Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
or to russia 3?
So this game is over?
Sorry. No i have a good plan. I’ll pull the trigger today. Apologies. A lot going on.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,2 and gets 0 hits
Purchase Units - Americans
Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Scotland to 95 Sea Zone
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Central America to Central United States
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Ulaanbaatar to Sikang
Combat - Americans
Combat Hit Differential Summary :
scramble?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,2 and gets 0 hits
Purchase Units - Americans
Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Scotland to 95 Sea Zone
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Central America to Central United States
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Ulaanbaatar to Sikang
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 95 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 95 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
2 cruisers owned by the Italians, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 41
Casualties for Americans: 1 cruiser and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
Battle in Iwo Jima
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 cruiser and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 bomber moved from 95 Sea Zone to Tunisia
3 bombers moved from Eastern United States to Gibraltar
Place Units - Americans
4 bombers and 1 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -1.50
Americans : -2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Yunnan to Hunan
5 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
3 artilleries moved from Szechwan to Shensi
3 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Hunan
3 artilleries moved from Szechwan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Italians
Combat Hit Differential Summary :
hey you had a scramble to prevent me from takikng Sicily. if you want to me to roll that battle I can. you had already said no to the American attack. I figured you wouldn’t want to.
No, that’s fine.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
7 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
7 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 harbour and 2 infantry; French defend with 1 fighter; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/11 hits, 2.83 expected hits
British roll dice for 1 aaGun, 1 fighter and 4 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits, 2.50 expected hits
British roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 0/3 hits, 1.33 expected hits
1 fighter owned by the French and 2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for French: 1 fighter
Battle in Trans-Jordan
Italians attack with 2 armour and 2 infantry
British defend with 1 fighter; French defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the French, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 fighter
Casualties for French: 1 infantry
Non Combat Move - Italians
1 artillery moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
2 artilleries moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : -1.33
But, when you attacked Iwo Jima, I had an opportunity to use my Kamikazes there.
Kami s don’t attack transports or subs
you okay?
Its your go, isn’t it?
shoot you’re right
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
8 infantry moved from Poland to Eastern Poland
10 artilleries moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Romania
Germans take Romania from Russians