• TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            Rocket attack in India does 4 damage to factory owned by Japanese
                Rockets in West Russia roll: 4
            1 infantry moved from West Russia to Belorussia
            1 fighter moved from West Russia to Belorussia
            1 infantry moved from West Russia to Karelia S.S.R.
            1 fighter moved from West Russia to Karelia S.S.R.
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 factory and 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belorussia to West Russia
            1 fighter moved from Karelia S.S.R. to West Russia
            1 infantry moved from Caucasus to Ukraine S.S.R.
            7 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 aaGun moved from West Russia to Caucasus
            2 armour moved from West Russia to Caucasus
            1 infantry moved from Caucasus to West Russia
            1 infantry moved from Caucasus to West Russia
            3 infantry moved from Russia to West Russia
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 aaGun and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians rolls : : 0.00
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 battleship and 1 carrier; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Italy to France
            2 fighters moved from France to 14 Sea Zone
            2 fighters moved from 5 Sea Zone to Karelia S.S.R.
            1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from Baltic States to Karelia S.S.R.
            1 armour moved from Italy to Poland
            1 armour moved from France to Poland
            1 fighter moved from Poland to Karelia S.S.R.
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Belorussia
            1 infantry moved from Germany to Baltic States
            2 armour moved from Germany to Baltic States
    
        Combat - Germans
            Battle in 14 Sea Zone
                Germans attack with 2 fighters
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone
                    1 transport owned by the British lost in 14 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser and 1 transport
            Battle in Karelia S.S.R.
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 factory and 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Karelia S.S.R. to 8 Sea Zone
            1 fighter moved from 14 Sea Zone to 8 Sea Zone
            2 fighters moved from Karelia S.S.R. to 5 Sea Zone
    
        Place Units - Germans
            1 battleship and 1 carrier placed in 5 Sea Zone
            1 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.50
    Germans rolls : : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Morocco
            1 submarine moved from 7 Sea Zone to 13 Sea Zone
            1 submarine moved from 12 Sea Zone to 13 Sea Zone
            1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
            1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
            1 armour moved from Eastern Canada to Alaska
    
        Non Combat Move - British
    
        Place Units - British
            1 artillery, 1 bomber and 3 infantry placed in United Kingdom
            1 submarine placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory; Remaining resources: 30 PUs; 1 techTokens; 
            Japanese buy 1 aaGun, 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from India to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Egypt
                  Japanese take Egypt from British
            2 bombers moved from Burma to Russia
            1 bomber moved from Kwangtung to Russia
            1 infantry moved from Sinkiang to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 infantry moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Burma to Szechwan
            1 artillery and 1 infantry moved from Caroline Islands to 50 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
            4 fighters moved from 53 Sea Zone to Hawaiian Islands
            1 armour moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from India to Persia
                  Japanese take Persia from British
            1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
            2 submarines moved from 60 Sea Zone to 64 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 5,2,5,1,5,3 and causes: 16 damage to unit: factory
                Bombing raid in Russia causes 16 damage total. 
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Hawaiian Islands to 53 Sea Zone
            3 bombers moved from Russia to Szechwan
    
        Place Units - Japanese
            1 aaGun and 2 armour placed in India
            1 armour, 1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Japanese rolls : : 0.00
    Americans : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 55 Sea Zone to 18 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 19 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            1 fighter moved from Western United States to 11 Sea Zone
            1 battleship and 1 cruiser moved from 11 Sea Zone to 13 Sea Zone
            1 fighter moved from 10 Sea Zone to 11 Sea Zone
            1 infantry moved from Eastern United States to Central United States
            1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
            1 armour moved from Eastern Canada to Western United States
            1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
            1 fighter moved from 10 Sea Zone to 11 Sea Zone
    
        Non Combat Move - Americans
            1 fighter moved from 11 Sea Zone to 13 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 11 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 1/1 hits, 0.00 expected hits
            Russians removing all Technology Tokens after successful research.
            Russians discover Paratroopers
    
        Purchase Units - Russians
            Russians buy 1 fighter and 3 infantry; Remaining resources: 3 PUs; 0 techTokens; 
    
        Combat Move - Russians
            Rocket attack in Germany does 6 damage to factory owned by Germans
                Rockets in West Russia roll: 6
            Rocket attack in Italy does 1 damage to factory owned by Germans
                Rockets in Caucasus roll: 1
            Rocket attack in India does 4 damage to factory owned by Japanese
                Rockets in Russia roll: 4
            7 infantry moved from Evenki National Okrug to Novosibirsk
            1 infantry moved from West Russia to Karelia S.S.R.
            1 fighter moved from West Russia to Karelia S.S.R.
            1 infantry moved from West Russia to Belorussia
            1 infantry moved from Caucasus to Persia
            1 fighter moved from West Russia to Persia
            1 artillery moved from West Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Persia
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                Russians attack with 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 infantry in Novosibirsk, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 factory and 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                 retreated to Karelia S.S.R.
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Karelia S.S.R. to Caucasus
            1 fighter moved from Persia to Caucasus
            1 infantry moved from Russia to Archangel
            2 artilleries moved from West Russia to Russia
    
        Place Units - Russians
            1 fighter and 3 infantry placed in Caucasus
    
        Activate Technology - Russians
            Russians activating Paratroopers
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians rolls : : 1.00
    Russians : -0.17
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved Artillery Support
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; 
            Germans buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 infantry moved from France to Germany
            10 armour, 3 artilleries and 9 infantry moved from Poland to Belorussia
            2 armour and 2 infantry moved from Baltic States to Belorussia
            1 infantry moved from Karelia S.S.R. to Belorussia
            2 fighters moved from 5 Sea Zone to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 12 armour, 3 artilleries, 2 fighters and 12 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 12 armour, 3 artilleries, 2 fighters and 12 infantry in Belorussia, round 2 : 7/29 hits, 10.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 12 armour, 3 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Belorussia to 5 Sea Zone
    
        Place Units - Germans
            1 fighter and 3 infantry placed in Germany
            2 transports placed in 5 Sea Zone
    
        Activate Technology - Germans
            Germans activating Improved Artillery Support
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.50
    Germans rolls : : 1.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 cruiser, 2 infantry, 3 submarines and 1 transport moved from 13 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 submarine moved from 7 Sea Zone to 8 Sea Zone
            2 fighters moved from United Kingdom to 8 Sea Zone
            1 fighter moved from Morocco to Anglo-Egyptian Sudan
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Germans
    
        Combat - British
            Battle in France
                British attack with 2 infantry
                Germans defend with 1 aaGun
                    British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
                    1 aaGun owned by the Germans lost in France
                British win, taking France from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - British
            1 armour moved from Alaska to Western Canada
            1 infantry moved from Eastern Canada to Western Canada
            1 fighter moved from 8 Sea Zone to United Kingdom
    
        Place Units - British
            1 carrier and 2 transports placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    British rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Rockets Advance
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory; Remaining resources: 41 PUs; 0 techTokens; 
            Japanese buy 2 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            1 armour moved from Kwangtung to Szechwan
            1 infantry moved from Kwangtung to Szechwan
            1 bomber moved from Szechwan to Caucasus
            2 fighters moved from Szechwan to Belorussia
            1 armour, 1 artillery and 1 infantry moved from Szechwan to Kazakh S.S.R.
            1 armour moved from India to Kazakh S.S.R.
            1 infantry moved from Szechwan to Kazakh S.S.R.
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            2 submarines moved from 64 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone
            4 fighters moved from 56 Sea Zone to Western United States
            1 artillery and 1 infantry moved from 56 Sea Zone to Western United States
            1 armour and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
            1 armour moved from India to Kazakh S.S.R.
            2 bombers moved from Szechwan to Caucasus
    
        Combat - Japanese
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/3 hits, 0.50 expected hits
                Bombing raid in Caucasus rolls: 3,1,4,2,6,3 and causes: 8 damage to unit: factory
                Bombing raid in Caucasus causes 8 damage total. 
            Battle in Anglo-Egyptian Sudan
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Anglo-Egyptian Sudan
                Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 fighter and 1 infantry
            Battle in Kazakh S.S.R.
                Japanese attack with 3 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western United States
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                Americans defend with 1 aaGun, 1 armour, 1 factory and 3 infantry
                    AA fire in Western United States : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Western United States
                    Japanese roll dice for 2 battleships in Western United States, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 2 : 0/5 hits, 2.17 expected hits
                    Americans roll dice for 1 aaGun, 1 armour and 3 infantry in Western United States, round 2 : 0/4 hits, 1.50 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Western United States
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 3 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Western United States, round 3 : 0/3 hits, 1.17 expected hits
                    2 infantry owned by the Americans lost in Western United States
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Western United States, round 4 : 4/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour in Western United States, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Western United States
                Japanese win, taking Western United States from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 aaGun, 1 armour and 3 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Western United States to 56 Sea Zone
            3 bombers moved from Caucasus to Belorussia
    
        Place Units - Japanese
            2 armour and 1 infantry placed in India
            2 transports placed in 60 Sea Zone
            Japanese undo move 2.
            1 artillery and 2 infantry placed in Japan
            2 transports placed in 62 Sea Zone
    
        Activate Technology - Japanese
            Japanese activating Rockets Advance
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese rolls : : 1.00
    AA fire in Western United States : : 0.50
    Americans : -3.17
    Russians : -0.33
    Japanese : 1.50
    AA fire in Caucasus : : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Central United States to Western United States
            1 fighter moved from 19 Sea Zone to Western United States
            1 fighter moved from 19 Sea Zone to Western United States
            1 infantry moved from Eastern Canada to Central United States
            1 infantry moved from Eastern Canada to Central United States
            1 fighter moved from 11 Sea Zone to 8 Sea Zone
            1 fighter moved from 11 Sea Zone to United Kingdom
            1 battleship, 1 carrier and 1 destroyer moved from 11 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone
            1 destroyer and 1 submarine moved from 18 Sea Zone to 9 Sea Zone
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
            Battle in Western United States
                Americans attack with 2 fighters and 1 infantry
                Japanese defend with 1 artillery, 1 factory and 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Western United States, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Western United States
                    Americans roll dice for 2 fighters and 1 infantry in Western United States, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Western United States, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 infantry in Western United States, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Western United States, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Western United States
                Americans win, taking Western United States from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Americans
            1 fighter moved from Western United States to Central United States
            1 bomber moved from Germany to United Kingdom
    
        Place Units - Americans
            1 transport placed in 11 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            1 armour, 1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : -0.33
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians repair damage of 8x factory; Remaining resources: 21 PUs; 0 techTokens; 
            Russians buy 4 infantry; Remaining resources: 9 PUs; 0 techTokens; 
    
        Combat Move - Russians
            Rocket attack in Germany does 6 damage to factory owned by Germans
                Rockets in West Russia roll: 6
            Rocket attack in Italy does 1 damage to factory owned by Germans
                Rockets in Caucasus roll: 1
            Rocket attack in India does 1 damage to factory owned by Japanese
                Rockets in Russia roll: 1
            6 infantry moved from Novosibirsk to Kazakh S.S.R.
            3 fighters moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Persia
                  British take Persia from Japanese
            1 infantry moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            2 armour, 2 artilleries and 9 infantry moved from West Russia to Caucasus
            1 artillery moved from Russia to Kazakh S.S.R.
            1 artillery moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Kazakh S.S.R.
            4 armour and 6 infantry moved from Caucasus to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 4 armour, 2 artilleries, 3 fighters and 13 infantry
                Japanese defend with 3 armour, 1 artillery and 2 infantry
                    Russians roll dice for 4 armour, 2 artilleries, 3 fighters and 13 infantry in Kazakh S.S.R., round 2 : 6/22 hits, 6.67 expected hits
                    Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 3/6 hits, 2.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Japanese with 4 armour, 2 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 19
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 3 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Kazakh S.S.R. to Caucasus
    
