good luck
Jim010 X vs crockett36 A with bid of 12 g40.2
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Manchuria to Jehol 1 artillery moved from Chahar to Jehol 5 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Suiyuyan 4 infantry moved from Hopei to Suiyuyan 1 armour moved from Shan State to India Japanese take Burma from UK_Pacific 1 tactical_bomber moved from 38 Sea Zone to West India 1 fighter moved from 38 Sea Zone to West India 2 bombers moved from Kwangsi to West India 10 fighters moved from Kwangsi to India 7 tactical_bombers moved from Kwangsi to India 6 artilleries moved from French Indo China to 36 Sea Zone 6 infantry moved from French Indo China to 36 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone 6 artilleries moved from 39 Sea Zone to India 6 infantry moved from 39 Sea Zone to India 1 submarine moved from 38 Sea Zone to 79 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 2 carriers moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West India Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 2 : 2/4 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 5/8 hits, 4.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 1 infantry owned by the British lost in West India UK_Pacific win with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -38 Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for British: 1 infantry and 1 mech_infantry Battle in Jehol Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 armour, 6 artilleries, 10 fighters, 6 infantry and 7 tactical_bombers British defend with 2 aaGuns and 10 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 6 artilleries, 9 fighters, 6 infantry and 7 tactical_bombers in India, round 2 : 18/29 hits, 13.67 expected hits UK_Pacific roll dice for 2 aaGuns, 3 fighters and 10 infantry in India, round 2 : 4/13 hits, 5.33 expected hits 4 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 2 aaGuns owned by the British and 10 infantry owned by the British lost in India Japanese captures 13PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 9 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 48 Casualties for Japanese: 1 fighter and 4 infantry Casualties for British: 2 aaGuns and 10 infantry Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 1 aaGun moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 destroyer moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 carrier moved from 38 Sea Zone to 79 Sea Zone 1 fighter moved from India to 79 Sea Zone 1 tactical_bomber moved from India to 79 Sea Zone 2 artilleries moved from Kwangsi to French Indo China 4 infantry moved from Kwangsi to French Indo China 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 6 tactical_bombers moved from India to Shan State 8 fighters moved from India to Shan State Place Units - Japanese 8 infantry placed in Japan 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 44 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 AA fire in India : : 0.00 Japanese : 2.33
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I’m going to have to concede this game to you. I have been opening maps in local so I can mess around and plan. But I am discovering that I have not always done this in local. Which means I have unwittingly been making moves and battles not knowing that I was not in local but in email. Means the game is corrupted because of what I did.
We can continue as I’m playing for fun, but the game got messed.
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no worries. it’s just for fun. we’ll just go back to the capture of india.
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or to russia 3?
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So this game is over?
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Sorry. No i have a good plan. I’ll pull the trigger today. Apologies. A lot going on.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2 and gets 0 hits Purchase Units - Americans Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans 1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 tactical_bomber moved from Algeria to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 bomber moved from Scotland to 95 Sea Zone 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 armour moved from Central America to Central United States 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Ulaanbaatar to Sikang Combat - Americans
Combat Hit Differential Summary :
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scramble?
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No scramble
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2 and gets 0 hits Purchase Units - Americans Americans buy 4 bombers, 1 infantry and 3 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans 1 battleship, 2 carriers and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 tactical_bomber moved from Algeria to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 bomber moved from Scotland to 95 Sea Zone 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 armour moved from Central America to Central United States 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Ulaanbaatar to Sikang Combat - Americans Battle in 95 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 95 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 2 cruisers in 95 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Italians, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 41 Casualties for Americans: 1 cruiser and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 submarines Battle in Iwo Jima Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 cruiser and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 bomber moved from 95 Sea Zone to Tunisia 3 bombers moved from Eastern United States to Gibraltar Place Units - Americans 4 bombers and 1 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : -2.17 Japanese : 0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 4 infantry moved from Yunnan to Hunan 5 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 3 artilleries moved from Szechwan to Shensi 3 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Hunan 3 artilleries moved from Szechwan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Italians
Combat Hit Differential Summary :
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hey you had a scramble to prevent me from takikng Sicily. if you want to me to roll that battle I can. you had already said no to the American attack. I figured you wouldn’t want to.
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No, that’s fine.
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Italians Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Alexandria to Egypt 2 artilleries moved from Alexandria to Egypt 7 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from 98 Sea Zone to Trans-Jordan
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Italians Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Alexandria to Egypt 2 artilleries moved from Alexandria to Egypt 7 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry British defend with 1 aaGun, 1 harbour and 2 infantry; French defend with 1 fighter; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/11 hits, 2.83 expected hits British roll dice for 1 aaGun, 1 fighter and 4 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits, 2.50 expected hits British roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 0/3 hits, 1.33 expected hits 1 fighter owned by the French and 2 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 21 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun and 2 infantry Casualties for French: 1 fighter Battle in Trans-Jordan Italians attack with 2 armour and 2 infantry British defend with 1 fighter; French defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the French, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 fighter Casualties for French: 1 infantry Non Combat Move - Italians 1 artillery moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 2 artilleries moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2.33 British : -1.33
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But, when you attacked Iwo Jima, I had an opportunity to use my Kamikazes there.
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Kami s don’t attack transports or subs
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you okay?
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Its your go, isn’t it?