• Customizer

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            8 infantry moved from Novgorod to Archangel
            2 infantry moved from Western Ukraine to Bryansk
            2 bombers moved from Slovakia Hungary to Bryansk
            19 armour moved from Belarus to Smolensk
            5 artilleries moved from Belarus to Smolensk
            1 armour moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            8 armour moved from Eastern Poland to Smolensk
            33 infantry moved from Belarus to Smolensk
            1 infantry moved from Nenetsia to Archangel
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 9 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 9 infantry in Archangel, round 2 : 2/9 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 28 armour, 5 artilleries, 33 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 28 armour, 5 artilleries, 33 infantry and 1 mech_infantry in Smolensk, round 2 : 30/67 hits, 22.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 28 armour, 5 artilleries, 33 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Belarus to Smolensk
            1 infantry moved from Vyborg to Novgorod
            1 cruiser moved from 112 Sea Zone to 127 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            6 tactical_bombers moved from Western Germany to Novgorod
            5 fighters moved from Western Germany to Novgorod
            1 fighter moved from Southern Italy to Eastern Poland
            1 infantry moved from Western Germany to France
            2 bombers moved from Bryansk to Novgorod
    
        Place Units - Germans
            3 bombers placed in Novgorod
            2 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters moved from Russia to Bryansk
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            1 infantry moved from Rostov to Ukraine
            2 armour moved from Russia to Rostov
            2 mech_infantrys moved from Russia to Rostov
            4 aaGuns, 3 artilleries and 44 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Vologda to Russia
            2 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Samara
    
        Place Units - Russians
            3 armour placed in Ukraine
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -1,33
    

    Savegame

  • Customizer

    I hate playing on a small screen. Hard to see everything. I always miss something …

  • Customizer

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_major; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Shensi to Szechwan
            2 artilleries moved from Shensi to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            2 tactical_bombers moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 bomber moved from Kwangsi to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 3 artilleries, 4 infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 3 artilleries, 4 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 3.17 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 3 artilleries, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Szechwan to Kwangsi
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 carriers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 artilleries moved from 6 Sea Zone to Korea
            1 bomber moved from 44 Sea Zone to Caroline Islands
            1 bomber moved from 42 Sea Zone to Caroline Islands
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.50
    

    Savegame

  • Customizer

    Well I missed your transports, so I guess you get away with them.

  • Customizer

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_major; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Shensi to Szechwan
            2 artilleries moved from Shensi to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            2 tactical_bombers moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 bomber moved from Kwangsi to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 3 artilleries, 4 infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 3 artilleries, 4 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 3.17 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 3 artilleries, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 4 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from Japan to Korea
            2 carriers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to Japan
            3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 artilleries moved from 6 Sea Zone to Korea
            1 bomber moved from 44 Sea Zone to Kwangsi
            1 bomber moved from 42 Sea Zone to Kwangsi
            2 tactical_bombers moved from Szechwan to Hopei
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.50
    

    Savegame

  • Customizer

    I can’t believe I missed those transports …


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            5 infantry moved from 104 Sea Zone to Spain
            2 mech_infantrys moved from 104 Sea Zone to Spain
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Americans creates battle in territory 5 Sea Zone
            Battle in 5 Sea Zone
                Americans attack with 4 transports
                Japanese defend with 1 submarine
                    4 transports owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -28
                Casualties for Americans: 4 transports
            Battle in Spain
                Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 2 : 1/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Spain, round 4 : 1/8 hits, 2,33 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Spain, round 5 : 4/7 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 6 infantry
                Casualties for Americans: 4 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Amur to Kazakhstan
            1 transport moved from 26 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,83
    Neutral_True : -1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            5 infantry moved from 104 Sea Zone to Spain
            2 mech_infantrys moved from 104 Sea Zone to Spain
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Americans creates battle in territory 5 Sea Zone
            Battle in 5 Sea Zone
                Americans attack with 4 transports
                Japanese defend with 1 submarine
                    4 transports owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -28
                Casualties for Americans: 4 transports
            Battle in Spain
                Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 2 : 1/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Spain, round 4 : 1/8 hits, 2,33 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Spain, round 5 : 4/7 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 6 infantry
                Casualties for Americans: 4 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Amur to Kazakhstan
            1 transport moved from 26 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Turkey
            2 armour, 1 fighter and 4 mech_infantrys moved from Persia to Turkey
            1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Turkey
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from India to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery, 17 infantry and 4 mech_infantrys moved from Burma to Yunnan
    
        Combat - British
            Battle in Greece
            Battle in Turkey
                British attack with 2 armour, 1 artillery, 2 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/18 hits, 5,17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
                    4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/15 hits, 4,67 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                British win, taking Greece from Italians, taking Turkey from Neutral_True with 2 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 5 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers
            EDIT: Removing units owned by Americans from 25 Sea Zone: 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 cruiser moved from 81 Sea Zone to 97 Sea Zone
            1 armour moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            1 infantry moved from Gibraltar to Spain
            2 fighters moved from French West Africa to Spain
            1 carrier moved from 106 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 tactical_bomber moved from Turkey to Iraq
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            2 fighters moved from Turkey to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Syria
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            3 aaGuns moved from Burma to Yunnan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 armour placed in Iraq
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    British : 0,17
    Americans : -1,83
    Neutral_True : -0,33
    

    Savegame


  • @jim010 I mean if it had any real impact, you’re welcome to edit whatever you wanted to do if you had kileld them instead… I had to edit again, cos I forgot to move my entire american fleet in non-combat… All but a Destroyer needed to go to Hawaii.

  • Customizer

    A sub can move through an enemy occupied sea zone unless there is a destroyer in either combat or noncombat. Triple A isn’t letting me do that. Am I missing something?


  • @jim010 they can’t move through straits. Only exception is Strait of Gibraltar.


  • @jim010 sometimes you have to do it zone by zone, instead of moving 2 zones in one go. Triple A will sometimes chose an illegal path if you just go from A to B with the mouse. But once in while there’s a legal path if you pick the first zone yourself manually pick the first zone and then pick second zone after.


  • @jim010 I can see the huge mistake O-ve made now :/ Damn, that’s fucked up. At least the planes will survive…

  • Customizer

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            2 artilleries moved from Bulgaria to Greece
            1 armour moved from Romania to Greece
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 armour moved from Southern Italy to 95 Sea Zone
            4 infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            4 infantry moved from 97 Sea Zone to Greece
            1 battleship moved from 95 Sea Zone to 97 Sea Zone
            2 cruisers moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 97 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 fighter and 3 transports
                British defend with 1 cruiser
                    Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 3 transports in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 97 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 fighter and 3 transports remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Greece
                Italians attack with 2 armour, 3 artilleries and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 3 artilleries and 4 infantry in Greece, round 2 : 3/9 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from British with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 3 submarines
                French defend with 1 destroyer
                    Italians roll dice for 3 submarines in 96 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 3 submarines remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 98 Sea Zone
                Italians attack with 4 submarines
                British defend with 1 carrier, 2 fighters and 1 transport
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    1 transport owned by the British lost in 98 Sea Zone
                4 submarines owned by the Italians Submerged
                British win with 2 fighters remaining. Battle score for attacker is 23
                Casualties for British: 1 carrier and 1 transport
                2 fighters owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 artilleries and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 0.17
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @jim010 didn’t notice if I posted the french turn, so I posted beginning of german turn just in case.

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