DMJ (Axis) vs. JTB (Allies) G40.2


  • TripleA Move Summary: French round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - French
            4 infantry moved from Trans-Jordan to Iraq
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 armour moved from Shan State to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
            1 armour moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 37 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Siam
            1 armour moved from 79 Sea Zone to West India
            1 infantry moved from 79 Sea Zone to West India
            1 armour moved from 80 Sea Zone to Persia
            1 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            4 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer, 2 fighters and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Buryatia to Sakha
                  Germans take Sakha from Russians
            1 armour moved from Sakha to Amur
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 armour moved from Rostov to Kazakhstan
            1 armour moved from Rostov to Caucasus
            3 aaGuns, 40 armour, 8 artilleries, 2 fighters, 37 infantry and 1 tactical_bomber moved from Rostov to Ukraine
            3 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Poland to Eastern Poland
            2 armour moved from Romania to Ukraine
            1 artillery moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Bryansk
            4 armour moved from Russia to Ukraine
            2 infantry moved from Russia to Tambov
            1 infantry moved from Vologda to Samara
            1 tactical_bomber moved from Vologda to Ukraine
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 fighters and 7 infantry placed in Western Germany
            10 infantry placed in Germany
            4 armour placed in Romania
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Russians round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Combat Move - Russians
            14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Combat Move - Russians
            14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 28/106 hits, 32.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Western Ukraine to Eastern Poland
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -4.33
    

    Savegame


  • TripleA Move Summary: Japanese round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            2 fighters moved from 19 Sea Zone to 21 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            2 fighters moved from 19 Sea Zone to 21 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 19 Sea Zone to Kiangsu
            3 battleships, 3 carriers, 1 cruiser, 4 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 3 infantry moved from Japan to 6 Sea Zone
            1 armour and 3 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Amur to Manchuria
    
        Place Units - Japanese
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 battleship and 4 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 101 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 cruiser moved from 109 Sea Zone to 110 Sea Zone
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 battleship and 4 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 101 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 cruiser moved from 109 Sea Zone to 110 Sea Zone
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
                Germans defend with 3 battleships and 2 fighters
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                Units damaged: 3 battleships owned by the Germans
                    Germans roll dice for 3 battleships and 2 fighters in 110 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/8 hits, 4.33 expected hits
                    Germans roll dice for 3 battleships in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    3 battleships owned by the Germans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Americans: 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Germans: 3 battleships and 2 fighters
    
        Non Combat Move - Americans
            1 tactical_bomber could not land in 110 Sea Zone and was removed
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 carrier moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            2 destroyers and 3 transports placed in 101 Sea Zone
            Americans undo move 3.
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 1.33
    AA fire in Caroline Islands : : 0.50
    Japanese : -1.00
    

    Savegame


  • TripleA Move Summary: Chinese round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kwangsi
            1 artillery and 1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Combat Move - British
            3 fighters moved from Scotland to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery moved from Iraq to Northwest Persia
            1 tactical_bomber moved from 98 Sea Zone to Northwest Persia
            1 fighter moved from India to Northwest Persia
            2 infantry moved from Eastern Persia to Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from India to Eastern Persia
            1 armour and 2 infantry moved from Yunnan to Szechwan
            1 armour moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangsi to Yunnan
            1 artillery and 6 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            4 fighters moved from Kwangsi to India
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 battleship and 4 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 101 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 cruiser moved from 109 Sea Zone to 110 Sea Zone
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
                Germans defend with 3 battleships and 2 fighters
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                Units damaged: 3 battleships owned by the Germans
                    Germans roll dice for 3 battleships and 2 fighters in 110 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/8 hits, 4.33 expected hits
                    Germans roll dice for 3 battleships in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    3 battleships owned by the Germans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Americans: 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Germans: 3 battleships and 2 fighters
    
        Non Combat Move - Americans
            1 tactical_bomber could not land in 110 Sea Zone and was removed
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 carrier moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            2 destroyers and 3 transports placed in 101 Sea Zone
            Americans undo move 3.
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kwangsi
            1 artillery and 1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Scotland to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery moved from Iraq to Northwest Persia
            1 tactical_bomber moved from 98 Sea Zone to Northwest Persia
            1 fighter moved from India to Northwest Persia
            2 infantry moved from Eastern Persia to Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from India to Eastern Persia
            1 armour and 2 infantry moved from Yunnan to Szechwan
            1 armour moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangsi to Yunnan
            1 artillery and 6 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            4 fighters moved from Kwangsi to India
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 6 fighters
                Germans defend with 1 destroyer
                    British roll dice for 6 fighters in 112 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
                British win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to Scotland
            1 fighter moved from 112 Sea Zone to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 mech_infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - British
            2 destroyers placed in 110 Sea Zone
            1 destroyer placed in 109 Sea Zone
            1 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Malaya
            UK_Pacific undo move 2.
            1 armour placed in French Indo China
            1 armour and 1 mech_infantry placed in Malaya
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
            UK_Pacific collect 25 PUs (1 lost to blockades); end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Units Change Ownership
                Some Units in Malaya change ownership: 1 armour and 1 mech_infantry
                Some Units in French Indo China change ownership: 1 armour, 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.00
    Americans : 1.33
    AA fire in Caroline Islands : : 0.50
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Bulgaria to Slovakia Hungary
            4 infantry moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to France
            1 infantry moved from Southern France to France
            2 artilleries and 9 infantry moved from Holland Belgium to France
            2 infantry moved from Normandy Bordeaux to France
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Ukraine
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            1 armour and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from West India to Eastern Persia
            1 armour moved from West India to Persia
            1 artillery and 3 infantry moved from Siam to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            1 armour and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from West India to Eastern Persia
            1 armour moved from West India to Persia
            1 artillery and 3 infantry moved from Siam to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 79 Sea Zone to West India
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.17
    

    Savegame


  • TripleA Move Summary: French round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Combat Move - French
            4 infantry moved from Iraq to Northwest Persia
    

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            1 armour and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from West India to Eastern Persia
            1 armour moved from West India to Persia
            1 artillery and 3 infantry moved from Siam to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 79 Sea Zone to West India
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            4 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 84 PUs; 
            Germans buy 3 armour, 2 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 armour moved from Sikang to Kazakhstan
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 aaGuns, 49 armour, 8 artilleries, 2 fighters, 37 infantry and 2 tactical_bombers moved from Ukraine to Bessarabia
            2 infantry moved from Tambov to Volgograd
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 infantry moved from Samara to Kazakhstan
            1 armour moved from Amur to Jehol
            1 armour moved from Karelia to Belarus
            4 armour moved from Romania to Germany
            1 infantry moved from Yugoslavia to Romania
            1 fighter moved from Western Germany to Normandy Bordeaux
            5 infantry moved from Denmark to Western Germany
            1 infantry moved from Poland to Baltic States
            4 infantry moved from Poland to Germany
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            1 fighter and 9 infantry placed in Western Germany
            1 armour placed in Volgograd
            2 armour, 2 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Russians round 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Combat Move - Russians
            1 artillery moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
    

    Savegame

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