stick it into my report. ;)
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No complaining, but that was just sick defensive dice. Just a short summary. The inf in W Ukraine hit. The Bryansk stack hit above average, 2 of 1,66. The Rostov stack was even more persistent with a double effort, hitting 4 of 2. The des hit. Even the friggin’ sub hit. Almost everything hit. Amazing.
nothing spectacular. (in ipc terms)
but some luck for russians. i am glad :)
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’d say this is the back-side of helping out the chinese. Somehow it didn’t work out in our first game. Have to look at why. Will stick it into my report. ;)
each decision, and stregthening on one side of the board, weakens the other one. it is logical.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’d say this is the back-side of helping out the chinese. Somehow it didn’t work out in our first game. Have to look at why. Will stick it into my report. ;)
what i learn from this game in which u play a much better italy and better japan (also much tanks to that i ve lost my element of surprise) is that allies are overpowered.
the axis are so strong with all that japanese air, german tanks, italian central position, and they need only
6 VC in the Pacific, 4 they have and Hawaii and India are not so far away. As for Europe, even without Sea Lion, after cracking Russia its just Cairo left, and not far away from Volgograd too.
I now realise why the top players bid 10+ for the allies, i think it will just grow to 15-20, around 20 , maybe even 20+ for the allies.
So , that idea of Urs of playing axis without a bid against me, was totally unaceptable. how much i prefer and like to play the allies, i must say that in future, if i wont be able to get a proper bid, i will gladly take axis with some small allied bid for my opponent
sorry i wanted to say that the axis are too strong (overpowered)
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’d say this is the back-side of helping out the chinese. Somehow it didn’t work out in our first game. Have to look at why. Will stick it into my report. ;)
and what specifically is the back side of helping chinese that u meantion here?
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’d say this is the back-side of helping out the chinese. Somehow it didn’t work out in our first game. Have to look at why. Will stick it into my report. ;)
and what specifically is the back side of helping chinese that u meantion here?
That valuable battle power is withdrawn from Moscow.
If Russia had built only inf and maybe some art, then Germany could not stomp into Bryansk in G5 without any italian can-opening.
Now Germany is knocking on the doors of Moscow and I believe the defense of that stronghold now is very compromised.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’d say this is the back-side of helping out the chinese. Somehow it didn’t work out in our first game. Have to look at why. Will stick it into my report. ;)
and what specifically is the back side of helping chinese that u meantion here?
That valuable battle power is withdrawn from Moscow.
If Russia had built only inf and maybe some art, then Germany could not stomp into Bryansk in G5 without any italian can-opening.
Now Germany is knocking on the doors of Moscow and I believe the defense of that stronghold now is very compromised.
but could in G6 or G7 ?