Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Smolensk 1 armour moved from Bryansk to Smolensk 1 armour moved from Belarus to Archangel Italians take Archangel from Russians 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 infantry moved from Southern Italy to Northern Italy 7 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Smolensk Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Italy Italians attack with 7 fighters and 1 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 7 fighters and 1 infantry in Northern Italy, round 2 : 5/8 hits, 3.67 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 7 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 47 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 armour and 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Britain ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Britain ANZAC win, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Combat Move - French 1 fighter moved from Sicily to Northern Italy 2 infantry moved from Alexandria to Tobruk Combat - French Battle in Northern Italy French attack with 1 fighter Italians defend with 1 factory_minor and 1 infantry French roll dice for 1 fighter in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy French win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Northern Italy to Sicily Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 0.50
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 3 fighters and 3 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from France to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Tambov Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 4/8 hits, 3.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Tambov to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 aaGun moved from Belarus to Bryansk 4 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Germany to Romania 4 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Southern Italy 2 mech_infantrys moved from France to Southern Italy 1 fighter and 1 tactical_bomber moved from France to Southern Italy 1 bomber moved from France to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to Romania Place Units - Germans 2 mech_infantrys placed in Volgograd 2 armour and 1 mech_infantry placed in Novgorod 1 mech_infantry placed in France 2 fighters and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Korea to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 2 artilleries moved from Korea to Amur 6 armour, 5 artilleries, 6 fighters, 6 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Burma to India 2 mech_infantrys moved from Kazakhstan to Samara 2 bombers moved from Kweichow to Samara 1 armour moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from Turkmenistan to Kazakhstan 1 armour moved from Kazakhstan to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakhstan 1 destroyer moved from 55 Sea Zone to 47 Sea Zone 1 destroyer moved from 35 Sea Zone to 47 Sea Zone Combat - Japanese Battle in 47 Sea Zone Japanese attack with 2 destroyers ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 destroyers in 47 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 47 Sea Zone 1 transport owned by the ANZAC lost in 47 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in India Japanese attack with 6 armour, 5 artilleries, 6 fighters, 6 infantry, 10 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 4 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 3/9 hits, 1.50 expected hits 3 fighters owned by the Japanese lost in India Japanese roll dice for 6 armour, 5 artilleries, 3 fighters, 6 infantry, 10 mech_infantrys and 3 tactical_bombers in India, round 2 : 15/33 hits, 11.67 expected hits UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 1 fighter and 19 infantry in India, round 2 : 9/24 hits, 8.33 expected hits 6 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India Japanese roll dice for 6 armour, 5 artilleries, 3 fighters, 7 mech_infantrys and 3 tactical_bombers in India, round 3 : 15/24 hits, 10.17 expected hits UK_Pacific roll dice for 4 artilleries, 1 fighter and 7 infantry in India, round 3 : 8/12 hits, 4.33 expected hits 1 artillery owned by the Japanese, 7 mech_infantrys owned by the Japanese, 4 artilleries owned by the British, 7 infantry owned by the British and 1 fighter owned by the British lost in India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 4 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery, 3 fighters, 6 infantry and 10 mech_infantrys Casualties for British: 3 aaGuns, 4 artilleries, 1 fighter and 19 infantry Battle in Samara Japanese attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Samara to Sikang 1 armour and 3 mech_infantrys moved from Kweichow to Sikang 1 artillery moved from Suiyuyan to Shensi 3 mech_infantrys moved from Kiangsu to Kweichow 2 armour and 1 mech_infantry moved from French Indo China to Kweichow 3 fighters and 3 tactical_bombers moved from India to Kweichow 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 artillery moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Kweichow 1 fighter moved from Japan to Philippines 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 fighters placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 UK_Pacific : 4.33 AA fire in India : : 1.50 Russians : -0.33 Japanese : 7.