• TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bulgaria to Greece
                  Italians take Greece from Americans
            1 mech_infantry moved from Bulgaria to Albania
            2 fighters moved from Southern Italy to Albania
            1 bomber moved from Southern Italy to Albania
            1 bomber moved from Southern Italy to Albania
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Bryansk
    
        Combat - Italians
            Battle in Albania
                Italians attack with 2 bombers, 2 fighters and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Albania, round 2 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Albania
                Italians win, taking Albania from Americans with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            2 bombers moved from Albania to Southern Italy
            2 fighters moved from Albania to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,2,2,6,4,2,2,5,2,6
            Italians collect 3 PUs (15 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : -0.33
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Western Germany : 1 aaGun, 1 artillery and 1 infantry
    Albania : 1 mech_infantry
    Northern Italy : 1 factory_minor
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 21 infantry and 2 mech_infantrys
    Bryansk : 1 flag, 1 armour, 2 fighters and 3 mech_infantrys
    Tambov : 1 flag
    Bulgaria : 1 flag, 1 aaGun and 1 mech_infantry
    Greece : 1 flag, 1 infantry
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 76
    Russians : 20 / 27
    Japanese : 50 / 51
    Americans : 64 / 107
    Chinese : 7 / 7
    British : 34 / 47
    UK_Pacific : 0 / 0
    Italians : 18 / 3
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 fighter moved from Philippines to Caroline Islands
            1 cruiser and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 73 PUs; 
            Germans buy 4 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 bomber moved from Bryansk to Vologda
            1 bomber moved from Bryansk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Vologda
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 bombers, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Vologda, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Vologda, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Caucasus
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
            3 infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 bombers and 1 fighter moved from Vologda to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            7 armour and 18 mech_infantrys moved from Bulgaria to Romania
            1 aaGun, 2 artilleries and 17 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            4 armour and 6 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 1.67
    

    Territory Summary for Germans :

    Kazakhstan : 1 flag
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 8 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
    Romania : 7 armour and 18 mech_infantrys
    Germany : 4 armour, 1 factory_major and 6 mech_infantrys
    Southern Italy : 1 fighter
    Belarus : 1 flag, 3 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 4 aaGuns, 18 armour, 14 artilleries, 2 bombers, 5 fighters, 32 infantry, 26 mech_infantrys and 4 tactical_bombers
    Rostov : 1 flag
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 10 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 3 infantry
    Western Ukraine : 1 flag, 3 mech_infantrys
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 marines and 3 mech_infantrys
    115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
    Yugoslavia : 1 aaGun, 2 artilleries and 17 infantry
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 54 / 64
    Russians : 18 / 27
    Japanese : 46 / 51
    Americans : 64 / 107
    Chinese : 7 / 7
    British : 34 / 47
    UK_Pacific : 0 / 0
    Italians : 18 / 3
    ANZAC : 18 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Adam514 I would like to believe that I would be doing better if I weren’t getting killed by all your defensive hits at 2 but I don’t think that is the case…

  • '19 '17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Urals to Vologda
            1 aaGun moved from Novosibirsk to Vologda
            4 infantry moved from Novosibirsk to Vologda
            1 aaGun and 5 infantry moved from Novosibirsk to Samara
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            8 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from Japan to 43 Sea Zone
            1 bomber moved from Yunnan to 41 Sea Zone
            1 infantry moved from West India to Eastern Persia
            2 fighters and 2 tactical_bombers moved from India to Eastern Persia
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Kweichow
            1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
            2 tactical_bombers moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Sikang
            1 marine moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 marine moved from Korea to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from 5 Sea Zone to Soviet Far East
            1 marine moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
            Battle in Guam
            Battle in Iwo Jima
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Soviet Far East from Russians, taking Guam from Americans, taking Iwo Jima from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Marianas
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 8 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 8 fighters in 20 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Marianas from Americans, taking 20 Sea Zone from Americans with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shensi
                Japanese attack with 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 4/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            5 infantry moved from Shan State to Yunnan
            2 infantry moved from French Indo China to Siam
            1 aaGun moved from French Indo China to Siam
            3 infantry moved from Malaya to Shan State
            2 infantry moved from Korea to Amur
            1 infantry moved from Jehol to Manchuria
            2 tactical_bombers moved from Shensi to Yunnan
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Siam
            1 bomber moved from 43 Sea Zone to Siam
            1 bomber moved from 41 Sea Zone to Siam
            2 fighters moved from Eastern Persia to India
            2 tactical_bombers moved from Eastern Persia to India
            3 infantry moved from India to West India
            1 infantry moved from Kwangsi to Hunan
            1 aaGun and 1 infantry moved from Kiangsu to Kiangsi
            8 fighters moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
    
        Place Units - Japanese
            2 submarines and 1 transport placed in 6 Sea Zone
            1 destroyer placed in 37 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in India
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            Japanese collect 45 PUs (7 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Americans : -0.17
    Chinese : 0.00
    Japanese : 3.17
    

    Territory Summary for Japanese :

    Iwo Jima : 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 1 aaGun and 1 infantry
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Jehol : 1 flag, 1 aaGun and 2 infantry
    Marianas : 1 infantry
    Siam : 1 aaGun, 1 airfield, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
    Manchuria : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 fighter, 9 infantry and 3 tactical_bombers
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 infantry and 1 mech_infantry
    Szechwan : 1 flag, 1 artillery and 3 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 3 infantry
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Sakha : 1 flag, 1 marine
    Soviet Far East : 1 flag, 1 marine
    Amur : 1 flag, 2 infantry and 1 marine
    Siberia : 1 flag, 1 marine
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 destroyer
    20 Sea Zone : 1 destroyer
    22 Sea Zone : 1 transport
    21 Sea Zone : 1 transport
    17 Sea Zone : 1 transport
    5 Sea Zone : 1 cruiser
    6 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines and 1 transport
    West India : 1 flag, 1 artillery and 4 infantry
    Eastern Persia : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 54 / 64
    Russians : 16 / 26
    Japanese : 52 / 53
    Americans : 63 / 107
    Chinese : 5 / 7
    British : 34 / 47
    UK_Pacific : 0 / 0
    Italians : 17 / 3
    ANZAC : 18 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            4 fighters moved from Philippines to 37 Sea Zone
            1 bomber moved from Caroline Islands to Guam
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            3 fighters moved from Philippines to Guam
            6 fighters moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
            1 bomber moved from Syria to Eastern Persia
            1 marine moved from Trans-Jordan to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 22 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
            Battle in 21 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Southern France from Italians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 4 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Eastern Persia
                Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Eastern Persia
                Americans win, taking Eastern Persia from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Guam
                Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Guam, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Guam to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            6 fighters moved from 20 Sea Zone to 35 Sea Zone
            4 fighters moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 battleship, 8 carriers, 1 cruiser and 5 destroyers moved from 33 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            9 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 bomber moved from Guam to Philippines
            2 fighters moved from Hawaiian Islands to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Persia
            2 mech_infantrys moved from Trans-Jordan to Persia
            1 bomber moved from Eastern Persia to Syria
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 marine moved from Trans-Jordan to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Southern France
            3 artilleries and 5 infantry moved from Trans-Jordan to 98 Sea Zone
            3 artilleries, 5 infantry and 6 transports moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            4 artilleries, 6 infantry and 6 transports moved from 96 Sea Zone to 94 Sea Zone
            2 infantry moved from Algeria to 94 Sea Zone
            4 artilleries, 8 infantry and 6 transports moved from 94 Sea Zone to 93 Sea Zone
            4 artilleries and 8 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 aaGun and 3 infantry moved from Morocco to Algeria
            1 carrier and 4 destroyers moved from 98 Sea Zone to 93 Sea Zone
            1 fighter moved from Gibraltar to Syria
            2 infantry moved from Tobruk to Alexandria
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 armour, 1 artillery and 4 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            15 infantry moved from Hopei to Shensi
            4 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters and 3 mech_infantrys moved from Persia to West India
            1 bomber, 2 fighters and 2 tactical_bombers moved from Syria to West India
            2 fighters moved from Syria to West India
    
        Combat - British
            Battle in West India
                British attack with 1 bomber, 8 fighters, 3 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 artillery and 4 infantry
                    British roll dice for 1 bomber, 8 fighters, 3 mech_infantrys and 2 tactical_bombers in West India, round 2 : 9/14 hits, 6.50 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in West India, round 2 : 0/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 bomber, 8 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 artillery and 4 infantry
    
        Non Combat Move - British
            8 fighters and 2 tactical_bombers moved from West India to Eastern Persia
            1 bomber moved from West India to Eastern Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Trans-Jordan to Persia
            1 marine moved from Trans-Jordan to 98 Sea Zone
            1 mech_infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Syria to 98 Sea Zone
            1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 aaGun, 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
            1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from Gibraltar to Syria
            4 fighters moved from United Kingdom to Southern France
            1 fighter moved from Scotland to Southern France
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 2.50
    Americans : 0.33
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame


  • @Adam514 I have always been fearful of using my air stack in this way, I guess I should reconsider my conservative thinking…

  • '19 '17

    @666 What way?