        Place Units - Russians
            4 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.67
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans repair damage of 14x factory; Remaining resources: 25 PUs; 0 techTokens; 
            Germans buy 2 artilleries and 4 infantry; Remaining resources: 5 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Italy to France
            1 infantry moved from Germany to 5 Sea Zone
            3 infantry moved from Germany to France
            1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
            1 armour moved from Germany to Ukraine S.S.R.
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            12 armour, 3 artilleries and 11 infantry moved from Belorussia to West Russia
            1 fighter moved from Germany to France
            4 fighters moved from 5 Sea Zone to France
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in France
                Germans attack with 5 fighters and 4 infantry
                British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 5 fighters and 4 infantry in France, round 2 : 6/9 hits, 3.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in France
                Germans win, taking France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
            Battle in West Russia
                Germans attack with 12 armour, 3 artilleries and 11 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 12 armour, 3 artilleries and 11 infantry in West Russia, round 2 : 14/26 hits, 9.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in West Russia
                Germans win, taking West Russia from Russians with 12 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 1 infantry
                Russians defend with 1 factory and 1 infantry
                    Germans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 fighters moved from France to 5 Sea Zone
            1 fighter moved from France to Germany
    
        Place Units - Germans
            2 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.67
    British : 0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover Jet Power
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
            2 infantry moved from 8 Sea Zone to France
            2 artilleries moved from 8 Sea Zone to France
            1 artillery moved from 8 Sea Zone to Northwestern Europe
            1 fighter moved from United Kingdom to France
            1 fighter moved from 8 Sea Zone to France
            1 infantry moved from Algeria to Libya
                  British take Libya from Germans
            1 infantry moved from Western Canada to Western United States
            1 armour moved from Western Canada to Western United States
            2 infantry moved from United Kingdom to 8 Sea Zone
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Germany causes 1 damage total. 
            Battle in France
                British attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 cruiser in France, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in France, round 2 : 4/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in France
                British win, taking France from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from France to 8 Sea Zone
            1 fighter moved from France to United Kingdom
    
        Place Units - British
            4 artilleries, 1 fighter and 2 infantry placed in United Kingdom
    
        Activate Technology - British
            British activating Jet Power
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.17
    British rolls : : 1.00
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory; Remaining resources: 53 PUs; 1 techTokens; 
            Japanese buy 2 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            Rocket attack in Caucasus does 5 damage to factory owned by Russians
                Rockets in India roll: 5
            1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
                  Japanese take Belgian Congo from British
            1 armour moved from Belgian Congo to Union of South Africa
                  Japanese take Union of South Africa from British
            1 artillery moved from Anglo-Egyptian Sudan to Egypt
            3 artilleries and 3 infantry moved from Japan to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Alaska
            3 fighters moved from 56 Sea Zone to Alaska
            1 cruiser moved from 56 Sea Zone to 64 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Trans-Jordan
                  Japanese take Trans-Jordan from British
            1 armour and 1 infantry moved from India to Persia
            3 bombers moved from Belorussia to Caucasus
            2 fighters moved from Belorussia to West Russia
            4 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            1 armour moved from Buryatia S.S.R. to Evenki National Okrug
    
        Combat - Japanese
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 2/3 hits, 0.50 expected hits
                2 bombers killed by AA
                Bombing raid in Caucasus rolls: 6,3 and causes: 3 damage to unit: factory
                Bombing raid in Caucasus causes 3 damage total. 
            Battle in Persia
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Alaska
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Alaska, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Alaska, round 2 : 0/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Alaska, round 3 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Alaska, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Alaska to 56 Sea Zone
            1 bomber moved from Caucasus to Germany
    
        Place Units - Japanese
            1 armour and 2 fighters placed in India
            1 armour and 2 infantry placed in Japan
            2 transports placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese rolls : : 0.00
    Americans : 0.33
    Japanese : -2.50
    AA fire in Caucasus : : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            2 infantry moved from Eastern United States to Eastern Canada
            1 armour and 1 artillery moved from Eastern United States to Eastern Canada
            1 infantry moved from Eastern United States to Eastern Canada
            1 fighter moved from Central United States to Western United States
            1 infantry moved from Western United States to Western Canada
            2 armour moved from Eastern United States to Western United States
            2 infantry moved from Central United States to Western United States
            1 fighter moved from Western United States to Eastern Canada
            1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 9 Sea Zone to 8 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 11 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Germany causes 3 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Germany to United Kingdom
    
        Place Units - Americans
            2 armour and 2 infantry placed in Eastern United States
            1 artillery and 5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians repair damage of 14x factory; Remaining resources: 20 PUs; 0 techTokens; 
            Russians buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            Rocket attack in Germany does 6 damage to factory owned by Germans
                Rockets in Caucasus roll: 6
            Rocket attack in India does 6 damage to factory owned by Japanese
                Rockets in Russia roll: 6
            4 armour, 2 artilleries and 10 infantry moved from Kazakh S.S.R. to Russia
            2 artilleries, 3 fighters and 12 infantry moved from Caucasus to Russia
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 6x factory; Remaining resources: 35 PUs; 1 techTokens; 
            Germans buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            10 infantry moved from West Russia to Caucasus
            12 armour and 3 artilleries moved from West Russia to Caucasus
            1 armour moved from Ukraine S.S.R. to Caucasus
            2 infantry moved from Germany to France
            1 fighter moved from Germany to France
            4 fighters moved from 5 Sea Zone to France
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Northwestern Europe
    
        Combat - Germans
            Battle in Northwestern Europe
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 battleships in Northwestern Europe, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe
                Germans win, taking Northwestern Europe from British with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in France
                Germans attack with 5 fighters and 2 infantry
                British defend with 2 artilleries
                    Germans roll dice for 5 fighters and 2 infantry in France, round 2 : 3/7 hits, 2.83 expected hits
                    British roll dice for 2 artilleries in France, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in France
                Germans win, taking France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 artilleries
            Battle in Caucasus
                Germans attack with 13 armour, 3 artilleries and 10 infantry
                Russians defend with 1 aaGun, 1 factory and 1 infantry
                    Germans roll dice for 13 armour, 3 artilleries and 10 infantry in Caucasus, round 2 : 9/26 hits, 10.17 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 13 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            5 fighters moved from France to 5 Sea Zone
    
        Place Units - Germans
            1 carrier placed in 5 Sea Zone
            2 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.33
    Germans rolls : : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 bomber moved from United Kingdom to 5 Sea Zone
            1 cruiser moved from 8 Sea Zone to 5 Sea Zone
            4 submarines moved from 8 Sea Zone to 5 Sea Zone
            1 fighter moved from 8 Sea Zone to 5 Sea Zone
            1 armour moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Northwestern Europe
            1 infantry moved from 8 Sea Zone to Northwestern Europe
            1 infantry moved from 8 Sea Zone to France
            1 artillery moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 infantry moved from Western United States to Western Canada
            1 armour moved from Western United States to Western Canada
    
        Combat - British
            Battle in Northwestern Europe
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northwestern Europe
                British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in France
                British attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 5 Sea Zone
                British attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 3 transports
                    British roll dice for 4 submarines in 5 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 fighters in 5 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    1 cruiser owned by the British, 3 carriers owned by the Germans, 3 submarines owned by the British and 3 fighters owned by the British lost in 5 Sea Zone
                1 submarine owned by the British retreated to 6 Sea Zone
                Germans win with 2 battleships, 1 cruiser, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -18
                Casualties for British: 1 cruiser, 3 fighters and 3 submarines
                Casualties for Germans: 3 carriers
                5 fighters owned by the Germans forced to land in Germany
    
