mike-vs-jcat-g40 scramble 97.tsvg scramble 97 ?
Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
-
TripleA Turn Summary: Egypt round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Egypt 1 archer moved from Damascus to Emesa Egypt take Emesa from Seleucid 1 phalanx moved from Edessa to Antioch 1 catapult and 2 phalanxs moved from Jerusalem to SZ 59 1 archer moved from Jerusalem to SZ 59 1 catapult, 1 flagship, 2 phalanxs and 3 triremes moved from SZ 59 to SZ 61 1 archer and 1 trireme moved from SZ 59 to SZ 61 1 phalanx and 1 warelephant moved from Halicarnassus to SZ 65 1 flagship, 1 phalanx, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 65 to SZ 61 1 archer, 1 catapult, 2 phalanxs and 1 warelephant moved from SZ 61 to Antioch 1 phalanx moved from SZ 61 to Antioch 1 archer and 1 chariot moved from Sidon to Antioch 2 chariots and 1 warelephant moved from Jerusalem to Antioch 1 catapult, 1 leader and 3 phalanxs moved from Damascus to Antioch 1 archer and 1 phalanx moved from Damascus to Palmyra 1 archer moved from Damascus to Palmyra 4 chariots, 3 phalanxs and 3 warelephants moved from Damascus to Antioch Purchase Units - Egypt Egypt buy 2 phalanxs, 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 3 PUs; 2 techTokens; Combat - Egypt Battle in SZ 61 Egypt attack with 2 flagships, 1 quinquereme and 5 triremes Seleucid defend with 1 flagship Egypt roll dice for 2 flagships, 1 quinquereme and 5 triremes in SZ 61, round 2 : 3/8 hits, 3.17 expected hits Seleucid roll dice for 1 flagship in SZ 61, round 2 : 0/1 hits, 0.17 expected hits 1 flagship owned by the Seleucid lost in SZ 61 Egypt win with 2 flagships, 1 quinquereme and 5 triremes remaining. Battle score for attacker is 0 Casualties for Seleucid: 1 flagship Battle in Palmyra Egypt attack with 2 archers and 1 phalanx Seleucid defend with 1 cataphract Egypt roll dice for 2 archers and 1 phalanx in Palmyra, round 2 : 1/3 hits, 1.33 expected hits Seleucid roll dice for 1 cataphract in Palmyra, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Seleucid lost in Palmyra Egypt win, taking Palmyra from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is 8 Casualties for Seleucid: 1 cataphract Battle in Antioch Egypt attack with 2 archers, 2 catapults, 7 chariots, 1 leader, 10 phalanxs and 5 warelephants Seleucid defend with 1 city, 6 hoplites, 1 phalanx, 4 walls and 1 warelephant AAwall fire in Antioch : 3/4 hits, 2.00 expected hits 1 warelephant owned by the Egypt and 2 phalanxs owned by the Egypt lost in Antioch Egypt roll dice for 2 archers, 2 catapults, 7 chariots, 1 leader, 8 phalanxs and 4 warelephants in Antioch, round 2 : 17/24 hits, 14.50 expected hits Seleucid roll dice for 6 hoplites, 1 phalanx, 4 walls and 1 warelephant in Antioch, round 2 : 4/12 hits, 4.50 expected hits Units damaged: 1 leader owned by the Egypt 2 chariots owned by the Egypt, 1 phalanx owned by the Seleucid, 6 hoplites owned by the Seleucid, 4 walls owned by the Seleucid, 1 archer owned by the Egypt and 1 warelephant owned by the Seleucid lost in Antioch Egypt win, taking Antioch from Seleucid with 1 archer, 2 catapults, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 93 Casualties for Egypt: 1 archer, 2 chariots, 2 phalanxs and 1 warelephant Casualties for Seleucid: 6 hoplites, 1 phalanx, 4 walls and 1 warelephant Non Combat Move - Egypt Place Units - Egypt 1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 56 2 phalanxs placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt roll 3,2 and gets 0 hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 77 PUs; end with 80 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 78 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 77 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 76 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 75 PUs Units generate 3 techTokens; Egypt end with 3 techTokens Units generate 9 PUs; Egypt end with 84 PUsCombat Hit Differential Summary :
AAwall fire in Antioch : : 1.00 Egypt : 2.00 Seleucid : -1.00Territory Summary for Egypt :
Jerusalem : 1 city and 1 wall Alexandria : 1 archer, 1 city, 2 phalanxs and 4 walls Damascus : 1 flag Edessa : 1 flag Antioch : 1 flag, 1 archer, 2 catapults, 5 chariots, 1 city, 1 leader, 8 phalanxs and 4 warelephants SZ 61 : 2 flagships, 1 quinquereme and 5 triremes Cyrene : 1 archer Palmyra : 1 flag, 2 archers and 1 phalanx Bostra : 1 flag SZ 56 : 1 quadrireme, 1 quinquereme and 1 trireme Rhodos : 1 phalanx Emesa : 1 flag, 1 archerProduction/PUs Summary :
RomanRepublic : 69 / 73 GreekCityStates : 8 / 12 Pergamon : 38 / 49 Carthage : 57 / 60 Macedonia : 78 / 81 Bosporus : 33 / 34 Pontus : 13 / 13 Seleucid : 19 / 58 Egypt : 77 / 84 Parthia : 53 / 64 Armenia : 28 / 35 AI_Barbarians : 13 / 25 AI_Neutral : 96 / 1902 -
TripleA Turn Summary: Parthia round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Parthia 1 unit repaired. 1 archer moved from Amida to Gazaca 1 archer moved from Ctesiphon to Gazaca 1 horsearcher moved from Seleucia to Teredon Parthia take Vologesia from Seleucid Parthia take Teredon from Seleucid 1 horsearcher moved from Seleucia to Euphrates Parthia take Euphrates from Seleucid 1 catapult moved from Seleucia to Hatra 1 cataphract moved from Seleucia to Ninive Parthia take Ninive from Seleucid 1 cataphract moved from Ninive to Hatra 2 archers moved from Seleucia to Hatra 1 warelephant moved from Susa to Hatra 1 horsearcher moved from Seleucia to Hatra 1 cataphract and 2 horsearchers moved from Seleucia to Gazaca 2 horsearchers moved from Seleucia to Gazaca 1 leader moved from Seleucia to Ctesiphon 1 leader moved from Ctesiphon to Gazaca 4 cataphracts moved from Seleucia to Gazaca 7 archers, 1 catapult and 1 warelephant moved from Seleucia to Hatra 4 warelephants moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 3 cataphracts, 5 horsearchers and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; Combat - Parthia Battle in Hatra Parthia attack with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants Seleucid defend with 1 hoplite Parthia roll dice for 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants in Hatra, round 2 : 5/19 hits, 8.67 expected hits Seleucid roll dice for 1 hoplite in Hatra, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Gazaca Parthia attack with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader Seleucid defend with 1 hoplite Parthia roll dice for 2 archers, 5 cataphracts, 4 horsearchers and 1 leader in Gazaca, round 2 : 6/12 hits, 4.83 expected hits Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 leader owned by the Parthia 1 hoplite owned by the Seleucid lost in Gazaca Parthia win, taking Gazaca from Seleucid with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 1 archer moved from Susa to Ctesiphon 1 leader moved from Persepolis to Seleucia 2 cataphracts moved from Persepolis to Seleucia 3 horsearchers moved from Persepolis to Seleucia 1 catapult moved from Persepolis to Susa 1 cataphract moved from East to SZ 84 1 archer moved from East to SZ 84 1 archer and 1 cataphract moved from SZ 84 to Albana Place Units - Parthia 3 cataphracts, 3 horsearchers and 1 warelephant placed in Seleucia 2 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 1,2,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 72 PUs; end with 72 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 69 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 66 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 65 PUs Units generate 3 techTokens; Parthia end with 3 techTokens Units generate 9 PUs; Parthia end with 74 PUsCombat Hit Differential Summary :
Parthia : -2.50 Seleucid : 0.00Territory Summary for Parthia :
Euphrates : 1 flag, 1 horsearcher Albana : 2 archers and 1 cataphract Babylon : 1 flag Sanina : 1 flag Ninive : 1 flag Amida : 1 flag SZ 84 : 2 flagships, 1 quinquereme and 1 trireme Hatra : 1 flag, 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants Vologesia : 1 flag Susa : 1 catapult and 2 walls Seleucia : 1 flag, 5 cataphracts, 1 city, 6 horsearchers, 1 leader and 1 warelephant Ctesiphon : 1 flag, 1 archer Gazaca : 1 flag, 2 archers, 5 cataphracts, 4 horsearchers and 1 leader Teredon : 1 flag, 1 horsearcher Persepolis : 1 city, 2 horsearchers and 8 walls East : 1 archer, 1 city and 3 wallsProduction/PUs Summary :
RomanRepublic : 69 / 73 GreekCityStates : 8 / 12 Pergamon : 38 / 49 Carthage : 57 / 60 Macedonia : 78 / 81 Bosporus : 33 / 34 Pontus : 13 / 13 Seleucid : 0 / 58 Egypt : 77 / 84 Parthia : 72 / 74 Armenia : 28 / 35 AI_Barbarians : 13 / 25 AI_Neutral : 96 / 1902 -
