2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
Jim vs Makalakalane
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 8 infantry moved from Novgorod to Archangel 2 infantry moved from Western Ukraine to Bryansk 2 bombers moved from Slovakia Hungary to Bryansk 19 armour moved from Belarus to Smolensk 5 artilleries moved from Belarus to Smolensk 1 armour moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 8 armour moved from Eastern Poland to Smolensk 33 infantry moved from Belarus to Smolensk 1 infantry moved from Nenetsia to Archangel Combat - Germans Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 9 infantry Russians defend with 1 infantry Germans roll dice for 9 infantry in Archangel, round 2 : 2/9 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 28 armour, 5 artilleries, 33 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 28 armour, 5 artilleries, 33 infantry and 1 mech_infantry in Smolensk, round 2 : 30/67 hits, 22.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 28 armour, 5 artilleries, 33 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Belarus to Smolensk 1 infantry moved from Vyborg to Novgorod 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 6 tactical_bombers moved from Western Germany to Novgorod 5 fighters moved from Western Germany to Novgorod 1 fighter moved from Southern Italy to Eastern Poland 1 infantry moved from Western Germany to France 2 bombers moved from Bryansk to Novgorod Place Units - Germans 3 bombers placed in Novgorod 2 bombers placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 7.67 Russians : -1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 3 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 infantry moved from Rostov to Ukraine 2 armour moved from Russia to Rostov 2 mech_infantrys moved from Russia to Rostov 4 aaGuns, 3 artilleries and 44 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Russia 2 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Samara Place Units - Russians 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1,00 Russians : -1,33 -
I hate playing on a small screen. Hard to see everything. I always miss something …
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shensi to Szechwan 2 artilleries moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 2 tactical_bombers moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to 42 Sea Zone 1 bomber moved from Kwangsi to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 3 artilleries, 4 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 artilleries, 4 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 artilleries, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Szechwan to Kwangsi 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 carriers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 bomber moved from 44 Sea Zone to Caroline Islands 1 bomber moved from 42 Sea Zone to Caroline Islands 2 submarines moved from 6 Sea Zone to 33 Sea ZoneCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.50 -
Well I missed your transports, so I guess you get away with them.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shensi to Szechwan 2 artilleries moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 2 tactical_bombers moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to 42 Sea Zone 1 bomber moved from Kwangsi to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 3 artilleries, 4 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 artilleries, 4 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/9 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 artilleries, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to Korea 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries moved from 6 Sea Zone to Korea 1 bomber moved from 44 Sea Zone to Kwangsi 1 bomber moved from 42 Sea Zone to Kwangsi 2 tactical_bombers moved from Szechwan to Hopei 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 4 submarines placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.50 -
I can’t believe I missed those transports …
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 5 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Americans Americans creates battle in territory 5 Sea Zone Battle in 5 Sea Zone Americans attack with 4 transports Japanese defend with 1 submarine 4 transports owned by the Americans lost in 5 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -28 Casualties for Americans: 4 transports Battle in Spain Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 2 : 1/10 hits, 2,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/10 hits, 2,67 expected hits Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Spain, round 4 : 1/8 hits, 2,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Spain, round 5 : 4/7 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 6 infantry Casualties for Americans: 4 infantry Non Combat Move - Americans 1 bomber moved from Amur to Kazakhstan 1 transport moved from 26 Sea Zone to 64 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -1,83 Neutral_True : -1,33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone 3 artilleries moved from 104 Sea Zone to Spain 5 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Americans Americans creates battle in territory 5 Sea Zone Battle in 5 Sea Zone Americans attack with 4 transports Japanese defend with 1 submarine 4 transports owned by the Americans lost in 5 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -28 Casualties for Americans: 4 transports Battle in Spain Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 2 : 1/10 hits, 2,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/10 hits, 2,67 expected hits Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Spain, round 4 : 1/8 hits, 2,33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Spain, round 5 : 4/7 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 6 infantry Casualties for Americans: 4 infantry Non Combat Move - Americans 1 bomber moved from Amur to Kazakhstan 1 transport moved from 26 Sea Zone to 64 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Turkey 2 armour, 1 fighter and 4 mech_infantrys moved from Persia to Turkey 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Turkey 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 armour moved from India to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery, 17 infantry and 4 mech_infantrys moved from Burma to Yunnan Combat - British Battle in Greece Battle in Turkey British attack with 2 armour, 1 artillery, 2 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/18 hits, 5,17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/15 hits, 4,67 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British win, taking Greece from Italians, taking Turkey from Neutral_True with 2 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 5 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers EDIT: Removing units owned by Americans from 25 Sea Zone: 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 armour moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 2 fighters moved from French West Africa to Spain 1 carrier moved from 106 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 tactical_bomber moved from Turkey to Iraq 1 carrier moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Turkey to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 3 aaGuns moved from Burma to Yunnan 1 infantry moved from Egypt to Trans-Jordan Place Units - British 1 fighter placed in United Kingdom 3 armour placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
British : 0,17 Americans : -1,83 Neutral_True : -0,33 -
@jim010 I mean if it had any real impact, you’re welcome to edit whatever you wanted to do if you had kileld them instead… I had to edit again, cos I forgot to move my entire american fleet in non-combat… All but a Destroyer needed to go to Hawaii.
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A sub can move through an enemy occupied sea zone unless there is a destroyer in either combat or noncombat. Triple A isn’t letting me do that. Am I missing something?
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@jim010 they can’t move through straits. Only exception is Strait of Gibraltar.
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@jim010 sometimes you have to do it zone by zone, instead of moving 2 zones in one go. Triple A will sometimes chose an illegal path if you just go from A to B with the mouse. But once in while there’s a legal path if you pick the first zone yourself manually pick the first zone and then pick second zone after.
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@jim010 I can see the huge mistake O-ve made now :/ Damn, that’s fucked up. At least the planes will survive…
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 95 Sea Zone to 97 Sea Zone EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 artilleries moved from Bulgaria to Greece 1 armour moved from Romania to Greece 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 4 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 4 infantry moved from 97 Sea Zone to Greece 1 battleship moved from 95 Sea Zone to 97 Sea Zone 2 cruisers moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone EDIT: 1 submarine moved from 97 Sea Zone to 99 Sea Zone EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 97 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 3 transports British defend with 1 cruiser Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 3 transports in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 fighter and 3 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Greece Italians attack with 2 armour, 3 artilleries and 4 infantry British defend with 1 infantry Italians roll dice for 2 armour, 3 artilleries and 4 infantry in Greece, round 2 : 3/9 hits, 3.17 expected hits British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 96 Sea Zone Italians attack with 3 submarines French defend with 1 destroyer Italians roll dice for 3 submarines in 96 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 3 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 98 Sea Zone Italians attack with 4 submarines British defend with 1 carrier, 2 fighters and 1 transport Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 4 submarines in 98 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 1 transport owned by the British lost in 98 Sea Zone 4 submarines owned by the Italians Submerged British win with 2 fighters remaining. Battle score for attacker is 23 Casualties for British: 1 carrier and 1 transport 2 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 2.00 British : 0.17 French : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 artillery moved from New South Wales to Queensland 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 artillery moved from New South Wales to Queensland 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - GermansCombat Hit Differential Summary :
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@jim010 didn’t notice if I posted the french turn, so I posted beginning of german turn just in case.





