@max334 Scrambles?
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Siberia to Soviet Far East 1 bomber moved from Sakha to Soviet Far East 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians Combat - Russians Battle in Soviet Far East Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Siberia to Amur 6 infantry moved from Sakha to Amur 1 bomber moved from Soviet Far East to Amur 1 tactical_bomber moved from Yunnan to India 2 fighters moved from Russia to Yunnan 1 aaGun and 3 infantry moved from Rostov to Caucasus 1 aaGun and 4 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Vologda to Novosibirsk 4 infantry moved from Russia to Vologda 6 artilleries moved from Russia to Tambov 1 aaGun, 6 artilleries and 18 infantry moved from Bryansk to Tambov 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - Russians 8 mech_infantrys placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians : 0.00 Japanese : -0.33
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
ts - Russians
8 mech_infantrys placed in Russia
2 infantry placed in Volgogradi am just checking
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its all ok
u have green light for japan
take ur time and luck
u ll be needing it
cheers
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Hainan to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Java to Shan State 2 infantry moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Hainan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 bomber moved from Hunan to Siam 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kiangsi to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 bomber moved from Hunan to Siam Combat - Japanese Battle in Guam Battle in Malaya Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Siam Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Siam, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 3 : 0/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 4 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 2/8 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/5 hits, 2,50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 3 infantry moved from Shantung to Anhwe 1 fighter moved from Philippines to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to Hunan 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 1 aaGun and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 aaGun moved from 35 Sea Zone to Philippines 2 bombers moved from Siam to Hunan 1 artillery and 2 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 2 carriers placed in 19 Sea Zone 1 fighter placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : -0,33 UK_Pacific : 0,67 Japanese : -4,83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Hainan to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Java to Shan State 2 infantry moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Hainan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 bomber moved from Hunan to Siam 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kiangsi to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 bomber moved from Hunan to Siam Combat - Japanese Battle in Guam Battle in Malaya Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Siam Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Siam, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 3 : 0/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 4 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 2/8 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/5 hits, 2,50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 3 infantry moved from Shantung to Anhwe 1 fighter moved from Philippines to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to Hunan 1 destroyer moved from 44 Sea Zone to 20 Sea Zone 1 aaGun and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 aaGun moved from 35 Sea Zone to Philippines 2 bombers moved from Siam to Hunan 1 artillery and 2 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 2 carriers placed in 19 Sea Zone 1 fighter placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33 Chinese : -0,33 UK_Pacific : 0,67 Japanese : -4,83
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Sorry, just saw that sub immediately after posting, so did the edit and posted again. Last map counts.
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Another change. 2 inf, 1 art from Kiangsu to Kiangsi instead of Anwhe.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 2 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 aaGun EDIT: Adding units owned by Japanese to Kwangtung: 1 aaGun EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Also put the aa in Kwangtung instead of Philly.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Also put the aa in Kwangtung instead of Philly.
how can u move aa gun without moving transport?
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
n u move aa gun without moving transport?
oh sorryy i ve writen later u ve moved trany too
ok
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@trulpenplay said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
2 infantry and 1 mech_infantry placed
will be attacking sz 6 need scramble decisions
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 2 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 aaGun EDIT: Adding units owned by Japanese to Kwangtung: 1 aaGun EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 5 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans
Combat Hit Differential Summary :
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No scramble.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 2 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 aaGun EDIT: Adding units owned by Japanese to Kwangtung: 1 aaGun EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 5 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Gibraltar Battle in Morocco Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Gibraltar from Italians, taking Morocco from Germans, taking Marshall Islands from Japanese with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Siberia 4 fighters moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 3 bombers placed in Western United States 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 2 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 aaGun EDIT: Adding units owned by Japanese to Kwangtung: 1 aaGun EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 5 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Gibraltar Battle in Morocco Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Gibraltar from Italians, taking Morocco from Germans, taking Marshall Islands from Japanese with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Siberia 4 fighters moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 3 bombers placed in Western United States 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Yunnan to Siam 1 fighter moved from Yunnan to Shan State 1 infantry moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria Combat - British Battle in Siam British attack with 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 2 mech_infantrys in Siam, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Siam, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys in Siam, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Siam, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Siam British win, taking Siam from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Alexandria British attack with 1 bomber and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 armour moved from British Somaliland to 76 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Iraq to Egypt 1 bomber moved from Alexandria to Egypt 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar 2 aaGuns, 9 infantry and 3 mech_infantrys moved from India to Burma 3 mech_infantrys moved from Burma to Yunnan 1 fighter moved from Shan State to Yunnan Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 bomber and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,6,6,5 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 bomber and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.67 Italians : 0.67 Americans : -1.00 Chinese : -1.17 Japanese : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern France to 93 Sea Zone 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 cruiser and 1 marine moved from 93 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 bomber moved from Tobruk to Western Germany 1 carrier and 1 tactical_bomber moved from 93 Sea Zone to 99 Sea Zone 1 destroyer moved from 93 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 armour and 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Southern France to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery moved from Northern Territory to South Australia 1 infantry moved from South Australia to Queensland 2 aaGuns, 3 fighters and 1 infantry moved from Northern Territory to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery moved from Northern Territory to South Australia 1 infantry moved from South Australia to Queensland 2 aaGuns, 3 fighters and 1 infantry moved from Northern Territory to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :