LG40 Dawgoneit (Allies +30) vs. StuckTojo (Axis)


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Russia to Tambov
            4 fighters moved from Russia to Tambov
            17 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 4 fighters and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            4 fighters moved from Tambov to Russia
            1 infantry moved from Russia to Samara
            2 aaGuns moved from Amur to Korea
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,5
            Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries and 11 infantry moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Anhwe to Korea
            1 fighter moved from Anhwe to Korea
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Shensi to Tsinghai
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
            1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
            1 bomber moved from Kweichow to Kazakhstan
            1 bomber moved from Kweichow to Tsinghai
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
    
        Combat - Japanese
            Battle in New Britain
            Battle in Korea
                Japanese attack with 1 armour, 4 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 17 infantry
                    AA fire in Korea : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 6/21 hits, 6.83 expected hits
                    Russians roll dice for 2 aaGuns and 17 infantry in Korea, round 2 : 7/17 hits, 5.67 expected hits
                    7 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 3 : 4/14 hits, 5.67 expected hits
                    Russians roll dice for 12 infantry in Korea, round 3 : 5/12 hits, 4.00 expected hits
                    5 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 1 armour, 4 artilleries, 2 fighters and 2 tactical_bombers in Korea, round 4 : 5/9 hits, 4.17 expected hits
                    Russians roll dice for 8 infantry in Korea, round 4 : 1/8 hits, 2.67 expected hits
                    5 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
                    Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 2 tactical_bombers in Korea, round 5 : 4/8 hits, 3.83 expected hits
                    Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Korea
                Japanese win, taking New Britain from ANZAC, taking Korea from Russians with 1 armour, 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry
                Casualties for Russians: 2 aaGuns and 17 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                    Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 bomber moved from Kazakhstan to Kweichow
            1 bomber moved from Tsinghai to Kweichow
            3 mech_infantrys moved from Kweichow to Burma
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Korea to Japan
            1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Burma
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0.17
    Chinese : 0.33
    Russians : -1.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 transports moved from 95 Sea Zone to 92 Sea Zone
            7 fighters moved from Gibraltar to Sardinia
            6 fighters moved from Malta to Sardinia
            7 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from 63 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 airfield, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Sardinia to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            2 mech_infantrys moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 81 Sea Zone to 95 Sea Zone
            2 fighters moved from Malta to 95 Sea Zone
            2 tactical_bombers moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            1 mech_infantry moved from Tobruk to Libya
            1 infantry moved from Egypt to Alexandria
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            2 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from Iraq to Persia
            3 artilleries moved from Iraq to Persia
            1 armour moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
    
        Non Combat Move - British
            1 bomber, 6 fighters and 2 tactical_bombers moved from 95 Sea Zone to Sardinia
    
        Place Units - British
            1 airfield and 1 harbour placed in Sardinia
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
            British collect 35 PUs (5 lost to blockades); end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Belarus to Smolensk
            1 armour moved from Bryansk to Smolensk
            1 armour moved from Belarus to Archangel
                  Italians take Archangel from Russians
            1 armour moved from Archangel to Vologda
                  Italians take Vologda from Russians
            1 infantry moved from Southern Italy to Northern Italy
            7 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northern Italy
                Italians attack with 7 fighters and 1 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 7 fighters and 1 infantry in Northern Italy, round 2 : 5/8 hits, 3.67 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            7 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour, 1 artillery and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 47 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 armour and 1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New Britain
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Britain
                ANZAC win, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
            ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Combat Move - French
            1 fighter moved from Sicily to Northern Italy
            2 infantry moved from Alexandria to Tobruk
    
        Combat - French
            Battle in Northern Italy
                French attack with 1 fighter
                Italians defend with 1 factory_minor and 1 infantry
                    French roll dice for 1 fighter in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                French win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Northern Italy to Sicily
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Tambov
            3 fighters and 3 tactical_bombers moved from Bryansk to Tambov
            1 bomber moved from France to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Tambov
                Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 4/8 hits, 3.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from Tambov to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 aaGun moved from Belarus to Bryansk
            4 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Romania to Ukraine
            3 mech_infantrys moved from Germany to Romania
            4 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Southern Italy
            2 mech_infantrys moved from France to Southern Italy
            1 fighter and 1 tactical_bomber moved from France to Southern Italy
            1 bomber moved from France to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 bomber moved from Western Germany to Romania
    
        Place Units - Germans
            2 mech_infantrys placed in Volgograd
            2 armour and 1 mech_infantry placed in Novgorod
            1 mech_infantry placed in France
            2 fighters and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Korea to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            2 artilleries moved from Korea to Amur
            6 armour, 5 artilleries, 6 fighters, 6 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Burma to India
            2 mech_infantrys moved from Kazakhstan to Samara
            2 bombers moved from Kweichow to Samara
            1 armour moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 armour moved from Turkmenistan to Kazakhstan
            1 armour moved from Kazakhstan to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kazakhstan
            1 destroyer moved from 55 Sea Zone to 47 Sea Zone
            1 destroyer moved from 35 Sea Zone to 47 Sea Zone
    
        Combat - Japanese
            Battle in 47 Sea Zone
                Japanese attack with 2 destroyers
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 2 destroyers in 47 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 47 Sea Zone
                    1 transport owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in India
                Japanese attack with 6 armour, 5 artilleries, 6 fighters, 6 infantry, 10 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 4 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Japanese lost in India
                    Japanese roll dice for 6 armour, 5 artilleries, 3 fighters, 6 infantry, 10 mech_infantrys and 3 tactical_bombers in India, round 2 : 15/33 hits, 11.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 1 fighter and 19 infantry in India, round 2 : 9/24 hits, 8.33 expected hits
                    6 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
                    Japanese roll dice for 6 armour, 5 artilleries, 3 fighters, 7 mech_infantrys and 3 tactical_bombers in India, round 3 : 15/24 hits, 10.17 expected hits
                    UK_Pacific roll dice for 4 artilleries, 1 fighter and 7 infantry in India, round 3 : 8/12 hits, 4.33 expected hits
                    1 artillery owned by the Japanese, 7 mech_infantrys owned by the Japanese, 4 artilleries owned by the British, 7 infantry owned by the British and 1 fighter owned by the British lost in India
                Japanese captures 7PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 6 armour, 4 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery, 3 fighters, 6 infantry and 10 mech_infantrys
                Casualties for British: 3 aaGuns, 4 artilleries, 1 fighter and 19 infantry
            Battle in Samara
                Japanese attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Samara to Sikang
            1 armour and 3 mech_infantrys moved from Kweichow to Sikang
            1 artillery moved from Suiyuyan to Shensi
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 armour and 1 mech_infantry moved from French Indo China to Kweichow
            3 fighters and 3 tactical_bombers moved from India to Kweichow
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun moved from Manchuria to Jehol
            1 artillery moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Japan to Kweichow
            1 fighter moved from Japan to Philippines
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 fighters placed in Kiangsu
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    UK_Pacific : 4.33
    AA fire in India : : 1.50
    Russians : -0.33
    Japanese : 7.83
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 fighters moved from Gibraltar to Sardinia
            7 fighters moved from Eastern United States to Gibraltar
            2 transports moved from 92 Sea Zone to 89 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 airfield, 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 95 Sea Zone to 96 Sea Zone
            2 mech_infantrys moved from Libya to 96 Sea Zone
            2 transports moved from 95 Sea Zone to 96 Sea Zone
            2 artilleries moved from Libya to 96 Sea Zone
            2 artilleries, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
            1 bomber, 6 fighters and 2 tactical_bombers moved from Sardinia to Sicily
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Japanese
            1 mech_infantry moved from Eastern Persia to Turkmenistan
                  Russians take Turkmenistan from Japanese
            1 mech_infantry moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
    
        Combat - British
    
        Non Combat Move - British
            3 artilleries moved from 95 Sea Zone to Sardinia
            2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Sicily
            1 infantry moved from 95 Sea Zone to Sardinia
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            1 airfield placed in Sicily
            3 armour placed in Iraq
            1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,2
            British collect 31 PUs (5 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Vologda to Evenkiyskiy
                  Italians take Urals from Russians
                  Italians take Evenkiyskiy from Russians
            2 armour moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour
                British defend with 1 infantry
                    Italians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Smolensk to Bryansk
    
        Place Units - Italians
            2 armour and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 bomber moved from Romania to Northwest Persia
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Northwest Persia
                Germans attack with 1 bomber and 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Northwest Persia to Romania
            3 mech_infantrys moved from Ukraine to Bryansk
            4 infantry moved from Belarus to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            2 infantry moved from Archangel to Belarus
            4 mech_infantrys moved from Eastern Poland to Bryansk
            2 fighters moved from Western Germany to Southern Italy
            5 mech_infantrys moved from Western Germany to Southern Italy
            1 mech_infantry moved from France to Southern Italy
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 fighter, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 artillery moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 artillery moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Suiyuyan
            2 mech_infantrys moved from Sikang to Turkmenistan
            2 bombers moved from Sikang to Turkmenistan
            2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
            3 fighters moved from Kiangsu to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
            6 armour and 4 artilleries moved from India to West India
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 5 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 battleship and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 47 Sea Zone to 46 Sea Zone
            1 destroyer moved from 47 Sea Zone to 55 Sea Zone
            1 mech_infantry moved from Samara to Timguska
                  Japanese take Timguska from Russians
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Java, round 2 : 1/9 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 6 armour and 4 artilleries
                British defend with 1 mech_infantry
                    Japanese roll dice for 6 armour and 4 artilleries in West India, round 2 : 4/10 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 6 armour and 4 artilleries remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Turkmenistan
                Japanese attack with 2 bombers and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers and 2 mech_infantrys in Turkmenistan, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Turkmenistan
                Japanese win, taking Turkmenistan from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Turkmenistan to Yunnan
            2 armour and 4 mech_infantrys moved from Kweichow to Shensi
            4 fighters and 1 tactical_bomber moved from Suiyuyan to Shensi
            1 armour moved from Sikang to Shensi
            2 armour moved from Kazakhstan to Shensi
            1 mech_infantry moved from Sikang to Shensi
            3 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
            1 artillery moved from Manchuria to Korea
            1 aaGun moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 81 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : -0.67
    UK_Pacific : -0.33
    Russians : -0.33
    Japanese : -1.17
    

    Savegame

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