@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
        2 infantry moved from Southern Italy to 95 Sea Zone
        2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
        2 infantry moved from 92 Sea Zone to Gibraltar
        1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
        1 bomber moved from Northern Italy to 97 Sea Zone
        2 fighters moved from Southern Italy to 97 Sea Zone
        1 infantry moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 armour and 1 mech_infantry moved from Tobruk to Tunisia
        1 artillery and 1 infantry moved from Libya to Tunisia
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 infantry moved from Italian Somaliland to British Somaliland
              Italians take British Somaliland from British
        1 artillery and 1 infantry moved from Ethiopia to Kenya
              Italians take Kenya from British
    Combat - Italians
        Battle in Gibraltar
        Battle in 97 Sea Zone
            Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
            British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Italians : 1,17
4 hits in sz97.
so lucky italians again
max d
leave the figs alive
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
        2 infantry moved from Southern Italy to 95 Sea Zone
        2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
        2 infantry moved from 92 Sea Zone to Gibraltar
        1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
        1 bomber moved from Northern Italy to 97 Sea Zone
        2 fighters moved from Southern Italy to 97 Sea Zone
        1 infantry moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 armour and 1 mech_infantry moved from Tobruk to Tunisia
        1 artillery and 1 infantry moved from Libya to Tunisia
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 infantry moved from Italian Somaliland to British Somaliland
              Italians take British Somaliland from British
        1 artillery and 1 infantry moved from Ethiopia to Kenya
              Italians take Kenya from British
    Combat - Italians
        Battle in Gibraltar
        Battle in 97 Sea Zone
            Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
            British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
            1 cruiser owned by the Italians retreated to 95 Sea Zone
            British win, taking Gibraltar from British with 2 fighters and 1 transport remaining. Battle score for attacker is 22
            Casualties for Italians: 1 destroyer and 1 submarine
            Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
        Battle in Southern France
            Italians attack with 1 armour, 2 artilleries and 2 infantry
            British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1,83 expected hits
                French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Italians lost in Southern France
                Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 2/4 hits, 1,50 expected hits
                French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits, 1,00 expected hits
                1 aaGun owned by the British and 1 infantry owned by the British lost in Southern France
                Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 4 : 3/4 hits, 1,50 expected hits
                French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
            Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
            Casualties for Italians: 1 infantry
            Casualties for British: 1 aaGun and 1 infantry
            Casualties for French: 1 artillery and 1 infantry
        Battle in Tunisia
            Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            French defend with 1 infantry
                Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits
                French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the French lost in Tunisia
            Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for French: 1 infantry
            2 fighters owned by the British forced to land in Greece
    Non Combat Move - Italians
        Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
        1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
        2 aaGuns moved from Northern Italy to Southern Italy
        1 armour moved from Albania to Romania
        2 infantry moved from Albania to Bulgaria
    Place Units - Italians
        1 destroyer placed in 95 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
        Italians collect 13 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 2,00
British : -0,50
French : -2,00
pretty nice move for italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Egypt to Anglo Egyptian Sudan
    Combat - ANZAC
        Battle in Anglo Egyptian Sudan
            ANZAC attack with 2 infantry
            Italians defend with 1 infantry
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
            1 infantry owned by the ANZAC retreated to Egypt
            Italians win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for ANZAC: 1 infantry
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        2 aaGuns moved from New South Wales to Queensland
        2 fighters moved from New Zealand to Queensland
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.33
ANZAC : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Egypt to Anglo Egyptian Sudan
    Combat - ANZAC
        Battle in Anglo Egyptian Sudan
            ANZAC attack with 2 infantry
            Italians defend with 1 infantry
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
            1 infantry owned by the ANZAC retreated to Egypt
            Italians win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for ANZAC: 1 infantry
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        2 aaGuns moved from New South Wales to Queensland
        2 fighters moved from New Zealand to Queensland
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Combat Move - French
        1 cruiser moved from 93 Sea Zone to 92 Sea Zone
    Combat - French
        Battle in 92 Sea Zone
            French attack with 1 cruiser
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 92 Sea Zone
            French win with 1 cruiser remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
    Non Combat Move - French
        1 infantry moved from Algeria to Morocco
        1 infantry moved from French West Africa to French Central Africa
        1 destroyer moved from 72 Sea Zone to 58 Sea Zone
        1 fighter moved from United Kingdom to Iceland
    Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33
ANZAC : -0.67
Sorry. I have to redo the battle in Greece. I moved 3 tanks there, but they ended up in S Italy.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry. I have to redo the battle in Greece. I moved 3 tanks there, but they ended up in S Italy.
how is that possible xd did they flew over the adriatic xd
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry. I have to redo the battle in Greece. I moved 3 tanks there, but they ended up in S Italy.
ok just keep the old dice counted if there were some
They went from Yugoslavia. But I didn’t notice they ended up in the wrong place, because it looked like they were in Greece.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry. I have to redo the battle in Greece. I moved 3 tanks there, but they ended up in S Italy.
you were so fast with ur mouse cursor that triple a confused xd
Ok, I’ll try and add them.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
They went from Yugoslavia. But I didn’t notice they ended up in the wrong place, because it looked like they were in Greece.
yeah i noticed it, i was just joking
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Ok, I’ll try and add them.
were there any dices rolled already in greece?
Yes. I’ll roll the tanks manually.
Will roll first for battle round 1. And then take it from there.
If any hits, it will impact round 2 defense.
yes
but u can roll everything manually
first the attacker
then the defender
first units will lower chances to score
then units will greater chances to score
and it cant be any confusion
6, 2, 2: 2 hits. So UK has 1 fig left in round 2.