G9 consta edit.tsvg forgot to move the AH out of consta
Double Trouble
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 battleship, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Baltic States to Poland 3 artilleries and 3 infantry moved from Germany to Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Belorussia 1 artillery and 1 infantry moved from Libya to Egypt 2 fighters moved from France to 7 Sea Zone 1 infantry moved from Poland to Ukraine S.S.R. 1 fighter moved from Poland to Ukraine S.S.R. Combat - Germans Germans creates battle in territory 11 Sea Zone Battle in 11 Sea Zone Germans attack with 1 submarine Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 11 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Ukraine S.S.R. Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 artillery and 1 infantry British defend with 1 bomber and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the British lost in Egypt Germans roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt Germans roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 bomber Casualties for Germans: 1 artillery and 1 infantry Battle in 7 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the British Submerged Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery, 1 factory and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Bulgaria Romania to Poland 1 fighter moved from Ukraine S.S.R. to Poland 1 infantry moved from Poland to Bulgaria Romania 1 armour and 1 infantry moved from France to Italy 1 infantry moved from Northwestern Europe to France 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Italy 1 fighter moved from Karelia S.S.R. to France Place Units - Germans 1 battleship and 1 submarine placed in 5 Sea Zone 2 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.17 Americans : 0.50 Germans rolls : : 0.00 Russians : 1.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Rhodesia to Italian East Africa 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone 1 infantry moved from Egypt to 17 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Morocco Combat - British Battle in Morocco British attack with 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Place Units - British 3 infantry placed in India 2 artilleries and 1 infantry placed in United Kingdom 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.50 British rolls : : 0.00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Americans 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Anhwei to Szechwan 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 bombers moved from Japan to India 3 infantry moved from Burma to India 1 armour and 1 artillery moved from Burma to India 1 bomber moved from French Indo-China Thailand to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 transport moved from 61 Sea Zone to 48 Sea Zone 1 artillery moved from Philippine Islands to 48 Sea Zone 1 artillery and 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 61 Sea Zone to 50 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 50 Sea Zone 2 fighters moved from French Indo-China Thailand to 50 Sea Zone 1 fighter moved from French Indo-China Thailand to India 2 fighters moved from French Indo-China Thailand to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Caroline Islands 1 fighter moved from Manchuria to Szechwan Combat - Japanese Battle in India Japanese attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry British defend with 1 aaGun, 1 factory and 8 infantry AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 5 infantry in India, round 2 : 3/11 hits, 4.33 expected hits British roll dice for 1 aaGun and 8 infantry in India, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 3 : 5/9 hits, 4.00 expected hits British roll dice for 6 infantry in India, round 3 : 0/6 hits, 2.00 expected hits 5 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry in India, round 4 : 5/9 hits, 4.00 expected hits British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 armour, 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 23 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 8 infantry Non Combat Move - Japanese 1 bomber moved from India to Yunnan 1 bomber moved from India to Burma 1 bomber moved from India to Burma 1 bomber moved from Yunnan to Kwangtung 1 fighter moved from India to Burma Place Units - Japanese 1 transport placed in 62 Sea Zone 2 submarines placed in 60 Sea Zone 1 armour and 1 artillery placed in Japan Activate Technology - Japanese Japanese activating Heavy Bomber Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : -3.00 Japanese rolls : : 1.00 AA fire in India : : -0.50 Japanese : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States 2 infantry moved from Solomon Islands to 44 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western United States 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 bomber moved from Hawaiian Islands to Western United States Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 1 cruiser and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians Rocket attack in India does 4 damage to factory owned by Japanese Rockets in West Russia roll: 4 1 infantry moved from West Russia to Belorussia 1 fighter moved from West Russia to Belorussia 1 infantry moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 infantry moved from Caucasus to Ukraine S.S.R. 7 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 aaGun moved from West Russia to Caucasus 2 armour moved from West Russia to Caucasus 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 3 infantry moved from Russia to West Russia Place Units - Russians 4 infantry placed in Caucasus 1 aaGun and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians rolls : : 0.00 Russians : 2.