• TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            2 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Belarus to Bryansk
            9 armour moved from Eastern Poland to Smolensk
            19 armour, 5 artilleries and 24 infantry moved from Belarus to Smolensk
            10 infantry moved from Novgorod to Archangel
            2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Smolensk
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 10 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 infantry in Archangel, round 2 : 4/10 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 28 armour, 5 artilleries, 2 bombers, 2 fighters, 24 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 28 armour, 5 artilleries, 2 bombers, 2 fighters, 24 infantry and 2 tactical_bombers in Smolensk, round 2 : 25/63 hits, 24,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 28 armour, 5 artilleries, 2 bombers, 2 fighters, 23 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Novgorod
            6 armour moved from Germany to Eastern Poland
            2 armour moved from Germany to Eastern Poland
            1 cruiser moved from 113 Sea Zone to 104 Sea Zone
            2 fighters moved from Smolensk to Novgorod
            1 tactical_bomber moved from Smolensk to Novgorod
            2 bombers moved from Smolensk to Novgorod
            1 tactical_bomber moved from Smolensk to Novgorod
    
        Place Units - Germans
            3 bombers placed in Novgorod
            1 infantry and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,17
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Volgograd to Rostov
            3 fighters moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 fighters and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            3 fighters moved from Rostov to Russia
            2 infantry moved from Vologda to Russia
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : -0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_major; Remaining resources: 44 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Shan State to 38 Sea Zone
            4 infantry moved from Shan State to 38 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            2 artilleries moved from Kwangsi to 36 Sea Zone
            3 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            3 infantry moved from 39 Sea Zone to India
            2 artilleries moved from 39 Sea Zone to India
            1 armour moved from 39 Sea Zone to India
            2 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            2 artilleries moved from 39 Sea Zone to India
            1 infantry and 1 mech_infantry moved from Burma to India
            2 bombers and 2 tactical_bombers moved from Yunnan to India
            1 armour and 1 mech_infantry moved from Shan State to India
            2 tactical_bombers moved from 38 Sea Zone to India
            2 cruisers moved from 38 Sea Zone to 39 Sea Zone
            1 battleship moved from 38 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to India
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 artillery and 2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from 36 Sea Zone to Kiangsu
            1 mech_infantry moved from Kwangsi to Kiangsu
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Kiangsu
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsu, round 3 : 0/5 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsu, round 4 : 1/5 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 2 armour, 4 artilleries, 2 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 5 tactical_bombers
                British defend with 3 aaGuns, 1 fighter, 10 infantry and 7 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/8 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 4/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 10/23 hits, 9,00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 fighters, 10 infantry and 7 mech_infantrys in India, round 2 : 7/19 hits, 7,00 expected hits
                    7 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 8/16 hits, 7,67 expected hits
                    UK_Pacific roll dice for 2 fighters and 6 mech_infantrys in India, round 3 : 3/8 hits, 3,33 expected hits
                    1 tactical_bomber owned by the Japanese, 6 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 2 bombers owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Japanese: 2 bombers, 7 infantry and 2 tactical_bombers
                Casualties for British: 3 aaGuns, 1 fighter, 10 infantry and 7 mech_infantrys
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter moved from Kiangsu to Kiangsi
            1 mech_infantry moved from French Indo China to Kiangsi
            1 infantry moved from French Indo China to Kwangsi
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            1 fighter moved from 41 Sea Zone to 39 Sea Zone
            1 carrier moved from 38 Sea Zone to 39 Sea Zone
            1 carrier moved from 38 Sea Zone to 39 Sea Zone
            1 fighter moved from India to 39 Sea Zone
            3 tactical_bombers moved from India to 39 Sea Zone
    
        Place Units - Japanese
            3 armour placed in French Indo China
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,5,6,6,2,4,3,3,4,1,5,4,1,3,4,5,2,6,1
            Japanese collect 31 PUs (8 lost to blockades); end with 35 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    UK_Pacific : -0,33
    AA fire in India : : -0,33
    Japanese : 0,50
    

    Savegame


  • @Maxiheimer jeg vil tro, du har oddsne en lille smule på din side, men den blir tæt i Indien, hvis du går på :D Måtte også ofre fly på det. Men det er ikke let at være Japan lige nu, for at bruge dine egne ord ;) :D


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Shantung to Kiangsu
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            1 bomber moved from Korea to Japan
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 1 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0,17 expected hits
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Japan causes 5 damage total. 
            Battle in Kiangsu
                Americans attack with 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/10 hits, 3,83 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/8 hits, 3,50 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in 92 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 fighter
                Italians defend with 1 cruiser and 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
                Casualties for Italians: 1 cruiser and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 cruiser
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            5 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 submarine moved from 45 Sea Zone to 43 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Japan to Jehol
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            5 transports placed in 101 Sea Zone
            3 artilleries and 7 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : -0,17
    AA fire in Japan : : -0,17
    Americans : 0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            5 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            4 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Shantung to Kiangsu
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            1 bomber moved from Korea to Japan
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 1 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0,17 expected hits
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Japan causes 5 damage total. 
            Battle in Kiangsu
                Americans attack with 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/10 hits, 3,83 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/8 hits, 3,50 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in 92 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 fighter
                Italians defend with 1 cruiser and 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
                Casualties for Italians: 1 cruiser and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 cruiser
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            5 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 submarine moved from 45 Sea Zone to 43 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Japan to Jehol
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            5 transports placed in 101 Sea Zone
            3 artilleries and 7 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            5 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            4 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from West India to India
            1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India
            6 infantry moved from United Kingdom to 109 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 3 transports moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in India
                British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/9 hits, 3,67 expected hits
                    Japanese roll dice for 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in India, round 2 : 4/9 hits, 3,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in India, round 3 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 2 armour, 4 artilleries and 1 mech_infantry in India, round 3 : 2/7 hits, 2,67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India
                 retreated to India
                Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is -9
                Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from India to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 transports moved from 79 Sea Zone to 76 Sea Zone
            1 bomber moved from British Guiana to United Kingdom
    
        Place Units - British
            4 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : -0,17
    British : -2,17
    AA fire in Japan : : -0,17
    Americans : 0,33
    Japanese : 0,33
    

    Savegame


  • Havde 67% chance for sejr i indien, men ramte så godt som intet…


  • @Maxiheimer shit, der var jeg heldig…! Så er Japan med lidt endnu! :p


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            4 armour moved from 98 Sea Zone to Egypt
            4 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 4 armour, 2 fighters and 4 infantry
                British defend with 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 4 armour, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 3,67 expected hits
                    British roll dice for 8 infantry and 3 mech_infantrys in Egypt, round 2 : 3/11 hits, 3,67 expected hits
                    5 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 4 armour, 2 fighters and 1 infantry in Egypt, round 3 : 2/7 hits, 3,17 expected hits
                    British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 3 : 3/6 hits, 2,00 expected hits
                    2 infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour and 2 fighters in Egypt, round 4 : 3/4 hits, 2,00 expected hits
                    British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 4 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the British, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Egypt, round 6 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 3 armour, 1 fighter and 4 infantry
                Casualties for British: 8 infantry and 3 mech_infantrys
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to 98 Sea Zone
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Queensland to Sumatra
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Queensland to Sumatra
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - French
            Battle in Egypt
                French attack with 1 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the French lost in Egypt
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,50
    French : -0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            9 infantry moved from Archangel to Smolensk
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 bombers moved from Novgorod to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 bombers and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,50 expected hits
                    British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            3 mech_infantrys moved from Western Germany to Southern Italy
            2 artilleries moved from France to Western Germany
            3 bombers moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Novgorod to Bryansk
            3 aaGuns, 28 armour, 5 artilleries and 23 infantry moved from Smolensk to Bryansk
            8 armour moved from Eastern Poland to Bryansk
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Bulgaria to Greece
    
        Place Units - Germans
            2 armour and 7 infantry placed in Germany
            3 armour placed in Ukraine
            4 infantry placed in Western Germany
            Germans undo move 1.
            2 armour and 4 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : -0,67
    

    Savegame


  • @Maxiheimer se ligebort fra sidste savegame! Det er en fejlpost! Jeg indsatte forkert…´… undskyld


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            9 infantry moved from Archangel to Smolensk
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 bombers moved from Novgorod to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 bombers and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,50 expected hits
                    British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            3 mech_infantrys moved from Western Germany to Southern Italy
            2 artilleries moved from France to Western Germany
            3 bombers moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Novgorod to Bryansk
            3 aaGuns, 28 armour, 5 artilleries and 23 infantry moved from Smolensk to Bryansk
            8 armour moved from Eastern Poland to Bryansk
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Bulgaria to Greece
    
        Place Units - Germans
            2 armour and 7 infantry placed in Germany
            3 armour placed in Ukraine
            4 infantry placed in Western Germany
            Germans undo move 1.
            2 armour and 4 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Germany: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 2 bombers
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : -0,67
    

    Savegame


  • @Maxiheimer SÅ fik jeg rykket Non-Combat og sat ind ordentligt… Ellers ku du stort set bare ha vadet ind i Berlin… :D


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Rostov to Ukraine
            4 fighters moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 4 fighters and 2 mech_infantrys
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 4 fighters and 2 mech_infantrys in Ukraine, round 2 : 3/6 hits, 2,33 expected hits
                    Germans roll dice for 3 armour in Ukraine, round 2 : 0/3 hits, 1,50 expected hits
                    3 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            4 fighters moved from Ukraine to Russia
            1 infantry moved from Jehol to Anhwe
            2 aaGuns and 5 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from India to 39 Sea Zone
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
            1 armour, 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 3 tactical_bombers and 7 transports moved from 39 Sea Zone to 80 Sea Zone
            2 fighters moved from 80 Sea Zone to Eastern Persia
            3 tactical_bombers moved from 80 Sea Zone to Eastern Persia
            1 armour moved from 80 Sea Zone to Eastern Persia
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            1 fighter moved from Kiangsi to 19 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 76 Sea Zone
                Japanese attack with 1 battleship
                British defend with 2 transports; French defend with 1 destroyer
                    Japanese roll dice for 1 battleship in 76 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 2 transports in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 76 Sea Zone
                    2 transports owned by the British lost in 76 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is 22
                Casualties for French: 1 destroyer
                Casualties for British: 2 transports
            Battle in Eastern Persia
                Japanese attack with 2 armour, 2 fighters and 3 tactical_bombers
                British defend with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese roll dice for 1 battleship in Eastern Persia, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 armour, 2 fighters and 3 tactical_bombers in Eastern Persia, round 2 : 5/7 hits, 4,00 expected hits
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/4 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 fighters moved from Eastern Persia to 80 Sea Zone
            2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kiangsi to French Indo China
            1 fighter moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in India
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,2,2,3,3,6,4,3,5,6,5,6,4,2,6,2,3,6
            Japanese collect 15 PUs (20 lost to blockades); end with 15 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British : -1,50
    Japanese : 0,67
    

    Savegame


  • @Maxiheimer Japan er små pressede :p har snart byttet rolle med Italien haha.

    Anyways, de der to, der gerne ville spille 2v2 har lige skrevet. Er du stadig klar? Har spurgt dem hvilken side de vil være.


  • Ja - men de holder sig lige oven vande:)

    Fedt! Jeg er klar. vil de spille balance mod eller alm. version?

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