Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from British
            2 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Southern France
            6 armour, 3 artilleries and 2 mech_infantrys moved from Persia to Iraq
                  Germans take Iraq from British
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
            3 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
            1 armour, 3 artilleries and 4 infantry moved from Volgograd to Tambov
            1 artillery moved from Volgograd to Tambov
            1 armour, 4 artilleries and 4 infantry moved from Volgograd to Samara
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Novosibirsk
            4 artilleries and 3 infantry moved from Ukraine to Rostov
            2 bombers moved from Novgorod to Russia
            1 bomber moved from France to Bryansk
            4 mech_infantrys moved from Novgorod to Belarus
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Germans attack with 4 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 3 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Persia
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Turkmenistan
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 3 infantry and 4 mech_infantrys
                Russians defend with 3 mech_infantrys
                    Germans roll dice for 3 infantry and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians lost in Belarus
                3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Novgorod
                Russians win with 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Southern France
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 armour, 4 artilleries and 4 infantry
                Russians defend with 1 aaGun and 6 infantry
                    Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Samara, round 2 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
                4 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
                Russians win with 3 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Tambov
                Germans attack with 1 armour, 4 artilleries and 4 infantry
                Russians defend with 1 aaGun and 6 infantry
                    Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Tambov, round 2 : 2/9 hits, 3.17 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Tambov, round 2 : 0/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians lost in Tambov
                4 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd
                Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
            1 infantry moved from France to Western Germany
            11 artilleries and 4 infantry moved from France to Northern Italy
            2 fighters moved from Southern France to Western Germany
            3 artilleries and 8 infantry moved from Norway to Finland
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Bryansk to Ukraine
            2 mech_infantrys moved from Caucasus to Iraq
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
            2 fighters moved from Alexandria to Ukraine
            2 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Caucasus to Iraq
            3 mech_infantrys moved from Caucasus to Persia
            10 infantry moved from Volgograd to Kazakhstan
            1 aaGun and 1 infantry moved from Volgograd to Kazakhstan
            11 infantry moved from Germany to Poland
    
        Place Units - Germans
            10 infantry placed in Germany
            2 infantry placed in Western Germany
            3 mech_infantrys placed in Novgorod
            1 destroyer placed in 113 Sea Zone
            3 artilleries placed in Ukraine
            3 artilleries placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,3,2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
            Germans collect 53 PUs (9 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Persia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 4.00
    British : 0.00
    Russians : -4.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
            1 mech_infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery moved from Smolensk to Bryansk
            1 infantry moved from Russia to Bryansk
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            2 fighters moved from Smolensk to Bryansk
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 23 PUs; 
            Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
            2 fighters moved from Bryansk to Russia
            2 aaGuns and 4 infantry moved from Korea to Manchuria
            7 infantry moved from Manchuria to Jehol
            1 infantry moved from Russia to Samara
            1 infantry moved from Samara to Novosibirsk
            1 aaGun moved from Smolensk to Russia
            1 aaGun moved from Archangel to Vologda
            2 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Tambov
            1 artillery moved from Vologda to Russia
            1 artillery moved from Vologda to Russia
            1 artillery moved from Archangel to Smolensk
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 mech_infantry moved from Russia to Bryansk
            1 mech_infantry moved from Bryansk to Tambov
            1 armour, 13 artilleries, 2 fighters, 31 infantry and 3 mech_infantrys moved from Russia to Tambov
            1 bomber moved from Yunnan to Russia
            1 armour, 2 fighters and 3 mech_infantrys moved from Tambov to Russia
    
        Place Units - Russians
            1 infantry and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Japan to 21 Sea Zone
            2 fighters moved from Shantung to 19 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 bomber moved from French Indo China to 21 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 1 submarine
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in 19 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 19 Sea Zone to French Indo China
            1 fighter moved from Shantung to Szechwan
            1 fighter moved from French Indo China to Szechwan
            2 infantry moved from Shan State to Malaya
            1 fighter moved from 21 Sea Zone to 42 Sea Zone
            1 bomber moved from 21 Sea Zone to French Indo China
            1 fighter moved from 21 Sea Zone to Philippines
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,3
            Japanese collect 31 PUs (7 lost to blockades); end with 34 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : -1.17
    Japanese : -1.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            2 bombers and 1 fighter moved from Normandy Bordeaux to 97 Sea Zone
            1 artillery moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take French Guiana from Americans
                  French take Algeria from Americans
                  French take Syria from British
                  French take French West Africa from British
                  French take Tunisia from Americans
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 1 harbour and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • scramble in sz 97?

  • '19 '17 '16

    Full scramble. Lose the DD first. Then submerge if possible.


  • i forgot to move 1 usa sub from norwa y to 110 i hope u ll allow it

    i ll post in edit


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            2 bombers and 1 fighter moved from Normandy Bordeaux to 97 Sea Zone
            1 artillery moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take French Guiana from Americans
                  French take Algeria from Americans
                  French take Syria from British
                  French take French West Africa from British
                  French take Tunisia from Americans
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 1 harbour and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter and 5 submarines
                Italians defend with 1 destroyer, 3 fighters and 2 submarines
                    Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone
                3 submarines owned by the Americans Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 97 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is 20
                Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines
                Casualties for Italians: 1 destroyer, 3 fighters and 2 submarines
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
    
        Non Combat Move - Americans
            1 aaGun, 6 artilleries, 7 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 battleship, 3 carriers, 4 destroyers and 1 transport moved from 25 Sea Zone to 22 Sea Zone
            2 submarines moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 bomber moved from Western United States to Queensland
            1 bomber moved from Western United States to Jehol
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            4 artilleries, 4 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 97 Sea Zone to Egypt
            1 bomber moved from 97 Sea Zone to Normandy Bordeaux
            4 transports moved from 110 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 bombers placed in Western United States
            3 submarines placed in 6 Sea Zone
            1 harbour placed in Marianas
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Sikang
            1 infantry placed in Kwangsi
            1 infantry placed in Kiangsi
            1 infantry placed in Kansu
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
                  British take Alexandria from Italians
            3 fighters moved from Tunisia to Tobruk
            3 fighters and 1 tactical_bomber moved from Egypt to Tobruk
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
            1 mech_infantry moved from India to 39 Sea Zone
            1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Borneo
            Battle in Tobruk
                British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries and 2 infantry
                    British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 6/9 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 3/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Italians, 2 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk
                British win, taking Borneo from Japanese with 6 fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
            Battle in Southern France
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
            5 aaGuns, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            6 fighters moved from Tobruk to Egypt
            2 aaGuns, 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 submarine moved from 39 Sea Zone to 36 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            EDIT: 1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by French from France: 4 infantry
            EDIT: Adding units owned by French to France: 1 artillery and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 1.17
    British : 1.17
    Americans : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Western Germany to Southern France
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Southern France
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Ukraine to Southern Italy
            3 armour moved from Kazakhstan to Eastern Persia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,2,1
            Italians collect 5 PUs (9 lost to blockades); end with 7 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 artillery and 1 mech_infantry moved from France to Southern France
            1 fighter and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - French
            Battle in Southern France
                French attack with 1 artillery and 1 mech_infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    French roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the French and 1 artillery owned by the Italians lost in Southern France
                French win, taking Southern France from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 mech_infantry
                Casualties for Italians: 1 artillery
            Battle in Holland Belgium
                French attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Holland Belgium to France
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    French : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 artillery moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            11 infantry moved from Poland to Baltic States
            1 mech_infantry moved from Eastern Persia to West India
                  Germans take West India from UK_Pacific
            1 bomber and 2 fighters moved from Ukraine to Russia
            2 bombers moved from Novgorod to Russia
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
            1 artillery moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            2 fighters and 1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 artillery and 25 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,7,8 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Germans: 1 destroyer
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 artillery
            Battle in Holland Belgium
                Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in Baltic States
                Germans attack with 11 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 11 infantry in Baltic States, round 2 : 1/11 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 10 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 artilleries moved from Finland to Vyborg
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            2 fighters moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Samara to Volgograd
            1 aaGun and 11 infantry moved from Kazakhstan to Volgograd
            2 armour and 1 mech_infantry moved from Turkmenistan to West India
            3 mech_infantrys moved from Persia to West India
            6 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries moved from Iraq to Persia
            3 bombers moved from Russia to Eastern Persia
            4 artilleries, 3 infantry and 2 mech_infantrys moved from Rostov to Volgograd
            2 artilleries moved from Ukraine to Bessarabia
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
            1 artillery and 8 infantry moved from Finland to Norway
            10 infantry moved from Germany to Western Germany
            10 artilleries and 3 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            6 infantry placed in Germany
            3 infantry placed in Volgograd
            3 infantry placed in Persia
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Novgorod
            8 infantry placed in Western Germany
            Germans undo move 6.
            3 infantry placed in Norway
            5 infantry placed in Western Germany
            Germans undo move 7.
            1 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,5,1
            Germans collect 50 PUs (11 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -1.00
    French : -1.00
    Americans : 0.83
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 mech_infantry moved from Russia to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 mech_infantry moved from Russia to Ukraine
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Russia to Samara
            1 infantry moved from Tambov to Samara
            1 bomber and 2 fighters moved from Russia to Samara
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 16 PUs; 
            Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 mech_infantry
                Germans defend with 1 factory_minor; Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Samara
                Russians attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Samara, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 4 infantry moved from Manchuria to Jehol
            8 infantry moved from Jehol to Anhwe
            1 bomber moved from Samara to India
            2 fighters moved from Samara to Russia
            1 aaGun, 1 armour, 2 artilleries, 2 fighters and 6 mech_infantrys moved from Russia to Bryansk
            1 armour, 2 fighters and 6 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Archangel to Vologda
            4 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Russia
            1 aaGun, 13 artilleries, 30 infantry and 1 mech_infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Malaya to Shan State
            1 artillery moved from French Indo China to Shan State
            1 fighter moved from Philippines to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 armour and 1 mech_infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Kwangsi
            1 bomber moved from French Indo China to Borneo
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            3 fighters moved from 42 Sea Zone to Borneo
            1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Borneo, round 2 : 1/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kwangsi
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 bomber moved from Borneo to French Indo China
            2 fighters moved from Borneo to 43 Sea Zone
            2 carriers moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from Borneo to 35 Sea Zone
            1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,6,2,5,5,3
            Japanese collect 24 PUs (12 lost to blockades); end with 24 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : 0.33
    Japanese : -1.50
    

    Savegame


  • u will have to give scramble orders for phili sz and adriatic sz

    i ll post soon


  • sorry just for adriatic

    for philli ool
    but we can do it online better


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Queensland to 35 Sea Zone
            1 bomber moved from Jehol to 35 Sea Zone
            1 bomber moved from Normandy Bordeaux to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 artillery moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 infantry moved from France to Northern Italy
                  Americans take Northern Italy from Italians
            2 bombers moved from Eastern United States to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 34 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 battleship, 3 carriers and 2 submarines moved from 22 Sea Zone to 35 Sea Zone
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 3 bombers, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble?


  • its logical that u scramble in sz 97 since u got nothing to loose. i ll proceed with full scramble


  • i forgot u have kamis in the phiilies. wait i l ll maybe redo my usa move


  • yes i quit that attack

    i ll play my move from the beginning

    the dices werent thrawn yet so np

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