• TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            5 infantry moved from 104 Sea Zone to Spain
            2 mech_infantrys moved from 104 Sea Zone to Spain
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Americans creates battle in territory 5 Sea Zone
            Battle in 5 Sea Zone
                Americans attack with 4 transports
                Japanese defend with 1 submarine
                    4 transports owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -28
                Casualties for Americans: 4 transports
            Battle in Spain
                Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 2 : 1/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Spain, round 4 : 1/8 hits, 2,33 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Spain, round 5 : 4/7 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 6 infantry
                Casualties for Americans: 4 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Amur to Kazakhstan
            1 transport moved from 26 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,83
    Neutral_True : -1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries moved from 104 Sea Zone to Spain
            5 infantry moved from 104 Sea Zone to Spain
            2 mech_infantrys moved from 104 Sea Zone to Spain
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Americans creates battle in territory 5 Sea Zone
            Battle in 5 Sea Zone
                Americans attack with 4 transports
                Japanese defend with 1 submarine
                    4 transports owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -28
                Casualties for Americans: 4 transports
            Battle in Spain
                Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 2 : 1/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Spain, round 4 : 1/8 hits, 2,33 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Spain, round 5 : 4/7 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 6 infantry
                Casualties for Americans: 4 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Amur to Kazakhstan
            1 transport moved from 26 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Turkey
            2 armour, 1 fighter and 4 mech_infantrys moved from Persia to Turkey
            1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Turkey
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from India to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery, 17 infantry and 4 mech_infantrys moved from Burma to Yunnan
    
        Combat - British
            Battle in Greece
            Battle in Turkey
                British attack with 2 armour, 1 artillery, 2 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/18 hits, 5,17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits
                    4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/15 hits, 4,67 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                British win, taking Greece from Italians, taking Turkey from Neutral_True with 2 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 5 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers
            EDIT: Removing units owned by Americans from 25 Sea Zone: 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 cruiser moved from 81 Sea Zone to 97 Sea Zone
            1 armour moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            1 infantry moved from Gibraltar to Spain
            2 fighters moved from French West Africa to Spain
            1 carrier moved from 106 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 tactical_bomber moved from Turkey to Iraq
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            2 fighters moved from Turkey to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Syria
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            3 aaGuns moved from Burma to Yunnan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 armour placed in Iraq
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    British : 0,17
    Americans : -1,83
    Neutral_True : -0,33
    

    Savegame


  • @jim010 I mean if it had any real impact, you’re welcome to edit whatever you wanted to do if you had kileld them instead… I had to edit again, cos I forgot to move my entire american fleet in non-combat… All but a Destroyer needed to go to Hawaii.

  • Customizer

    A sub can move through an enemy occupied sea zone unless there is a destroyer in either combat or noncombat. Triple A isn’t letting me do that. Am I missing something?


  • @jim010 they can’t move through straits. Only exception is Strait of Gibraltar.


  • @jim010 sometimes you have to do it zone by zone, instead of moving 2 zones in one go. Triple A will sometimes chose an illegal path if you just go from A to B with the mouse. But once in while there’s a legal path if you pick the first zone yourself manually pick the first zone and then pick second zone after.


  • @jim010 I can see the huge mistake O-ve made now :/ Damn, that’s fucked up. At least the planes will survive…

  • Customizer

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            2 artilleries moved from Bulgaria to Greece
            1 armour moved from Romania to Greece
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 armour moved from Southern Italy to 95 Sea Zone
            4 infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            4 infantry moved from 97 Sea Zone to Greece
            1 battleship moved from 95 Sea Zone to 97 Sea Zone
            2 cruisers moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 97 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 fighter and 3 transports
                British defend with 1 cruiser
                    Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 3 transports in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 97 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 fighter and 3 transports remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Greece
                Italians attack with 2 armour, 3 artilleries and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 3 artilleries and 4 infantry in Greece, round 2 : 3/9 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from British with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 3 submarines
                French defend with 1 destroyer
                    Italians roll dice for 3 submarines in 96 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 3 submarines remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 98 Sea Zone
                Italians attack with 4 submarines
                British defend with 1 carrier, 2 fighters and 1 transport
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    1 transport owned by the British lost in 98 Sea Zone
                4 submarines owned by the Italians Submerged
                British win with 2 fighters remaining. Battle score for attacker is 23
                Casualties for British: 1 carrier and 1 transport
                2 fighters owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 artilleries and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 0.17
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @jim010 didn’t notice if I posted the french turn, so I posted beginning of german turn just in case.

  • Customizer

    May be a few days before I post. Need to finish a league game, and I have am working form home.

    Just can’t seem to close the deal on beating the Russians.


  • @jim010 no problem. Can’t beat the Russians? Surely you mean in the league game, right? :D In our game they are on a fierce retreat haha

  • Customizer

    I bet it all on beating them by turn 5 and then powering through with my 28 tanks into India. I don’t know why, but I didn’t expect you to run and join up with the British. I haven’t played competitively online since the first editon G40, so my tactics are woefully behind the times.


  • @jim010 you always bet on a bunch of tanks from Germany to do that? Perosnally I havenøt won 1 single game as the axis yet :D I’m not new to Axis, but I’m fairly new to the Global version. At the moment I think it’s weird that the Allies get that bid form the beginning, cos I think they are easier to get a victory with. But I’m probably wrong, since the whole community insists on a bid for the Allies and that league games often end on a 20-25 IPC bid on the Allies…
    I think I just suck at being Axis, still :p But I’m copying your 28 tank-strategy in another game, hoping that it’s enough so that I can focus some more IPC on holding western europe, which I ALWAYS lose when I’m axis.

  • Customizer

    It gets the maximum amount of power to Moscow in the shortest amount of time, and the Russians can’t deal with it. But I’m rusty with the Japanese and Italians. And your Middle East defense is paying off now. If I can’t kill those Russians and free up those Germans units to do something else, I’m not sure how to proceed. You’ve effectively made me ‘stuck’ in Russia. Maybe I should have come in from the south to prevent you from joining up with the British.


  • @jim010 maybe, yea. I don’t know. So far I’ve found the neutral crush-tactics with the allies to be the most effective. The US can spend the first 2-3 turns focusing on Japan to cripple their efforts and very quickly be ready to take Spain. And there is very little risk of Axis going for the Neutrals as it makes Europe almost impossible to hold + all the extra IPC’s that is handed to the allies for free.

  • Customizer

    I do like the Spain gambit, and thought I could counter it with the Italian navy with 7 subs, but haven’t been able to get that to work this game.

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