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 battleship and 1 carrier; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Italy to France 2 fighters moved from France to 14 Sea Zone 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Italy to Poland 1 armour moved from France to Poland 1 fighter moved from Poland to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Belorussia 1 infantry moved from Germany to Baltic States 2 armour moved from Germany to Baltic States Combat - Germans Battle in 14 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser and 1 transport Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone 1 transport owned by the British lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 transport Battle in Karelia S.S.R. Germans attack with 3 fighters and 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 8 Sea Zone 1 fighter moved from 14 Sea Zone to 8 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Place Units - Germans 1 battleship and 1 carrier placed in 5 Sea Zone 1 armour placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.50 Germans rolls : : 0.00 Russians : -0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from United Kingdom to Morocco 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone 1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan 1 armour moved from Eastern Canada to Alaska Non Combat Move - British Place Units - British 1 artillery, 1 bomber and 3 infantry placed in United Kingdom 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 30 PUs; 1 techTokens; Japanese buy 1 aaGun, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Egypt Japanese take Egypt from British 2 bombers moved from Burma to Russia 1 bomber moved from Kwangtung to Russia 1 infantry moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Burma to Szechwan 1 artillery and 1 infantry moved from Caroline Islands to 50 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone 4 fighters moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from India to Persia Japanese take Persia from British 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 2 submarines moved from 60 Sea Zone to 64 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,2,5,1,5,3 and causes: 16 damage to unit: factory Bombing raid in Russia causes 16 damage total. Battle in Hawaiian Islands Japanese attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Hawaiian Islands to 53 Sea Zone 3 bombers moved from Russia to Szechwan Place Units - Japanese 1 aaGun and 2 armour placed in India 1 armour, 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Japanese rolls : : 0.00 Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 55 Sea Zone to 18 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 19 Sea Zone 1 bomber moved from Western United States to United Kingdom 1 fighter moved from Western United States to 11 Sea Zone 1 battleship and 1 cruiser moved from 11 Sea Zone to 13 Sea Zone 1 fighter moved from 10 Sea Zone to 11 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to Western United States 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco 1 fighter moved from 10 Sea Zone to 11 Sea Zone Non Combat Move - Americans 1 fighter moved from 11 Sea Zone to 13 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Paratroopers Purchase Units - Russians Russians buy 1 fighter and 3 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 6 damage to factory owned by Germans Rockets in West Russia roll: 6 Rocket attack in Italy does 1 damage to factory owned by Germans Rockets in Caucasus roll: 1 Rocket attack in India does 4 damage to factory owned by Japanese Rockets in Russia roll: 4 7 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from West Russia to Karelia S.S.R. 1 fighter moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Belorussia 1 infantry moved from Caucasus to Persia 1 fighter moved from West Russia to Persia 1 artillery moved from West Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Novosibirsk, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. retreated to Karelia S.S.R. Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Caucasus 1 fighter moved from Persia to Caucasus 1 infantry moved from Russia to Archangel 2 artilleries moved from West Russia to Russia Place Units - Russians 1 fighter and 3 infantry placed in Caucasus Activate Technology - Russians Russians activating Paratroopers Turn Complete - Russians Russians collect 26 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians rolls : : 1.00 Russians : -0.17 Japanese : 1.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; Germans buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 infantry moved from France to Germany 10 armour, 3 artilleries and 9 infantry moved from Poland to Belorussia 2 armour and 2 infantry moved from Baltic States to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from 5 Sea Zone to Belorussia Combat - Germans Battle in Belorussia Germans attack with 12 armour, 3 artilleries, 2 fighters and 12 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 12 armour, 3 artilleries, 2 fighters and 12 infantry in Belorussia, round 2 : 7/29 hits, 10.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 12 armour, 3 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to 5 Sea Zone Place Units - Germans 1 fighter and 3 infantry placed in Germany 2 transports placed in 5 Sea Zone Activate Technology - Germans Germans activating Improved Artillery Support Turn Complete - Germans Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -3.50 Germans rolls : : 1.00 Russians : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 cruiser, 2 infantry, 3 submarines and 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 submarine moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from United Kingdom to 8 Sea Zone 1 fighter moved from Morocco to Anglo-Egyptian Sudan 1 infantry moved from Morocco to Algeria British take Algeria from Germans Combat - British Battle in France British attack with 2 infantry Germans defend with 1 aaGun British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in France British win, taking France from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - British 1 armour moved from Alaska to Western Canada 1 infantry moved from Eastern Canada to Western Canada 1 fighter moved from 8 Sea Zone to United Kingdom Place Units - British 1 carrier and 2 transports placed in 8 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : -0.50 British rolls : : 0.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Rockets Advance Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 41 PUs; 0 techTokens; Japanese buy 2 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 armour moved from Kwangtung to Szechwan 1 infantry moved from Kwangtung to Szechwan 1 bomber moved from Szechwan to Caucasus 2 fighters moved from Szechwan to Belorussia 1 armour, 1 artillery and 1 infantry moved from Szechwan to Kazakh S.S.R. 1 armour moved from India to Kazakh S.S.R. 1 infantry moved from Szechwan to Kazakh S.S.R. 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 submarines moved from 64 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone 4 fighters moved from 56 Sea Zone to Western United States 1 artillery and 1 infantry moved from 56 Sea Zone to Western United States 1 armour and 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 armour moved from India to Kazakh S.S.R. 2 bombers moved from Szechwan to Caucasus Combat - Japanese Strategic bombing raid in Caucasus AA fire in Caucasus : 0/3 hits, 0.50 expected hits Bombing raid in Caucasus rolls: 3,1,4,2,6,3 and causes: 8 damage to unit: factory Bombing raid in Caucasus causes 8 damage total. Battle in Anglo-Egyptian Sudan Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 fighter and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Anglo-Egyptian Sudan Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter and 1 infantry Battle in Kazakh S.S.R. Japanese attack with 3 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western United States Japanese attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 aaGun, 1 armour, 1 factory and 3 infantry AA fire in Western United States : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Western United States Japanese roll dice for 2 battleships in Western United States, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 aaGun, 1 armour and 3 infantry in Western United States, round 2 : 0/4 hits, 1.50 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 3 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 armour and 2 infantry in Western United States, round 3 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 4 : 4/5 hits, 2.17 expected hits Americans roll dice for 1 armour in Western United States, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Western United States Japanese win, taking Western United States from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 aaGun, 1 armour and 3 infantry Non Combat Move - Japanese 3 fighters moved from Western United States to 56 Sea Zone 3 bombers moved from Caucasus to Belorussia Place Units - Japanese 2 armour and 1 infantry placed in India 2 transports placed in 60 Sea Zone Japanese undo move 2. 1 artillery and 2 infantry placed in Japan 2 transports placed in 62 Sea Zone Activate Technology - Japanese Japanese activating Rockets Advance Turn Complete - Japanese Japanese collect 57 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese rolls : : 1.00 AA fire in Western United States : : 0.50 Americans : -3.17 Russians : -0.33 Japanese : 1.50 AA fire in Caucasus : : -0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 fighter moved from 19 Sea Zone to Western United States 1 fighter moved from 19 Sea Zone to Western United States 1 infantry moved from Eastern Canada to Central United States 1 infantry moved from Eastern Canada to Central United States 1 fighter moved from 11 Sea Zone to 8 Sea Zone 1 fighter moved from 11 Sea Zone to United Kingdom 1 battleship, 1 carrier and 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from Morocco to 13 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to France 1 infantry moved from 8 Sea Zone to France 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone 1 destroyer and 1 submarine moved from 18 Sea Zone to 9 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Western United States Americans attack with 2 fighters and 1 infantry Japanese defend with 1 artillery, 1 factory and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Western United States, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Western United States Americans roll dice for 2 fighters and 1 infantry in Western United States, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Western United States, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Western United States, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Western United States, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Western United States Americans win, taking Western United States from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 fighter Non Combat Move - Americans 1 fighter moved from Western United States to Central United States 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 transport placed in 11 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : -0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians repair damage of 8x factory; Remaining resources: 21 PUs; 0 techTokens; Russians buy 4 infantry; Remaining resources: 9 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 6 damage to factory owned by Germans Rockets in West Russia roll: 6 Rocket attack in Italy does 1 damage to factory owned by Germans Rockets in Caucasus roll: 1 Rocket attack in India does 1 damage to factory owned by Japanese Rockets in Russia roll: 1 6 infantry moved from Novosibirsk to Kazakh S.S.R. 3 fighters moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Persia British take Persia from Japanese 1 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 2 armour, 2 artilleries and 9 infantry moved from West Russia to Caucasus 1 artillery moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 4 armour and 6 infantry moved from Caucasus to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 4 armour, 2 artilleries, 3 fighters and 13 infantry Japanese defend with 3 armour, 1 artillery and 2 infantry Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 13 infantry in Kazakh S.S.R., round 2 : 6/22 hits, 6.67 expected hits Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 4 armour, 2 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 19 Casualties for Russians: 3 infantry Casualties for Japanese: 3 armour, 1 artillery and 2 infantry Non Combat Move - Russians 3 fighters moved from Kazakh S.S.R. to Caucasus Place Units - Russians 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.67 Japanese : 0.