good luck
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Move Summary: Russians round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - Russians 14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - Russians 14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 14 armour, 30 artilleries, 59 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 32/107 hits, 32.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Bryansk to Western Ukraine Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.50
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 2 fighters moved from Kiangsu to Kwangtung 4 fighters moved from 19 Sea Zone to Kwangtung
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 2 fighters moved from Kiangsu to Kwangtung 4 fighters moved from 19 Sea Zone to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 6 fighters, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/8 hits, 3.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Kwangtung to 19 Sea Zone 1 tactical_bomber moved from Japan to 19 Sea Zone 1 fighter moved from Kwangtung to 19 Sea Zone 2 fighters moved from Kwangtung to 19 Sea Zone 1 fighter moved from Kwangtung to Kiangsu 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 carrier and 1 transport placed in 19 Sea Zone 1 tactical_bomber placed in Kiangsu 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67 Japanese : -1.33
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone 4 transports moved from 109 Sea Zone to 106 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 mech_infantry moved from Szechwan to French Indo China 1 mech_infantry moved from Siam to French Indo China 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 artillery, 3 carriers, 1 destroyer, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 battleship and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 4 transports moved from 109 Sea Zone to 106 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 37 Sea Zone to 21 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Szechwan to French Indo China 1 mech_infantry moved from Siam to French Indo China
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 4 transports moved from 109 Sea Zone to 106 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 37 Sea Zone to 21 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Szechwan to French Indo China 1 mech_infantry moved from Siam to French Indo China Combat - Americans Battle in Philippines Non Combat Move - Americans 1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - British 3 transports moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 artillery moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 armour moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to Kwangsi 2 infantry moved from Burma to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 4 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 4 transports moved from 109 Sea Zone to 106 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 37 Sea Zone to 21 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Szechwan to French Indo China 1 mech_infantry moved from Siam to French Indo China Combat - Americans Battle in Philippines Non Combat Move - Americans 1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 artillery moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 armour moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to Kwangsi 2 infantry moved from Burma to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 4 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State Combat - British Battle in Celebes Battle in Kwangtung British attack with 4 fighters and 1 mech_infantry Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 4 fighters and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win, taking Celebes from Japanese with 4 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Northwest Persia British attack with 4 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 4/8 hits, 2.67 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Germans with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 4 fighters moved from Kwangtung to Kwangsi Place Units - British 3 fighters placed in United Kingdom 2 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in French Indo China 1 armour placed in India 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 fighter Some Units in French Indo China change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 2.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tambov to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Rostov to Caucasus 1 infantry moved from Southern France to France 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 infantry placed in Ukraine 2 infantry placed in Southern France 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 armour moved from Shan State to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone 1 armour moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone
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TripleA Move Summary: French round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - French 4 infantry moved from Trans-Jordan to Iraq
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 armour moved from Shan State to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone 1 armour moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Siam 1 armour moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 1 armour moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 4 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.83
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 2 fighters and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Buryatia to Sakha Germans take Sakha from Russians 1 armour moved from Sakha to Amur Combat - Germans Non Combat Move - Germans 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 armour moved from Rostov to Kazakhstan 1 armour moved from Rostov to Caucasus 3 aaGuns, 40 armour, 8 artilleries, 2 fighters, 37 infantry and 1 tactical_bomber moved from Rostov to Ukraine 3 armour moved from Eastern Poland to Ukraine 1 infantry moved from Poland to Eastern Poland 2 armour moved from Romania to Ukraine 1 artillery moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 4 armour moved from Russia to Ukraine 2 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Samara 1 tactical_bomber moved from Vologda to Ukraine 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 fighters and 7 infantry placed in Western Germany 10 infantry placed in Germany 4 armour placed in Romania Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Russians round 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Combat Move - Russians 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Combat Move - Russians 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 28/106 hits, 32.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 14 armour, 30 artilleries, 58 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Western Ukraine to Eastern Poland Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -4.33
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TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 2 fighters moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 2 fighters moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 19 Sea Zone to Kiangsu 3 battleships, 3 carriers, 1 cruiser, 4 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 armour and 3 infantry moved from Japan to 6 Sea Zone 1 armour and 3 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Amur to Manchuria Place Units - Japanese 1 infantry and 1 mech_infantry placed in Kiangsu 1 destroyer and 2 submarines placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 1.00 Japanese : 0.50