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Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 2 infantry moved from France to Southern France 2 fighters moved from Western Germany to Southern France 6 armour, 3 artilleries and 2 mech_infantrys moved from Persia to Iraq Germans take Iraq from British 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia 3 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Ukraine to Bryansk 2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan 1 armour, 3 artilleries and 4 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 1 armour, 4 artilleries and 4 infantry moved from Volgograd to Samara 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Novosibirsk 4 artilleries and 3 infantry moved from Ukraine to Rostov 2 bombers moved from Novgorod to Russia 1 bomber moved from France to Bryansk 4 mech_infantrys moved from Novgorod to Belarus Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 4 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 3 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Persia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Turkmenistan Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 3 infantry and 4 mech_infantrys Russians defend with 3 mech_infantrys Germans roll dice for 3 infantry and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians lost in Belarus 3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Novgorod Russians win with 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Southern France Germans attack with 2 fighters and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Novosibirsk Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour, 4 artilleries and 4 infantry Russians defend with 1 aaGun and 6 infantry Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Samara, round 2 : 4/9 hits, 3.17 expected hits Russians roll dice for 1 aaGun and 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara 4 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd Russians win with 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Tambov Germans attack with 1 armour, 4 artilleries and 4 infantry Russians defend with 1 aaGun and 6 infantry Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Tambov, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 1 aaGun and 6 infantry in Tambov, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Tambov 4 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Volgograd Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 1 infantry moved from France to Western Germany 11 artilleries and 4 infantry moved from France to Northern Italy 2 fighters moved from Southern France to Western Germany 3 artilleries and 8 infantry moved from Norway to Finland 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 bombers moved from Russia to Novgorod 1 bomber moved from Bryansk to Ukraine 2 mech_infantrys moved from Caucasus to Iraq 1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd 2 fighters moved from Alexandria to Ukraine 2 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Caucasus to Iraq 3 mech_infantrys moved from Caucasus to Persia 10 infantry moved from Volgograd to Kazakhstan 1 aaGun and 1 infantry moved from Volgograd to Kazakhstan 11 infantry moved from Germany to Poland Place Units - Germans 10 infantry placed in Germany 2 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 1 destroyer placed in 113 Sea Zone 3 artilleries placed in Ukraine 3 artilleries placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,3,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3 Germans collect 53 PUs (9 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Persia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 4.00 British : 0.00 Russians : -4.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 mech_infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Russia to Bryansk 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from Smolensk to Bryansk Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 23 PUs; Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Smolensk to Belarus 2 fighters moved from Bryansk to Russia 2 aaGuns and 4 infantry moved from Korea to Manchuria 7 infantry moved from Manchuria to Jehol 1 infantry moved from Russia to Samara 1 infantry moved from Samara to Novosibirsk 1 aaGun moved from Smolensk to Russia 1 aaGun moved from Archangel to Vologda 2 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Vologda to Russia 1 artillery moved from Vologda to Russia 1 artillery moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Tambov 1 armour, 13 artilleries, 2 fighters, 31 infantry and 3 mech_infantrys moved from Russia to Tambov 1 bomber moved from Yunnan to Russia 1 armour, 2 fighters and 3 mech_infantrys moved from Tambov to Russia Place Units - Russians 1 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese 1 unit repaired. 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 2 fighters moved from Shantung to 19 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from French Indo China to 21 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 21 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 19 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 19 Sea Zone to French Indo China 1 fighter moved from Shantung to Szechwan 1 fighter moved from French Indo China to Szechwan 2 infantry moved from Shan State to Malaya 1 fighter moved from 21 Sea Zone to 42 Sea Zone 1 bomber moved from 21 Sea Zone to French Indo China 1 fighter moved from 21 Sea Zone to Philippines 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,3 Japanese collect 31 PUs (7 lost to blockades); end with 34 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : -1.17 Japanese : -1.67
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 bombers and 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Algeria from Americans French take Syria from British French take French West Africa from British French take Tunisia from Americans Purchase Units - Americans Americans buy 4 bombers, 1 destroyer, 1 harbour and 4 submarines; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
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scramble in sz 97?
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Full scramble. Lose the DD first. Then submerge if possible.
