Agreed it could have definitely been worse!
GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
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UK?
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British buy 3 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to Egypt 1 carrier and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to Northwest Persia Non Combat Move - British 3 armour moved from West India to India 1 infantry moved from West India to India 1 armour moved from Eastern Persia to India 3 mech_infantrys moved from Persia to West India 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery moved from 80 Sea Zone to Eastern Persia 2 transports moved from 80 Sea Zone to 71 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Iraq to Persia 1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - British 3 armour placed in Persia 1 fighter placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,3 British collect 25 PUs (8 lost to blockades); end with 25 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Bryansk to Rostov Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 3 transports moved from 54 Sea Zone to 62 Sea Zone 3 infantry moved from New South Wales to 62 Sea Zone 3 infantry and 2 transports moved from 62 Sea Zone to 56 Sea Zone 1 carrier and 2 cruisers moved from 54 Sea Zone to 56 Sea Zone 2 fighters moved from 54 Sea Zone to Western Australia 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Western Australia 2 fighters moved from South Australia to Western Australia 3 infantry moved from 56 Sea Zone to Western Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 carrier, 2 cruisers and 2 transports Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 carrier, 2 cruisers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 56 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 56 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone 2 transports owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer and 2 transports Battle in Western Australia ANZAC attack with 1 artillery, 4 fighters and 3 infantry Japanese defend with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Western Australia, round 2 : 1/8 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 2 : 0/6 hits, 2.67 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Western Australia, round 3 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 3 : 2/5 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Western Australia, round 4 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 4 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 artillery and 4 fighters in Western Australia, round 5 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 fighter in Western Australia, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Western Australia ANZAC win with 4 fighters remaining. Battle score for attacker is 24 Casualties for Japanese: 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for ANZAC: 1 artillery and 3 infantry Non Combat Move - ANZAC 2 fighters moved from Western Australia to Queensland 2 fighters moved from Western Australia to 56 Sea Zone Place Units - ANZAC 1 infantry and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : -3.50 Japanese : -2.50
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French Non Combat Move - French 1 infantry moved from West India to India 1 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 94 Sea Zone to 95 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 armour, 1 destroyer, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 3 mech_infantrys moved from France to Northern Italy 3 mech_infantrys moved from Western Germany to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 3 fighters and 2 tactical_bombers moved from Southern France to Northern Italy Combat - Germans Battle in Northwest Persia Germans attack with 3 armour and 9 mech_infantrys British defend with 1 infantry Germans roll dice for 3 armour and 9 mech_infantrys in Northwest Persia, round 2 : 3/12 hits, 3.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Northern Italy Germans attack with 3 bombers, 5 fighters, 6 mech_infantrys and 3 tactical_bombers Americans defend with 4 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 3 bombers, 5 fighters, 6 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 9/17 hits, 7.50 expected hits Americans roll dice for 4 artilleries and 4 infantry in Northern Italy, round 2 : 3/8 hits, 2.67 expected hits 4 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from Americans with 3 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 3 mech_infantrys Casualties for Americans: 4 artilleries and 4 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy 1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France 14 armour moved from Samara to Caucasus 4 aaGuns, 1 artillery and 1 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Southern Italy 2 armour moved from Ukraine to Romania 1 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 bombers moved from Northern Italy to Western Germany 1 tactical_bomber moved from Northern Italy to Southern Italy 2 fighters moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 1 armour and 1 mech_infantry placed in Western Germany 1 airfield, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux 1 mech_infantry placed in Russia 1 mech_infantry placed in France Germans undo move 7. 2 mech_infantrys placed in Southern France Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : 0.67 Americans : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Northern Territory to South Australia Japanese take South Australia from ANZAC 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 35 Sea Zone to 56 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 2 mech_infantrys moved from Caucasus to Turkmenistan Japanese take Turkmenistan from Russians 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Urals to Nenetsia Japanese take Nenetsia from Russians Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 2 transports Non Combat Move - Japanese 1 fighter moved from 56 Sea Zone to Western Australia 1 artillery and 2 infantry moved from Northern Territory to Western Australia 1 armour and 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Kweichow to Burma 1 aaGun moved from Kweichow to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 1 artillery and 3 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Kiangsu to Kweichow 3 fighters moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3 Japanese collect 80 PUs (2 lost to blockades); end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 2.