No scrambles
AKreider (Allies +12) vs Lennard
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I’d like it if we could ignore all the moves and dice rolls that were sent for the US and UK turns as I thought I was running a local version of the game.
Though if you want, I can keep the only very bad roll and kill off the US bomber.
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I can live with that.
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Ok, thanks
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 8 infantry and 5 transports; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber EDIT: Turning off Edit Mode 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Cyprus Battle in Iwo Jima Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Cyprus from Italians, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Tunisia to Libya 2 infantry and 1 marine moved from Algeria to Tunisia 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 99 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 1 submarine moved from 8 Sea Zone to 25 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Queensland to India 1 bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 artillery and 2 infantry placed in Southern France 5 transports placed in 101 Sea Zone 4 artilleries and 6 infantry placed in Eastern United States 1 bomber placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 8 infantry and 5 transports; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber EDIT: Turning off Edit Mode 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Cyprus Battle in Iwo Jima Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Cyprus from Italians, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Tunisia to Libya 2 infantry and 1 marine moved from Algeria to Tunisia 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 99 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 1 submarine moved from 8 Sea Zone to 25 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Queensland to India 1 bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 artillery and 2 infantry placed in Southern France 5 transports placed in 101 Sea Zone 4 artilleries and 6 infantry placed in Eastern United States 1 bomber placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Southern France to Holland Belgium 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Libya to Tobruk Combat - British Battle in Tobruk British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk British win, taking Tobruk from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 4 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Southern France 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Morocco to Algeria 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 cruiser moved from 78 Sea Zone to 73 Sea Zone 1 destroyer moved from 78 Sea Zone to 73 Sea Zone 1 aaGun, 3 artilleries and 8 infantry moved from West India to Eastern Persia 1 armour and 1 mech_infantry moved from India to Eastern Persia Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Removing units owned by British from Union of South Africa: 1 armour EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Union of South Africa 2 artilleries placed in United Kingdom 1 submarine and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 1.33 Italians : 0.67 Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus 1 infantry moved from Iraq to Persia 5 artilleries and 5 infantry moved from Egypt to Trans-Jordan 5 fighters moved from Iraq to Caucasus 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Caucasus Italians attack with 3 armour, 5 fighters, 1 infantry and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 3 armour, 5 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 5/10 hits, 4.33 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 99 Sea Zone Italians attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 99 Sea Zone 1 transport owned by the Americans lost in 99 Sea Zone Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 5 fighters moved from Caucasus to Persia Place Units - Italians 1 infantry placed in Egypt Italians undo move 1. 3 artilleries placed in Persia 2 infantry and 1 mech_infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.33 Russians : -1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 6 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 6 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Normandy Bordeaux to Southern France Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Urals to Timguska 9 armour and 7 mech_infantrys moved from Urals to Novosibirsk 1 armour moved from Urals to Novosibirsk 12 infantry moved from Baltic States to Eastern Poland 6 artilleries and 25 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Novgorod to Karelia 2 fighters moved from Egypt to Persia 3 fighters and 3 tactical_bombers moved from Egypt to Southern Italy 1 infantry moved from Western Germany to Northern Italy 2 artilleries and 11 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska 1 armour moved from Urals to Timguska 1 armour moved from Urals to Yenisey Germans take Yenisey from Russians 2 infantry moved from Western Ukraine to Eastern Poland 2 bombers moved from Novgorod to Holland Belgium Combat - Germans Battle in Timguska Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Timguska, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Novosibirsk Germans attack with 10 armour and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour and 7 mech_infantrys in Novosibirsk, round 2 : 9/17 hits, 6.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Eastern Poland 1 aaGun moved from France to Northern Italy 2 bombers and 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in Romania 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -0.33 Russians : 0.33
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Your large stack of Germans (mobile inf and armor) rampaging the country side is a new dimension to this game that we didn’t have in Revised due to the additional of all these extra territories. At least China is already dead by the Japanese, so they cannot get killed twice.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans Combat - Russians Non Combat Move - Russians 3 artilleries and 9 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Vologda to Samara 1 infantry moved from Nenetsia to Vologda 4 artilleries and 9 infantry moved from Belarus to Bryansk 1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Tsinghai to Kazakhstan Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
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Missed the send button, here’s the file.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from India to French Indo China 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo
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Do you want to scramble on SZ 112?
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No thanks.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from India to French Indo China 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Borneo Battle in Norway Battle in Denmark Non Combat Move - Americans 1 armour moved from Libya to Tobruk 2 infantry and 1 marine moved from Tunisia to Libya 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 3 transports moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 93 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 bomber moved from Central United States to United Kingdom 1 bomber moved from French Indo China to India 1 bomber moved from Queensland to India 1 submarine moved from 25 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier and 5 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 4 infantry moved from 113 Sea Zone to Germany 1 fighter moved from Southern France to Germany 1 fighter moved from United Kingdom to Germany 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 1 artillery moved from Tobruk to Alexandria British take Alexandria from Italians 1 fighter moved from United Kingdom to 113 Sea Zone