TripleA Turn Summary: Armenia round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16 Combat Move - Armenia 1 catapult, 2 skirmishers and 3 spearmen moved from Majar to Sinda 1 cataphract moved from Majar to Sinda Purchase Units - Armenia Trigger ARMquinqueremes: buyQuinquereme removed from ArmeniaProduction Trigger ARMquinqueremes: buyQuinqueremeX added to ArmeniaProduction Trigger ARMquinqueremesWALL: 1 wall gained by PlayerID named:Armenia Armenia buy 1 catapult, 2 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Sinda Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen Bosporus defend with 1 cavalry, 1 hoplite and 1 horsearcher Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 2 : 0/7 hits, 2.17 expected hits Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 2 : 0/3 hits, 1.00 expected hits Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 3 : 3/7 hits, 2.17 expected hits Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 3 : 2/3 hits, 1.00 expected hits 1 cavalry owned by the Bosporus, 2 skirmishers owned by the Armenia, 1 hoplite owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Sinda Armenia win, taking Sinda from Bosporus with 1 cataphract, 1 catapult and 3 spearmen remaining. Battle score for attacker is 11 Casualties for Armenia: 2 skirmishers Casualties for Bosporus: 1 cavalry, 1 hoplite and 1 horsearcher Non Combat Move - Armenia 1 catapult moved from Trapezus to Artaxata 1 spearman moved from Trapezus to Artaxata 1 skirmisher moved from Armavira to Majar Place Units - Armenia 1 catapult and 1 wall placed in Albana 2 skirmishers and 2 spearmen placed in Armavira 2 spearmen placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 2,2 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 30 PUs; end with 30 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 31 PUsCombat Hit Differential Summary :
Armenia : -1.33 Bosporus : 0.00Territory Summary for Armenia :
Albana : 1 catapult, 1 city, 3 skirmishers, 4 spearmen and 6 walls Majar : 1 flag, 1 skirmisher Phasis : 1 skirmisher Trapezus : 1 flag, 1 spearman Nexuana : 1 flag Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 5 skirmishers, 7 spearmen and 6 walls SZ 83 : 1 bireme and 1 flagship Sinda : 1 flag, 1 cataphract, 1 catapult and 3 spearmen Artaxata : 1 catapult and 1 spearmanProduction/PUs Summary :
RomanRepublic : 69 / 73 GreekCityStates : 8 / 12 Pergamon : 38 / 49 Carthage : 57 / 60 Macedonia : 78 / 81 Bosporus : 31 / 34 Pontus : 13 / 13 Seleucid : 0 / 58 Egypt : 77 / 84 Parthia : 72 / 74 Armenia : 30 / 31 AI_Barbarians : 13 / 25 AI_Neutral : 96 / 1902 -
TripleA Turn Summary: RomanRepublic round 17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17 Combat Move - RomanRepublic 1 catapult moved from Valentia to Castulo 1 skirmisher moved from Valentia to Castulo 2 legionaires moved from Valentia to Castulo 1 ballista and 2 legionaires moved from Veldidena to Aemona 1 catapult and 3 legionaires moved from Senio to Aemona 1 skirmisher moved from Senio to Aemona 2 catapults and 6 legionaires moved from Patavium to Aemona 1 catapult moved from Patavium to Aemona 3 cataphracts moved from Patavium to Aemona 1 catapult, 1 leader, 3 legionaires and 1 skirmisher moved from Patavium to Aemona 8 skirmishers moved from Patavium to Aemona 2 legionaires moved from Patavium to Aemona Purchase Units - RomanRepublic RomanRepublic buy 2 cataphracts, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens; Combat - RomanRepublic Battle in Castulo RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher AI_Barbarians defend with 1 skirmisher RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits AI_Neutral roll dice for 1 skirmisher in Castulo, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Castulo RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Battle in Aemona RomanRepublic attack with 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers Macedonia defend with 1 catapult, 1 leader, 15 phalanxs and 3 warriors RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers in Aemona, round 2 : 11/36 hits, 14.00 expected hits Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 11/19 hits, 12.17 expected hits Units damaged: 1 leader owned by the RomanRepublic 1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 10 skirmishers owned by the RomanRepublic, 1 catapult owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Aemona RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader and 16 legionaires in Aemona, round 3 : 17/26 hits, 12.17 expected hits Macedonia roll dice for 9 phalanxs in Aemona, round 3 : 7/9 hits, 6.00 expected hits 2 catapults owned by the RomanRepublic, 5 legionaires owned by the RomanRepublic and 9 phalanxs owned by the Macedonia lost in Aemona RomanRepublic win, taking Aemona from Macedonia with 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires remaining. Battle score for attacker is 77 Casualties for RomanRepublic: 2 catapults, 5 legionaires and 10 skirmishers Casualties for Macedonia: 1 catapult, 1 leader, 15 phalanxs and 3 warriors Non Combat Move - RomanRepublic 1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 28 3 legionaires moved from Narbo to Barcino 1 catapult moved from Narbo to Barcino 1 ballista and 1 cataphract moved from Narbo to Massilia Place Units - RomanRepublic 2 legionaires and 1 skirmisher placed in Valentia 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium 1 cataphract, 1 legionaire and 2 skirmishers placed in Roma Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,6,2 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover warCollege Activate Technology - RomanRepublic RomanRepublic activating warCollege Turn Complete - RomanRepublic RomanRepublic collect 73 PUs; end with 74 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 72 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 64 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 70 PUsCombat Hit Differential Summary :
RomanRepublic : 1.33 Macedonia : -0.17 AI_Neutral : -0.17Territory Summary for RomanRepublic :
Veldidena : 1 flag Croton : 1 legionaire Barcino : 2 catapults and 4 legionaires Arretium : 1 legionaire and 1 wall Roma : 2 cataphracts, 1 catapult, 1 city, 4 legionaires, 4 skirmishers and 2 walls Caralis : 1 flag Verona : 1 flag, 1 skirmisher Tarraco : 1 flag, 1 skirmisher Aleria : 1 flag Castulo : 1 flag, 1 catapult, 2 legionaires and 1 skirmisher Narbo : 1 flag Toletum : 1 flag, 1 skirmisher Massilia : 1 ballista, 1 cataphract, 1 catapult, 4 legionaires and 2 skirmishers Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall Salapia : 1 wall Senio : 1 flag SZ 28 : 2 biremes, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme Genua : 1 flag, 1 legionaire Valentia : 1 cataphract, 2 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls Patavium : 1 flag, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls Aemona : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionairesProduction/PUs Summary :
RomanRepublic : 73 / 70 GreekCityStates : 8 / 12 Pergamon : 38 / 49 Carthage : 57 / 60 Macedonia : 76 / 81 Bosporus : 31 / 34 Pontus : 13 / 13 Seleucid : 0 / 58 Egypt : 77 / 84 Parthia : 72 / 74 Armenia : 30 / 31 AI_Barbarians : 13 / 22 AI_Neutral : 94 / 1998 -
@captainwalker i do think this 1 is over
-
@dawgoneit i would like to try again though
-
TripleA Turn Summary: GreekCityStates round 17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17 Combat Move - GreekCityStates Purchase Units - GreekCityStates GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens; Place Units - GreekCityStates 1 hoplite and 1 skirmisher placed in Massilia Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 9 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 11 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00Territory Summary for GreekCityStates :
Massilia : 2 archers, 1 catapult, 1 city, 4 hoplites, 2 skirmishers and 2 walls SZ 20 : 1 bireme and 1 triremeProduction/PUs Summary :
RomanRepublic : 73 / 70 GreekCityStates : 8 / 11 Pergamon : 38 / 49 Carthage : 57 / 60 Macedonia : 76 / 81 Bosporus : 31 / 34 Pontus : 13 / 13 Seleucid : 0 / 58 Egypt : 77 / 84 Parthia : 72 / 74 Armenia : 30 / 31 AI_Barbarians : 13 / 22 AI_Neutral : 94 / 1998 -
@dawgoneit we can switch sides…let me know when you have it set up!
-
this is an interesting game, but you have to get used to the first shot in naval battles and learn how each unit works regarding whether they get support or give support.
-
@dawgoneit are we still going to play another?
-
@captainwalker sorry. i’ll get 1 started today.