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 4 armour, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 4 PUs; Combat Move - Americans 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 infantry moved from British Columbia to Alaska 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 4 armour and 4 infantry moved from Morocco to 92 Sea Zone 4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone 4 armour and 4 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 95 Sea Zone to Southern France 2 tactical_bombers moved from 95 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 3 battleships, 2 carriers, 2 cruisers and 4 transports moved from 95 Sea Zone to 93 Sea Zone 4 transports moved from 93 Sea Zone to 92 Sea Zone 1 battleship moved from 93 Sea Zone to 92 Sea Zone Combat - Americans Battle in Alaska Americans attack with 3 infantry Japanese defend with 1 artillery Americans roll dice for 3 infantry in Alaska, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Americans roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Alaska, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Southern France Americans attack with 4 armour, 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 aaGun, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Southern France : 0/3 hits, 0.50 expected hits Americans roll dice for 2 battleships and 2 cruisers in Southern France, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 4 armour, 4 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 7/14 hits, 6.00 expected hits Germans roll dice for 1 aaGun, 7 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 6/19 hits, 7.17 expected hits 1 aaGun owned by the Germans, 7 infantry owned by the Germans, 2 armour owned by the Americans and 4 infantry owned by the Americans lost in Southern France 2 tactical_bombers owned by the Americans and 4 fighters owned by the Americans retreated Americans roll dice for 2 armour in Southern France, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 7 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 6/12 hits, 4.83 expected hits 2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans win with 7 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 4 armour and 4 infantry Casualties for Germans: 1 aaGun, 7 infantry and 1 mech_infantry Non Combat Move - Americans 4 fighters moved from Southern France to 93 Sea Zone 2 tactical_bombers moved from Southern France to 93 Sea Zone 2 fighters moved from 93 Sea Zone to 92 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 4 armour and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 4 armour and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.17 AA fire in Southern France : : -0.50 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British buy 4 armour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to Persia 3 armour moved from Persia to West India 3 mech_infantrys moved from West India to India 2 artilleries and 2 infantry moved from West India to India 3 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 artillery moved from Eastern Persia to West India 2 artilleries and 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Persia 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 battleship and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone Combat - British Battle in 56 Sea Zone British attack with 1 battleship and 1 destroyer Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber British roll dice for 1 battleship and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits 1 destroyer owned by the British and 1 battleship owned by the British lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28 Casualties for British: 1 battleship and 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Western Australia Non Combat Move - British 3 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from 80 Sea Zone to Persia Place Units - British 3 armour placed in Persia 1 armour and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,3 British collect 25 PUs (8 lost to blockades); end with 25 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
British : 0.00 Japanese : 1.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Rostov to Caucasus Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry and 2 mech_infantrys moved from New South Wales to South Australia 2 fighters moved from Queensland to South Australia 1 transport moved from 62 Sea Zone to 30 Sea Zone Combat - ANZAC Battle in South Australia ANZAC attack with 2 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry ANZAC roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in South Australia, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales 1 aaGun moved from New South Wales to South Australia 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 8 mech_infantrys moved from Northwest Persia to Persia 3 mech_infantrys moved from Kazakhstan to Eastern Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia 15 armour and 3 mech_infantrys moved from Caucasus to Persia 1 bomber moved from Western Germany to Persia 2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 2 bombers moved from Western Germany to 95 Sea Zone Combat - Germans Battle in 95 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 destroyer; French defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits British roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Casualties for French: 1 destroyer Battle in Eastern Persia Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 18 armour, 1 bomber and 11 mech_infantrys British defend with 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry Germans roll dice for 18 armour, 1 bomber and 11 mech_infantrys in Persia, round 2 : 14/30 hits, 11.50 expected hits British roll dice for 