• Customizer

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            2 artilleries moved from Bulgaria to Greece
            1 armour moved from Romania to Greece
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 armour moved from Southern Italy to 95 Sea Zone
            4 infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            4 infantry moved from 97 Sea Zone to Greece
            1 battleship moved from 95 Sea Zone to 97 Sea Zone
            2 cruisers moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 97 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 fighter and 3 transports
                British defend with 1 cruiser
                    Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 3 transports in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 97 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 fighter and 3 transports remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Greece
                Italians attack with 2 armour, 3 artilleries and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 3 artilleries and 4 infantry in Greece, round 2 : 3/9 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from British with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 3 submarines
                French defend with 1 destroyer
                    Italians roll dice for 3 submarines in 96 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 3 submarines remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 98 Sea Zone
                Italians attack with 4 submarines
                British defend with 1 carrier, 2 fighters and 1 transport
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    1 transport owned by the British lost in 98 Sea Zone
                4 submarines owned by the Italians Submerged
                British win with 2 fighters remaining. Battle score for attacker is 23
                Casualties for British: 1 carrier and 1 transport
                2 fighters owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 artilleries and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 0.17
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @jim010 didn’t notice if I posted the french turn, so I posted beginning of german turn just in case.

  • Customizer

    May be a few days before I post. Need to finish a league game, and I have am working form home.

    Just can’t seem to close the deal on beating the Russians.


  • @jim010 no problem. Can’t beat the Russians? Surely you mean in the league game, right? :D In our game they are on a fierce retreat haha

  • Customizer

    I bet it all on beating them by turn 5 and then powering through with my 28 tanks into India. I don’t know why, but I didn’t expect you to run and join up with the British. I haven’t played competitively online since the first editon G40, so my tactics are woefully behind the times.


  • @jim010 you always bet on a bunch of tanks from Germany to do that? Perosnally I havenøt won 1 single game as the axis yet :D I’m not new to Axis, but I’m fairly new to the Global version. At the moment I think it’s weird that the Allies get that bid form the beginning, cos I think they are easier to get a victory with. But I’m probably wrong, since the whole community insists on a bid for the Allies and that league games often end on a 20-25 IPC bid on the Allies…
    I think I just suck at being Axis, still :p But I’m copying your 28 tank-strategy in another game, hoping that it’s enough so that I can focus some more IPC on holding western europe, which I ALWAYS lose when I’m axis.

  • Customizer

    It gets the maximum amount of power to Moscow in the shortest amount of time, and the Russians can’t deal with it. But I’m rusty with the Japanese and Italians. And your Middle East defense is paying off now. If I can’t kill those Russians and free up those Germans units to do something else, I’m not sure how to proceed. You’ve effectively made me ‘stuck’ in Russia. Maybe I should have come in from the south to prevent you from joining up with the British.


  • @jim010 maybe, yea. I don’t know. So far I’ve found the neutral crush-tactics with the allies to be the most effective. The US can spend the first 2-3 turns focusing on Japan to cripple their efforts and very quickly be ready to take Spain. And there is very little risk of Axis going for the Neutrals as it makes Europe almost impossible to hold + all the extra IPC’s that is handed to the allies for free.

  • Customizer

    I do like the Spain gambit, and thought I could counter it with the Italian navy with 7 subs, but haven’t been able to get that to work this game.

  • Customizer

    It worked great in another game, but playing whack-a-mole in the Med has disrupted that.


  • @jim010 yea, actually I did think that those subs would cause trouble. But I also thought that as long as I just make sure to have 3-4 destroyers near Spain and 3-4 near the US, I’d be fine. But I don’t know. So far I haven’t played any games where the Axis have dominated the Atlantic ocean. Unless I haven’t spent money there with the US, of course, which is not viable at all, unless Germany suck or have horrendous dice like all the time haha

  • Customizer

    I think next time I may try to do a full buy of german subs in addition to the Italian ones. Maybe that along with keeping the German planes close by. But I needed those planes for my final attack on Moscow … which never happened.


  • @jim010 oh taht’s right… I’ve experienced a bunch of times that the Germans have 6-10 Bombers. That counters the allied fleet in the Atlantic pretty well. For a while. And it’s expensive. At some point the allied forces have too many carriers and planes for that to be effective.


  • @jim010 you wanna do a rematch?

  • Customizer

    I’ve got alot of work I’m finishing. I have 2 others that I have waiting for me to make moves. I would like a rematch, but I have to wait.


  • @jim010 no problems, just say the word when you’re ready


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to West India: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 1 armour
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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