TigerAce1944 (Germany/Italy) ironfish (Japan) vs erinmores (Allies)


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Southern Italy to Libya
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Libya
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 0/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 3 : 3/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Gibraltar from British, taking Libya from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 6/8 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Libya to Southern Italy
            1 artillery moved from Greece to Bulgaria
            1 armour, 1 artillery and 2 infantry moved from Southern France to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Greece to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 4.00
    British : -0.67
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 cruiser moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from Tunisia to Libya
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 cruiser
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                French win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Libya
                French attack with 1 infantry
                Italians defend with 1 artillery
                    French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the French lost in Libya
                Italians win with no units remaining. Battle score for attacker is 1
                Casualties for French: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 1 destroyer and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from United Kingdom to Scotland
            1 armour, 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
            5 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
            1 tactical_bomber moved from Holland Belgium to Scotland
            1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
            6 infantry moved from Poland to Slovakia Hungary
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 destroyer and 4 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 destroyer and 4 transports in 112 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship, 1 destroyer and 4 transports in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 battleship, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Scotland
                Germans attack with 1 armour and 1 tactical_bomber
                British defend with 1 airfield and 1 mech_infantry
                    Germans roll dice for 1 armour and 1 tactical_bomber in Scotland, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Slovakia Hungary
                Germans attack with 6 armour, 3 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 2 : 9/27 hits, 10.17 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 2/7 hits, 2.50 expected hits
                    1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 6 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Scotland to United Kingdom
            1 cruiser moved from 110 Sea Zone to 125 Sea Zone
            3 artilleries and 2 infantry moved from Western Germany to Germany
            1 artillery moved from France to Western Germany
            2 bombers moved from Slovakia Hungary to France
            2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
            1 tactical_bomber moved from Slovakia Hungary to Germany
    
        Place Units - Germans
            1 carrier and 2 submarines placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in 112 Sea Zone
            3 infantry placed in United Kingdom
            3 armour, 2 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -0.33
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Romania to Yugoslavia
                  Russians take Yugoslavia from Germans
            1 armour moved from Yugoslavia to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 armour and 1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            2 mech_infantrys moved from Romania to Poland
            1 armour moved from Novgorod to Poland
            2 fighters and 1 tactical_bomber moved from Belarus to Poland
            1 tactical_bomber moved from Novgorod to Poland
            1 mech_infantry moved from Novgorod to Poland
    
        Combat - Russians
            Battle in Poland
                Russians attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Germans defend with 5 infantry
                    Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3.33 expected hits
                    Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 3 : 3/8 hits, 3.33 expected hits
                    Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            1 armour moved from Romania to Belarus
            1 infantry moved from Romania to Eastern Poland
            4 infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Belarus
            6 infantry moved from Yenisey to Timguska
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            2 tactical_bombers moved from Poland to Belarus
            2 fighters moved from Poland to Belarus
    
        Place Units - Russians
            2 armour and 1 infantry placed in Ukraine
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 49 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour and 14 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 mech_infantry moved from Novgorod to Poland
            2 fighters and 1 tactical_bomber moved from Belarus to Poland
            1 tactical_bomber moved from Novgorod to Poland
            2 mech_infantrys moved from Romania to Poland
            1 armour moved from Novgorod to Poland
            1 armour and 1 infantry moved from Romania to Bulgaria
            1 armour and 2 infantry moved from Romania to Yugoslavia
    
        Combat - Russians
            Battle in Bulgaria
                Russians attack with 1 armour and 1 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Yugoslavia
                Russians attack with 1 armour and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 armour and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Yugoslavia
                    Russians roll dice for 1 armour and 1 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Yugoslavia
                    Russians roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour
            Battle in Poland
                Russians attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Germans defend with 5 infantry
                    Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 4/8 hits, 3.33 expected hits
                    Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 1.67 expected hits
                    4 infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 3 : 3/8 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Poland to Belarus
            4 infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Belarus
            6 infantry moved from Yenisey to Timguska
            1 infantry moved from Northwest Persia to Iraq
    
        Place Units - Russians
            1 armour placed in Volgograd
            1 armour and 2 infantry placed in Ukraine
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 battleship moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 45 Sea Zone to Dutch New Guinea
            3 mech_infantrys moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Hopei to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
            1 tactical_bomber moved from Hunan to Suiyuyan
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Kiangsu to 36 Sea Zone
            1 bomber moved from Kiangsu to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 fighter moved from Kiangsi to Kwangtung
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Hawaiian Islands from Americans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 4/6 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3.00 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 artillery and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
            Battle in Kiangsi
                Japanese attack with 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 36 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier moved from 19 Sea Zone to 35 Sea Zone
            2 bombers moved from 36 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Kiangsu to Manchuria
            1 fighter and 2 tactical_bombers moved from Suiyuyan to Chahar
            1 fighter moved from Kwangtung to Kiangsu
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from Japan to 45 Sea Zone
            1 fighter moved from Japan to Manchuria
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : -1.00
    ANZAC : 1.33
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Central America to 89 Sea Zone
            1 infantry moved from Central America to 89 Sea Zone
            1 artillery moved from Central America to 64 Sea Zone
            1 infantry moved from Central America to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship and 1 cruiser moved from 64 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to 26 Sea Zone
            1 fighter moved from 64 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            1 submarine moved from 63 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 destroyer moved from 9 Sea Zone to 25 Sea Zone
            1 bomber moved from 26 Sea Zone to Johnston Island
            1 carrier moved from 64 Sea Zone to 26 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 aaGun moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 infantry moved from 86 Sea Zone to Brazil
            1 carrier, 1 cruiser and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 fighter moved from 64 Sea Zone to French Guiana
            1 armour and 1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Mexico to Western United States
            2 mech_infantrys moved from British Columbia to Western United States
            1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            1 bomber, 2 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Yunnan
            3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Central America to 89 Sea Zone
            1 infantry moved from Central America to 89 Sea Zone
            1 artillery moved from Central America to 64 Sea Zone
            1 infantry moved from Central America to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship and 1 cruiser moved from 64 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to 26 Sea Zone
            1 fighter moved from 64 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            1 submarine moved from 63 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 destroyer moved from 9 Sea Zone to 25 Sea Zone
            1 bomber moved from 26 Sea Zone to Johnston Island
            1 carrier moved from 64 Sea Zone to 26 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 aaGun moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 infantry moved from 86 Sea Zone to Brazil
            1 carrier, 1 cruiser and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 fighter moved from 64 Sea Zone to French Guiana
            1 armour and 1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Mexico to Western United States
            2 mech_infantrys moved from British Columbia to Western United States
            1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            1 bomber, 2 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Yunnan
            3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Iraq to 80 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            2 artilleries, 2 fighters and 2 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                Italians defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 3.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits, 2.83 expected hits
                    1 mech_infantry owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 2.83 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 1/3 hits, 1.17 expected hits
                    2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 4 : 3/6 hits, 2.50 expected hits
                    Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for British: 4 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Egypt to Persia
            2 infantry moved from Iraq to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            3 aaGuns, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to Yunnan
            1 armour and 3 mech_infantrys moved from India to Yunnan
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from India to Burma
            1 artillery and 4 infantry moved from Siam to Shan State
            1 battleship moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Tanganyika Territory to Rhodesia
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from 101 Sea Zone to Gibraltar
            2 infantry moved from Quebec to Eastern United States
            1 armour moved from British Columbia to Central United States
    
        Place Units - UK_Pacific
            1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.83
    Americans : 0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
            1 bomber and 1 fighter moved from Southern Italy to Yugoslavia
            1 infantry moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Yugoslavia
                Italians win, taking Yugoslavia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            2 aaGuns, 1 armour, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy
            1 bomber and 1 fighter moved from Yugoslavia to Southern Italy
    
        Place Units - Italians
            3 armour placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 55 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 55 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  French take Belgian Congo from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Germany to Bulgaria
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Poland
            3 armour, 5 artilleries and 4 infantry moved from Germany to Poland
            4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 armour moved from Scotland to Eire
                  Germans take Eire from British
            1 armour moved from Eire to Scotland
            2 bombers moved from France to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Bulgaria
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
                Germans win, taking Bulgaria from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Poland
                Germans attack with 4 armour, 5 artilleries and 4 infantry
                Russians defend with 1 armour and 3 mech_infantrys
                    Germans roll dice for 4 armour, 5 artilleries and 4 infantry in Poland, round 2 : 7/13 hits, 5.00 expected hits
                    Russians roll dice for 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1.50 expected hits
                    3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 4 armour, 5 artilleries and 3 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 3 mech_infantrys
            Battle in Romania
                Germans attack with 4 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 4 armour, 1 artillery, 3 infantry and 1 mech_infantry in Romania, round 2 : 5/9 hits, 3.17 expected hits
                    Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 cruiser moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from 104 Sea Zone to France
            3 aaGuns moved from Germany to Poland
            1 destroyer moved from 110 Sea Zone to 108 Sea Zone
            1 tactical_bomber moved from Bulgaria to Yugoslavia
            1 fighter moved from Western Germany to United Kingdom
            1 fighter and 1 tactical_bomber moved from Western Germany to France
            3 aaGuns moved from Western Germany to Germany
    