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry in Persia, round 2 : 6/16 hits, 6.83 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans, 1 fighter owned by the British, 7 infantry owned by the British and 3 armour owned by the British lost in Persia Germans roll dice for 18 armour, 1 bomber and 5 mech_infantrys in Persia, round 3 : 15/24 hits, 10.50 expected hits British roll dice for 2 fighters in Persia, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the British lost in Persia Germans win, taking Persia from British with 18 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 57 Casualties for Germans: 6 mech_infantrys Casualties for British: 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Eastern Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 4 aaGuns, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Russia to Kazakhstan 2 bombers moved from 95 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Western Germany to Southern France 3 mech_infantrys moved from Northern Italy to Southern France 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France Place Units - Germans 3 armour placed in Volgograd 2 fighters and 1 infantry placed in Normandy Bordeaux 1 artillery, 1 fighter and 1 infantry placed in Southern France 2 infantry and 1 mech_infantry placed in France 5 mech_infantrys placed in Western Germany Germans undo move 2. 1 fighter and 1 infantry placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6,5,6,2,4,6,2,3,3 Germans collect 68 PUs (3 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 7.67 British : -2.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters, 1 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Western Australia to Northern Territory 7 fighters and 6 tactical_bombers moved from Burma to West India 2 mech_infantrys moved from Turkmenistan to West India 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Evenkiyskiy to Timguska 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northern Territory Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory Japanese roll dice for 1 artillery in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Northern Territory, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Northern Territory ANZAC win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 2 infantry Battle in West India Japanese attack with 7 fighters, 2 mech_infantrys and 6 tactical_bombers British defend with 3 armour and 1 artillery Japanese roll dice for 7 fighters, 2 mech_infantrys and 6 tactical_bombers in West India, round 2 : 4/15 hits, 7.83 expected hits UK_Pacific roll dice for 3 armour and 1 artillery in West India, round 2 : 2/4 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in West India Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 armour and 1 artillery Non Combat Move - Japanese 7 fighters and 6 tactical_bombers moved from West India to Burma 1 aaGun moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 3 mech_infantrys moved from Kweichow to Burma 3 mech_infantrys moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia 1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan 1 battleship, 1 carrier and 3 destroyers moved from 56 Sea Zone to 37 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Western Australia to Shan State Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 fighters, 1 infantry and 1 tactical_bomber placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 1.33 UK_Pacific : 0.17 Japanese : -6.50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 4 infantry moved from Morocco to 92 Sea Zone 4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone 4 armour and 4 infantry moved from 95 Sea Zone to Southern Italy 1 battleship moved from 92 Sea Zone to 91 Sea Zone 4 transports moved from 93 Sea Zone to 92 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 95 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern Italy Americans attack with 4 armour and 4 infantry Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 4 mech_infantrys Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 4 armour and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 3 aaGuns, 3 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 9/25 hits, 9.83 expected hits 3 aaGuns owned by the Italians, 4 armour owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians win with 3 artilleries, 4 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Americans: 4 armour and 4 infantry Casualties for Italians: 3 aaGuns and 2 infantry Non Combat Move - Americans 4 armour and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 91 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 4 fighters moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 carrier and 1 cruiser placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -0.33 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 2 armour and 4 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 20 infantry moved from India to West India 4 artilleries moved from India to West India 5 mech_infantrys moved from India to Eastern Persia 6 fighters moved from India to Eastern Persia 1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia 5 armour moved from India to West India Combat - British Battle in Eastern Persia British attack with 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys Germans defend with 3 mech_infantrys; Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 2/13 hits, 4.50 expected hits Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour, 6 fighters and 4 mech_infantrys in Eastern Persia, round 3 : 4/11 hits, 4.17 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 armour, 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Germans: 3 mech_infantrys Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 4 aaGuns moved from India to West India 6 fighters moved from Eastern Persia to West India Place Units - British 3 infantry placed in Egypt 2 armour and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,1 British collect 25 PUs (6 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.33 British : -2.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Caucasus to Northwest Persia Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :