@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
An easy way to do that is to just restart the turn. You can even use the after british combat moves and adjust there.
i prefer manual rolls
and i edit later
both of ur ships in sz 97 scored
i have hard choices what to take as cas
What were all the extra rolls?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers and 4 marines; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 fighter moved from Philippines to Guam
        1 destroyer moved from 35 Sea Zone to 23 Sea Zone
        1 submarine moved from 35 Sea Zone to 48 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 tactical_bomber moved from 10 Sea Zone to Western United States
        1 fighter moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Eastern United States to Western United States
        1 bomber moved from Central United States to Western United States
        2 mech_infantrys moved from Central United States to Western United States
        1 cruiser moved from 26 Sea Zone to 10 Sea Zone
        2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 submarine moved from 26 Sea Zone to 10 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        2 marines placed in Western United States
        2 marines placed in Central United States
        1 carrier placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kweichow to Hunan
        1 fighter moved from Szechwan to Hunan
        6 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
             retreated to Hunan
            Japanese win with 1 artillery remaining. Battle score for attacker is -3
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 6 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Chahar: 1 infantry
        EDIT: Changing ownership of Chahar from Japanese to Chinese
        EDIT: Turning off Edit Mode
        1 fighter moved from Hunan to Szechwan
        1 infantry moved from Shensi to Szechwan
        EDIT: 2 infantry moved from Suiyuyan to Chahar
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    Purchase Units - British
        British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
        1 cruiser moved from 91 Sea Zone to 96 Sea Zone
        1 fighter moved from Malta to 97 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from India to 39 Sea Zone
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
        1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
        1 fighter and 1 tactical_bomber moved from India to Iraq
    Combat - British
        Battle in Iraq
            British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.83 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
                British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/2 hits, 1.17 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Iraq
            British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for British: 1 artillery and 1 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in 96 Sea Zone
            British attack with 1 cruiser and 1 fighter
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians lost in 96 Sea Zone
                1 transport owned by the Italians lost in 96 Sea Zone
            British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
            Casualties for Italians: 1 destroyer and 1 transport
        Battle in 97 Sea Zone
            British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
            Italians defend with 1 battleship, 1 cruiser and 1 transport
                British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                1 tactical_bomber owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
            British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
            Casualties for British: 1 fighter and 1 tactical_bomber
            Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Changing ownership of Iraq from Neutral_Axis to British
        EDIT: Adding units owned by British to Iraq: 1 mech_infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by British from Egypt: 1 mech_infantry
        EDIT: Turning off Edit Mode
        1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 aaGun moved from Malta to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
        1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
        2 infantry moved from Alexandria to 98 Sea Zone
        2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
        2 infantry moved from 97 Sea Zone to Greece
              British take Greece from Neutral_Allies
        1 fighter moved from 96 Sea Zone to Malta
        2 infantry moved from Union of South Africa to Rhodesia
        1 battleship moved from 37 Sea Zone to 79 Sea Zone
        1 infantry moved from West India to Eastern Persia
              British take Eastern Persia from Neutral_Allies
        3 aaGuns and 5 infantry moved from India to Burma
        1 fighter moved from Burma to India
        3 infantry moved from Malaya to Shan State
        1 transport moved from 109 Sea Zone to 106 Sea Zone
        1 destroyer moved from 106 Sea Zone to 123 Sea Zone
        1 artillery and 1 infantry moved from Ontario to Quebec
        1 destroyer moved from 109 Sea Zone to 123 Sea Zone
        1 battleship moved from 111 Sea Zone to 123 Sea Zone
        1 fighter moved from Scotland to Iceland
        1 aaGun and 2 infantry moved from Scotland to United Kingdom
        1 bomber moved from 97 Sea Zone to Syria
        1 fighter and 1 tactical_bomber moved from Iraq to Syria
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        1 armour and 1 artillery moved from Alexandria to Egypt
        1 destroyer moved from 71 Sea Zone to 81 Sea Zone
    Place Units - British
        1 fighter and 2 infantry placed in United Kingdom
        1 factory_minor placed in Egypt
    Turn Complete - British
        British collect 32 PUs; end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    Place Units - UK_Pacific
        1 aaGun and 3 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
British : -0.17
Italians : 0.17
Chinese : -0.50
Neutral_Axis : 0.67
Japanese : 0.67
my extra roll missed in first round
and in second i didnt even roll it since other units scored and destroyed the last iraqi inf
Oh, I didn’t understand the situation. Didn’t think rolls had begun. It’s a bit suspect to change the battle when it’s started, which you agree upon, but I trust that you simply did an over-sight. Normally I wouldn’t allow it after dice have been rolled, but I’m a nice guy and will allow it here. I trust your intention.
Do you want to check for NCMs?
i did not want to alter this because u scored 2 hits in first round,
i needed that mech, even if u scored only hit in 1 st round, u could score another hit in 2nd round and i cant take the territory, or destroy fig which is stupid
my original plan was to send 3 land units to take the territory for certain, and that mech is great since it can return to egypt next round
thanks
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Do you want to check for NCMs?
no u may procced with italy
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
my extra roll missed in first round
and in second i didnt even roll it since other units scored and destroyed the last iraqi inf
Another thing, I’m just curious. There were 11 extra rolls. 5 with 2 dice and 6 with 1 dice. What happened?
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
my extra roll missed in first round
and in second i didnt even roll it since other units scored and destroyed the last iraqi inf
Another thing, I’m just curious. There were 11 extra rolls. 5 with 2 dice and 6 with 1 dice. What happened?
china chahar
Aha, ok.
i rolled for an eternity until i ve finally scored a hit. luckily for me u havent
but i had less luck in hunan which is more important to me, but its dice its life, i move on xd
Then it makes sense.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
        2 infantry moved from Southern Italy to 95 Sea Zone
        2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
        2 infantry moved from 92 Sea Zone to Gibraltar
        1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
        1 bomber moved from Northern Italy to 97 Sea Zone
        2 fighters moved from Southern Italy to 97 Sea Zone
        1 infantry moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 armour and 1 mech_infantry moved from Tobruk to Tunisia
        1 artillery and 1 infantry moved from Libya to Tunisia
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 infantry moved from Italian Somaliland to British Somaliland
              Italians take British Somaliland from British
        1 artillery and 1 infantry moved from Ethiopia to Kenya
              Italians take Kenya from British
    Combat - Italians
        Battle in Gibraltar
        Battle in 97 Sea Zone
            Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
            British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Italians : 1,17
4 hits in sz97.
so lucky italians again
max d
leave the figs alive