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 14x factory; Remaining resources: 25 PUs; 0 techTokens; Germans buy 2 artilleries and 4 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Italy to France 1 infantry moved from Germany to 5 Sea Zone 3 infantry moved from Germany to France 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 12 armour, 3 artilleries and 11 infantry moved from Belorussia to West Russia 1 fighter moved from Germany to France 4 fighters moved from 5 Sea Zone to France Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in France Germans attack with 5 fighters and 4 infantry British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 5 fighters and 4 infantry in France, round 2 : 6/9 hits, 3.17 expected hits British roll dice for 1 artillery and 3 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in France Germans win, taking France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in West Russia Germans attack with 12 armour, 3 artilleries and 11 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 12 armour, 3 artilleries and 11 infantry in West Russia, round 2 : 14/26 hits, 9.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 12 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Karelia S.S.R. Germans attack with 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from France to 5 Sea Zone 1 fighter moved from France to Germany Place Units - Germans 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 7.67 British : 0.67 Russians : 0.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Jet Power Purchase Units - British British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 infantry moved from 8 Sea Zone to France 2 artilleries moved from 8 Sea Zone to France 1 artillery moved from 8 Sea Zone to Northwestern Europe 1 fighter moved from United Kingdom to France 1 fighter moved from 8 Sea Zone to France 1 infantry moved from Algeria to Libya British take Libya from Germans 1 infantry moved from Western Canada to Western United States 1 armour moved from Western Canada to Western United States 2 infantry moved from United Kingdom to 8 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in France British attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in France British win, taking France from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 fighter moved from France to 8 Sea Zone 1 fighter moved from France to United Kingdom Place Units - British 4 artilleries, 1 fighter and 2 infantry placed in United Kingdom Activate Technology - British British activating Jet Power Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 1.17 British rolls : : 1.00 AA fire in Germany : : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 1x factory; Remaining resources: 53 PUs; 1 techTokens; Japanese buy 2 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese Rocket attack in Caucasus does 5 damage to factory owned by Russians Rockets in India roll: 5 1 armour moved from Anglo-Egyptian Sudan to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Belgian Congo to Union of South Africa Japanese take Union of South Africa from British 1 artillery moved from Anglo-Egyptian Sudan to Egypt 3 artilleries and 3 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Alaska 3 fighters moved from 56 Sea Zone to Alaska 1 cruiser moved from 56 Sea Zone to 64 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Trans-Jordan Japanese take Trans-Jordan from British 1 armour and 1 infantry moved from India to Persia 3 bombers moved from Belorussia to Caucasus 2 fighters moved from Belorussia to West Russia 4 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 armour moved from Buryatia S.S.R. to Evenki National Okrug Combat - Japanese Strategic bombing raid in Caucasus AA fire in Caucasus : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Caucasus rolls: 6,3 and causes: 3 damage to unit: factory Bombing raid in Caucasus causes 3 damage total. Battle in Persia Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alaska Japanese attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Alaska, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Alaska, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Alaska, round 3 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Alaska, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 fighters moved from Alaska to 56 Sea Zone 1 bomber moved from Caucasus to Germany Place Units - Japanese 1 armour and 2 fighters placed in India 1 armour and 2 infantry placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 Americans : 0.33 Japanese : -2.50 AA fire in Caucasus : : 1.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 1 armour and 1 artillery moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 fighter moved from Central United States to Western United States 1 infantry moved from Western United States to Western Canada 2 armour moved from Eastern United States to Western United States 2 infantry moved from Central United States to Western United States 1 fighter moved from Western United States to Eastern Canada 1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 9 Sea Zone to 8 Sea Zone 1 bomber moved from United Kingdom to Germany 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 11 Sea Zone to 10 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 armour and 2 infantry placed in Eastern United States 1 artillery and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians repair damage of 14x factory; Remaining resources: 20 PUs; 0 techTokens; Russians buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians Rocket attack in Germany does 6 damage to factory owned by Germans Rockets in Caucasus roll: 6 Rocket attack in India does 6 damage to factory owned by Japanese Rockets in Russia roll: 6 4 armour, 2 artilleries and 10 infantry moved from Kazakh S.S.R. to Russia 2 artilleries, 3 fighters and 12 infantry moved from Caucasus to Russia Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :