GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 92 PUs; 
            Germans buy 3 armour, 1 destroyer, 1 fighter, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Samara
            4 artilleries moved from Russia to Samara
            4 mech_infantrys moved from Russia to Samara
            11 armour moved from Russia to Samara
            1 armour moved from Russia to Samara
            2 armour moved from Russia to Samara
            2 mech_infantrys moved from Bryansk to Volgograd
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            2 armour moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            3 bombers moved from Bryansk to Northern Italy
            2 infantry and 6 mech_infantrys moved from France to Northern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            1 fighter moved from France to Northern Italy
            2 fighters moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Southern Italy to Northern Italy
            1 tactical_bomber moved from 112 Sea Zone to Northern Italy
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Samara
                Germans attack with 16 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                Russians defend with 2 aaGuns and 15 infantry
                    Germans roll dice for 16 armour, 4 artilleries, 1 infantry and 4 mech_infantrys in Samara, round 2 : 8/25 hits, 10.83 expected hits
                    Russians roll dice for 2 aaGuns and 15 infantry in Samara, round 2 : 6/15 hits, 5.00 expected hits
                    6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 16 armour, 2 artilleries and 1 mech_infantry in Samara, round 3 : 11/19 hits, 9.00 expected hits
                    Russians roll dice for 9 infantry in Samara, round 3 : 5/9 hits, 3.00 expected hits
                    9 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 14 armour remaining. Battle score for attacker is 8
                Casualties for Germans: 2 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                Casualties for Russians: 2 aaGuns and 15 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Northern Italy
                Germans attack with 3 bombers, 3 fighters, 2 infantry, 8 mech_infantrys and 2 tactical_bombers
                Americans defend with 4 artilleries, 1 factory_minor and 3 infantry
                    Germans roll dice for 3 bombers, 3 fighters, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 9/18 hits, 6.50 expected hits
                    Americans roll dice for 4 artilleries and 3 infantry in Northern Italy, round 2 : 5/7 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 3 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 3 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry and 3 mech_infantrys
                Casualties for Americans: 4 artilleries and 3 infantry
    
        Non Combat Move - Germans
            7 mech_infantrys moved from Ukraine to Caucasus
            2 aaGuns moved from Ukraine to Rostov
            2 aaGuns moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
            3 mech_infantrys moved from Novgorod to Bryansk
            1 fighter moved from Western Germany to Ukraine
            1 fighter moved from Northern Italy to Western Germany
            1 fighter moved from Northern Italy to Southern Italy
            1 fighter and 1 tactical_bomber moved from Northern Italy to France
            3 bombers moved from Northern Italy to Western Germany
            1 aaGun, 7 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
            1 tactical_bomber moved from France to Southern France
            1 fighter moved from France to Southern France
            1 tactical_bomber moved from Northern Italy to Southern France
            1 fighter moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            3 infantry placed in Southern France
            3 mech_infantrys placed in France
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Americans : 2.67
    Russians : 3.67
    

    Savegame

  • '19 '17 '16

    @AndyCub

    USSR has no ground units left. I’m going to go ahead and take Japan’s turn. If you want to move your boats off Lenningrad we can just edit those moves after Japan’s. They can’t do any combat so it doesn’t matter.

  • '19 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Northern Territory
            1 artillery and 3 infantry moved from Western Australia to Northern Territory
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
    
        Combat - Japanese
            Battle in Northern Territory
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery, 1 fighter and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Territory, round 2 : 4/6 hits, 2.17 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Territory, round 2 : 0/4 hits, 1.67 expected hits
                    2 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Northern Territory
                Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Northern Territory to Western Australia
            1 armour, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 35 Sea Zone to 56 Sea Zone
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            1 mech_infantry moved from Kweichow to Burma
            2 bombers moved from Kweichow to French Indo China
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 aaGun moved from Hopei to Kweichow
            1 mech_infantry moved from Tsinghai to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            1 artillery moved from Tsinghai to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            1 artillery and 3 infantry moved from Kansu to Tsinghai
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
            2 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 battleship and 6 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            4 transports moved from 95 Sea Zone to 92 Sea Zone
            4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to Northern Territory
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to British Columbia
            1 battleship and 1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 1 Sea Zone to 2 Sea Zone
            4 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
            2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in 2 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in British Columbia
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in British Columbia, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                Americans win, taking British Columbia from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Northern Italy
                Americans attack with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 5 mech_infantrys; Italians defend with 1 factory_minor
                    Americans roll dice for 3 battleships and 2 cruisers in Northern Italy, round 2 : 4/5 hits, 3.00 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Northern Italy, round 2 : 6/12 hits, 5.00 expected hits
                    Italians roll dice for 5 mech_infantrys in Northern Italy, round 2 : 0/5 hits, 1.67 expected hits
                    5 mech_infantrys owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 5 mech_infantrys
            Battle in Northern Territory
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northern Territory, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Northern Territory, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Northern Territory
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Territory, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Northern Territory, round 3 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Territory
                Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -14
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 transports moved from 54 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from Northern Italy to 95 Sea Zone
            4 armour and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 infantry placed in Western United States
            4 armour and 4 infantry placed in Eastern United States
            1 battleship placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    AA fire in France : : 0.83
    Americans : 0.50
    Japanese : 2.00
    

    Savegame

  • '19 '17 '16

    @AndyCub

    UK?


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Gibraltar to Egypt
            1 carrier and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - British
            3 armour moved from West India to India
            1 infantry moved from West India to India
            1 armour moved from Eastern Persia to India
            3 mech_infantrys moved from Persia to West India
            2 artilleries and 2 infantry moved from Eastern Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery moved from 80 Sea Zone to Eastern Persia
            2 transports moved from 80 Sea Zone to 71 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Iraq to Persia
            1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            1 fighter placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,3
            British collect 25 PUs (8 lost to blockades); end with 25 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 aaGun placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 aaGun
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Bryansk to Rostov
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 transports moved from 54 Sea Zone to 62 Sea Zone
            3 infantry moved from New South Wales to 62 Sea Zone
            3 infantry and 2 transports moved from 62 Sea Zone to 56 Sea Zone
            1 carrier and 2 cruisers moved from 54 Sea Zone to 56 Sea Zone
            2 fighters moved from 54 Sea Zone to Western Australia
            1 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Western Australia
            2 fighters moved from South Australia to Western Australia
            3 infantry moved from 56 Sea Zone to Western Australia
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 carrier, 2 cruisers and 2 transports
                Japanese defend with 1 destroyer and 2 transports
                    ANZAC roll dice for 1 carrier, 2 cruisers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 56 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 56 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                    2 transports owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Western Australia
                ANZAC attack with 1 artillery, 4 fighters and 3 infantry
                Japanese defend with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Western Australia, round 2 : 1/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 2 : 0/6 hits, 2.67 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                    ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Western Australia, round 3 : 3/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 3 : 2/5 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Western Australia, round 4 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 4 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 artillery and 4 fighters in Western Australia, round 5 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter in Western Australia, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Western Australia
                ANZAC win with 4 fighters remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 artillery and 3 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to Queensland
            2 fighters moved from Western Australia to 56 Sea Zone
    
        Place Units - ANZAC
            1 infantry and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -3.50
    Japanese : -2.50
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from West India to India
            1 infantry moved from Iraq to Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 armour, 1 destroyer, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from France to Northern Italy
            3 mech_infantrys moved from Western Germany to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
            3 fighters and 2 tactical_bombers moved from Southern France to Northern Italy
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 3 armour and 9 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 3 armour and 9 mech_infantrys in Northwest Persia, round 2 : 3/12 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Northern Italy
                Germans attack with 3 bombers, 5 fighters, 6 mech_infantrys and 3 tactical_bombers
                Americans defend with 4 artilleries, 1 factory_minor and 4 infantry
                    Germans roll dice for 3 bombers, 5 fighters, 6 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 9/17 hits, 7.50 expected hits
                    Americans roll dice for 4 artilleries and 4 infantry in Northern Italy, round 2 : 3/8 hits, 2.67 expected hits
                    4 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 3 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 3 mech_infantrys
                Casualties for Americans: 4 artilleries and 4 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
            1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
            14 armour moved from Samara to Caucasus
            4 aaGuns, 1 artillery and 1 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            1 fighter moved from Ukraine to Southern Italy
            2 armour moved from Ukraine to Romania
            1 armour moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            3 bombers moved from Northern Italy to Western Germany
            1 tactical_bomber moved from Northern Italy to Southern Italy
            2 fighters moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 armour and 1 mech_infantry placed in Western Germany
            1 airfield, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
            1 mech_infantry placed in Russia
            1 mech_infantry placed in France
            Germans undo move 7.
            2 mech_infantrys placed in Southern France
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : 0.67
    Americans : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Combat - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Northern Territory to South Australia
                  Japanese take South Australia from ANZAC
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
            1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 destroyer moved from 35 Sea Zone to 56 Sea Zone
            2 mech_infantrys moved from Caucasus to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
            1 infantry moved from Urals to Nenetsia
                  Japanese take Nenetsia from Russians
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits
                    ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone
                    1 transport owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 2 transports
    
        Non Combat Move - Japanese
            1 fighter moved from 56 Sea Zone to Western Australia
            1 artillery and 2 infantry moved from Northern Territory to Western Australia
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Kweichow to Burma
            1 aaGun moved from Kweichow to Yunnan
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 artillery and 3 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Kiangsu to Kweichow
            3 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3
            Japanese collect 80 PUs (2 lost to blockades); end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 infantry moved from British Columbia to Alaska
            1 battleship moved from 10 Sea Zone to 26 Sea Zone
            1 battleship moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 2 Sea Zone to 1 Sea Zone
            4 armour and 4 infantry moved from Morocco to 92 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            4 armour and 4 infantry moved from 93 Sea Zone to Southern France
            2 fighters moved from 95 Sea Zone to Southern France
            2 tactical_bombers moved from 95 Sea Zone to Southern France
            2 fighters moved from 92 Sea Zone to Southern France
            3 battleships, 2 carriers, 2 cruisers and 4 transports moved from 95 Sea Zone to 93 Sea Zone
            4 transports moved from 93 Sea Zone to 92 Sea Zone
            1 battleship moved from 93 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Alaska
                Americans attack with 3 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 3 infantry in Alaska, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Alaska
                    Americans roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Southern France
                Americans attack with 4 armour, 4 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 1 aaGun, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Southern France : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 battleships and 2 cruisers in Southern France, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 4 armour, 4 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 7/14 hits, 6.00 expected hits
                    Germans roll dice for 1 aaGun, 7 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 6/19 hits, 7.17 expected hits
                    1 aaGun owned by the Germans, 7 infantry owned by the Germans, 2 armour owned by the Americans and 4 infantry owned by the Americans lost in Southern France
                2 tactical_bombers owned by the Americans and 4 fighters owned by the Americans retreated
                    Americans roll dice for 2 armour in Southern France, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 7 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 6/12 hits, 4.83 expected hits
                    2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                Germans win with 7 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 4 armour and 4 infantry
                Casualties for Germans: 1 aaGun, 7 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to 93 Sea Zone
            2 tactical_bombers moved from Southern France to 93 Sea Zone
            2 fighters moved from 93 Sea Zone to 92 Sea Zone
            4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            4 armour and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            4 armour and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -0.17
    AA fire in Southern France : : -0.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Egypt to Persia
            3 armour moved from Persia to West India
            3 mech_infantrys moved from West India to India
            2 artilleries and 2 infantry moved from West India to India
            3 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            1 artillery moved from Eastern Persia to West India
            2 artilleries and 1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Persia
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 battleship and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone
    
        Combat - British
            Battle in 56 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
                    British roll dice for 1 battleship and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
                    1 destroyer owned by the British and 1 battleship owned by the British lost in 56 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28
                Casualties for British: 1 battleship and 1 destroyer
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Western Australia
    
        Non Combat Move - British
            3 infantry moved from 80 Sea Zone to Persia
            1 mech_infantry moved from 80 Sea Zone to Persia
    
        Place Units - British
            3 armour placed in Persia
            1 armour and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,3
            British collect 25 PUs (8 lost to blockades); end with 25 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 aaGun placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 aaGun
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese : 1.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 infantry and 2 mech_infantrys moved from New South Wales to South Australia
            2 fighters moved from Queensland to South Australia
            1 transport moved from 62 Sea Zone to 30 Sea Zone
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in South Australia, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from South Australia to New South Wales
            1 aaGun moved from New South Wales to South Australia
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 8 mech_infantrys moved from Northwest Persia to Persia
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
            15 armour and 3 mech_infantrys moved from Caucasus to Persia
            1 bomber moved from Western Germany to Persia
            2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
            2 bombers moved from Western Germany to 95 Sea Zone
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer; French defend with 1 destroyer
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    British roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
                Casualties for French: 1 destroyer
            Battle in Eastern Persia
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 18 armour, 1 bomber and 11 mech_infantrys
                British defend with 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
                    Germans roll dice for 18 armour, 1 bomber and 11 mech_infantrys in Persia, round 2 : 14/30 hits, 11.50 expected hits
                    British roll dice for 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry in Persia, round 2 : 6/16 hits, 6.83 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans, 1 fighter owned by the British, 7 infantry owned by the British and 3 armour owned by the British lost in Persia
                    Germans roll dice for 18 armour, 1 bomber and 5 mech_infantrys in Persia, round 3 : 15/24 hits, 10.50 expected hits
                    British roll dice for 2 fighters in Persia, round 3 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the British lost in Persia
                Germans win, taking Persia from British with 18 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 57
                Casualties for Germans: 6 mech_infantrys
                Casualties for British: 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            4 aaGuns, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Russia to Kazakhstan
            2 bombers moved from 95 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Western Germany to Southern France
            3 mech_infantrys moved from Northern Italy to Southern France
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 tactical_bomber moved from 95 Sea Zone to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
    
        Place Units - Germans
            3 armour placed in Volgograd
            2 fighters and 1 infantry placed in Normandy Bordeaux
            1 artillery, 1 fighter and 1 infantry placed in Southern France
            2 infantry and 1 mech_infantry placed in France
            5 mech_infantrys placed in Western Germany
            Germans undo move 2.
            1 fighter and 1 infantry placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6,5,6,2,4,6,2,3,3
            Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.67
    British : -2.17
    

    Savegame

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