        Place Units - Germans
            1 submarine placed in 109 Sea Zone
            Germans undo move 1.
            2 destroyers and 1 submarine placed in 110 Sea Zone
            1 battleship and 1 submarine placed in 110 Sea Zone
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Americans : -0.33
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 armour and 1 mech_infantry moved from Belarus to Ukraine
            4 infantry moved from Bryansk to Ukraine
            1 infantry moved from Ukraine to Bessarabia
            10 infantry moved from Russia to Bryansk
            1 armour moved from Volgograd to Sikang
            6 infantry moved from Timguska to Kansu
            1 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Volgograd to Rostov
            2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
            1 infantry moved from Belarus to Baltic States
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            10 infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 7 infantry moved from Manchuria to Amur
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Suiyuyan to Hopei
            3 mech_infantrys moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 35 Sea Zone to 38 Sea Zone
            1 carrier moved from 35 Sea Zone to 41 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                  Japanese take 36 Sea Zone from UK_Pacific
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            2 bombers moved from Kiangsu to Amur
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 battleship moved from 20 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from Chahar to Hopei
            1 tactical_bomber moved from Chahar to Amur
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
    
        Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Borneo
            Battle in Sumatra
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Amur
                Japanese attack with 1 artillery, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 12 infantry
                    AA fire in Amur : 2/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Amur
                    Japanese roll dice for 1 battleship in Amur, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in Amur, round 2 : 6/17 hits, 5.67 expected hits
                    Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 2/12 hits, 4.00 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 8 infantry and 2 tactical_bombers in Amur, round 3 : 4/15 hits, 5.33 expected hits
                    Russians roll dice for 8 infantry in Amur, round 3 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 5 infantry and 2 tactical_bombers in Amur, round 4 : 6/12 hits, 4.83 expected hits
                    Russians roll dice for 4 infantry in Amur, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 bomber, 1 fighter and 7 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 38 Sea Zone to 41 Sea Zone
            1 destroyer moved from 45 Sea Zone to 41 Sea Zone
            1 cruiser moved from 45 Sea Zone to 41 Sea Zone
            1 destroyer moved from 45 Sea Zone to 41 Sea Zone
            1 carrier moved from 45 Sea Zone to 41 Sea Zone
            1 fighter moved from 55 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 41 Sea Zone
            1 battleship moved from 45 Sea Zone to 41 Sea Zone
            1 cruiser moved from 45 Sea Zone to 41 Sea Zone
            2 fighters moved from Amur to Japan
            1 aaGun moved from Manchuria to Amur
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Hunan to Kwangsi
            3 mech_infantrys moved from Kiangsi to Kwangsi
            1 fighter moved from Anhwe to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
            1 tactical_bomber moved from Anhwe to Kwangsi
            1 fighter moved from Amur to Shantung
            1 tactical_bomber moved from Amur to Korea
            1 tactical_bomber moved from Amur to Korea
            1 bomber moved from Amur to Shantung
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 artillery placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5,1,3,4,3,6
            Japanese collect 46 PUs (1 lost to blockades); end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 1.00
    ANZAC : 0.17
    Americans : -0.67
    Chinese : -0.33
    Russians : -1.00
    Japanese : -2.17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
            1 destroyer moved from 101 Sea Zone to 108 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 cruiser and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 108 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 106 Sea Zone
            2 fighters moved from 104 Sea Zone to 106 Sea Zone
            1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 106 Sea Zone
            1 bomber moved from 104 Sea Zone to Suriname
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Central America
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from 106 Sea Zone to Quebec
            1 armour and 1 mech_infantry moved from Central United States to Quebec
            2 infantry moved from Eastern United States to Quebec
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 carrier moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from French Guiana to 106 Sea Zone
            1 tactical_bomber moved from Eastern United States to 106 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun and 2 infantry moved from Brazil to Suriname
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from Johnston Island to West Indies
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 108 Sea Zone
            1 destroyer moved from 101 Sea Zone to 108 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 cruiser and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 108 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 106 Sea Zone
            2 fighters moved from 104 Sea Zone to 106 Sea Zone
            1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 106 Sea Zone
            1 bomber moved from 104 Sea Zone to Suriname
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Central America
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from 106 Sea Zone to Quebec
            1 armour and 1 mech_infantry moved from Central United States to Quebec
            2 infantry moved from Eastern United States to Quebec
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 carrier moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from French Guiana to 106 Sea Zone
            1 tactical_bomber moved from Eastern United States to 106 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun and 2 infantry moved from Brazil to Suriname
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from Johnston Island to West Indies
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
                  British take Alexandria from Italians
                  British take Tobruk from Italians
            1 artillery moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 artillery and 1 infantry moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 battleship moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in French Indo China
                British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Persia to India
            1 tactical_bomber moved from French Indo China to India
            1 artillery and 4 infantry moved from Shan State to Yunnan
            1 infantry moved from Burma to India
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery moved from 106 Sea Zone to Quebec
            1 infantry moved from 106 Sea Zone to Quebec
            1 fighter moved from Gibraltar to Malta
            1 cruiser moved from 81 Sea Zone to 72 Sea Zone
            2 infantry moved from Burma to India
    
        Place Units - UK_Pacific
            5 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 5 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 1.00
    Italians : -0.33
    Americans : -0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 battleship; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 armour moved from Southern Italy to Yugoslavia
            1 infantry moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 battleship placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

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