TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Japanese Japanese buy 6 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 artilleries, 2 bombers, 9 fighters, 25 infantry and 8 tactical_bombers moved from Queensland to New South Wales 1 armour and 1 mech_infantry moved from Northern Australia to New South Wales 1 infantry moved from South Australia to Victoria Japanese take Victoria from ANZAC 6 fighters and 1 tactical_bomber moved from Northern Australia to New South Wales 3 bombers moved from Malaya to New South Wales 2 battleships, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 23 Sea Zone to 36 Sea Zone 4 submarines moved from 23 Sea Zone to 36 Sea Zone 4 carriers moved from 20 Sea Zone to 21 Sea Zone 1 transport moved from 20 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport Americans defend with 1 submarine Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 7 submarines Americans defend with 1 submarine Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win with 1 destroyer, 1 fighter and 7 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New South Wales Japanese attack with 1 armour, 8 artilleries, 5 bombers, 15 fighters, 25 infantry, 1 mech_infantry and 9 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 30 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 10 fighters and 1 infantry ANZAC roll AA dice in New South Wales : 3/9 hits, 1.50 expected hits 3 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 1 armour, 8 artilleries, 5 bombers, 12 fighters, 25 infantry, 1 mech_infantry and 9 tactical_bombers in New South Wales, round 2 : 27/61 hits, 23.50 expected hits ANZAC roll dice for 3 aaGuns, 1 armour, 2 artilleries, 14 fighters, 31 infantry and 1 mech_infantry in New South Wales, round 2 : 16/49 hits, 21.33 expected hits 16 infantry owned by the Japanese lost in New South Wales 24 infantry owned by the ANZAC, 1 aaGun owned by the Americans and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 8 artilleries, 5 bombers, 12 fighters, 9 infantry, 1 mech_infantry and 9 tactical_bombers in New South Wales, round 3 : 18/45 hits, 20.83 expected hits ANZAC roll dice for 1 armour, 2 artilleries, 14 fighters, 7 infantry and 1 mech_infantry in New South Wales, round 3 : 17/25 hits, 13.33 expected hits 5 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese and 5 bombers owned by the Japanese lost in New South Wales 1 armour owned by the ANZAC, 4 fighters owned by the ANZAC, 6 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 8 artilleries, 5 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in New South Wales, round 4 : 14/28 hits, 11.50 expected hits ANZAC roll dice for 7 fighters in New South Wales, round 4 : 4/7 hits, 4.67 expected hits 4 tactical_bombers owned by the Japanese lost in New South Wales 7 fighters owned by the Americans lost in New South Wales Japanese captures 8PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 8 artilleries, 5 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -31 Casualties for Japanese: 5 bombers, 10 fighters, 16 infantry and 9 tactical_bombers Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 30 infantry and 1 mech_infantry Casualties for Americans: 1 aaGun, 10 fighters and 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 3 fighters moved from New South Wales to Queensland 1 aaGun moved from South Australia to New South Wales 4 infantry moved from Northern Australia to Queensland 2 fighters moved from New South Wales to Queensland 2 submarines moved from 56 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 5 infantry moved from Burma to Eastern India 1 artillery and 8 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Kweichow to Kwangsi 1 infantry moved from Hunan to Kiangsi 8 infantry moved from Japan to 6 Sea Zone 8 infantry and 4 transports moved from 6 Sea Zone to 21 Sea Zone 1 aaGun, 2 artilleries and 11 infantry moved from Kiangsu to Kiangsi 1 aaGun and 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Shantung 8 infantry moved from 21 Sea Zone to Fukien 1 fighter moved from 36 Sea Zone to 21 Sea Zone Place Units - Japanese 3 infantry placed in Queensland 3 infantry placed in Eastern India 3 fighters placed in Malaya 3 fighters placed in French Indo China 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6,6,5,2,6 Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 1,3,4,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,2,6,4,6,3,6,5,4,1,4,3,3,2,1,1,3,6,4,1,3,5,5,4,4,2,6,2,3,4,3,5,1,2,3,4,4,3,4,6,2,5,5,3,1,4,1,4,2,3,6,6,4,6 Japanese collect 62 PUs (13 lost to blockades); end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 3.17 ANZAC AA : 1.50 ANZAC regular : -2.33