        Non Combat Move - British
            1 bomber moved from 5 Sea Zone to United Kingdom
    
        Place Units - British
            3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
    
        Activate Technology - British
            British activating AA Radar
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.83
    British rolls : : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 bomber moved from United Kingdom to 5 Sea Zone
            1 cruiser moved from 8 Sea Zone to 5 Sea Zone
            4 submarines moved from 8 Sea Zone to 5 Sea Zone
            1 fighter moved from 8 Sea Zone to 5 Sea Zone
            1 armour moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Northwestern Europe
            1 infantry moved from 8 Sea Zone to Northwestern Europe
            1 infantry moved from 8 Sea Zone to France
            1 artillery moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 infantry moved from Western United States to Western Canada
            1 armour moved from Western United States to Western Canada
    
        Combat - British
            Battle in Northwestern Europe
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northwestern Europe
                British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in France
                British attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 5 Sea Zone
                British attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 3 transports
                    British roll dice for 4 submarines in 5 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 fighters in 5 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    1 cruiser owned by the British, 3 carriers owned by the Germans, 3 submarines owned by the British and 3 fighters owned by the British lost in 5 Sea Zone
                1 submarine owned by the British retreated to 6 Sea Zone
                Germans win with 2 battleships, 1 cruiser, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -18
                Casualties for British: 1 cruiser, 3 fighters and 3 submarines
                Casualties for Germans: 3 carriers
                5 fighters owned by the Germans forced to land in Germany
    
        Non Combat Move - British
            1 bomber moved from 5 Sea Zone to United Kingdom
    
        Place Units - British
            3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
    
        Activate Technology - British
            British activating AA Radar
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            2 units repaired.
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 carrier
            EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 5 Sea Zone: 2 fighters
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.83
    British rolls : : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 bomber moved from United Kingdom to 5 Sea Zone
            1 cruiser moved from 8 Sea Zone to 5 Sea Zone
            4 submarines moved from 8 Sea Zone to 5 Sea Zone
            1 fighter moved from 8 Sea Zone to 5 Sea Zone
            1 armour moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Northwestern Europe
            1 infantry moved from 8 Sea Zone to Northwestern Europe
            1 infantry moved from 8 Sea Zone to France
            1 artillery moved from 8 Sea Zone to France
            1 infantry moved from 8 Sea Zone to France
            1 infantry moved from Western United States to Western Canada
            1 armour moved from Western United States to Western Canada
    
        Combat - British
            Battle in Northwestern Europe
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northwestern Europe
                British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in France
                British attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 5 Sea Zone
                British attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 3 transports
                    British roll dice for 4 submarines in 5 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 fighters in 5 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    1 cruiser owned by the British, 3 carriers owned by the Germans, 3 submarines owned by the British and 3 fighters owned by the British lost in 5 Sea Zone
                1 submarine owned by the British retreated to 6 Sea Zone
                Germans win with 2 battleships, 1 cruiser, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -18
                Casualties for British: 1 cruiser, 3 fighters and 3 submarines
                Casualties for Germans: 3 carriers
                5 fighters owned by the Germans forced to land in Germany
    
        Non Combat Move - British
            1 bomber moved from 5 Sea Zone to United Kingdom
    
        Place Units - British
            3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
    
        Activate Technology - British
            British activating AA Radar
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            2 units repaired.
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 carrier
            EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 5 Sea Zone: 2 fighters
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 5 Sea Zone: 1 carrier
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to Germany: 2 fighters
            EDIT: Removing units owned by Germans from 5 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.83
    British rolls : : 1.00
    

    Savegame

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