• @jim010 you were pretty lucky in Korea. Could mean an awful lot :/

  • Customizer

    Yeah. 17 rolling at ones is highly variable.


  • @jim010 sill, my odds were 78/79% at the lowest…

  • Customizer

    Hmmm … it is not posting my combat?

  • Customizer

    Guess I have to start over …

  • Customizer

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:02:18 PM
    Savegame

  • Customizer

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 unit repaired.
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 bomber moved from Kwangsi to Philippines
            1 bomber moved from Kiangsi to Philippines
            2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
            1 fighter moved from 37 Sea Zone to 55 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Philippines, round 2 : 5/6 hits, 2.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 43 Sea Zone
                Japanese attack with 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 carriers moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 destroyers moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 battleships moved from 36 Sea Zone to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
            2 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 aaGun moved from Manchuria to Korea
            1 infantry moved from Burma to Yunnan
            2 bombers moved from Philippines to Kwangsi
            6 fighters moved from Hopei to 6 Sea Zone
            2 tactical_bombers moved from Hopei to 6 Sea Zone
            2 tactical_bombers moved from Hopei to Kwangsi
            2 infantry moved from Kweichow to Shensi
            1 artillery moved from Kweichow to Shensi
            1 artillery moved from Suiyuyan to Shensi
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : -0.83
    Japanese : 3.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 bombers moved from Midway to Japan
    
        Combat - Americans
            Air Battle in Japan
    

    Combat Hit Differential Summary :

    Savegame


  • @jim010 do you wish to intercept in Japan?

  • Customizer

    Yes.

    And use my kamikazes

    This is bold. Calculator says I win this.


  • @jim010 it’s a bombing… You can’t use kamikazes on planes? It’s 2 bombers bombing your factory. :)

  • Customizer

    1 kamikazee per destroyer and cruiser. So all 3 DDs and all 3 cruisers are attacked by 1 kamikazee each.

  • Customizer

    oh, whoops.

    one second.


  • @jim010 still, not attacking with my fleet… It’s a bombing raid… Shouldn’t I had gotten big factories with the US in the end of turn 3?

  • Customizer

    They will be there when you place.

    Actually, that is interesting. I don’t think you are allowed to be in that sea zone while you are neutral. I think you are only allowed to be in sea zones that have an island of yours or next to your coast.

    If that is the case, you were not allowed to be next to Japan last turn.


  • @jim010 the US are allowed to be in seazones that are not adjacent to Japanese originally controlled territories, so that seazone is legal for the US. Japan, however, needs to be at least 2 seazones away from the American mainland.

  • Customizer

    Interesting. What are you attacking Japan with? Just the 2 bombers?


  • @jim010 “Japan may not end the movement of its sea units within 2 seazones of the US mainland territories”.

    “US may not end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories.”


  • @jim010 I am doing a boming raid on Japan. With 2 Bombers

  • Customizer

    I’ll scramble then

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