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i forgot to move 1 usa sub from norwa y to 110 i hope u ll allow it
i ll post in edit
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 bombers and 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Algeria from Americans French take Syria from British French take French West Africa from British French take Tunisia from Americans Purchase Units - Americans Americans buy 4 bombers, 1 destroyer, 1 harbour and 4 submarines; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 5 submarines Italians defend with 1 destroyer, 3 fighters and 2 submarines Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone 3 submarines owned by the Americans Submerged Americans roll dice for 2 bombers and 1 fighter in 97 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is 20 Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines Casualties for Italians: 1 destroyer, 3 fighters and 2 submarines Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Non Combat Move - Americans 1 aaGun, 6 artilleries, 7 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 3 carriers, 4 destroyers and 1 transport moved from 25 Sea Zone to 22 Sea Zone 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Jehol 1 bomber moved from Western United States to Queensland 1 bomber moved from Western United States to Jehol 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 97 Sea Zone to Egypt 1 bomber moved from 97 Sea Zone to Normandy Bordeaux 4 transports moved from 110 Sea Zone to 102 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 2 bombers placed in Western United States 3 submarines placed in 6 Sea Zone 1 harbour placed in Marianas Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang 1 infantry placed in Kwangsi 1 infantry placed in Kiangsi 1 infantry placed in Kansu 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to Tobruk British take Alexandria from Italians 3 fighters moved from Tunisia to Tobruk 3 fighters and 1 tactical_bomber moved from Egypt to Tobruk 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 mech_infantry moved from India to 39 Sea Zone 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo Purchase Units - British British buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat - British Battle in Borneo Battle in Tobruk British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries and 2 infantry British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 6/9 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 3/5 hits, 1.83 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Italians, 2 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Borneo from Japanese with 6 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 armour, 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 1 armour, 2 artilleries and 2 infantry Battle in Southern France British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone 5 aaGuns, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 6 fighters moved from Tobruk to Egypt 2 aaGuns, 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux EDIT: 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 2 fighters placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Adding units owned by French to France: 1 artillery and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.17 British : 1.17 Americans : 1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 0/3 hits, 1.17 expected hits French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 4 : 2/3 hits, 1.17 expected hits French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Ukraine to Southern Italy 3 armour moved from Kazakhstan to Eastern Persia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,2,1 Italians collect 5 PUs (9 lost to blockades); end with 7 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.50 French : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 artillery and 1 mech_infantry moved from France to Southern France 1 fighter and 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - French Battle in Southern France French attack with 1 artillery and 1 mech_infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour French roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the French and 1 artillery owned by the Italians lost in Southern France French win, taking Southern France from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for French: 1 mech_infantry Casualties for Italians: 1 artillery Battle in Holland Belgium French attack with 1 fighter and 2 infantry Germans defend with 1 infantry French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to France Turn Complete - French French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 French : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 artillery moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 11 infantry moved from Poland to Baltic States 1 mech_infantry moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 bomber and 2 fighters moved from Ukraine to Russia 2 bombers moved from Novgorod to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara 1 artillery moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Northern Italy to Southern France 2 fighters and 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 destroyer moved from 113 Sea Zone to 125 Sea Zone Purchase Units - Germans Germans buy 1 artillery and 25 infantry; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,7,8 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in 125 Sea Zone Germans attack with 1 destroyer Americans defend with 1 submarine Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in Bryansk Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for Russians: 1 artillery Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry and 1 mech_infantry French defend with 2 infantry Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Baltic States Germans attack with 11 infantry Russians defend with 1 mech_infantry Germans roll dice for 11 infantry in Baltic States, round 2 : 1/11 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 10 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Samara Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Cleaning up after air battles Non Combat Move - Germans 2 artilleries moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Samara to Volgograd 1 aaGun and 11 infantry moved from Kazakhstan to Volgograd 2 armour and 1 mech_infantry moved from Turkmenistan to West India 3 mech_infantrys moved from Persia to West India 6 armour and 5 mech_infantrys moved from Iraq to Eastern Persia 2 artilleries moved from Iraq to Persia 3 bombers moved from Russia to Eastern Persia 4 artilleries, 3 infantry and 2 mech_infantrys moved from Rostov to Volgograd 2 artilleries moved from Ukraine to Bessarabia 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 artillery and 8 infantry moved from Finland to Norway 10 infantry moved from Germany to Western Germany 10 artilleries and 3 infantry moved from Northern Italy to Western Germany Place Units - Germans 6 infantry placed in Germany 3 infantry placed in Volgograd 3 infantry placed in Persia 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Novgorod 8 infantry placed in Western Germany Germans undo move 6. 3 infantry placed in Norway 5 infantry placed in Western Germany Germans undo move 7. 1 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,5,1 Germans collect 50 PUs (11 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -1.00 French : -1.00 Americans : 0.83 Russians : 1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 mech_infantry moved from Russia to Western Ukraine Russians take Western Ukraine from Germans 1 mech_infantry moved from Russia to Ukraine 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Russia to Samara 1 infantry moved from Tambov to Samara 1 bomber and 2 fighters moved from Russia to Samara Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 16 PUs; Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Ukraine Russians attack with 1 mech_infantry Germans defend with 1 factory_minor; Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Samara Russians attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Samara, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 4 infantry moved from Manchuria to Jehol 8 infantry moved from Jehol to Anhwe 1 bomber moved from Samara to India 2 fighters moved from Samara to Russia 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 6 mech_infantrys moved from Russia to Bryansk 1 armour, 2 fighters and 6 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Archangel to Vologda 4 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Russia 1 aaGun, 13 artilleries, 30 infantry and 1 mech_infantry moved from Tambov to Bryansk 1 mech_infantry moved from Bryansk to Russia Place Units - Russians 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Malaya to Shan State 1 artillery moved from French Indo China to Shan State 1 fighter moved from Philippines to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Borneo 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from 42 Sea Zone to Borneo 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone Purchase Units - Japanese Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Borneo, round 2 : 1/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Borneo to French Indo China 2 fighters moved from Borneo to 43 Sea Zone 2 carriers moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,6,2,5,5,3 Japanese collect 24 PUs (12 lost to blockades); end with 24 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.33 Japanese : -1.50
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u will have to give scramble orders for phili sz and adriatic sz
i ll post soon
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sorry just for adriatic
for philli ool
but we can do it online better -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Queensland to 35 Sea Zone 1 bomber moved from Jehol to 35 Sea Zone 1 bomber moved from Normandy Bordeaux to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery moved from Libya to Tobruk Americans take Tobruk from Italians 1 infantry moved from France to Northern Italy Americans take Northern Italy from Italians 2 bombers moved from Eastern United States to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from France to Holland Belgium 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers and 2 submarines moved from 22 Sea Zone to 35 Sea Zone Purchase Units - Americans Americans buy 5 artilleries, 3 bombers, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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scramble?
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its logical that u scramble in sz 97 since u got nothing to loose. i ll proceed with full scramble
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i forgot u have kamis in the phiilies. wait i l ll maybe redo my usa move
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yes i quit that attack
i ll play my move from the beginning
the dices werent thrawn yet so np