AKreider (Allies +12) vs Lennard

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 bomber, 8 infantry and 5 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber
            EDIT: Turning off Edit Mode
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 armour moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Cyprus
            Battle in Iwo Jima
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Cyprus from Italians, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 armour moved from Tunisia to Libya
            2 infantry and 1 marine moved from Algeria to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 99 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Western United States
            1 submarine moved from 8 Sea Zone to 25 Sea Zone
            3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Queensland to India
            1 bomber moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Southern France
            5 transports placed in 101 Sea Zone
            4 artilleries and 6 infantry placed in Eastern United States
            1 bomber placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Southern France to Holland Belgium
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Combat - British
            Battle in Tobruk
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                British win, taking Tobruk from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                British attack with 3 fighters and 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 2 cruisers in Holland Belgium, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to Southern France
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Morocco to Algeria
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 cruiser moved from 78 Sea Zone to 73 Sea Zone
            1 destroyer moved from 78 Sea Zone to 73 Sea Zone
            1 aaGun, 3 artilleries and 8 infantry moved from West India to Eastern Persia
            1 armour and 1 mech_infantry moved from India to Eastern Persia
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
            EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
            EDIT: Removing units owned by British from Union of South Africa: 1 armour
            EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 artilleries placed in United Kingdom
            1 submarine and 1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.33
    Italians : 0.67
    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 armour moved from Persia to Caucasus
            2 armour moved from Iraq to Caucasus
            1 infantry moved from Iraq to Persia
            5 artilleries and 5 infantry moved from Egypt to Trans-Jordan
            5 fighters moved from Iraq to Caucasus
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour, 5 fighters, 1 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 3 armour, 5 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 5/10 hits, 4.33 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in 99 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 99 Sea Zone
                    1 transport owned by the Americans lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 99 Sea Zone to Southern Italy
            5 fighters moved from Caucasus to Persia
    
        Place Units - Italians
            1 infantry placed in Egypt
            Italians undo move 1.
            3 artilleries placed in Persia
            2 infantry and 1 mech_infantry placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -0.33
    Russians : -1.00
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from Normandy Bordeaux to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Urals to Timguska
            9 armour and 7 mech_infantrys moved from Urals to Novosibirsk
            1 armour moved from Urals to Novosibirsk
            12 infantry moved from Baltic States to Eastern Poland
            6 artilleries and 25 infantry moved from Western Ukraine to Eastern Poland
            5 infantry moved from Novgorod to Karelia
            2 fighters moved from Egypt to Persia
            3 fighters and 3 tactical_bombers moved from Egypt to Southern Italy
            1 infantry moved from Western Germany to Northern Italy
            2 artilleries and 11 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
            3 infantry moved from Romania to Eastern Poland
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
            1 armour moved from Urals to Timguska
            1 armour moved from Urals to Yenisey
                  Germans take Yenisey from Russians
            2 infantry moved from Western Ukraine to Eastern Poland
            2 bombers moved from Novgorod to Holland Belgium
    
        Combat - Germans
            Battle in Timguska
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Timguska, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
                Germans win, taking Timguska from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
            Battle in Novosibirsk
                Germans attack with 10 armour and 7 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour and 7 mech_infantrys in Novosibirsk, round 2 : 9/17 hits, 6.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Eastern Poland
            1 aaGun moved from France to Northern Italy
            2 bombers and 1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 infantry placed in Romania
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.33
    Russians : 0.33
    

    Savegame

  • 2007 AAR League

    Your large stack of Germans (mobile inf and armor) rampaging the country side is a new dimension to this game that we didn’t have in Revised due to the additional of all these extra territories. At least China is already dead by the Japanese, so they cannot get killed twice.

  • 2007 AAR League

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 artilleries and 9 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Novgorod
            1 infantry moved from Vologda to Samara
            1 infantry moved from Nenetsia to Vologda
            4 artilleries and 9 infantry moved from Belarus to Bryansk
            1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Bryansk to Rostov
            1 armour and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Tsinghai to Kazakhstan
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


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  • 2007 AAR League

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from India to French Indo China
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
    

    Savegame

  • 2007 AAR League

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  • 2007 AAR League

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from India to French Indo China
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Borneo
            Battle in Norway
            Battle in Denmark
    
        Non Combat Move - Americans
            1 armour moved from Libya to Tobruk
            2 infantry and 1 marine moved from Tunisia to Libya
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            3 transports moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
            1 bomber moved from Central United States to United Kingdom
            1 bomber moved from French Indo China to India
            1 bomber moved from Queensland to India
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0.17
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.33
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 4 infantry moved from 113 Sea Zone to Germany
            1 fighter moved from Southern France to Germany
            1 fighter moved from United Kingdom to Germany
            1 infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
            1 artillery moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 fighter moved from United Kingdom to 113 Sea Zone
    

    Savegame

  • 2007 AAR League

    Do you want to scramble for SZ 113?


  • No scramble

  • 2007 AAR League

    I didn’t realize that fighters cannot land on damaged carriers. So I’m losing two fighters.

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from India to French Indo China
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Borneo
            Battle in Norway
            Battle in Denmark
    
        Non Combat Move - Americans
            1 armour moved from Libya to Tobruk
            2 infantry and 1 marine moved from Tunisia to Libya
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            3 transports moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
            1 bomber moved from Central United States to United Kingdom
            1 bomber moved from French Indo China to India
            1 bomber moved from Queensland to India
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone
            2 artilleries and 4 infantry moved from 113 Sea Zone to Germany
            1 fighter moved from Southern France to Germany
            1 fighter moved from United Kingdom to Germany
            1 infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
            1 artillery moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 fighter moved from United Kingdom to 113 Sea Zone
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in 113 Sea Zone
                British attack with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 transports
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 113 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 113 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                British win, taking 125 Sea Zone from Germans with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is 57
                Casualties for British: 1 submarine
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
            Battle in Germany
                British attack with 2 artilleries, 2 fighters and 4 infantry
                Germans defend with 1 factory_major and 6 infantry
                    British roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 2 : 4/8 hits, 2.67 expected hits
                    Germans roll dice for 6 infantry in Germany, round 2 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Germans and 4 infantry owned by the British lost in Germany
                    British roll dice for 2 artilleries and 2 fighters in Germany, round 3 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Germany
                British captures 61PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 4 infantry
                Casualties for Germans: 6 infantry
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            2 fighters could not land in Germany and were removed
            1 fighter moved from 113 Sea Zone to Norway
            1 fighter moved from 113 Sea Zone to Norway
            1 fighter moved from 113 Sea Zone to Norway
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery, 1 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
            1 aaGun, 4 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Eastern Persia to West India
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 97 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 100 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 103 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 5.00
    Chinese : 0.50
    Japanese : -0.33
    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
            5 artilleries and 5 infantry moved from Trans-Jordan to Iraq
            5 fighters moved from Persia to Iraq
            4 artilleries and 8 infantry moved from Persia to Iraq
    
        Combat - Italians
            Italians creates battle in territory 99 Sea Zone
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 submarine
                1 submarine owned by the Italians Submerged
                1 submarine owned by the Americans Submerged
            Battle in Kazakhstan
                Italians attack with 3 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians winAmericans win with no units remaining, taking Kazakhstan from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Iraq
            3 infantry placed in Persia
            2 infantry placed in Southern Italy
            Italians undo move 2.
            2 infantry placed in Persia
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            Italians collect 18 PUs (3 lost to blockades); end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Russians : -0.33
    

    Savegame

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