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 7 fighters moved from Gibraltar to Sardinia 7 fighters moved from Eastern United States to Gibraltar 2 transports moved from 92 Sea Zone to 89 Sea Zone Non Combat Move - Americans Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - British British buy 1 airfield, 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 mech_infantrys moved from Libya to 96 Sea Zone 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries moved from Libya to 96 Sea Zone 2 artilleries, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone 1 bomber, 6 fighters and 2 tactical_bombers moved from Sardinia to Sicily 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Japanese 1 mech_infantry moved from Eastern Persia to Turkmenistan Russians take Turkmenistan from Japanese 1 mech_infantry moved from Persia to West India 1 infantry moved from Persia to Eastern Persia Combat - British Non Combat Move - British 3 artilleries moved from 95 Sea Zone to Sardinia 2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Sicily 1 infantry moved from 95 Sea Zone to Sardinia 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt Place Units - British 1 airfield placed in Sicily 3 armour placed in Iraq 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,2 British collect 31 PUs (5 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Vologda to Evenkiyskiy Italians take Urals from Russians Italians take Evenkiyskiy from Russians 2 armour moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour British defend with 1 infantry Italians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Smolensk to Bryansk Place Units - Italians 2 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber moved from Romania to Northwest Persia 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 119 Sea Zone to 109 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Northwest Persia Germans attack with 1 bomber and 2 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 bomber moved from Northwest Persia to Romania 3 mech_infantrys moved from Ukraine to Bryansk 4 infantry moved from Belarus to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 2 infantry moved from Archangel to Belarus 4 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters moved from Western Germany to Southern Italy 5 mech_infantrys moved from Western Germany to Southern Italy 1 mech_infantry moved from France to Southern Italy 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 artillery moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Suiyuyan 2 mech_infantrys moved from Sikang to Turkmenistan 2 bombers moved from Sikang to Turkmenistan 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan 3 fighters moved from Kiangsu to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 6 armour and 4 artilleries moved from India to West India 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 5 infantry moved from 42 Sea Zone to Java 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 battleship and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 47 Sea Zone to 46 Sea Zone 1 destroyer moved from 47 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Samara to Timguska Japanese take Timguska from Russians 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Java, round 2 : 1/9 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 6 armour and 4 artilleries British defend with 1 mech_infantry Japanese roll dice for 6 armour and 4 artilleries in West India, round 2 : 4/10 hits, 4.33 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 6 armour and 4 artilleries remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Turkmenistan Japanese attack with 2 bombers and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Turkmenistan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Turkmenistan to Yunnan 2 armour and 4 mech_infantrys moved from Kweichow to Shensi 4 fighters and 1 tactical_bomber moved from Suiyuyan to Shensi 1 armour moved from Sikang to Shensi 2 armour moved from Kazakhstan to Shensi 1 mech_infantry moved from Sikang to Shensi 3 fighters and 3 tactical_bombers moved from Tsinghai to Shensi 1 artillery moved from Manchuria to Korea 1 aaGun moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : -0.67 UK_Pacific : -0.33 Russians : -0.33 Japanese : -1.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from 89 Sea Zone to 101 Sea Zone Non Combat Move - Americans 20 fighters moved from Sardinia to Iraq 3 fighters moved from Gibraltar to Sardinia 4 fighters moved from Gibraltar to Sicily Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 7 fighters EDIT: Adding units owned by Americans to Gibraltar: 7 fighters EDIT: Turning off Edit Mode 7 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4 Americans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British buy 6 armour; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 6 fighters and 2 tactical_bombers moved from Sicily to Iraq 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Belgian Congo to Egypt Combat - British Battle in Northwest Persia British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British Place Units - British 3 armour placed in Iraq 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,6,1,2,3 British collect 29 PUs (7 lost to blockades); end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Caucasus to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour British defend with 1 artillery and 1 infantry Italians roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Evenkiyskiy to Novosibirsk Place Units - Italians 1 fighter placed in Southern Italy 1 armour and 1 mech_infantry placed in Ukraine 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 6 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :