Matthew(Axis)vsNathan(Allies) Anniversary 41

  • '20 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Non Combat Move - Americans
            1 infantry moved from East Indies to 38 Sea Zone
            1 destroyer moved from 38 Sea Zone to 48 Sea Zone
            1 destroyer moved from 38 Sea Zone to 50 Sea Zone
            4 carriers, 1 destroyer, 8 fighters, 1 infantry, 4 submarines and 1 transport moved from 38 Sea Zone to 51 Sea Zone
            1 infantry moved from 51 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 51 Sea Zone
            5 submarines moved from 52 Sea Zone to 60 Sea Zone
            3 carriers, 3 destroyers and 6 fighters moved from 52 Sea Zone to 51 Sea Zone
            1 bomber moved from New Guinea to Caroline Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
            2 fighters placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Belorussia to Karelia S.S.R.
            2 infantry moved from Belorussia to Archangel
            2 fighters moved from France to Karelia S.S.R.
            4 fighters moved from Belorussia to Archangel
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 infantry; Russians defend with 1 factory
                    Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 4 fighters and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Archangel, round 2 : 3/1 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Archangel
                Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Belorussia to Baltic States
            1 infantry moved from Eastern Ukraine to Caucasus
            1 infantry moved from Belorussia to Eastern Ukraine
            1 fighter moved from Belorussia to Baltic States
            1 fighter moved from Karelia S.S.R. to Baltic States
            4 fighters moved from Archangel to Baltic States
            1 aaGun moved from Poland to Baltic States
            1 fighter moved from Karelia S.S.R. to Baltic States
            2 bombers moved from Belorussia to Caucasus
            22 armour moved from Belorussia to Caucasus
            9 armour moved from East Poland to Caucasus
            1 bomber moved from Italy to Caucasus
            9 armour moved from Germany to East Poland
    
        Place Units - Germans
            4 infantry placed in Caucasus
            9 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to Persia
            2 fighters moved from India to Persia
            2 fighters moved from 49 Sea Zone to 48 Sea Zone
            1 infantry moved from Borneo to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            2 fighters moved from 49 Sea Zone to 50 Sea Zone
            1 artillery moved from Borneo to 49 Sea Zone
            1 artillery and 1 transport moved from 49 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone
            1 artillery moved from 50 Sea Zone to Philippine Islands
            1 infantry moved from 50 Sea Zone to Philippine Islands
            2 fighters moved from 49 Sea Zone to Philippine Islands
            1 submarine moved from 37 Sea Zone to 48 Sea Zone
            1 destroyer moved from 49 Sea Zone to 50 Sea Zone
            2 fighters moved from 49 Sea Zone to 50 Sea Zone
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 48 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 48 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 50 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 transport
                British defend with 1 transport; Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 50 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the British and 1 destroyer owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 transport
            Battle in Philippine Islands
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 2/1 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters and 9 submarines moved from 49 Sea Zone to 36 Sea Zone
            1 submarine moved from 61 Sea Zone to 36 Sea Zone
            1 submarine moved from 62 Sea Zone to 36 Sea Zone
            4 fighters moved from 50 Sea Zone to 36 Sea Zone
            2 fighters moved from Philippine Islands to 36 Sea Zone
            2 fighters moved from 48 Sea Zone to 36 Sea Zone
            2 fighters moved from Persia to Burma
            3 fighters moved from India to Burma
            2 armour moved from Burma to India
            1 infantry moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 infantry moved from Hupeh to Fukien
    
        Place Units - Japanese
            2 armour placed in Burma
            3 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 51 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 0.33
    Japanese : 0.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Finland to Karelia S.S.R.
            2 fighters moved from 4 Sea Zone to Karelia S.S.R.
            1 infantry moved from United Kingdom to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
            1 submarine moved from 51 Sea Zone to 50 Sea Zone
            1 artillery moved from Caroline Islands to 51 Sea Zone
            1 artillery and 1 transport moved from 51 Sea Zone to 62 Sea Zone
            1 artillery moved from 62 Sea Zone to Manchuria
                  Chinese take Manchuria from Japanese
            2 armour moved from Trans-Jordan to Libya
            2 armour moved from Egypt to Libya
            2 infantry moved from Egypt to Libya
    
        Combat - British
            Battle in 50 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 50 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 50 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                    1 transport owned by the Japanese lost in 50 Sea Zone
                    British roll dice for 1 submarine in 50 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                British win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Karelia S.S.R.
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 factory and 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Libya
                British attack with 4 armour and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 4 armour and 2 infantry in Libya, round 2 : 2/1 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Libya, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                British win, taking Libya from Italians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            3 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Persia
            2 fighters moved from Karelia S.S.R. to Russia
            1 fighter moved from 4 Sea Zone to Russia
            2 fighters moved from United Kingdom to Russia
            3 transports moved from 4 Sea Zone to 3 Sea Zone
            2 artilleries and 4 infantry moved from United Kingdom to 3 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 3 Sea Zone to 6 Sea Zone
            2 artilleries and 4 infantry moved from 6 Sea Zone to Norway
            3 carriers, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
            1 fighter moved from United Kingdom to Russia
    