  • @Adam514 said in Adam +3 v JWW (axis):

    @666 What way?

    my mistake, I thought your stack of british air attacked IND without any land units…i know in some circumstances attacking ground units with just air can be beneficial, for a variety of reasons, but I tend to worry about the dice and losing air…in this instance I was looking at the rolls on my phone and thought the w/IND attack was air only…


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Bryansk
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Greece to Bulgaria
            1 mech_infantry moved from Bulgaria to Northern Italy
            1 mech_infantry moved from Albania to Northern Italy
            1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,1,1,5,2,1,2,6,4,1,5,3
            Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Northern Italy : 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 21 infantry
    Bryansk : 1 flag, 1 armour, 2 fighters and 3 mech_infantrys
    Tambov : 1 flag
    Bulgaria : 1 flag, 1 aaGun and 1 infantry
    Greece : 1 flag
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 54 / 64
    Russians : 15 / 26
    Japanese : 49 / 53
    Americans : 66 / 101
    Chinese : 6 / 7
    British : 34 / 46
    UK_Pacific : 2 / 0
    Italians : 15 / 3
    ANZAC : 18 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Marianas
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Marianas, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marianas
                ANZAC win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cruiser, 1 marine and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            EDIT: 1 infantry moved from New Guinea to Queensland
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Changing PUs for ANZAC from 10 to 0
            EDIT: Turning off Edit Mode
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame


  • @Adam514 you don’t leave a lot of openings, seems like you have everything covered all the time…frustrating. Do you drink Adam?


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Volgograd to Caucasus
            2 bombers and 5 fighters moved from Bryansk to Russia
            4 tactical_bombers moved from Bryansk to Caucasus
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Caucasus
                Germans attack with 1 mech_infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 4 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win with 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 tactical_bombers moved from Caucasus to Bryansk
            3 infantry moved from Ukraine to Rostov
            10 mech_infantrys moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            7 armour and 18 mech_infantrys moved from Romania to Ukraine
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 aaGun and 8 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Southern Italy to Western Germany
            1 aaGun, 2 artilleries and 17 infantry moved from Yugoslavia to Northern Italy
            2 bombers and 5 fighters moved from Russia to Bryansk
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 0.83
    Russians : 0.67
    

    Territory Summary for Germans :

    Kazakhstan : 1 flag
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 7 mech_infantrys
    Poland : 1 mech_infantry
    Germany : 1 factory_major
    Holland Belgium : 1 aaGun and 8 infantry
    Northern Italy : 1 aaGun, 2 artilleries and 17 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 4 aaGuns, 18 armour, 14 artilleries, 2 bombers, 5 fighters, 34 infantry, 42 mech_infantrys and 4 tactical_bombers
    Rostov : 1 flag, 3 infantry
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 4 armour and 6 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 1 flag, 7 armour, 1 factory_minor, 3 infantry and 18 mech_infantrys
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 3 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 marines
    Smolensk : 1 flag, 1 infantry
    115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 55 / 69
    Russians : 14 / 26
    Japanese : 49 / 53
    Americans : 66 / 101
    Chinese : 6 / 7
    British : 34 / 46
    UK_Pacific : 2 / 0
    Italians : 15 / 3
    ANZAC : 18 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    @666 I don’t really drink.

  • '19 '17

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 16 PUs; 
            Russians buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Archangel
            2 infantry moved from Vologda to Archangel
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Russia
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 aaGun and 2 infantry moved from Samara to Russia
            1 aaGun and 3 infantry moved from Vologda to Russia
            2 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -3.00
    

    Savegame


  • @Adam514 said in Adam +3 v JWW (axis):

    @666 I don’t really drink.

    I am not surprised, it benefits your play and weakens my already mediocre play…


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Hunan to Kweichow
            1 fighter and 3 tactical_bombers moved from Yunnan to Kweichow
            2 infantry moved from India to West India
            2 fighters and 2 tactical_bombers moved from India to West India
            2 bombers moved from Siam to West India
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in West India
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 mech_infantrys
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 2 : 4/8 hits, 4.00 expected hits
                    UK_Pacific roll dice for 3 mech_infantrys in West India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 mech_infantrys
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 3 tactical_bombers moved from Kweichow to Siam
            2 fighters and 2 tactical_bombers moved from West India to Siam
            2 bombers moved from West India to Yunnan
            1 armour and 2 mech_infantrys moved from Sikang to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            3 infantry moved from Shan State to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsi to Anhwe
            1 aaGun moved from Kiangsi to Hunan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Anhwe
            1 marine moved from Soviet Far East to 5 Sea Zone
            2 battleships moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from Amur to 5 Sea Zone
            1 marine moved from Siberia to 5 Sea Zone
            2 battleships, 1 cruiser and 3 marines moved from 5 Sea Zone to 6 Sea Zone
            3 marines moved from 6 Sea Zone to Japan
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Sakha to Amur
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            2 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 fighter placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
            Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.00
    Japanese : -1.33
    

    Territory Summary for Japanese :

    Iwo Jima : 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 marines
    Jehol : 1 flag
    Siam : 1 aaGun, 1 airfield, 4 fighters, 2 infantry and 6 tactical_bombers
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 armour, 1 artillery, 2 bombers, 16 infantry and 3 mech_infantrys
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun and 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 aaGun and 2 infantry
    Shan State : 1 flag, 2 infantry
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Kwangtung : 1 flag, 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 marine
    Siberia : 1 flag
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    6 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 14 fighters, 5 submarines and 1 transport
    Buyant-Uhaa : 1 flag, 1 infantry
    Ulaanbaatar : 1 flag, 1 infantry
    West India : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 52 / 69
    Russians : 17 / 30
    Japanese : 56 / 56
    Americans : 66 / 101
    Chinese : 2 / 7
    British : 34 / 46
    UK_Pacific : 0 / 0
    Italians : 14 / 3
    ANZAC : 18 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 1 carrier, 12 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Eastern Persia to West India
            2 mech_infantrys moved from Persia to West India
            1 bomber moved from Syria to Ukraine
            1 fighter moved from Syria to West India
            1 infantry moved from Southern France to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in West India
                Americans attack with 1 armour, 1 fighter and 3 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in West India, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                Americans win, taking 19 Sea Zone from Japanese, taking West India from Japanese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from West India to Eastern Persia
            2 fighters moved from Syria to Russia
            1 bomber moved from Ukraine to Syria
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from Iraq to Persia
            2 infantry moved from Alexandria to Egypt
            2 transports moved from 93 Sea Zone to 94 Sea Zone
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 aaGun and 3 infantry moved from Algeria to 94 Sea Zone
            2 infantry moved from Tunisia to 94 Sea Zone
            3 transports moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 4 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 94 Sea Zone to 93 Sea Zone
            1 aaGun, 1 artillery and 10 infantry moved from 93 Sea Zone to Southern France
            1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Gibraltar to Syria
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Syria to Russia
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 artilleries placed in Western United States
            1 armour and 2 infantry placed in Southern France
            3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Central United States
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Szechwan
            4 infantry moved from Shensi to Tsinghai
            4 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Sikang, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Eastern Persia to India
            1 bomber, 8 fighters and 2 tactical_bombers moved from Eastern Persia to India
            EDIT: 1 submarine moved from 17 Sea Zone to 24 Sea Zone
    
        Combat - British
            Battle in India
                British attack with 1 bomber, 8 fighters, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 1 bomber, 8 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 8/12 hits, 6.17 expected hits
                    Japanese roll dice for 4 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                British win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - British
            1 bomber, 8 fighters and 2 tactical_bombers moved from India to West India
            1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Northwest Persia to Caucasus
            2 artilleries and 1 infantry moved from Iraq to Persia
            1 aaGun moved from Iraq to Persia
            2 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            5 fighters moved from Southern France to Syria
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 cruiser and 1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            3 fighters moved from United Kingdom to Southern France
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1.83
    Americans : 0.50
    AA fire in Ukraine : : -0.17
    Chinese : -1.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 bombers and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Normandy Bordeaux to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,5,1,4,3,6,3,6,3,4,2,1,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6,5,1
            Italians collect 3 PUs (14 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : -0.33
    

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
    Romania : 2 mech_infantrys
    Northern Italy : 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 22 infantry
    Bryansk : 1 flag, 1 armour, 2 fighters and 3 mech_infantrys
    Tambov : 1 flag
    Bulgaria : 1 flag, 1 aaGun and 1 infantry
    Greece : 1 flag
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 50 / 69
    Russians : 16 / 30
    Japanese : 51 / 56
    Americans : 68 / 115
    Chinese : 5 / 6
    British : 34 / 48
    UK_Pacific : 0 / 0
    Italians : 17 / 3
    ANZAC : 18 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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