        Place Units - British
            2 armour placed in Egypt
            2 artilleries, 2 fighters and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.67
    Italians : 0.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            3 infantry moved from Germany to Northwestern Europe
            1 fighter moved from France to Northwestern Europe
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Gibraltar
                  Italians take Gibraltar from British
            1 infantry moved from France to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Morocco Algeria
                  Germans take Morocco Algeria from British
            2 cruisers moved from 14 Sea Zone to 13 Sea Zone
            1 destroyer moved from 14 Sea Zone to 13 Sea Zone
            1 battleship moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from France to Northwestern Europe
    
        Combat - Italians
            Battle in Northwestern Europe
                Italians attack with 1 fighter and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 4 infantry in Northwestern Europe, round 2 : 2/1 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwestern Europe
                Italians win, taking Northwestern Europe from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from France to Northwestern Europe
            2 armour moved from Balkans to East Poland
            1 fighter moved from Northwestern Europe to Italy
            1 infantry moved from Poland to Germany
            8 infantry moved from Poland to Baltic States
            2 infantry moved from Germany to France
    
        Place Units - Italians
            1 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 0.67
    

    Savegame

  • '20 '16

    Hey, Matthew. I messed up, and put my 2 UK fighter build on the land, rather than on my carriers. You mind giving me a mulligan on that, and redo Italy’s turn, as necessary?

  • '20 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 destroyers and 5 submarines; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 fighters moved from 56 Sea Zone to 36 Sea Zone
            3 carriers, 5 destroyers, 16 fighters and 5 submarines moved from 51 Sea Zone to 36 Sea Zone
            1 bomber moved from Caroline Islands to 36 Sea Zone
            5 submarines moved from 60 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 5 destroyers, 18 fighters and 10 submarines
                Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters and 12 submarines
                    Americans roll dice for 10 submarines in 36 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 bomber, 3 carriers, 5 destroyers and 18 fighters in 36 Sea Zone, round 2 : 12/1 hits, 11.83 expected hits
                    Japanese roll dice for 12 submarines in 36 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 10 fighters in 36 Sea Zone, round 2 : 10/1 hits, 10.17 expected hits
                    9 submarines owned by the Americans, 2 destroyers owned by the Japanese, 12 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 1 bomber, 5 destroyers and 18 fighters in 36 Sea Zone, round 3 : 11/1 hits, 11.33 expected hits
                    Japanese roll dice for 10 fighters in 36 Sea Zone, round 3 : 7/1 hits, 6.67 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers and 1 cruiser in 36 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits
                    6 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 4 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 1 bomber and 14 fighters in 36 Sea Zone, round 4 : 8/1 hits, 7.67 expected hits
                    Japanese roll dice for 1 battleship and 4 fighters in 36 Sea Zone, round 4 : 4/1 hits, 3.33 expected hits
                    4 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 36 Sea Zone
                Americans win with 11 fighters remaining. Battle score for attacker is 66
                Casualties for Americans: 1 bomber, 3 carriers, 5 destroyers, 7 fighters and 10 submarines
                Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters and 12 submarines
    
        Non Combat Move - Americans
            11 fighters moved from 36 Sea Zone to 51 Sea Zone
            1 transport moved from 51 Sea Zone to 53 Sea Zone
            1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 56 Sea Zone to 51 Sea Zone
    
        Place Units - Americans
            3 destroyers and 5 submarines placed in 56 Sea Zone
            Americans undo move 1.
            2 destroyers and 4 submarines placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            6 fighters moved from Baltic States to 6 Sea Zone
            3 bombers moved from Caucasus to 6 Sea Zone
            1 fighter moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Baltic States to Karelia S.S.R.
            1 armour moved from East Poland to Karelia S.S.R.
            1 infantry moved from Archangel to Karelia S.S.R.
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 3 bombers and 6 fighters
                British defend with 3 carriers, 1 cruiser, 1 destroyer and 4 transports
                    Germans roll dice for 3 bombers and 6 fighters in 6 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits
                    British roll dice for 3 carriers, 1 cruiser, 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans and 3 carriers owned by the British lost in 6 Sea Zone
                    4 transports owned by the British lost in 6 Sea Zone
                Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 70
                Casualties for Germans: 2 fighters
                Casualties for British: 3 carriers, 1 cruiser, 1 destroyer and 4 transports
            Battle in Karelia S.S.R.
                Germans attack with 1 armour, 1 fighter and 2 infantry
                British defend with 2 infantry; Russians defend with 1 factory
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 armour moved from East Poland to Archangel
            1 fighter moved from Karelia S.S.R. to Baltic States
            4 fighters moved from 6 Sea Zone to Baltic States
            3 bombers moved from 6 Sea Zone to Northwestern Europe
            7 armour moved from East Poland to Caucasus
            1 aaGun moved from Baltic States to Karelia S.S.R.
            3 armour moved from Germany to East Poland
            6 armour moved from Germany to Baltic States
    
        Place Units - Germans
            4 infantry placed in Caucasus
            1 submarine placed in 5 Sea Zone
            3 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.17
    Russians : -0.67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russians
            1 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

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